retain with objective-c - iphone

I have a question about a retain and a NSString, if I have a method who a return a NSString, and I put the return NSString in a nsstring variable, I must do a retain or not?
NSString *myString = #"";
myString = [self methodWhoReturnString]; // I must do this?
myString = [[self methodWhoReturnString]retain]; // Or I must do this?

The Apple Developer Documentation on Memory Management explains the scenarios where you retain/release objects.
Simply put, if you want the string to stick around, you need to retain it until you're finished with it. If that is just the scope of the current function, you can get away without retaining it as if the string is already autorelease'd (likely) it won't get released until your function finishes and the current AutoReleasePool is purged.
Bear in mind that an NSString * could actually be pointing to an NSMutableString *. If it matters to you if the string is changed by some other function without you realizing, be sure to copy it: NSString * myCopyOfString = [mystring copy];

If the string is set to autorelease, which it most likely is, then yes you will need to retain it somehow. I would suggest doing this though:
myString = [[self methodWhoReturnString] copy];
this ensures you have retained the data in the string not just a reference to a string that might still be controlled elsewhere. Be sure you release your copy later!

Usually, methodWhoReturnString would return an autoreleased string, which means you should retain it if you want to keep it around.
So, if methodWhoReturnString is your method, I believe that to keep with convention you should return [stringToReturn autorelease]; from that method, and then retain it if you want to keep it.

You use retain if you're going to be using myString at a later point in time (i.e. after the current method has returned) to prevent it being autoreleased.
You don't need to use retain if it's just a temporary variable used within the current method, since in that case you do want it to be autoreleased.
One special case is properties. If you call self.blah = foo, you don't need to retain foo, since the setBlah: method should do it for you.
(there's a whole load of other complexities and edge cases, but this is a good rule of thumb to get you started on understanding what to do)

Given the code you provided, you shouldn't call -retain. In your example, the return value of a method that returns an instance of NSString is assigned to myString, an automatic local variable. If the assignment had been made to an instance variable or a static variable, you would want to call either retain or copy to guarantee that the reference remains valid beyond the end of the local scope.
In this case though, the reference to the NSString instance is stored in a variable that will be destroyed automatically at the end of the local scope, so your code needn't concern itself with the object's lifetime.

Any method that has alloc, new or copy in it automatically retains and infers that you have ownership of the object. All others shouldn't. It would be helpful if you had more context though. If we are in a contained method where this string is used briefly, then you probably don't need to retain. If it is going to be used for a while, you might want to use the #synthesize syntax to make it a property of the class you are in. When you use #property and #synthesize and call something like self.myProperty = something it will automatically retain.

Related

Is it necessary to release this object in dealloc?

I have a question. In my .h:
NSString *string;
#property(nonatomic, retain)NSString *string;
In my .m:
string=[NSString stringWithFormat:#"%#", otherStringWithValue];
Ok, "stringWithFormat" is an autorelease method. Need I release "string" in dealloc??
only self.string = .... will retain your stringWithFormat.
so you dont need to release it. but beware that you string will be released and your app get crashed when your try later to access it. if you want to keep your string so make
self.string = .....
and release it on dealloc
If the string that you are declaring is a part of the property in the above code then yes, even though you have to initialize it. The ownership is still yours to take care off.
The attributes are applied to property only.
Properties can not be accessed directly. It can be accessed via "." only.
So, when you write,
string=[NSString stringWithFormat:#"%#", otherStringWithValue];
you are accessing variable. So, no retain will be called on it. Also, stringWithFormat will return autoreleased object. So, no need to release it in dealloc. However, you can not access this variable beyond the scope because you do not know, when will it get released.
If you write,
self.string=[NSString stringWithFormat:#"%#", otherStringWithValue];
you are accessing property and its value will be retained. So, you will have to release it in the dealloc method.
Just Use ARC.
Seriously. It means you no longer need to worry about retain/release (though you do have to worry about reference cycles, which you would have had to worry about anyway).
If you are not using ARC, then the code above crashes becaus you are not taking "ownership" of the string (by retaining it). Either retain it correctly:
[string release];
string=[[NSString stringWithFormat:#"%#", otherStringWithValue] retain];
Or use the setter, which (if it is automatically generated) will retain it correctly:
self.string=[NSString stringWithFormat:#"%#", otherStringWithValue];
In -dealloc, you then have to release the ivar, or you can just use the setter (which will release it automatically for you):
self.string = nil;
Before ARC, my rule of thumb was to almost always use the property syntax, since it just does the right thing.
instead of this:
string=[NSString stringWithFormat:#"%#", otherStringWithValue];
do this:
self.string=[NSString stringWithFormat:#"%#", otherStringWithValue];
Now, you need to release the string in your dealloc. Though, the +stringWithFormat returns autorelased object but you've declared a retained property so, you're responsible for releasing it.
This code will introduce memory leak because stringWithFormat returns autorelease object and you have retain string, so when you assign string the value of stringWithFormat it will provide new autorelease object.But whatever memory you have retained for string is still there because its retain count is still 1, so it will not get released.but if you tried to release string it will crash because after assignment it will contain autorelease object.

