EXC_BAD_ACCESS in viewDidLoad of FlipsideViewController - iphone

I'm trying to display some data on the flip side view of a utility template application but the application aborts at the end of viewDidLoad method. I'm very new to iOS and could do with a bit of guidance.
[super viewDidLoad];
self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor];
NSString *thePath = [[NSBundle mainBundle] pathForResource:#"SavedData"ofType:#"plist"];
NSMutableDictionary *tempRootDictionary;
NSMutableArray *tempMutableArray;
if (thePath && (tempRootDictionary = [NSMutableDictionary dictionaryWithContentsOfFile:thePath])) {
NSArray *keys = [tempRootDictionary allKeys];
int keysCount = [keys count];
tempMutableArray = [NSMutableArray arrayWithCapacity:keysCount];
for (int i=0; i<keysCount; i++) {
NSDictionary *dictionary = [tempRootDictionary objectForKey:[keys objectAtIndex:i]];
MyModelObject *aModelObject = [[MyModelObject alloc] init];
[aModelObject setName:[dictionary objectForKey:#"name"]];
[aModelObject setContext:[dictionary objectForKey:#"context"]];
[aModelObject setUsername:[dictionary objectForKey:#"username"]];
[aModelObject setPassword:[dictionary objectForKey:#"password"]];
[tempMutableArray addObject:aModelObject];
[aModelObject release];
[dictionary release];
}
} else {
return;
}
Help would be really appreciated,
Many thanks...

The only obvious problem I see in the code posted is this:
[dictionary release];
On the line that you set dictionary, you are only getting a reference to the object in tempRootDictionary and not a new alloc'd instance of it. So don't release it. Remove that line.

Related

Initialize multiple objects with different name

How can I Initialize and allocate multiple objects with different name and pass it to the NSArray. from Below code the object is initialized once in loop and I need to initialized multiple times as per the For loop will go with different name..and then pass it to NSArray.please check the code below..
when For loop will start means i=0 ..initialized item would betempItemi
now next time when i=1 and i=2 the tempItemi name will be same .how can i change this with in loop..and pass it to NSArray *items
for (int i = 0; i< [Array count]; i++)
{
id object = [Array objectAtIndex:i];
if ([object isKindOfClass:[NSDictionary class]])
{
NSDictionary *objDict = (NSDictionary *)object;
ECGraphItem *tempItemi = [[ECGraphItem alloc]init];
NSString *str = [objDict objectForKey:#"title"];
NSLog(#"str value%#",str);
float f=[str floatValue];
tempItemi.isPercentage=YES;
tempItemi.yValue=f;
tempItemi.width=30;
NSArray *items = [[NSArray alloc] initWithObjects:tempItemi,nil];
//in array need to pass all the initialized values
[graph drawHistogramWithItems:items lineWidth:2 color:[UIColor blackColor]];
}
}
Why dont you just make the array mutable and then add the object each time like this:
NSMutableArray *items = [[NSMutableArray alloc] init];
// a mutable array means you can add objects to it!
for (int i = 0; i< [Array count]; i++)
{
id object = [Array objectAtIndex:i];
if ([object isKindOfClass:[NSDictionary class]])
{
NSDictionary *objDict = (NSDictionary *)object;
ECGraphItem *tempItemi = [[ECGraphItem alloc]init];
NSString *str = [objDict objectForKey:#"title"];
NSLog(#"str value%#",str);
float f=[str floatValue];
tempItemi.isPercentage=YES;
tempItemi.yValue=f;
tempItemi.width=30;
[items addObject: tempItemi];
//in array need to pass all the initialized values
}
}
[graph drawHistogramWithItems:items lineWidth:2 color:[UIColor blackColor]];
Anyways items in your original code will be reinitializing each time and you are drawing a new histogram each time so your code won't work... This should work...
The code you have written is ok but,
NSArray *items will always contain only one item at each loop.
just declare that outside for loop as NSMutableArray,
and go with the same code you are using.
As you said you want to make variable dynamically as
ECGraphItem *tempItemi = [[ECGraphItem alloc]init];
here i will be changing in the loop,
You can create a NSDictionary with key/value as per with your tempItem1/2/3/4.... as key and save values by alloc/init.
Then instead of a variable tempItem32, you will be using [dict valueForKey:#"tempItem32"].
EDIT:
Check this example if this may come handy
NSMutableDictionary *dict=[NSMutableDictionary new];
for (int i=1; i<11; i++) {
NSString *string=[NSString stringWithFormat:#"string%d",i];
[dict setObject:[NSString stringWithFormat:#"%d", i*i] forKey:string];
}
NSLog(#"dict is %#",dict);
NSString *fetch=#"string5";
NSLog(#"val:%#, for:%#",[dict valueForKey:fetch],fetch);

