How can I Initialize and allocate multiple objects with different name and pass it to the NSArray. from Below code the object is initialized once in loop and I need to initialized multiple times as per the For loop will go with different name..and then pass it to NSArray.please check the code below..
when For loop will start means i=0 ..initialized item would betempItemi
now next time when i=1 and i=2 the tempItemi name will be same .how can i change this with in loop..and pass it to NSArray *items
for (int i = 0; i< [Array count]; i++)
{
id object = [Array objectAtIndex:i];
if ([object isKindOfClass:[NSDictionary class]])
{
NSDictionary *objDict = (NSDictionary *)object;
ECGraphItem *tempItemi = [[ECGraphItem alloc]init];
NSString *str = [objDict objectForKey:#"title"];
NSLog(#"str value%#",str);
float f=[str floatValue];
tempItemi.isPercentage=YES;
tempItemi.yValue=f;
tempItemi.width=30;
NSArray *items = [[NSArray alloc] initWithObjects:tempItemi,nil];
//in array need to pass all the initialized values
[graph drawHistogramWithItems:items lineWidth:2 color:[UIColor blackColor]];
}
}
Why dont you just make the array mutable and then add the object each time like this:
NSMutableArray *items = [[NSMutableArray alloc] init];
// a mutable array means you can add objects to it!
for (int i = 0; i< [Array count]; i++)
{
id object = [Array objectAtIndex:i];
if ([object isKindOfClass:[NSDictionary class]])
{
NSDictionary *objDict = (NSDictionary *)object;
ECGraphItem *tempItemi = [[ECGraphItem alloc]init];
NSString *str = [objDict objectForKey:#"title"];
NSLog(#"str value%#",str);
float f=[str floatValue];
tempItemi.isPercentage=YES;
tempItemi.yValue=f;
tempItemi.width=30;
[items addObject: tempItemi];
//in array need to pass all the initialized values
}
}
[graph drawHistogramWithItems:items lineWidth:2 color:[UIColor blackColor]];
Anyways items in your original code will be reinitializing each time and you are drawing a new histogram each time so your code won't work... This should work...
The code you have written is ok but,
NSArray *items will always contain only one item at each loop.
just declare that outside for loop as NSMutableArray,
and go with the same code you are using.
As you said you want to make variable dynamically as
ECGraphItem *tempItemi = [[ECGraphItem alloc]init];
here i will be changing in the loop,
You can create a NSDictionary with key/value as per with your tempItem1/2/3/4.... as key and save values by alloc/init.
Then instead of a variable tempItem32, you will be using [dict valueForKey:#"tempItem32"].
EDIT:
Check this example if this may come handy
NSMutableDictionary *dict=[NSMutableDictionary new];
for (int i=1; i<11; i++) {
NSString *string=[NSString stringWithFormat:#"string%d",i];
[dict setObject:[NSString stringWithFormat:#"%d", i*i] forKey:string];
}
NSLog(#"dict is %#",dict);
NSString *fetch=#"string5";
NSLog(#"val:%#, for:%#",[dict valueForKey:fetch],fetch);
Related
This question already has answers here:
Compare 2 nsmutablearray and get different object to third array in ios
(4 answers)
Closed 9 years ago.
I have two MutableArray values like.
NSMutableArray *array=[[NSMutableArray alloc]initWithObjects:#"Apple", #"Orange", #"Grapes", #"Banana", nil];
NSMutableArray *array1=[[NSMutableArray alloc]initWithObjects:#"Apple", #"Orange", #"Grapes", nil];
Now i have to compare that two Mutable arrays and display that unmatched object "Banana" into one string.
I am fresher to iOS so, anybody would send me the code for that problem.
Thanks in Advance.
