Can I hide my ICollection<T> fields when I have a one-to-many mapping in EF4 code-only? - entity-framework

My domain classes that have one-to-many mappings generally take the following form (untested code):
public Customer Customer
{
// Public methods.
public Order AddOrder(Order order)
{
_orders.Add(order);
}
public Order GetOrder(long id)
{
return _orders.Where(x => x.Id).Single();
}
// etc.
// Private fields.
private ICollection<Order> _orders = new List<Order>();
}
The EF4 code-only samples I've seen expose a public ICollection when dealing with one-to-many relationships.
Is there a way to persist and restore my collections with exposing them? If not, it would appear that my domain objects will be designed to meet the requirements of the ORM, which seems to go against the spirit of the endeavour. Exposing an ICollection (with it's Add, etc. methods) doesn't seem particularly clean, and wouldn't be my default approach.
Update
Found this post that suggests it wasn't possible in May. Of course, the Microsoft poster did say that they were "strongly considering implementing" it (I'd hope so) and we're half a year on, so maybe there's been some progress?

I found that whatever was done, EF requires the ICollection<T> to be public. I think this is because when the objects are loaded from the database, the mapping looks for a collection property, gets the collection and then calls the Add method of the collection to add each of the child objects.
I wanted to ensure that the addition was done through a method on the parent object so created a solution of wrapping the collection, catching the add and directing it to my preferred method of addition.
Extending a List and other collection types was not possible because the Add method is not virtual. One option is to extend Collection class and override the InsertItem method.
I have only focussed on the Add, Remove, and Clear functions of the ICollection<T> interface as those are the ones that can modify the collection.
First, is my base collection wrapper which implements the ICollection<T> interface
The default behaviour is that of a normal collection. However, the caller can specify an alternative Add method to be called. In addition, the caller can enforce that the Add, Remove, Clear operations are not permitted by setting the alternatives to null. This results in NotSupportedException being thrown if anyone tries to use the method.
The throwing of an exception is not as good as preventing access in the first place. However, code should be tested (unit tested) and an exception will be found very quickly and a suitable code change made.
public abstract class WrappedCollectionBase<T> : ICollection<T>
{
private ICollection<T> InnerCollection { get { return GetWrappedCollection(); } }
private Action<T> addItemFunction;
private Func<T, bool> removeItemFunction;
private Action clearFunction;
/// <summary>
/// Default behaviour is to be like a normal collection
/// </summary>
public WrappedCollectionBase()
{
this.addItemFunction = this.AddToInnerCollection;
this.removeItemFunction = this.RemoveFromInnerCollection;
this.clearFunction = this.ClearInnerCollection;
}
public WrappedCollectionBase(Action<T> addItemFunction, Func<T, bool> removeItemFunction, Action clearFunction) : this()
{
this.addItemFunction = addItemFunction;
this.removeItemFunction = removeItemFunction;
this.clearFunction = clearFunction;
}
protected abstract ICollection<T> GetWrappedCollection();
public void Add(T item)
{
if (this.addItemFunction != null)
{
this.addItemFunction(item);
}
else
{
throw new NotSupportedException("Direct addition to this collection is not permitted");
}
}
public void AddToInnerCollection(T item)
{
this.InnerCollection.Add(item);
}
public bool Remove(T item)
{
if (removeItemFunction != null)
{
return removeItemFunction(item);
}
else
{
throw new NotSupportedException("Direct removal from this collection is not permitted");
}
}
public bool RemoveFromInnerCollection(T item)
{
return this.InnerCollection.Remove(item);
}
public void Clear()
{
if (this.clearFunction != null)
{
this.clearFunction();
}
else
{
throw new NotSupportedException("Clearing of this collection is not permitted");
}
}
public void ClearInnerCollection()
{
this.InnerCollection.Clear();
}
public bool Contains(T item)
{
return InnerCollection.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
InnerCollection.CopyTo(array, arrayIndex);
}
public int Count
{
get { return InnerCollection.Count; }
}
public bool IsReadOnly
{
get { return ((ICollection<T>)this.InnerCollection).IsReadOnly; }
}
public IEnumerator<T> GetEnumerator()
{
return InnerCollection.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return InnerCollection.GetEnumerator();
}
}
Given that base class we can use it in two ways. Examples are using the original post objects.
1) Create a specific type of wrapped collection (For example, List)
public class WrappedListCollection : WrappedCollectionBase, IList
{
private List innerList;
public WrappedListCollection(Action<T> addItemFunction, Func<T, bool> removeItemFunction, Action clearFunction)
: base(addItemFunction, removeItemFunction, clearFunction)
{
this.innerList = new List<T>();
}
protected override ICollection<T> GetWrappedCollection()
{
return this.innerList;
}
<...snip....> // fill in implementation of IList if important or don't implement IList
}
This can then be used:
public Customer Customer
{
public ICollection<Order> Orders {get { return _orders; } }
// Public methods.
public void AddOrder(Order order)
{
_orders.AddToInnerCollection(order);
}
// Private fields.
private WrappedListCollection<Order> _orders = new WrappedListCollection<Order>(this.AddOrder, null, null);
}
2) Give a collection to be wrapped using
public class WrappedCollection<T> : WrappedCollectionBase<T>
{
private ICollection<T> wrappedCollection;
public WrappedCollection(ICollection<T> collectionToWrap, Action<T> addItemFunction, Func<T, bool> removeItemFunction, Action clearFunction)
: base(addItemFunction, removeItemFunction, clearFunction)
{
this.wrappedCollection = collectionToWrap;
}
protected override ICollection<T> GetWrappedCollection()
{
return this.wrappedCollection;
}
}
which can be used as follows:
{
public ICollection Orders {get { return _wrappedOrders; } }
// Public methods.
public void AddOrder(Order order)
{
_orders.Add(order);
}
// Private fields.
private ICollection<Order> _orders = new List<Order>();
private WrappedCollection<Order> _wrappedOrders = new WrappedCollection<Order>(_orders, this.AddOrder, null, null);
}
There are some other ways to call the WrappedCollection constructors
For example, to override add but keep remove and clear as normal
private WrappedListCollection<Order> _orders = new WrappedListCollection(this.AddOrder, (Order o) => _orders.RemoveFromInnerCollection(o), () => _orders.ClearInnerCollection());
I agree that it would be best if EF would not require the collection to be public but this solution allows me to control the modification of my collection.
For the problem of preventing access to the collection for querying you can use approach 2) above and set the WrappedCollection GetEnumerator method to throw a NotSupportedException. Then your GetOrder method can stay as it is. A neater method however may be to expose the wrapped collection. For example:
public class WrappedCollection<T> : WrappedCollectionBase<T>
{
public ICollection<T> InnerCollection { get; private set; }
public WrappedCollection(ICollection<T> collectionToWrap, Action<T> addItemFunction, Func<T, bool> removeItemFunction, Action clearFunction)
: base(addItemFunction, removeItemFunction, clearFunction)
{
this.InnerCollection = collectionToWrap;
}
protected override ICollection<T> GetWrappedCollection()
{
return this.InnerCollection;
}
}
Then the call in the GetOrder method would become
_orders.InnerCollection.Where(x => x.Id == id).Single();

