what is event driven web server - webserver

I want to understand basics of Event Driven web server, I know one of them is Tornado, but any other information is much appreciated.
Thanks

There's a nice analogy of this described here:
http://daverecycles.tumblr.com/post/3104767110/explain-event-driven-web-servers-to-your-grandma
Relevant text from the above link:
Explain “Event-Driven” Web Servers to Your Grandma You’ve heard the
term event-driven, event-based, or evented when it comes to web
servers. Node.js is based on evented I/O. nginx is an asynchronous
event-driven web server.
But what does the term mean? Here’s an easy way to think about it.
Let’s think of a web server as a pizza shop that needs to take orders
over the phone (requests for web pages).
Traditional Web Server
The pizza shop hires operators (processes/threads) to take orders over
the phone. Each operator has one phone line. After the operator is
done taking the order, the operator keeps the customer on the line
until the pizza (response web page) is done baking and then tells them
it’s ready to pick up.
So the pizza shop needs to hire as many operators as the number of
pizzas that may be baked at once in order to serve all customers who
call in.
Event-Driven Web Server
The pizza shop only hires one operator, but has trained the operator
to hang up after taking the order, and call the customer back when the
pizza is ready to be picked up.
Now one operator can serve many customers.

A web server needs to handle concurrent connections. There are many ways to do this, some of them are:
A process per connection.
A process per connection, and have a pool of processes ready to use.
A thread per connection.
A thread per connection, and have a pool of threads ready to use.
A single process, handle every event (accepted connection, data available to read, can write to client, ...) on a callback.
Some combination of the above.
...
At the end, the distinction ends up being in how you store each connection state (explicitly in a context structure, implicitly in the stack, implicitly in a continuation, ...) and how you schedule between connections (let the OS scheduler do it, let the OS polling primitives do it, ...).

Event-driven manner aims at resolving the C10K Problem. It turns the traditional 'push model' into a 'pull model' to create a non-blocking evented I/O. Simply put, the event-driven architecture avoid spawning additional threads and thread context switching overheads, and usually ends up with better performance and less resource consumption.
Some overview from a rails developer, also includes analogy:
http://odysseyonrails.com/articles/8

Related

WebSocket/REST: Client connections?

I understand the main principles behind both. I have however a thought which I can't answer.
Benchmarks show that WebSockets can serve more messages as this website shows: http://blog.arungupta.me/rest-vs-websocket-comparison-benchmarks/
This makes sense as it states the connections do not have to be closed and reopened, also the http headers etc.
My question is, what if the connections are always from different clients all the time (and perhaps maybe some from the same client). The benchmark suggests it's the same clients connecting from what I understand, which would make sense keeping a constant connection.
If a user only does a request every minute or so, would it not be beneficial for the communication to run over REST instead of WebSockets as the server frees up sockets and can handle a larger crowd as to speak?
To fix the issue of REST you would go by vertical scaling, and WebSockets would be horizontal?
Doe this make sense or am I out of it?
This is my experience so far, I am happy to discuss my conclusions about using WebSockets in big applications approached with CQRS:
Real Time Apps
Are you creating a financial application, game, chat or whatever kind of application that needs low latency, frequent, bidirectional communication? Go with WebSockets:
Well supported.
Standard.
You can use either publisher/subscriber model or request/response model (by creating a correlationId with each request and subscribing once to it).
Small size apps
Do you need push communication and/or pub/sub in your client and your application is not too big? Go with WebSockets. Probably there is no point in complicating things further.
Regular Apps with some degree of high load expected
If you do not need to send commands very fast, and you expect to do far more reads than writes, you should expose a REST API to perform CRUD (create, read, update, delete), specially C_UD.
Not all devices prefer WebSockets. For example, mobile devices may prefer to use REST, since maintaining a WebSocket connection may prevent the device from saving battery.
You expect an outcome, even if it is a time out. Even when you can do request/response in WebSockets using a correlationId, still the response is not guaranteed. When you send a command to the system, you need to know if the system has accepted it. Yes you can implement your own logic and achieve the same effect, but what I mean, is that an HTTP request has the semantics you need to send a command.
Does your application send commands very often? You should strive for chunky communication rather than chatty, so you should probably batch those change request.
You should then expose a WebSocket endpoint to subscribe to specific topics, and to perform low latency query-response, like filling autocomplete boxes, checking for unique items (eg: usernames) or any kind of search in your read model. Also to get notification on when a change request (write) was actually processed and completed.
What I am doing in a pet project, is to place the WebSocket endpoint in the read model, then on connection the server gives a connectionID to the client via WebSocket. When the client performs an operation via REST, includes an optional parameter that indicates "when done, notify me through this connectionID". The REST server returns saying if the command was sent correctly to a service bus. A queue consumer processes the command, and when done (well or wrong), if the command had notification request, another message is placed in a "web notification queue" indicating the outcome of the command and the connectionID to be notified. The read model is subscribed to this queue, gets messessages and forward them to the appropriate WebSocket connection.
However, if your REST API is going to be consumed by non-browser clients, you may want to offer a way to check of the completion of a command using the async REST approach: https://www.adayinthelifeof.nl/2011/06/02/asynchronous-operations-in-rest/
I know, that is quite appealing to have an low latency UP channel available to send commands, but if you do, your overall architecture gets messed up. For example, if you are using a CQRS architecture, where is your WebSocket endpoint? in the read model or in the write model?
If you place it on the read model, then you can easy access to your read DB to answer fast search queries, but then you have to couple somehow the logic to process commands, being the read model the responsible of send the commands to the write model and notify if it is unable to do so.
If you place it on the write model, then you have it easy to place commands, but then you need access to your read model and read DB if you want to answer search queries through the WebSocket.
By considering WebSockets part of your read model and leaving command processing to the REST interface, you keep your loose coupling between your read model and your write model.