dealloc called twice

I have this case where i want to pop from a view and go back to the original view.
After the button is pressed the app crashes, and the console displays EXC_BAD_ACCESS.
I run it in instruments with zombies enabled and this is what i get: link to image
as it is shown the dealloc is called twice for the same object.
instruments are pointing to an NSMutableArraywhich contains NSStrings.
can anyone help me solve this issue...
thank you.
ps: the solution provided in this question does not solve the issue.
Edit:
the array is filled with data parsed from an xml file.
-(void) grabData{
listOfNames=[[NSMutableArray alloc] init];
NSString *XMLPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"chi.xml"];
NSData *XMLData = [NSData dataWithContentsOfFile:XMLPath];
CXMLDocument *rssParser = [[[CXMLDocument alloc] initWithData:XMLData options:0 error:nil] autorelease];
NSArray *items = [rssParser nodesForXPath:#"/template/item" error:nil];
for (CXMLElement *node in items) {
int counter;
if([[[node attributeForName:#"type"] stringValue] isEqualToString:#"label"]){
for(counter = 0; counter < [node childCount]; counter++) {
[listOfNames addObject:[[node childAtIndex:counter] stringValue]];
}
}
...
and is used in this function:
-(void)setupPage{
[scroll setCanCancelContentTouches:NO];
scroll.indicatorStyle=UIScrollViewIndicatorStyleWhite;
scroll.clipsToBounds=YES;
scroll.scrollEnabled=YES;
scroll.pagingEnabled=NO;
int y=Y;
CGFloat cy=0;
int count=[listOfProperties count];
int total=count;
for(int i=0;i<count;i++){
NSString *class=[[[NSString alloc] initWithFormat:#"%#",[(NSObject *)[listOfProperties objectAtIndex:i] class]] autorelease];
if([class isEqualToString:#"textFieldCell"]){
((textFieldCell*)[listOfProperties objectAtIndex:i]).str=[listOfNames objectAtIndex:i];
[((textFieldCell*)[listOfProperties objectAtIndex:i]) setTarget:scroll];
((textFieldCell*)[listOfProperties objectAtIndex:i]).view.frame=CGRectMake(X,y,self.view.frame.size.width - remProfX,cellProfH);
[((textFieldCell*)[listOfProperties objectAtIndex:i]) setImage:[self getImageName:i maxValue:(count-1)]];
[scroll addSubview:((textFieldCell*)[listOfProperties objectAtIndex:i]).view];
}
else{
if([class isEqualToString:#"comboBoxCell"]){
((comboBoxCell*)[listOfProperties objectAtIndex:i]).str=[listOfNames objectAtIndex:i];
[((comboBoxCell*)[listOfProperties objectAtIndex:i]) setTarget:self.view];
((comboBoxCell*)[listOfProperties objectAtIndex:i]).view.frame=CGRectMake(X,y,self.view.frame.size.width - remProfX,cellProfH);
[((comboBoxCell*)[listOfProperties objectAtIndex:i]) setImage:[self getImageName:i maxValue:(count-1)]];
[scroll addSubview:((comboBoxCell*)[listOfProperties objectAtIndex:i]).view];
}
else{
if([class isEqualToString:#"dateCell"]){
((dateCell*)[listOfProperties objectAtIndex:i]).str=[listOfNames objectAtIndex:i];
[((dateCell*)[listOfProperties objectAtIndex:i]) setTarget:self.view];
((dateCell*)[listOfProperties objectAtIndex:i]).view.frame=CGRectMake(X,y,self.view.frame.size.width - remProfX,cellProfH);
[((dateCell*)[listOfProperties objectAtIndex:i]) setImage:[self getImageName:i maxValue:(count-1)]];
[scroll addSubview:((dateCell*)[listOfProperties objectAtIndex:i]).view];
}
}
...
dealloc:
- (void)dealloc {
[listOfNames release];
[listOfProperties release];
[listOfGroupNames release];
[listOfCheckBoxNames release];
[listOfCheckBoxes release];
[listOfButtons release];
[scroll release];
[super dealloc];
}
This might have happened if you created your NSArray as an autoreleased object using one of those methods:
+ array
+ arrayWithArray:
+ arrayWithContentsOfFile:
+ arrayWithContentsOfURL:
+ arrayWithObject:
+ arrayWithObjects:
+ arrayWithObjects:count:
And then in the dealloc method of your closing UIViewController you are releasing this array.
EDIT
By the way class word is reseverd it's bad to use it like you did here:
NSString *class=[[[NSString alloc] initWithFormat:#"%#",[(NSObject *)[listOfProperties objectAtIndex:i] class]] autorelease];