As others have suggest, NSSet is probably your best bet. However, given that *array is mutable, you could simply remove the objects from it contained in *array1
NSMutableArray *array=[[NSMutableArray alloc]initWithObjects:#"Apple", #"Orange", #"Grapes", #"Banana", nil];
NSMutableArray *array1=[[NSMutableArray alloc]initWithObjects:#"Apple", #"Orange", #"Grapes", nil];
[array removeObjectsInArray:array1];
NSLog(#"array: %#", array); // array: ( Banana )
// if you require result as a string
NSString *objectsAsString = [array componentsJoinedByString:#", "];
NSLog(#"objects as string: %#", objectsAsString); // objects as string: Banana
for(int i=0;i<[array count];i++)
{
NSString *str1 = [array objectAtIndex:i];
for(int j=0;j<[array1 count];j++)
{
NSString *str2 = [array1 objectAtIndex:j];
if([str1 isEqualToString:str2])
{
//do something which you want i.e add the values to some other array
}
}
}
You should probably use NSSet for this purpose
NSSet *set1 = [NSSet setWithObjects:#"a", #"s", #"d", #"f", nil];
NSSet *set2 = [NSSet setWithObjects:#"a", #"s", nil];
NSMutableSet *notInSet1 = [NSMutableSet setWithSet:set2];
[notInSet1 minusSet:set1];
NSMutableSet *notInSet2 = [NSMutableSet setWithSet:set1];
[notInSet2 minusSet:set2];
NSMutableSet *symmetricDifference = [NSMutableSet setWithSet:notInSet1];
[symmetricDifference unionSet:notInSet2];
NSArray *array1 = [[NSArray alloc] initWithObjects:#"a",#"b",#"c",nil];
NSArray *array2 = [[NSArray alloc] initWithObjects:#"a",#"d",#"c",nil];
NSMutableArray *ary_result = [[NSMutableArray alloc] init];
NSMutableArray *ary_resultUnmatched = [[NSMutableArray alloc] init];
for(int i = 0;i<[array1 count];i++)
{
for(int j= 0;j<[array2 count];j++)
{
if([[array1 objectAtIndex:i] isEqualToString:[array2 objectAtIndex:j]])
{
[ary_result addObject:[array1 objectAtIndex:i]];
} else {
[ary_resultUnmatched addObject:[array1 objectAtIndex:i]];
}
}
}
NSLog(#"%#",ary_result);//it will print a,c
NSLog(#"%#",ary_resultUnmatched);//it will print b,d
so in else condition you'll have your un matched values
I have a NSMutableArray with objects of type NSMutableDictionary,
the NSMutableDictionary contains 2 keys
-Airlines (string)
-Rating (integer)
I have an NSMutableArray with all the objects and what i need is to Sum the rating of all the airline companies repeated objects, an example:
Airline Rating
A 2
B 3
B 4
C 5
The end result array will be the A = 2, C = 5 and the Sum of B´s that is equal to 7.
My code so far:
for (int i = 0; i < arrayMealRating.count; ++i) {
NSMutableDictionary *item = [arrayMealRating objectAtIndex:i];
NSLog(#"item=%#",item);
for (int j = i+1; j < arrayMealRating.count; ++j)
{
if ([[item valueForKey:#"Airline"] isEqualToString:[arrayMealRating objectAtIndex:j]]){
NSMutableDictionary *item = [arrayMealRating objectAtIndex:j];
NSMutableDictionary *item1 = [arrayMealRating objectAtIndex:i];
NSInteger auxCount = [[item valueForKey:#"setMealRating"] integerValue] + [[item1 valueForKey:#"setMealRating"] integerValue];
NSMutableDictionary *aux = [NSMutableDictionary dictionaryWithObjectsAndKeys:[item valueForKey:#"Airline"], #"Airline"
,[NSString stringWithFormat:#"%d",auxCount], #"setMealRating"
,nil];
NSLog(#"aux=%#",aux);
[arrayMealRating replaceObjectAtIndex:i withObject:aux];
}
}
}
A bit messy i know but i dont know how to work with NSMutableDictionary, any help will be much appreciated, Thanks in Advance!
Incase you dont want to change how your storing the data, heres how you would do it using key-value coding. Heres the dirrect link to the documentation for #distinctUnionOfObjects and #sum.
// Get all the airline names with no duplicates using the KVC #distinctUnionOfObjects collection operator
NSArray *airlineNames = [arrayMealRating valueForKeyPath:#"#distinctUnionOfObjects.Airline"];
// Loop through all the airlines
for (NSString *airline in airlineNames) {
// Get an array of all the dictionaries for the current airline
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"(Airline == %#)", airline];
NSArray *airlineMealRating = [arrayMealRating filteredArrayUsingPredicate:predicate];
// Get the sum of all the ratings using KVC #sum collection operator
NSNumber *rating = [airlineMealRating valueForKeyPath:#"#sum.Rating"];
NSLog(#"%#: %#", airline, rating);
}
This gives the following output
A: 2
B: 7
C: 5
I would suggest to redesign that entirely if that's at all possible.