Is it a good idea to write a gateway for PostgreSQL in Erlang?

I'm writing a web application in Erlang, and want to store my data to PostgreSQL.
There're two kinds of resources in my application. One kind is very important while the other one is not that important.
For the important one, no data loss is allowed.
For the less important one, data loss due to system failure is ok.
I want to gain maximum efficiency and came up with such an idea: write a gateway for PostgreSQL. The gateway is a gen_server, and business logic (BL) parts can talk to the gateway for storing resources.
For storing important resources, BL parts send the resources to be stored to the gateway, and block to receive a message (success or failure), and finally respond to the user with a web page.
For storing less important resources, BL parts only send the resources to the gateway without blocking. After sending the resources, BL parts respond with a web page directly.
What I'm expecting from this idea is less seconds per request, since most of the resources are less important ones. But I wonder if this is a good idea, or in other words, can I really get what I'm expecting?
Please answer according to your experience or some reliable "web search results". Thanks. :-)
I can see two problems with your proposal:
All messages sent to the gen_server gateway will be serialized (blocking or non-blocking)
If the gen_server gateway process crashes, you will lose at least the messages in the process mailbox.
What I would do is to create a helper module (not a process) that will be responsible for the database interactions. This process would use a postgresql library that supports connection pool (so the calls to DB can have some parallelism).
If you wish to do non-blocking DB operations for the less important resources, just spawn a process to do the DB interaction and move on.
Some links to postgresql erlang libraries (I haven't used any):
Postgresql connection pooling in Erlang
http://zotonic.com/page/519/epgsql-postgresql-driver