Autoreleased NSMutableArray not populated

I want to populate an array like this:
NSMutableArray *array = [self methodThatReturnsAnArray];
In the "methodThatReturnsAnArray"-method I create an array like this:
NSMutableArray *arrayInMethod = [[NSMutableArray alloc] init];
When I'm finished populating "arrayInMethod" I'm returning the array and in order to prevent a memory leak I'm using:
return [arrayInMethod autorelease];
However the "array"-variable is never populated. When removing the "autorelease" it works fine though. What should I do in order to make sure that the returned object i released?
EDIT
+ (NSMutableArray *)buildInstants:(NSArray *)huntsArray {
NSMutableArray *goGetObjects = [[[NSMutableArray alloc] init] autorelease];
for (int i = 0; i < [huntsArray count]; i++) {
NSDictionary *huntDict = [huntsArray objectAtIndex:i];
PHGoGet *goGet = [[PHGoGet alloc] init];
goGet.title = [huntDict objectForKey:#"title"];
goGet.description = [huntDict objectForKey:#"description"];
goGet.start = [huntDict objectForKey:#"start"];
goGet.end = [huntDict objectForKey:#"end"];
goGet.ident = [huntDict objectForKey:#"id"];
if ((CFNullRef)[huntDict objectForKey:#"image_url"] != kCFNull) {
goGet.imageURL = [huntDict objectForKey:#"image_url"];
} else {
goGet.imageURL = nil;
}
if ((CFNullRef)[huntDict objectForKey:#"icon_url"] != kCFNull) {
goGet.iconURL = [huntDict objectForKey:#"icon_url"];
} else {
goGet.iconURL = nil;
}
goGet.longitude = [huntDict objectForKey:#"lng"];
goGet.latitude = [huntDict objectForKey:#"lat"];
goGet.companyIdent = [huntDict objectForKey:#"company_id"];
[goGetObjects insertObject:goGet atIndex:i];
[goGet release];
}
return [[goGetObjects copy] autorelease];
}
Try using the convienence method for NSMutableArray... change:
NSMutableArray *arrayInMethod = [[NSMutableArray alloc] init];
To...
NSMutableArray *arrayInMethod = [NSMutableArray array];
array will return an autoreleased object.
First of all, I recommend you not to return a NSMutableArray from any method. It's better to use NSArray for that to avoid some very difficult to debug problems. My proposition is:
You declare the mutable array and populate it:
NSMutableArray *arrayInMethod = [[[NSMutableArray alloc] init] autorelease];
Then you return an autoreleased copy:
return [[arrayInMethod copy] autorelease];
And finally, when you take the returned array, you make it mutable again (only if you need to change it):
NSMutableArray *array = [[self methodThatReturnsAnArray] mutableCopy];
When you're done with the array, you release it:
[array release];