Another way to accomplish this would be to create an associated interface for each of your POCOs to expose only what you want outside of the persistence/domain layers. You can also interface your DbContext class to also hide and control access to the DbSet collections. As it turns out, the DbSet properties can be protected, and the model builder will pick them up when it's creating tables, but when you try to access the collections they will be null. A factory method (in my example, CreateNewContext) can be used instead of the constructor to get the interfaced DbContext to conceal the DbSet collections.
There's quite a bit of extra effort in coding, but if hiding implementation details within the POCOs is important, this will work.
UPDATE: It turns out you CAN populate DBSets if they are protected, but not directly in the DBContext. They can't be aggregate roots (i.e. accessibility of the entity has to be through a collection in one of the public DBSet entities). If hiding the implementation of DBSet is important, the interface pattern I've described is still relevant.
public interface ICustomer
{
void AddOrder(IOrder order);
IOrder GetOrder(long id);
}
public Customer : ICustomer
{
// Exposed methods:
void ICustomer.AddOrder(IOrder order)
{
if (order is Order)
orders.Add((Order)order);
else
throw new Exception("Hey! Not a mapped type!");
}
IOrder ICustomer.GetOrder(long id)
{
return orders.Where(x => x.Id).Single();
}
// public collection for EF
// The Order class definition would follow the same interface pattern illustrated
// here for the Customer class.
public ICollection<Order> orders = new List<Order>();
}
public interface IMyContext
{
IEnumerable<ICustomer> GetCustomers();
void AddCustomer(ICustomer customerObject);
ICustomer CreateNewCustomer()
}
public class MyContext : DbContext, IMyContext
{
public static IMyContext CreateNewContext() { return new MyContext(); }
public DbSet<Customer> Customers {get;set;}
public DbSet<Order> Orders {get;set;}
public IEnumerable<ICustomer> GetCustomers()
{
return Customers;
}
public void AddCustomer(ICustomer customerObject)
{
if (customerObject is Customer)
Customers.Add((Customer)customerObject);
else
throw new Exception("Hey! Not a mapped type");
}
public ICustomer CreateNewCustomer()
{
return Customers.Create();
}
// wrap the Removes, Finds, etc as necessary. Remember to add these to the
// DbContext's interface
// Follow this pattern also for Order/IOrder
}