What is the best, most efficient, Client pool technique with Erlang

I'm a real Erlang newbie (started 1 week ago), and I'm trying to learn this language by creating a small but efficient chat server. (When I say efficient I mean I have 5 servers used to stress test this with hundreds of thousands connected client - A million would be great !)
I have find some tutorials doing so, the only thing is, that every tutorial i found, are IRC like. If one user send a message, all user except sender will receive it.
I would like to change that a bit, and use one-to-one discussion.
What would be the most effective client pool for searching a connected user ?
I thought about registering the process, because it seems to do everything I need, but I really don't think this is the better way to do it. (Or most pretty way to do it anyway).
Does anyone would have any suggestions doing this ?
EDIT :
Every connected client is affected to an ID.
When the user is connected, it first send a login command to give it's id.
When an user wants to send a message to another one the message looks like this
[ID-NUMBER][Message] %% ID-NUMBER IS A FIXED LENGTH
When I ask for "the most effective client pool", I'm actually looking for the fastest way to retrieve/add/delete one client on the connected client list which could potentially be large (hundred of thousands -- maybe millions)
EDIT 2 :
For answering some questions :
I'm using Raw Socket (Using telnet right now to communicate with server) - will probably move to ssl later...
It is my own protocol
Every Client is a spawned Pid
Every Client's Pid is linked to it's own monitor (mostly for debugging reason - The client if disconnected should reconnect by it's own starting auth from scratch)
I have read a couple a book before starting coding, So I do not master yet every aspect of Erlang but I'm not unaware of it, I will read more about it when needed I guess.
What I'm really looking for is the best way to store and search thoses PIDs to send message directly from process to process.
Should I write my own search Client function using lists ?
or should I use ets ?
Or even use register/2 unregister/1 and whereis/1 to maintain my client list, using it's unique id as atom, it seems to be the simplest way to do so, I really don't know if it is efficient, but I'm pretty sure this is the ugly solution ;-) ?
I'm doing something similar to your chat program using gproc as a pubsub (similar to the demo on that page). Each client registers as it's id. To find a particular client, you do a lookup on that client id. To subscribe to a client, you add a property to that process of the client id being subscribed to. To publish, you call gproc:send(ClientId,Message). This covers your use case, the more general room based chat as well, and can handle distributed masterless registry of processes.
I haven't tested to see if it scales to millions, but it uses ets to do the storage and gproc is rock solid code by Ulf Wiger. I wouldn't count on being able to write a better implementation.
I'm also kind of new to Erlang (a couple of months), so I hope this can put you in the correct path :)
First of all, since you're a "newbie", you should know about these sites:
Erlang Official Documentation:
Most common modules are in the stdlib application, so start from there.
Alternative Documentation:
There's a real time search engine, so it is really good when searching
for specific modules.
Erlang Programming Rules:
For you to enter in the mindset of erlang programming.
Learn You Some Erlang Book:
A must read for everyone starting with Erlang. It's really comprehensive
and fun to read!
Trapexit.org:
Forum and cookbooks, to search for common problems faced by programmers.
Well, thinking about a non persistent database, I would suggest the sets or gb_sets modules (documentation here).
If you want persistence, you should try dets (see documentation above), but I can't state anything about efficiency, so you should research this topic a bit further.
In the book Learn You Some Erlang there is a chapter on data structures that says that sets are better for read intensive systems, while gb_sets is more appropriate for a balanced usage.
Now, Messaging systems are what everyone wants to do when they come to Erlang because the two naturally blend. However, there are a number of things to look into before one continues. Messaging basically involves the following things: User Registration, User Authentication, Sessions Management,Logging, Message Switching/routing e.t.c. Now, to do all or most of these, one needs to have a Database, certainly IN-MEMORY, thats leads me to either Mnesia or ETS Tables. Since you are new to Erlang, i suppose you have not yet really mastered working with these. At one moment, you will need to maintain Who is communicating with who, Who is available for Chat e.t.c. Hence you might need to look up things and write things some where.Another thing is you have not told us the Client. Is it going to be a Web Client (HTTP), is it an entirely new protocol you are implementing over raw Sockets ? Which ever way, you will need to master something called: Concurrency in Erlang. If a user connects and is assigned an ID, if your design is A process Per User, then you will have to save the Pids of these Processes or register them against some criteria, yet again monitor them if they die e.t.c. Which brings me to OTP and Supervision trees. There is quite alot, however, tell us more about the Client and Server interaction, the Network Communication you need e.t.c. Or is it just a simple Erlang RPC project you are doing for your own revision ?
EDIT Use ETS Tables, or use Mnesia RAM tables. Do not think of registering these Pids or Storing them in a list, Array or set. Look at this solution which was given to this question