UISearchBar - search a NSDictionary of Arrays of Objects

I'm trying to insert a search bar in a tableview, that is loaded with information from a NSDictionary of Arrays. Each Array holds and object. Each object has several properties, such as Name or Address.
I've implemented the methods of NSSearchBar, but the code corresponding to the search it self, that i have working on another project where the Arrays have strings only, is not working, and I can't get to thr problem.
Here's the code:
'indiceLateral' is a Array with the alphabet;
'partners' is a NSDictionary;
'RLPartnersClass' is my class of Partners, each one with the properties (name, address, ...).
-(void)handleSearchForTerm:(NSString *)searchTerm {
NSMutableArray *sectionsToRemove = [[NSMutableArray alloc] init];
[self resetSearch];
for (NSString *key in self.indiceLateral) {
NSMutableArray *array = [partners valueForKey:key];
NSMutableArray *toRemove = [[NSMutableArray alloc] init];
for (NSString *name in array) {
if ([name rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location == NSNotFound)
[toRemove addObject:name];
}
if ([array count] == [toRemove count])
[sectionsToRemove addObject:key];
[array removeObjectsInArray:toRemove];
[toRemove release];
}
[self.indiceLateral removeObjectsInArray:sectionsToRemove];
[sectionsToRemove release];
[theTable reloadData];
}
Can anyone help me please?
Thanks,
Rui Lopes
I've done it.
Example:
-(void)handleSearchForTerm:(NSString *)searchTerm {
NSMutableDictionary *finalDict = [NSMutableDictionary new];
NSString *currentLetter = [[NSString alloc] init];
for (int i=0; i<[indiceLateral count]; i++) {
NSMutableArray *elementsToDict = [[[NSMutableArray alloc] init] autorelease];
currentLetter = [indiceLateral objectAtIndex:i];
NSArray *partnersForKey = [[NSArray alloc] initWithArray:[partnersCopy objectForKey:[indiceLateral objectAtIndex:i]]];
for (int j=0; j<[partnersForKey count]; j++) {
RLNames *partnerInKey = [partnersForKey objectAtIndex:j];
NSRange titleResultsRange = [partnerInKey.clientName rangeOfString:searchTerm options:NSDiacriticInsensitiveSearch | NSCaseInsensitiveSearch];
if (titleResultsRange.length > 0){
NSLog(#"found: %#", partnerInKey.clienteCity
[elementsToDict addObject:partnerInKey];
}
}
[finalDict setValue:elementsToDict forKey:currentLetter];
}
NSMutableDictionary *finalResultDict = [finalDict mutableDeepCopy];
self.partners = finalResultDict;
[finalResultDict release];
[theTable reloadData];
}

