I need a count down timer starting from 5 min.
Have a look here : http://www.iphonedevsdk.com/forum/iphone-sdk-development/7590-touch-event-countdown-timer.html or here http://www.servin.com/iphone/iPhone-Timers-and-Animated-Views.html
Look at NSTimer, particularly the method:
+timerWithTimeInterval:target:selector:userInfo:repeats:
If you want someone to write you an application, feel free to get in touch with me and I'll quote you a price on the source code.
Related
I was wondering if someone could help me. I want to introduce a 10 minute wait or time delay within my sahi script.
Can someone confirm the correct command to use?
Thanks in advance
Just have a look at the docs, the command you are looking for is _wait
https://sahipro.com/docs/sahi-apis/action-apis.html#Waits
Write _wait(parameter); where parameter is your the time in milli-seconds you want to introduce the delay for.
In your case try _wait(600000);
You can also use the setSpeed(parameter); API , in this case Sahi will wait for the time specified in milli-seconds as a parameter , after each task in the script. But I guess waiting 10 mins after each task is not your requirement.
You can use this method:
_wait($timeout, [$condition])
here $timeout is the duration you want to wait for. And $Condition is something that you can customize based on what condition you want to wait for.
Or you can just use the overloaded method _wait($timeout) if you want to wait for a specific duration.
You can also apply a conditional wait:
_wait(timeOut, _isVisible($element));
This will either wait till "timeOut" milliseconds, or till $element is visible. (whichever condition is satisfied earlier)
I need to use "Count Day" code for indicator.
It does work fine, but this indicator keeps previous day object till I restart MT4.
What is wrong below code?
if(day >= drowDays) {
break;}
Also you can see chart screenshot link.
You're not providing sufficient information to your problem :'(
With the limited info, what I can say is that you need to delete the graphical objects created for previous day.
Assuming your indicator will plot the latest line, then you MIGHT (again, this is a guess as there is not enough information of your code) be able to achieve it with the ObjectsDeleteAll() function at the start of your OnCalculate(). Obviously, this is not efficient, but is something you can think about.
I did some research into this and couldn't really find anything, so if this is a repetitive question I apologize. but anyway I have made a CCB file in CocosBuilder and I would like to start the timeline, for example, at one second instead of playing from the beginning. Is there a way to do this? Thanks for the help guys.
Edit: i would like this to be done in the code.
I am using 2.2.1 Cocos2DX version. I think there is no option to play it from given interval. But you can tweak yourself to get it done. (Not simple one)
You have to go to CCBAnimationManager and there you get "mNodeSequences".
It is dictionary and you get difference properties there like "rotation position etc..."
values there.
Internally AnimationManager reads this value (These values are specified in your CCB)
and puts in runAction queue.
So you have to break it as you want.(Ex. 5 min timeline you have. But you want to start
from 1 min then you have run first 1 min Actions without delay and for remaining you
have properly calculate tween intervals.
It's long procedure and needs calculation. If you don't know any other simpler way try this. If you know pls let us know (Post it).
In my app I apply filters for the image. I want to add UIProgressView as it takes about couple of seconds to complete the editing. How to add a UIProgressView for such method and also update how many percent it is completed? I have gone through many examples for UIProgressView but they are for Http request and loading network data. How to implement that for custom method ?
I guess you need to use Operation Queue for this.
[NSThread detachNewThreadSelector:#selector(showProgressView:) toTarget:self withObject:nil];
This has worked for me I hope it works for you too.. Have a happy Coding.!!
If you have control over how much of the editing is completed, like any delegate events you can update the progress just like network calls or others. Even if you don't have such events, you might be having some inner methods, which can give you a delta of the total progress happened.
Then you can have a method which takes in this delta, add it to existing progress.
- (void)updateProgress:(CGFloat)delta
{
[self.progressView setProgress:self.progressView.progress+delta];
self.progressLabel.text = [NSString stringWithFormat:#"Completed : %.0f",self.progressView.progress*100];
}
It's difficult to answer this without knowing what data you have available to you, but essentially, you need to have a method that gets called at a consistent periodic time interval until the image filter gets applied. A trick for doing this would be if you could come up with a time estimate for a filter and then just use an NSTimer to fire a method until that time is complete. Although if you could figure out an exact time for it to filter, that would obviously be preferable.
From there you need to set the progress of the progress view to that time over the amount of time total like so...
self.progressView.progress = (float) progress
Keep in mind though that the progress view is a percent, so you will need to store two values to compare (divide over each other) 1) the total amount of time 2) the total amount of time passed. You can just do this though by setting up a float progress in your user #interface.
I am new to iPhone programming so am hoping someone can help me out here. I have searched the web, but can only find information on count down timers.
What I am looking to do is start a count up timer when a button is pressed and then stop it when a certain value drops by, say 5, and finally display that time. I can display values on screen once I have them, but getting the time in the first place is proving difficult for me.
I apologize if this is a simple question, but I look forward to reading your responses.
Thanks in advance,
stu
NSDate will provide the current date. You can use - (NSTimeInterval)timeIntervalSinceNow
to get the time since the first call and now.
There's no difference between an up-counter and down-counter. Just change the order of your subtraction.
UpcounterElapsedTime = UpcounterCurrentTime - UpcounterStartTime;
DowncounterElapsedTime = DownCounterStartTime - DownCounterCurrentTime;