3-way communication via sockets

Good Afternoon Gurus,
I am pretty familiar with basic socket programming, and the IO::Socket module but I need to code something now that I have not encountered before. It will be a 3 tier application. The first tier is an event-loop that sends messages upstream when certain events are encountered. The second tier is the 'middle-ware' server, which (among other things) acts as the message repository. The third tier is a cgi application, which will update a graphical display.
I am confused on how to set up the server to accept uni-directional connections from multiple clients one one side, and communicate bi-directionally with the cgi application on the other. I can do either of those tasks separately, just not in the same script (yet). Does my question make sense? I would like to stick with using the IO::Socket module, but it is not a requirement by any means. I am not asking for polished code, just advice on setting up the socket(s) and how to communicate from one client to another via the server.
Also, does it make more sense to have the cgi application query the server for new messages, or have the server push the new message upstream to the cgi application? The graphical updates need to be near real-time.
Thank you in advance,
Daren
You said you already have an event loop in the first tier. In a way, your second-tier server should also arrange some kind of event loop for asynchronous processing. There are many ways to code it using perl, like AnyEvent, POE, Event to name just a few. In the end, they all use one of select, poll, epoll, kqueue OS facilities (or their equivalent on Windows). If you feel comfortable coding in a relatively low-level, you can just use perl's select builtin, or, alternatively, its object-oriented counterpart, IO::Select.
Basically you create two listening sockets (you might only need one if the first tier uses the same communication protocol as the third tier to talk to your server), add it to the IO::Select object and do a select on it. Once the connection
is made, you add the accepted sockets to the select object.
The select method of IO::Select will give you back a list of sockets ready for reading or writing (I am ignoring the possibility of exceptions here). Of course you have to keep track of your sockets to know which one is which. Also, the communication logic will be somewhat complicated because you have to use non-blocking sockets.
As for the second part of your question, I am a little bit confused what you mean by "cgi" - whether it is a Common Gateway Interface (i.e., server-side web scripts), or whether it is a shorthand for "computer graphics". In both cases I think that it makes sense for your task to use server push.
In the latter case that's all I'd like to say. In the former case, I suggest you google for "Comet" (as in "AJAX"). :-)
In a standard CGI application, I don't see how you can "push" data to them. For a client interaction, the data goes through the CGI/presentation layer to the middle tier to remain in session storage (or cache) or to the backend to get stored in the database.
That is of course unless you have a thick application layer which is a caching locus and kind of a middle tier in itself.

Some fundamental but important questions about web development?