If you change the name of your _orders collection to the name of the orders table in your database, this should work. EF maps table/field names to collections/properties by convention. If you want to use a different name you could edit the mappings in the edmx file.
AFAIK you can just leave the private modifier as it is. Collections do not need to be public.

Related

Reuse include statements in Entity Framework Core

I'm trying to make reusable includes and it currently works when I have specific concrete root entity. But let's say I have structure like this:
public class A
{
public B NavigationB { get; set; }
}
public class B
{
public C NavigationC { get; set; }
}
public class C
{
}
And my include extensions
public static class IncludeExtensions
{
public static IQueryable<B> MyIncludesB(this IQueryable<B> query)
{
return query.Include(q => q.NavigationC);
}
public static IQueryable<A> MyIncludesA(this IQueryable<A> query)
{
return query.Include(q => q.NavigationB)
.MyIncludesB(); // how can I implement this
}
}
Basically everything is okay if I have single root e.g. A, but what if I want to do fetch using root B? The idea is to then include everything required for B, but when using A as root then include everything for A, and when including B, reuse MyIncludesB.
I'm not sure if this is possible because include is returning IIncludableQueryable<A, B>, but if anyone has any suggestions, feel free to help!
I think there are numerous possibilities.
My first idea would be to encapsulate the property expression:
public static class IncludeExtensions
{
public static Expression<Func<B, C>> MyIncludeListB()
{
return q => q.NavigationC;
}
public static Expression<Func<A, B>> MyIncludeListA()
{
return q => q.NavigationB;
}
public static IQueryable<B> MyIncludesB(this IQueryable<B> query)
{
return query.Include(MyIncludeListB());
}
public static IQueryable<A> MyIncludesA(this IQueryable<A> query)
{
return query.Include(MyIncludeListA()).ThenInclude(MyIncludeListB());
}
}
As you can see you can pass Expression<Func<B, C>> to the method Include
My second idea is to implement include with strings .Include(string):
public static class IncludeExtensions2
{
public static IEnumerable<string> MyIncludeListB()
{
return "NavigationC".Split(";");
}
public static IEnumerable<string> MyIncludeListA()
{
return "NavigationB;NavigationB.NavigationC".Split(";");
}
public static IQueryable<B> MyIncludesB(this IQueryable<B> query)
{
foreach (var i in MyIncludeListB())
{
query = query.Include(i);
}
return query;
}
public static IQueryable<A> MyIncludesA(this IQueryable<A> query)
{
foreach (var i in MyIncludeListA())
{
query = query.Include(i);
}
return query;
}
}
As you can see you can pass string to the method Include. You can pass the complete chain of navigation properties.
If you want to implement more than one navigation property you have to amend both code examples accordingly.
There are already some questions and answers like yours:
Easy: Entity Framework - Include Multiple Levels of Properties
Hard: Multiple Includes() in EF Core

