phonegap for webos eclipse - eclipse

I am developing Palm Pre apps using the Eclipse IDE. How to setup Phonegap with Eclipse for developing cross-platform apps?

To get PhoneGap working on webOS, check out the Palm Developer Blog posts at http://developer.palm.com/blog/2010/09/developing-cross-platform-apps-with-phone-gap-part-1/. If you're using Mac OS X or Linux, Phonegap should work out-of-the-box. On Windows, you'll need to alter the makefile to use "cmd /c" in front of the palm-install and palm-package commands to get Make to run the batch files correctly.

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Can I run IOS app built by ionic2 for a simulation on Windows?

Are there any ways to simulate ionic hybrid apps on Windows 7 without using MacOS or virtual machine such as VMware/virtual box?.
Specifically, I read ionic documents and references and tried to apply sim-ios & sim-deploy on Windows 7. However, on Windows, sim-deploy seems not supported.
and the information I am looking for related to this is pretty much out-dated.
NO..., To simulate a app you need Xcode installed which you cannot on windows, You can get away with browser testing using Chrome built in browsers but that's about it.
I had the same issue when I wanted to Deploy a IOS app on windows

Telerik Nativescript for Blackberry

We know that Blackberry 10 can run Android app. Does somebody tried Telerik Nativescript for Android and make it run for Blackberry 10?
If so, is it possible to explain the steps to be able to do it? Does Webworks gives any help?
Telerik NativeScript for Android does indeed work on BlackBerry OS 10 I've tried on (10.3.2.2474). I'll list some tips to get you started, but please keep in mind that NativeScript doesn't officially support BlackBerry OS.
Deployment with the {N} CLI tool (tns) might be problematic - it produces an apk for the app, but it can't deploy it on the device itself, so you need to transfer it somehow and install it on the device.
Alternatively you can use Telerik AppBuilder to build the app (either version will work - VS plugin, CLI tool, Windows or Web clients) and deploy it on the device via QR code scan and install. However, apk installation is a bit slow process on a BB10, so you may choose to use the NativeScript companion app for development. Deployment to the companion app is done via QR codes - it has an integrated QR code reader - and since no installation is necessary, development cycle is faster. There is a small issue with the app - it may seem to crash on the first run, but you can still find the Sync and Scan buttons in the BlackBerry Hub, which you can use to scan the code and start your app.
Releasing the app in the BlackBerry store is out of my scope, but you can check these documents:
https://developer.blackberry.com/android/documentation/rpkg_with_bb_plugin_for_android_stdio.html
https://developer.blackberry.com/android/documentation/publsh_your_app_to_appworld.html
Make sure you've built the app for release as mentioned.
Let me know if this helps.

How can i deploy my worklight project to my blackberry device..?

I have packaged my application successfully using ripple with chrome.
What process i have to follow to deploy my app to my blackberry device for testing purpose?
There are several ways.
You can try using the BlackBerry Desktop Manager software which should allow you application syncing.
You can use the JavaLoader commandline tool, provided by BlackBerry.
Personally, I use JavaLoader.
It is a simple one-liner in CMD: javaloader load path-to-cod-file
The one-liner above assumes you have added JavaLoader (an .exe in the bin folder of the BlackBerry WebWorks SDK for BlackBerry OS 6/7) to your PATH, so that it will be available for useage like in the example)
Please keep an mind that after you generate the .cod file using Ripple, what you basically have is an actual BlackBerry (WebWorks) project, the way to deploy it would be the same as any other BlackBerry application, whether it was created by Worklight or any other software.

Are After Effects plugins made with the AE sdk cross platform?

I am wanting to develop a after effects plugin in c/c++ using the after effects sdk. Are plugins made in this way cross-platform. I will be developing on a Mac, so will the plugin work on windows without any modifications? If not, will I have to make some small adjustments to make it cross platform, or will I have to re-develop the plugin under windows for it to run in windows?
Depends on your code.
If you use specific platform calls like GET_MAIN_WHND() you would have to alter your code according to each platform.
On the other hand it should be exactly the same code for windows.
just duplicate an existing project, exactly as you did on the mac, and copy your code.
The examples provided with Adobe's SDK are cross-platform. They will build on OSX and Windows (with XCode and Visual Studio) out of the box.
A .plugin bundle will be created for osx and a .aex file will be created for windows.
If you need to rely on libraries, you might have to check if the libraries support Windows and mac.
Here's a good starting point: https://ae-plugins.docsforadobe.dev/
and the SDKs: https://developer.adobe.com/after-effects/

Install blackberry plugin in Titanium studio OsX

i have a huge problem since yesterday!!
i have installed titanium studio,it runs with android and iphone.
I know it does not support blackberry yet, but is there a workaround that let me build app using the blackberry plugin?
If so, can anyone guide me to a tutorial on installing the BB plugin in titanium?
I tried to follow this and this with no success:
thank you.
You might notice that in the second link, near the top of the page it states "Currently, BlackBerry development is enabled on Windows OS only." This is because we (Appcelerator) dont support beta software, and the only non-beta version of the BlackBerry emulator (provided by BlackBerry) is windows only. This emulator is required to do any kind of BlackBerry development.
It appears that the blackberry OSX plugin requires "rosetta" to install on OSX so the installer will not work on later versions of the operating system
i just needed to be registered as minimum with indie account !!