I've developed some web-based applications till now using PHP, Python and Java. But some fundamental but very important questions are still beyond my knowledge, so I made this post to get help and clarification from you guys.
Say I use some programming language as my backend language(PHP/Python/.Net/Java, etc), and I deploy my application with a web server(apache/lighttpd/nginx/IIS, etc). And suppose at time T, one of my page got 100 simultaneous requests from different users. So my questions are:
How does my web server handle such 100 simultaneous requests? Will web server generate one process/thread for each request? (if yes, process or thread?)
How does the interpreter of the backend language do? How will it handle the request and generate the proper html? Will the interpreter generate a process/thread for each request?(if yes, process or thread?)
If the interpreter will generate a process/thread for each request, how about these processes(threads)? Will they share some code space? Will they communicate with each other? How to handle the global variables in the backend codes? Or they are independent processes(threads)? How long is the duration of the process/thread? Will they be destroyed when the request is handled and the response is returned?
Suppose the web server can only support 100 simultaneous requests, but now it got 1000 simultaneous requests. How does it handle such situation? Will it handle them like a queue and handle the request when the server is available? Or other approaches?
I read some articles about Comet these days. And I found long connection may be a good way to handle the real-time multi-users usecase. So how about long connection? Is it a feature of some specific web servers or it is available for every web server? Long connection will require a long-existing interpreter process?
EDIT:
Recently I read some articles about CGI and fastcgi, which makes me know the approach of fastcgi should be a typical approach to hanlde request.
the protocol multiplexes a single transport connection between several independent FastCGI requests. This supports applications that are able to process concurrent requests using event-driven or multi-threaded programming techniques.
Quoted from fastcgi spec, which mentioned connection which can handle several requests, and can be implemented in mutli-threaded tech. I'm wondering this connection can be treated as process and it can generate several threads for each request. If this is true, I become more confused about how to handle the shared resource in each thread?
P.S thank Thomas for the advice of splitting the post to several posts, but I think the questions are related and it's better to group them together.
Thank S.Lott for your great answer, but some answers to each question are too brief or not covered at all.
Thank everyone's answer, which makes me closer to the truth.
Update, Spring 2018:
I wrote this response in 2010 and since then, a whole lot of things have changed in the world of a web backend developer. Namely, the advent of the "cloud" turning services such as one-click load balancers and autoscaling into commodities have made the actual mechanics of scaling your application much easier to get started.
That said, what I wrote in this article in 2010 still mostly holds true today, and understanding the mechanics behind how your web server and language hosting environment actually works and how to tune it can save you considerable amounts of money in hosting costs. For that reason, I have left the article as originally written below for anyone who is starting to get elbows deep in tuning their stack.
1. Depends on the webserver (and sometimes configuration of such). A description of various models:
Apache with mpm_prefork (default on unix): Process per request. To minimize startup time, Apache keeps a pool of idle processes waiting to handle new requests (which you configure the size of). When a new request comes in, the master process delegates it to an available worker, otherwise spawns up a new one. If 100 requests came in, unless you had 100 idle workers, some forking would need to be done to handle the load. If the number of idle processes exceeds the MaxSpare value, some will be reaped after finishing requests until there are only so many idle processes.
Apache with mpm_event, mpm_worker, mpm_winnt: Thread per request. Similarly, apache keeps a pool of idle threads in most situations, also configurable. (A small detail, but functionally the same: mpm_worker runs several processes, each of which is multi-threaded).
Nginx/Lighttpd: These are lightweight event-based servers which use select()/epoll()/poll() to multiplex a number of sockets without needing multiple threads or processes. Through very careful coding and use of non-blocking APIs, they can scale to thousands of simultaneous requests on commodity hardware, provided available bandwidth and correctly configured file-descriptor limits. The caveat is that implementing traditional embedded scripting languages is almost impossible within the server context, this would negate most of the benefits. Both support FastCGI however for external scripting languages.
2. Depends on the language, or in some languages, on which deployment model you use. Some server configurations only allow certain deployment models.
Apache mod_php, mod_perl, mod_python: These modules run a separate interpreter for each apache worker. Most of these cannot work with mpm_worker very well (due to various issues with threadsafety in client code), thus they are mostly limited to forking models. That means that for each apache process, you have a php/perl/python interpreter running inside. This severely increases memory footprint: if a given apache worker would normally take about 4MB of memory on your system, one with PHP may take 15mb and one with Python may take 20-40MB for an average application. Some of this will be shared memory between processes, but in general, these models are very difficult to scale very large.