Create a class Airline
#interface Airline : NSObject
#property (strong, nonatomic) NSString *name;
#property (strong, nonatomic) NSMutableArray *mealRatings;
- (void)addMealRating:(float)rating;
- (float)sumOfMealRatings;
#end
#implementation
- (id)initWithName:(NSString *)pName
{
self = [super init];
if (self)
{
self.name = pName;
self.mealRatings = [NSMutableArray array];
}
return self;
}
- (void)addMealRating:(float)rating
{
[self.mealRatings addObject:#(rating)];
}
- (float)sumOfRatings
{
float sum = 0;
for (NSNumber *rating in self.mealRatings)
{
sum += [rating floatValue];
}
}
#end
Then in your 'mainclass' you simply hold an NSArray with instances of your Airline objects. It might require you to change some of your existing code, but I think in the long run it saves you time and trouble. Perhaps you recognize later on, that you want to add additional properties to your Airlines. A dictionary is a cumbersome way to do that.
#try this
NSMutableArray *myArray = [[NSMutableArray alloc] initWithCapacity:4];
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
[dict setValue:[NSNumber numberWithInteger:2] forKey:#"A"];
[myArray addObject:dict];
NSMutableDictionary *dict2 = [[NSMutableDictionary alloc] init];
[dict2 setValue:[NSNumber numberWithInteger:3] forKey:#"B"];
[myArray addObject:dict2];
NSMutableDictionary *dict3 = [[NSMutableDictionary alloc] init];
[dict3 setValue:[NSNumber numberWithInteger:4] forKey:#"B"];
[myArray addObject:dict3];
NSMutableDictionary *dict4 = [[NSMutableDictionary alloc] init];
[dict4 setValue:[NSNumber numberWithInteger:5] forKey:#"D"];
[myArray addObject:dict4];
NSMutableDictionary *resultDictionary = [[NSMutableDictionary alloc] init];
for(NSMutableDictionary *dictionary in myArray)
{
NSString *key = [[dictionary allKeys] objectAtIndex:0];
NSInteger previousValue = [[resultDictionary objectForKey:key] integerValue];
NSInteger value = [[dictionary objectForKey:key] integerValue];
previousValue += value;
[resultDictionary setObject:[NSNumber numberWithInteger:previousValue] forKey:key];
}
for(NSString *key in resultDictionary)
{
NSLog(#"value for key = %# = %d",key, [[resultDictionary valueForKey:key] integerValue]);
}
I have to display NSmutableArray data in UIlabel .But only the last index text is getting added .Here is my code
marray:
(
{
ID=1;
}
{
ID="2"
}
)
for(int i=0;i<[marray count];i++)
{
eventName=[[arr2 objectAtIndex:i]objectForKey:#"Code"];
label.text=[NSString stringWithFormat:#"ID :%#",eventName ];
}
I have to display these ID's in UIlabel with text as : 1 , 2
How can I do it?
you can append string to NSString object than use that object in label like bellow
NSMutableString *lblstr=#"ID :";
for (int i=0; i<[marray count]; i++) {
eventName=[[arr2 objectAtIndex:i]objectForKey:#"Code"];
[lblstr appendString:[NSString stringWithFormat:#"%#",eventName ]];
}
label.text=lblstr;
You are running a for loop which will continue executing till its last increment . So the last value in the array would be displayed. So what you can do is that you can add a timer instead of a for loop that is if you want to show your NSmutableArray as changing in the UILabel.
EDIT:
-(IBAction) rotate3
{
NSString *number = [self.dayArray description];
NSArray *array = [[NSArray alloc] initWithObjects: #"0", #"1", #"2", #"3", #"4", #"5" ,#"6", #"7", #"8",#"9",#"10",#"11",#"12",#"13", #"14", #"15", #"16", #"17", #"18", #"19",nil];
numberCount++;
timer=[NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:#selector(rotate3 )userInfo:nil repeats:YES];
self.dayArray = array;
[array release];
label.text = [NSString stringWithFormat:#"Day %# ", number];
}
Also check these links How to update UILabel programmatically in iOS and How to display an NSArray in a UILabel and use timer
Try the below Code.
NSString *temp=#"";
for(int i=0;i<[marray count];i++)
{
//eventName=[[arr2 objectAtIndex:i]objectForKey:#"Code"];
temp=[temp stringByAppendingString:[[arr2 objectAtIndex:i]objectForKey:#"Code"]];
temp=[temp stringByAppendingString:#" ,"];
}
temp = [temp substringToIndex:[temp length]-1];
label.text=[NSString stringWithFormat:#"ID :%#",temp ];
NSMutableString *str = [[NSMutableString alloc] init];
for(int i=0;i<[marray count];i++)
{
NSString *temp = [NSString stringWithFormat:#"%d - %#\n",i+1, [[arr2 objectAtIndex:i]objectForKey:#"Code"]];
[str appendString:[NSString stringWithFormat:#"%#",temp]];
//sleep(0.05); //Remove comment this line may help ! **Tricky Line**
}
label.text = str;
[str release];
You may create an array of objects (indexes) and use componentsJoinedByString:
NSString* str = [array componentsJoindeByString: #", "];
Or using your code, replacing
label.text=[NSString stringWithFormat:#"ID :%#",eventName ];
with:
label.text=[label.text stringByAppendingFormat:#", %#", eventName];
I want to populate an array like this:
NSMutableArray *array = [self methodThatReturnsAnArray];
In the "methodThatReturnsAnArray"-method I create an array like this:
NSMutableArray *arrayInMethod = [[NSMutableArray alloc] init];
When I'm finished populating "arrayInMethod" I'm returning the array and in order to prevent a memory leak I'm using:
return [arrayInMethod autorelease];
However the "array"-variable is never populated. When removing the "autorelease" it works fine though. What should I do in order to make sure that the returned object i released?