Entity framework don't delete records but fill column

I would like to change the way EF works with deleting records.
Instead of deleting the row in the database it should fill a column (GCColumn or so).
When retrieving data it should always filter on GCColumn IS NULL + the filter you apply.
Anyone know if this is achievable and how ?
I addition to my answer above, consider the case in which many or even all of your entities have this GCColumn.
You could start with a base entity for these pseudo-deletable entities:
public abstract class PseudoDeletable
{
public DateTime GCColumn { get; set;}
}
and have entities defined as:
public class Order : PseudoDeletable
{
public int Id { get; set; }
public int ProductId { get; set; }
public DateTime OrderDate { get; set; }
// etc.
}
Then, you could create a generic base repository
public class RepositoryBase<TEntity> where TEntity : PseudoDeletable
{
protected IDbSet<TEntity> DbSet { get; }
public RepositoryBase()
{
DbSet = context.Set<TEntity>();
}
private Expression<Func<TEntity, bool>> RemoveDeleted
{
get { return e => e.GCColumn == null; }
}
public virtual IEnumerable<TEntity> GetAll(Expression<Func<TEntity, bool>> expression)
{
expression = expression.And(RemoveDeleted);
return DbSet.Where(expression).ToList();
}
}
and have derived repositories, like:
public class OrderRepository : RepositoryBase<Order>
{
}
The GetAll method can then be called like this:
new orderRepository().GetAll(x => x.ProductId == 1);
and it will just return orders that have not been deleted.
Please note that you'll have an issue with entity includes for related records: how to include only un-deleted related entities, but that is a consequence of you desire to keep 'deleted' records in the database.
In one project we use the repository pattern for database access and each entity has its own repository.
It is a multi-tenant database and we use the type of filter you are looking for to filter entities accessible to the current user, not to filter for a delete flag, but the method could be used analogously.
Each repository that needs filtering, gets a filter method:
private Expression<Func<Order, bool>> RemoveDeleted
{
get
{
return order => order.GCColumn == null;
}
}
Then, add an expression to each repository method, like:
public override IEnumerable<Order> GetAll(Expression<Func<Order, bool>> expression)
{
expression = expression.And(RemoveDeleted);
return DbSet.Where(expression).ToList();
}
(The extension method Add comes from a set of ExpressionExtensions.)
Now, you can use expressions like:
orderRepository.GetAll(x => x.ProductId == productId);
and
orderRepository.GetAll(x => x.OrderDate >= DateTime.Now.AddMonths(-1));
So now you business logic can have many methods using the same GetAll() methods, with different filters, but doesn't have to care about 'deleted' entities. But you are still responsible for creating a correct filter for each repository method.
If the delete flag is not in all entities, but the delete status is registered in another entity, you can do the following:
private Expression<Func<Order, bool>> RemoveDeleted
{
get
{
return orderLine => orderLine.Order.GCColumn == null;
}
}
In this example orders are deleted in whole, not individual lines in it.