Apache (supported configurations), Lighttpd, CGI: This is mostly a dying-off method of hosting. The issue with CGI is that not only do you fork a new process for handling requests, you do so for -every- request, not just when you need to increase load. With the dynamic languages of today having a rather large startup time, this creates not only a lot of work for your webserver, but significantly increases page load time. A small perl script might be fine to run as CGI, but a large python, ruby, or java application is rather unwieldy. In the case of Java, you might be waiting a second or more just for app startup, only to have to do it all again on the next request.
All web servers, FastCGI/SCGI/AJP: This is the 'external' hosting model of running dynamic languages. There are a whole list of interesting variations, but the gist is that your application listens on some sort of socket, and the web server handles an HTTP request, then sends it via another protocol to the socket, only for dynamic pages (static pages are usually handled directly by the webserver).
This confers many advantages, because you will need less dynamic workers than you need the ability to handle connections. If for every 100 requests, half are for static files such as images, CSS, etc, and furthermore if most dynamic requests are short, you might get by with 20 dynamic workers handling 100 simultaneous clients. That is, since the normal use of a given webserver keep-alive connection is 80% idle, your dynamic interpreters can be handling requests from other clients. This is much better than the mod_php/python/perl approach, where when your user is loading a CSS file or not loading anything at all, your interpreter sits there using memory and not doing any work.
Apache mod_wsgi: This specifically applies to hosting python, but it takes some of the advantages of webserver-hosted apps (easy configuration) and external hosting (process multiplexing). When you run it in daemon mode, mod_wsgi only delegates requests to your daemon workers when needed, and thus 4 daemons might be able to handle 100 simultaneous users (depends on your site and its workload)
Phusion Passenger: Passenger is an apache hosting system that is mostly for hosting ruby apps, and like mod_wsgi provides advantages of both external and webserver-managed hosting.
3. Again, I will split the question based on hosting models for where this is applicable.
mod_php, mod_python, mod_perl: Only the C libraries of your application will generally be shared at all between apache workers. This is because apache forks first, then loads up your dynamic code (which due to subtleties, is mostly not able to use shared pages). Interpreters do not communicate with each other within this model. No global variables are generally shared. In the case of mod_python, you can have globals stay between requests within a process, but not across processes. This can lead to some very weird behaviours (browsers rarely keep the same connection forever, and most open several to a given website) so be very careful with how you use globals. Use something like memcached or a database or files for things like session storage and other cache bits that need to be shared.
FastCGI/SCGI/AJP/Proxied HTTP: Because your application is essentially a server in and of itself, this depends on the language the server is written in (usually the same language as your code, but not always) and various factors. For example, most Java deployment use a thread-per-request. Python and its "flup" FastCGI library can run in either prefork or threaded mode, but since Python and its GIL are limiting, you will likely get the best performance from prefork.
mod_wsgi/passenger: mod_wsgi in server mode can be configured how it handles things, but I would recommend you give it a fixed number of processes. You want to keep your python code in memory, spun up and ready to go. This is the best approach to keeping latency predictable and low.
In almost all models mentioned above, the lifetime of a process/thread is longer than a single request. Most setups follow some variation on the apache model: Keep some spare workers around, spawn up more when needed, reap when there are too many, based on a few configurable limits. Most of these setups -do not- destroy a process after a request, though some may clear out the application code (such as in the case of PHP fastcgi).
4. If you say "the web server can only handle 100 requests" it depends on whether you mean the actual webserver itself or the dynamic portion of the webserver. There is also a difference between actual and functional limits.
In the case of Apache for example, you will configure a maximum number of workers (connections). If this number of connections was 100 and was reached, no more connections will be accepted by apache until someone disconnects. With keep-alive enabled, those 100 connections may stay open for a long time, much longer than a single request, and those other 900 people waiting on requests will probably time out.
If you do have limits high enough, you can accept all those users. Even with the most lightweight apache however, the cost is about 2-3mb per worker, so with apache alone you might be talking 3gb+ of memory just to handle the connections, not to mention other possibly limited OS resources like process ids, file descriptors, and buffers, and this is before considering your application code.
For lighttpd/Nginx, they can handle a large number of connections (thousands) in a tiny memory footprint, often just a few megs per thousand connections (depends on factors like buffers and how async IO apis are set up). If we go on the assumption most your connections are keep-alive and 80% (or more) idle, this is very good, as you are not wasting dynamic process time or a whole lot of memory.
In any external hosted model (mod_wsgi/fastcgi/ajp/proxied http), say you only have 10 workers and 1000 users make a request, your webserver will queue up the requests to your dynamic workers. This is ideal: if your requests return quickly you can keep handling a much larger user load without needing more workers. Usually the premium is memory or DB connections, and by queueing you can serve a lot more users with the same resources, rather than denying some users.