giving nil while accessing the nsmutable array

i am parsing a json object and storing the song objects in songs, a nsmutable array.
while am displaying the image of the song i.e. while accessing the object from the array its giving all values nil in that object.
in the following code in setSongsScrollView method, in for loop while accessing the song object from songs array its showing nill in the debugger and crashing with error EXEBadacess.But the count of that array is giving correct.
can any body help me out please
- (void)viewWillAppear:(BOOL)animated{
[super viewDidLoad];
[self parsingTheStation];
[self load_images];
[self setSongsScrollView];
}
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
- (void)parsingTheStation{
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:#"http:...."]];
NSData *response = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil];
NSString *jsonString = [[NSString alloc] initWithData:response encoding:NSUTF8StringEncoding];
NSData *jsonData = [jsonString dataUsingEncoding:NSUTF32BigEndianStringEncoding];
NSDictionary *dictionary = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:nil];
songs =[[NSMutableArray alloc]init];
NSArray *songObjects = [dictionary objectForKey:#"songs"];
for(NSDictionary *s in songObjects){
aSong = [[Song alloc] init];
aSong.artist = [s objectForKey:#"by"];
aSong.genre = [s objectForKey:#"genre"];
aSong.cover = [s objectForKey:#"cover"];
aSong.song_id = [s objectForKey:#"id"];
aSong.rank = [s objectForKey:#"rank"];
aSong.title = [s objectForKey:#"title"];
aSong.link = [s objectForKey:#"link"];
[songs addObject:aSong];
[aSong release];
}
NSLog(#"total number of songs is : %d",[songs count]);
}
-(void)setSongsScrollView {
songsContainer = [[UIScrollView alloc]init];
int songsCount = [self.songs count];
//totla no. of songs we get +4
int tSongs = songsCount+4;
int n = sqrt(tSongs);
int p = n,q = n;
int remSongs = tSongs-(n*n);
if(remSongs >= n){
q = q+(remSongs/n);
if((remSongs%n)>0)
q++;
}else q++;
for(int i=0;q>p;i++){
q--;
p++;
}
NSLog(#"total songs..%d",tSongs);
NSLog(#"total rows..%d",q);
NSLog(#"total columns..%d",p);
songsContainer.contentSize = CGSizeMake(120*q, 120*p);
int x =0, y=240, col=1;
for(int i=0;i<songsCount;i++){
CGRect imgFrame = CGRectMake(x, y, 118, 118);
NSLog(#"songs conunt ...%d",[songs count]);
Song *thesong = [[Song alloc]init];
thesong = [self.songs objectAtIndex:i];
NSString *filename = [NSString stringWithFormat:#"%#/%#", [LazyImageView dataPath], [thesong.cover lastPathComponent]];
UIImageView *tempImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:filename]];
tempImg.tag = i;
tempImg.frame = imgFrame;
[songsContainer addSubview:tempImg];
[tempImg release];
[thesong release];
y += 120;
if(y>=(120*p)){
NSLog(#"total y..%d",y);
col++;
x += 120;
if(col>=3)
y=0;
else
y=240;
}
}
NSLog(#"total y..%d",y);
NSLog(#"content size..%d,%d",120*q,120*p);
}
-(void)load_images{
for(int i=0;i<[songs count];i++){
Song *rsong = [[Song alloc]init];
rsong = [self.songs objectAtIndex:i];
lazyBigImg = [[LazyImageView alloc] init];
NSURL* url = [NSURL URLWithString:rsong.cover];
[lazyBigImg loadImageFromURL:url];
[lazyBigImg release];
[rsong release];
}
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[songs release];
[lazyBigImg release];
[onAirBtn release];
[chartsBtn release];
[dealsBtn release];
[searchBtn release];
[stNameLbl release];
[aSong release];
[songsContainer release];
[super dealloc];
}
#end
Marcel has basically got the right answer but I think a little more explanation is needed. Look at the following lines from setSongsScrollView:
Song *thesong = [[Song alloc]init];
The above line allocates a new Song that you own and assigns a reference to it to thesong
thesong = [self.songs objectAtIndex:i];
The above line replaces that reference with a new reference to a song from the array that you don't own. Remember that: you do not own the song referenced by thesong now. There are now no more references left to the object you just allocated, but you still own it. The object has therefore leaked.
NSString *filename = [NSString stringWithFormat:#"%#/%#", [LazyImageView dataPath], [thesong.cover lastPathComponent]];
Use stringByAppendingPathComponent: to build file paths, not stringWithFormat:.
UIImageView *tempImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:filename]];
tempImg.tag = i;
tempImg.frame = imgFrame;
[songsContainer addSubview:tempImg];
[tempImg release];
[thesong release];
The last line in the above sequence releases the object referenced by thesong. As noted above, you do not own that object. You must not release it, but you have anyway. This means that, at some point, may be now, maybe later, the object will be deallocated while something (probably the array) still thinks it has a valid reference. That's what causes the crash.
-(void)load_images{
for(int i=0;i<[songs count];i++){
Song *rsong = [[Song alloc]init];
rsong = [self.songs objectAtIndex:i];
lazyBigImg = [[LazyImageView alloc] init];
NSURL* url = [NSURL URLWithString:rsong.cover];
[lazyBigImg loadImageFromURL:url];
[lazyBigImg release];
[rsong release];
}
}
The above method contains exactly the same error.
You're creating a new Song instance (thesong), then assign this very instance to a song presumably already in the array. That makes no sense at all and is probably responsible for the memory error.
You shouldn't need to be creating new Songs if they are already in the array. Instead:
Song *thesong = [self.songs objectAtIndex:i];
Also look into using the Objective-C 2.0 for-each loop syntax.