EDIT
+ (NSMutableArray *)buildInstants:(NSArray *)huntsArray {
NSMutableArray *goGetObjects = [[[NSMutableArray alloc] init] autorelease];
for (int i = 0; i < [huntsArray count]; i++) {
NSDictionary *huntDict = [huntsArray objectAtIndex:i];
PHGoGet *goGet = [[PHGoGet alloc] init];
goGet.title = [huntDict objectForKey:#"title"];
goGet.description = [huntDict objectForKey:#"description"];
goGet.start = [huntDict objectForKey:#"start"];
goGet.end = [huntDict objectForKey:#"end"];
goGet.ident = [huntDict objectForKey:#"id"];
if ((CFNullRef)[huntDict objectForKey:#"image_url"] != kCFNull) {
goGet.imageURL = [huntDict objectForKey:#"image_url"];
} else {
goGet.imageURL = nil;
}
if ((CFNullRef)[huntDict objectForKey:#"icon_url"] != kCFNull) {
goGet.iconURL = [huntDict objectForKey:#"icon_url"];
} else {
goGet.iconURL = nil;
}
goGet.longitude = [huntDict objectForKey:#"lng"];
goGet.latitude = [huntDict objectForKey:#"lat"];
goGet.companyIdent = [huntDict objectForKey:#"company_id"];
[goGetObjects insertObject:goGet atIndex:i];
[goGet release];
}
return [[goGetObjects copy] autorelease];
}
Try using the convienence method for NSMutableArray... change:
NSMutableArray *arrayInMethod = [[NSMutableArray alloc] init];
To...
NSMutableArray *arrayInMethod = [NSMutableArray array];
array will return an autoreleased object.
First of all, I recommend you not to return a NSMutableArray from any method. It's better to use NSArray for that to avoid some very difficult to debug problems. My proposition is:
You declare the mutable array and populate it:
NSMutableArray *arrayInMethod = [[[NSMutableArray alloc] init] autorelease];
Then you return an autoreleased copy:
return [[arrayInMethod copy] autorelease];
And finally, when you take the returned array, you make it mutable again (only if you need to change it):
NSMutableArray *array = [[self methodThatReturnsAnArray] mutableCopy];
When you're done with the array, you release it:
[array release];
I'm trying to display some data on the flip side view of a utility template application but the application aborts at the end of viewDidLoad method. I'm very new to iOS and could do with a bit of guidance.
[super viewDidLoad];
self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor];
NSString *thePath = [[NSBundle mainBundle] pathForResource:#"SavedData"ofType:#"plist"];
NSMutableDictionary *tempRootDictionary;
NSMutableArray *tempMutableArray;
if (thePath && (tempRootDictionary = [NSMutableDictionary dictionaryWithContentsOfFile:thePath])) {
NSArray *keys = [tempRootDictionary allKeys];
int keysCount = [keys count];
tempMutableArray = [NSMutableArray arrayWithCapacity:keysCount];
for (int i=0; i<keysCount; i++) {
NSDictionary *dictionary = [tempRootDictionary objectForKey:[keys objectAtIndex:i]];
MyModelObject *aModelObject = [[MyModelObject alloc] init];
[aModelObject setName:[dictionary objectForKey:#"name"]];
[aModelObject setContext:[dictionary objectForKey:#"context"]];
[aModelObject setUsername:[dictionary objectForKey:#"username"]];
[aModelObject setPassword:[dictionary objectForKey:#"password"]];
[tempMutableArray addObject:aModelObject];
[aModelObject release];
[dictionary release];
}
} else {
return;
}
Help would be really appreciated,
Many thanks...
The only obvious problem I see in the code posted is this:
[dictionary release];
On the line that you set dictionary, you are only getting a reference to the object in tempRootDictionary and not a new alloc'd instance of it. So don't release it. Remove that line.