Be careful: say you have one page which builds a report or does a search and takes several seconds, and a whole lot of users tie up workers with this: someone wanting to load your front page may be queued for a few seconds while all those long-running requests complete. Alternatives are using a separate pool of workers to handle URLs to your reporting app section, or doing reporting separately (like in a background job) and then polling its completion later. Lots of options there, but require you to put some thought into your application.
5. Most people using apache who need to handle a lot of simultaneous users, for reasons of high memory footprint, turn keep-alive off. Or Apache with keep-alive turned on, with a short keep-alive time limit, say 10 seconds (so you can get your front page and images/CSS in a single page load). If you truly need to scale to 1000 connections or more and want keep-alive, you will want to look at Nginx/lighttpd and other lightweight event-based servers.
It might be noted that if you do want apache (for configuration ease of use, or need to host certain setups) you can put Nginx in front of apache, using HTTP proxying. This will allow Nginx to handle keep-alive connections (and, preferably, static files) and apache to handle only the grunt work. Nginx also happens to be better than apache at writing logfiles, interestingly. For a production deployment, we have been very happy with nginx in front of apache(with mod_wsgi in this instance). The apache does not do any access logging, nor does it handle static files, allowing us to disable a large number of the modules inside apache to keep it small footprint.
I've mostly answered this already, but no, if you have a long connection it doesn't have to have any bearing on how long the interpreter runs (as long as you are using external hosted application, which by now should be clear is vastly superior). So if you want to use comet, and a long keep-alive (which is usually a good thing, if you can handle it) consider the nginx.
Bonus FastCGI Question You mention that fastcgi can multiplex within a single connection. This is supported by the protocol indeed (I believe the concept is known as "channels"), so that in theory a single socket can handle lots of connections. However, it is not a required feature of fastcgi implementors, and in actuality I do not believe there is a single server which uses this. Most fastcgi responders don't use this feature either, because implementing this is very difficult. Most webservers will make only one request across a given fastcgi socket at a time, then make the next across that socket. So you often just have one fastcgi socket per process/thread.
Whether your fastcgi application uses processing or threading (and whether you implement it via a "master" process accepting connections and delegating or just lots of processes each doing their own thing) is up to you; and varies based on capabilities of your programming language and OS too. In most cases, whatever is the default the library uses should be fine, but be prepared to do some benchmarking and tuning of parameters.
As to shared state, I recommend you pretend that any traditional uses of in-process shared state do not exist: even if they may work now, you may have to split your dynamic workers across multiple machines later. For state like shopping carts, etc; the db may be the best option, session-login info can be kept in securecookies, and for temporary state something akin to memcached is pretty neat. The less you have reliant on features that share data (the "shared-nothing" approach) the bigger you can scale in the future.
Postscript: I have written and deployed a whole lot of dynamic applications in the whole scope of setups above: all of the webservers listed above, and everything in the range of PHP/Python/Ruby/Java. I have extensively tested (using both benchmarking and real-world observation) the methods, and the results are sometimes surprising: less is often more. Once you've moved away from hosting your code in the webserver process, You often can get away with a very small number of FastCGI/Mongrel/mod_wsgi/etc workers. It depends on how much time your application stays in the DB, but it's very often the case that more processes than 2*number of CPU's will not actually gain you anything.
How does my web server handle such 100 simultaneous requests? Does web server generate one process/thread for each request? (if yes, process or thread?)
It varies. Apache has both threads and processes for handling requests. Apache starts several concurrent processes, each one of which can run any number of concurrent threads. You must configure Apache to control how this actually plays out for each request.
How does the interpreter of the backend language do? How will it handle the request and generate the proper html? Will the interpreter generate a process/thread for each request?(if yes, process or thread?)
This varies with your Apache configuration and your language. For Python one typical approach is to have daemon processes running in the background. Each Apache process owns a daemon process. This is done with the mod_wsgi module. It can be configured to work several different ways.
If the interpreter will generate a process/thread for each request, how about these processes(threads)? Will they share some code space? Will they communicate with each other? How to handle the global variables in the backend codes? Or they are independent processes(threads)? How long is the duration of the process/thread? Will they be destroyed when the request is handled and the response is returned?
Threads share the same code. By definition.
Processes will share the same code because that's the way Apache works.
They do not -- intentionally -- communicate with each other. Your code doesn't have a way to easily determine what else is going on. This is by design. You can't tell which process you're running in, and can't tell what other threads are running in this process space.
