I've been using an older version of cocos2d for iPhone for an existing project - never change a running system. Now I'd like to upgrade to a more recent version and don't know how I should proceed about this.
Just install a newer version? Will the install script overwrite all of the old files and take care of the old templates too? Or do I have to remove the old files manually - and if so, which files do I need to remove?
Thanks alot!
here is the answer.
Don't know well cocos2D, but save your project and just try to replace the old library with the new one ;-) just don't forget to save you current project... in the case ;-)
If the library didn't change too much, it should work.
Good Luck
Related
I was using a very old tiny_mce (tiny_mce_gzip.js) that is no longer working after a php upgrade. I need to able to use the image selector via the 'external_image_list_url' but trying to find my way round the documentation it only refers to this in v3. Does it still exist in the latest version?
Thanks for any help.
Sorted!
Easy to find when you know where to look for it. I was searching the documentation for a phrase in my old version that is no longer used. "images_upload_url" seems to be the replacement for "external_image_list_url" (although the content of the file pointed to is slightly different).
Since i use the new version of MRTK, i get that building error (Unity 2018 3 12f1). How can i fix that?
I had no issues with the old version, but in the old version i couldn't disable the spatial mesh render so it would disappear in my app.
https://imgur.com/h6Xt35h
The other solution would be, to get the spatial mesh render disabled in the old version. So i dont need the new version. But i cant find the menu for that option.
https://imgur.com/f63J1Ip
The only way to find the script is to search for "spatial", but that script is greyed out.
https://imgur.com/Vev0P89
PS: I'm new to this, so please explain it for a beginner.
From the first image you shared, it looks like you need to install the Windows 10 Insider SDK (version 18362 or later). The insider version of the Windows SDK has a few new classes that you need in order to compile for UWP.
https://www.microsoft.com/en-us/software-download/windowsinsiderpreviewSDK
Hope this helps!
okay, i found a way.
For anyone who has also problems with this:
https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/3898#issuecomment-481618334
It is this sad moment to a developer's life that he has to maintain and fix legacy code... In my case I have to deal with a modified (core scripts) tinyMCE 3.2.2 which I have to update to the latest version in order to play in IE9+...
So my question is if there is a way to check which files have been changed since version 3.2.2 and try to update only those cause it is an overkill to check all the code for the modifications...
Thanks in advance
I fear there are so many changes in so many files that most of them have changed since then and in order to work with IE9.
If possible you should never ever modify the core code. Instead use custom plugins if possible.
If I rename files,in my XCode[3.2.5] project,
Will its imports and connections with xib's automatically be updated or I will have to make changes everywhere manually.
I was learning iphone development and I didnt give proper names to my controllers according to standard conventions.
Now I am making the changes.
Use the refactoring tools. I can't remember what these were like in 3.2.5 but they'll do the job in 4.2, and you should be on the newest version anyway.
I've been using an older version of cocos2d for iPhone for an existing project -- never change a running system. Now I'd like to upgrade to a more recent version of cocos2d... I replaced all the cocos2d classes with old one; I get this error:
duplicate symbol _main in /Users/aqtoor1/Desktop/BlocksParty
[music] co/build/Debug-iphoneos/libcocos2d libraries.a
(main-D28BA02B69A7176A.o) and /Users/aqtoor1/Desktop/BlocksParty
[music] co/build/BlocksParty.build/Debug-iphoneos/BlocksParty.build/Objects-normal
/armv6/main.o
I replaced old cocos2d file for second with-in couple of days last time; I am getting some framework missing error now getting this one. I'm just stuck. :(
Need help, I have to get this working to my boss, today.
:(
I have done it by just replacing the cocos2d files - dragging them into the project. But before doing this make a copy of your project with the previous version (if still possible) That did it for me. As far as I know cocos2d is just a set of imported files anyway. The templates etc did not change, so there was no need to uninstall or reinstall anything.