How to implement next page action as built in maps apps in iphone from apple - iphone

In iPhone, Map application, Right corner button, that is next page animation button, Can we impletement this button action, Is it animation? Can you explain more in details.
Thank you,
Madan Avulagadda.

If you want something like that look into UIView animations, however I believe that specific one is still an undocumented animation. So if you want your app in the store, you can't use it.

Related

iOS development, show UIScrollView area on top of current view

Has anyone used the Instagram app lately?
It has a very neat feature, where, while you are using camera, you can touch the 'eye' button, which pops up a small scrollable UI area that contains different filters that can be applied to the camera video.
Can anyone help me on what kind of UI element I should use to get such popup?
Thanks.
The one on the Instagram app looks like a simple UIScrollView with custom subviews added in. What these subviews contain and how they look is completely up to you and your design.

Animated view transitions in an iPhone app

I have an iPhone app which has a menu. Each menu item will take you to another page. I would like to know how to perform simple animations page transitions (fade in/out, slide). Is this possible within interface builder or do I need different software?
Anyhow, we can do this programmatically.
Pl. look at this a link

Forward and back native buttons in UIWebview iphone

Inside the Twitter iPhone app, if you click on a link it pushes in a WebView.
Ive gotten this far, but I can't find the correct identifier for the forward and backward buttons like at the bottom left of the image below. Are they native? or are they just images they have created themselves?
You might want to have a look at a drop-in inline web view controller I did: SVWebViewController. It should save you a fair bit of coding :)
Per the list of UIBarButtonItems from the docs, those items you desire need to be custom images a they are not provided in the current SDK.

iPhone App Tutorial/Help Screen UI

What is the best way to create tutorial or help screens that can be viewed in an iPhone App on launch?
I'm debating between using two paradigms:
Edit a screenshot of the app with an image editing program to add static help text. Interaction is tapping or scrolling through the tips. This involves creating a custom UIViewController to advance to the next help screen.
Create a custom iPhone UIControl on top of the App user interface that can be tapped to advance to the next tutorial tip. The application will transition between the modes and will be active, rather than static. It involves adding hooks into the App's custom ViewController's to handle "TutorialUIControl" objects.
Here's some screenshots of the application that I need to make help screen UI for, it's an application that creates artwork. More App Information
Screenshot 1: View mode that allows viewers to scroll through an image list, like the UIImagePicker, but for custom image collections.
Screenshot 2: Action mode - allows viewers to select images to save to the "My Saved" album from the active art generation album "My Evolution" or evolve images using sexual/asexual image reproduction.
The "right" answer really depends on the application you are designing. I would highly suggest getting as many apps as you can and looking at how they do help. See what works and what doesn't and think about how that is related to your own design.
In my app (a game) I chose to build a set of static images that could be scrolled through to provide detailed help (based on Apple's sample code). But, I also built an interactive tutorial that plays the first time you run the game. I also pop up a welcome overlay the first time the app is run and suggest what button to press to start a game.
It also helps if you test your tutorial with a lot of different people. After several designs with things too complex, I boiled down my instructions to something extremely simple: "Press the green buttons", and then built up from there.
You can easily store a preference to say whether the app has been launched before, and if that entry is blank you run the tutorial again.
You can create an HTML tutorial that you view through a UIWebView. In on of my iPad apps, I just made a large image that I presented modally with images and text explaining how to use the app.
For iPhone, the best way to include a "How-To" tutorial for your app would have to be a web document, seeing as how you can add images and formatted text.
Alternatively, You can add more views to your controllers with transparent backgrounds and animated buttons and text, for a more interactive feel.
To answer my own questions many months later.
I revamped and used WEPopover to show my help popups, as seen in the iPhone/iPad App, Wallpaper Evolution Lite. The help disappears only if tapped or the button it was attached to was pressed. Using this flow I could highlight a series of buttons to the user.
I added help images within the application to highlight interaction behaviors with the content. The tap, zoom, and drag images are fully interactive.
As #WrightsCS mentioned HTML is another avenue. I use the UIWebView to provide a more in depth help/tips screen with contact information.
In my upcoming app, I'm making use of a paging UIScrollView with help content highlighting app features. The help screen is loaded on the first start of the app, and is accessible through a help menu option.
Here's my fork of the WEPopover github project: https://github.com/PaulSolt/WEPopover

how to implement animation on shake effect in iphone?

I have implemented one simple application for iphone.now i want to implement some animation.
Example:i have selected one photo from the photo library.Then i want to animate selected portion from the photo using shake effect.
I have seen lots of application in apple store.But i dont know how to implement this functionality.
Maybe you are referring to the "wobble" effect? See how to create iphone's wobbling icon effect?