The processes are long-running. They do not (and should not) be created dynamically. You configure Apache to fork several concurrent copies of itself when it starts to avoid the overhead of process creation.
Thread creation has much less overhead. How Apaches handles threads internally doesn't much matter. You can, however, think of Apache as starting a thread per request.
Suppose the web server can only support 100 simultaneous requests, but now it got 1000 simultaneous requests. How does it handle such situation? Will it handle them like a queue and handle the request when the server is available? Or other approaches?
This is the "scalability" question. In short -- how will performance degrade as the load increases. The general answer is that the server gets slower. For some load level (let's say 100 concurrent requests) there are enough processes available that they all run respectably fast. At some load level (say 101 concurrent requests) it starts to get slower. At some other load level (who knows how many requests) it gets so slow you're unhappy with the speed.
There is an internal queue (as part of the way TCP/IP works, generally) but there's no governor that limits the workload to 100 concurrent requests. If you get more requests, more threads are created (not more processes) and things run more slowly.
To begin with, requiring detailed answers to all your points is a bit much, IMHO.
Anyway, a few short answers about your questions:
#1
It depends on the architecture of the server. Apache is a multi-process, and optionally also, multi-threaded server. There is a master process which listens on the network port, and manages a pool of worker processes (where in the case of the "worker" mpm each worker process has multiple threads). When a request comes in, it is forwarded to one of the idle workers. The master manages the size of the worker pool by launching and terminating workers depending on the load and the configuration settings.
Now, lighthttpd and nginx are different; they are so-called event-based architectures, where multiple network connections are multiplexed onto one or more worker processes/threads by using the OS support for event multiplexing such as the classic select()/poll() in POSIX, or more scalable but unfortunately OS-specific mechanisms such as epoll in Linux. The advantage of this is that each additional network connection needs only maybe a few hundred bytes of memory, allowing these servers to keep open tens of thousands of connections, which would generally be prohibitive for a request-per-process/thread architecture such as apache. However, these event-based servers can still use multiple processes or threads in order to utilize multiple CPU cores, and also in order to execute blocking system calls in parallel such as normal POSIX file I/O.
For more info, see the somewhat dated C10k page by Dan Kegel.
#2
Again, it depends. For classic CGI, a new process is launched for every request. For mod_php or mod_python with apache, the interpreter is embedded into the apache processes, and hence there is no need to launch a new process or thread. However, this also means that each apache process requires quite a lot of memory, and in combination with the issues I explained above for #1, limits scalability.
In order to avoid this, it's possible to have a separate pool of heavyweight processes running the interpreters, and the frontend web servers proxy to the backends when dynamic content needs to be generated. This is essentially the approach taken by FastCGI and mod_wsgi (although they use custom protocols and not HTTP so perhaps technically it's not proxying). This is also typically the approach chosen when using the event-based servers, as the code for generating the dynamic content seldom is re-entrant which it would need to be in order to work properly in an event-based environment. Same goes for multi-threaded approaches as well if the dynamic content code is not thread-safe; one can have, say, frontend apache server with the threaded worker mpm proxying to backend apache servers running PHP code with the single-threaded prefork mpm.
#3
Depending on at which level you're asking, they will share some memory via the OS caching mechanism, yes. But generally, from a programmer perspective, they are independent. Note that this independence is not per se a bad thing, as it enables straightforward horizontal scaling to multiple machines. But alas, some amount of communication is often necessary. One simple approach is to communicate via the database, assuming that one is needed for other reasons, as it usually is. Another approach is to use some dedicated distributed memory caching system such as memcached.
#4
Depends. They might be queued, or the server might reply with some suitable error code, such as HTTP 503, or the server might just refuse the connection in the first place. Typically, all of the above can occur depending on how loaded the server is.
#5
The viability of this approach depends on the server architecture (see my answer to #1). For an event-based server, keeping connections open is no big issue, but for apache it certainly is due to the large amount of memory required for every connection. And yes, this certainly requires a long-running interpreter process, but as described above, except for classic CGI this is pretty much granted.
Web servers are multi-threaded environment; besides using application scoped variables, a user request doesn't interact with other threads.
So:
Yes, a new thread will be created for every user
Yes, HTML will be processed for every request
You'll need to use application scoped variables
If you get more requests than you can deal, they will be put on queue. If they got served before configured timeout period, user will get his response, or a "server busy" like error.
Comet isn't specific for any server/language. You can achieve same result by quering your server every n seconds, without dealing with other nasty threads issues.