Inherits from DbSet<T> with the purposes to add property

Is there a way to inherits from DbSet? I want to add some new properties, like this:
public class PersonSet : DbSet<Person>
{
public int MyProperty { get; set; }
}
But I don't know how to instantiate it in my DbContext
public partial MyContext : DbContext
{
private PersonSet _personSet;
public PersonSet PersonSet
{
get
{
_personSet = Set<Person>(); // Cast Error here
_personSet.MyProperty = 10;
return _personSet;
}
}
}
How can I achieve this?
I have found an answer that works for me. I declare my DbSet properties as my derived interface in my context, e.g.:
IDerivedDbSet<Customer> Customers { get; set; }
IDerivedDbSet<CustomerOrder> CustomerOrders { get; set; }
My implementation includes a private IDbSet which which is assigned in the constructor e.g.:
public class DerivedDbSet<T> : IDerivedDbSet<T> where T : class
{
private readonly IDbSet<T> _dbSet;
public DerivedDbSet(IDbSet<T> dbSet)
{
this._dbSet = dbSet;
}
...
}
My implementation of a derived DbContext interface hides the Set<>() method like so:
new public IDerivedSet<TEntity> Set<TEntity>() where TEntity : class
{
//Instantiate _dbSets if required
if (this._dbSets == null)
{
this._dbSets = new Dictionary<Type, object>();
}
//If already resolved, return stored reference
if (this._dbSets.ContainsKey(typeof (TEntity)))
{
return (IDerivedSet<TEntity>) this._dbSets[typeof (TEntity)];
}
//Otherwise resolve, store reference and return
var resolvedSet = new GlqcSet<TEntity>(base.Set<TEntity>());
this._dbSets.Add(typeof(TEntity), resolvedSet);
return resolvedSet;
}
The derived DbContext returns a newly constructed IDerivedSet or picks it's reference cached in a Dictionary. In the derived DbContext I call a method from the constructor which uses type reflection to go through the DbContexts properties and assigns a value/reference using it's own Set method. See here:
private void AssignDerivedSets()
{
var properties = this.GetType().GetProperties();
var iDerivedSets =
properties.Where(p =>
p.PropertyType.IsInterface &&
p.PropertyType.IsGenericType &&
p.PropertyType.Name.StartsWith("IDerivedSet") &&
p.PropertyType.GetGenericArguments().Count() == 1).ToList();
foreach (var iDerivedSet in iDerivedSets)
{
var entityType = iDerivedSet.PropertyType.GetGenericArguments().FirstOrDefault();
if (entityType != null)
{
var genericSet = this.GetType().GetMethods().FirstOrDefault(m =>
m.IsGenericMethod &&
m.Name.StartsWith("Set") &&
m.GetGenericArguments().Count() == 1);
if (genericSet != null)
{
var setMethod = genericSet.MakeGenericMethod(entityType);
iDerivedSet.SetValue(this, setMethod.Invoke(this, null));
}
}
}
}
Works a treat for me. My context class has navigable set properties of my set type that implements a derived interface inheriting IDbSet. This means I can include query methods on my set type, so that queries are unit testable, instead of using the static extensions from the Queryable class. (The Queryable methods are invoked directly by my own methods).
One solution is to create a class that implements IDbSet and delegates all operations to a real DbSet instance, so you can store state.
public class PersonSet : IDbSet<Person>
{
private readonly DbSet<Person> _dbSet;
public PersonSet(DbSet<Person> dbSet)
{
_dbSet = dbSet;
}
public int MyProperty { get; set; }
#region implementation of IDbSet<Person>
public Person Add(Person entity)
{
return _dbSet.Add(entity);
}
public Person Remove(Person entity)
{
return _dbSet.Remove(entity);
}
/* etc */
#endregion
}
Then in your DbContext, put a getter for your Custom DbSet:
public class MyDbContext: DbContext
{
public DbSet<Person> People { get; set; }
private PersonSet _personSet;
public PersonSet PersonSet
{
get
{
if (_personSet == null)
_personSet = new PersonSet( Set<Person>() );
_personSet.MyProperty = 10;
return _personSet;
}
set
{
_personSet = value;
}
}
}
I solved this using another variable to instantiate the "regular" DbSet.
private DbSet<Person> _persons { get; set; }
public PersonDbSet<Person> Persons { get { return new PersonDbSet(_persons); } }
This way entityframework recognizes the Entity but I can still use my own DbSet class.
I know this is really old and the OP has probably moved on but I was just wondering the same thing myself. EF populates the DbSets inside your MyContext at run time.
I just created MyDbSet<T> that inherits from DbSet<T> and the replaced all references to DbSet<T> with my derived class in MyContext. Running my program failed to instantiate any of the properties.
Next I tried setting the properties to IDbSet<T> since DbSet<T> implements this interface. This DOES work.
Investigating further, the constructors for DbSet are protected and internal (the protected one calls the internal one anyway). So MS have made it pretty hard to roll your own version. You may be able to access the internal constructors through reflection but chances are that EF will not construct your derived class anyway.
I would suggest writing an extension method to plug the functionality into the DbSet object, however you're stuck if you want to store state.

Very generic CreateOrUpdate method with Entity Framework

I created a generic repository class that all my other repository classes are inheriting from. This is great, because it means almost all the plumbing is done one time for all repositories. I put a full explanation of what I'm talking about here, but here is the code for my GenericRepository (some code is removed for brevity):
public abstract class GenericRepository<T> : IGenericRepository<T> where T : class, new()
{
private IMyDbContext _myDbContext;
public GenericRepository(IMyDbContext myDbContext)
{
_myDbContext = myDbContext;
}
protected IMyDbContext Context
{
get
{
return _myDbContext;
}
}
public IQueryable<T> AsQueryable()
{
IQueryable<T> query = Context.Set<T>();
return query;
}
public virtual void Create(T entity)
{
Context.Set<T>().Add(entity);
}
public virtual void Update(T entity)
{
Context.Entry(entity).State = System.Data.EntityState.Modified;
}
}
As you see, I have a Create method and an Update method. It would be very convenient to have a "CreateOrUpdate" method, so I don't have to manually check for existing objects each time I have to save something to the database.
Each of my objects in Entity Framework have an "Id", but the challenge here is that the GenericRepository works with "T".
Now, with that rather long introduction, to my specific question.
How do I create a generic CreateOrUpdate method for my GenericRepository?
UPDATE
After Marcins response, I implemented the following generic methods in my GenericRepository. It will take some time before I can test that it works as expected, but it looks very promising.
public virtual bool Exists(Guid id)
{
return Context.Set<T>().Any(t => t.Id == id);
}
public virtual void CreateOrUpdate(T entity)
{
if (Exists(entity.Id))
{
var oldEntity = GetSingle(entity.Id);
Context.Entry(oldEntity).CurrentValues.SetValues(entity);
Update(oldEntity);
}
else
{
Create(entity);
}
}
The code above has no less than 3 roundtrips to the database when updating. I'm sure it can be optimized, but it wasn't really the exercise for this question.
This question handles that topic better:
An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key
Create a interface with Id property, implement it on every of your entities and add another generic constraint to your class:
public interface IEntity
{
int Id { get; set;}
}
And
public abstract class GenericRepository<T> : IGenericRepository<T> where T : class, IEntity, new()
With that, you'll be able to use Id property within your generic repository class.
Of course - Id don't have to be an int, it can be Guid as well.

Can EntityFramework support an EAV model?

Can EntityFramework support an EAV model? Is this a workable scenario, or a nightmare? I want to use an EAV model for a system, and I'd like to embrace EF if possible, but I'm concerned that these two philosophies are in conflict.
It depends how do you expect to use EAV in the application. EF can be used to map this:
public partial class Entity
{
// Key
public virtual int Id { get; set; }
// Other common properties
// Attributes
public virtual ICollection<EavAttriubte> Attributes { get; set; }
}
// The simplest implementation
public class EavAttribute
{
// Key
public virtual int Id { get; set; }
public virtual string Name { get; set; }
public virtual string Value { get; set; }
}
This is what can be persisted and what can be queried by Linq-to-entities. Now you can make your entity usable by defining helper properties (can be used only in your application but not by persistance or querying). These helper properties can be used only for well known attributes which will always exists for entity type - optional attributes must be still accessed in collection:
public partial class Entity
{
// Just example without error handling
public decimal Price
{
get
{
return Int32.Parse(Attributes.Single(a => a.Name == "Price"));
}
set
{
Attributes.Single(a => a.Name == "Price").Value = value.ToString();
}
}
}
This is not very nice because of conversions and collection searching. If you access data multiple times they will be executed multiple times.
I didn't tried it but I think this can be avoided by implementing a similar interface by each entity:
public interface IEavEntity
{
// loads attribute values from Attributes collection to local fields
// => conversion will be done only once
void Initialize();
// saves local values back to Attributes collection
void Finalize();
}
Now you will handle ObjectMaterialized and SavingChanges events on ObjectContext. In the first handler you will execute Initialize if materialized object implements IEavEntity in the second handler you will iterate ObjectStateManager to get all updated or inserted entities implementing IEavEntity and you will execute Finalize. Something like:
public void OnMaterialized(object sender, ObjectMaterializedEventArgs e)
{
var entity = e.Entity as IEavEntity;
if (entity != null)
{
entity.Initialize();
}
}
public void SavingChanges(object sender, EventArgs e)
{
var context = sender as ObjectContext;
if (context != null)
{
foreach (var entry in context.ObjectStateManager.GetObjectStateEntries(
EntityState.Added | EntityState.Modified))
{
if (!entry.IsRelationship)
{
var entity = entry.Entity as IEavEntity;
if (entity != null)
{
entity.Finalize();
}
}
}
}
}