Need to retain, and synthesize NSStrings?

I'm a bit confused as to whether NSStrings should ever be retained and synthesized. I have a NSString value as an instance variable, and am retaining and synthesizing it. But I am assigning it different values such as:
self.value = #"VALUE";
....
self.value = #"DIFFERENT_VALUE";
I'm not actually calling alloc anytime. Do I need to retain and synthesize this variable then?
You can think of on-the-fly strings as autoreleased in terms of how you use them, although in reality they will probably stay around as fixed values... because you are using the accessors they will automatically get copied or retained (however you marked the accessor) and so you do need to release them in dealloc.
As for the need to #synthesize, remember all that is doing for you is actually creating the get/set methods that take the variable and place it in your iVar. So not matter what you either need to #synethsize a property OR create the get/methods yourself - usually far better just to use #sythesize.
You should as you'll never know how you are going to change the use of the code in the future. Change the code to use dynamically created strings, and it will break if don't follow the rules.
Also note that the best practice for NSString is to set it to copy instead of retain. The reason is simple, this prevents the string from being changed under your feet.
See NSString property: copy or retain? for more details.
If you have never alloc'ed them, you usually don't need to retain, but if they are instance variables in your objects, they are probably marked as retain or copy so at your object's dealloc method you should release these objects if there is a value on it.

Autoreleasing object returned from NSMutableArray

When a method returns an object that is taken from and NSMutableArray does the object must be autoreleased? Check the following method. Also should I autorelease the nil value?
-(NSObject*)getElementByID:(NSString*)ID{
for(int i=0;i<[elements count];i++){
NSObject *element = (NSObject*) [elements objectAtIndex:i];
if([element.key isEqualToString:ID]){
return [element autorelease];
}
}
return nil;
}
You must not autorelease element because you are not an owner of it (you have not put a retain on it). You would have become an owner of it if you acquired it using alloc, new or retain. Since you acquired this object calling objectAtIndex:, you do not own it. See Three Magic Words. Calling autorelease here will cause a crash later do to over-release.
Your method name is incorrect and breaks KVC. A method that begins with get must take a pointer that will be updated with the result. This should be elementForID:. As noted above with the three magic words, naming in ObjC is very important to writing stable code
As a side note, it is traditional to use id is most cases rather than NSObject*. They mean slightly different things, but typically id is correct.
You never need to do any memory management related things to nil. So, no, you should not send autorelease to nil.
You also should not need to send autorelease to the element object that you are returning from your elements array. That object you are returning will remain in memory by virtue of elements itself having retained it. If the calling method would like to retain the value that you return, it may. But if that calling method only uses the returned value within its own scope, it is safe for it to do so without retaining it.

NSString vs NSMutableString with stringByAppendingString

So, I'm fairly certain that if I plan on manipulating strings often, such as with stringByAppendingString, I should be using variables of type NSMutableString.
But what if I'm doing something like this?
UILabel *someLabel = [[UILabel alloc] init];
[someLabel setText: [[someDictionary objectForKey:#"some_key"] stringByAppendingString:#"some other string"];
I read that if you use stringByAppendingString on an NSString, you end up with leaks because the pointer associated with the initial NSString moves around, pointing to the new string created by the append, whereas with NSMutableString, your pointer always points to that mutable string.
So my question is, what is implicitly happening when I call stringByAppendingString on something that is a string, but not explicitly an NSString or an NSMutableString? Such as, in my above case, the value of some key in a dictionary. Is doing this wrong, and should I be doing something like below?
[[[NSMutableString stringWithString:[someDictionary objectForKey:#"some_key"]] stringByAppendingString:#"some other string"]]
I read that if you use
stringByAppendingString on an
NSString, you end up with leaks
because the pointer associated with
the initial NSString moves around,
pointing to the new string created by
the append, whereas with
NSMutableString, your pointer always
points to that mutable string.
That sounds like the advice of someone who didn't quite have a grasp of what is going on with the memory management. Sure, [NSString stringByAppendingString] returns a new string. But what you do with that new string is up to you. You could certainly cause a memory leak by reassigning the result to a retained property in a careless fashion, like so:
myStringProperty = [myStringProperty stringByAppendingString:#" more bits"];
The correct form would be to use self, like so:
self.myStringProperty = [myStringProperty stringByAppendingString:#" more bits"];
Follow the cocoa memory guidelines.
As for dictionaries and other collection types: treat what comes out of the dictionary appropriately given the type you know it to be. If you pull an object out which is actually an NSString, but try to use it as a NSMutableString, your app will fall over (with 'selector not found' or similar). So in that case, you do need to make a new NSMutableString from the NSString.
Interesting note: Apple chose to make NSMutableString a subclass of NSString. Something about that seems unwise to me -- if something looks to be immutable, because it has type NSString, I want it to be immutable! (But in fact it could be NSMutableString.) Compare that to Java, which has a String class and a completely separate BufferedString class.
I've always been a fan of [NSString stringWithFormat#"%#%#", a, b]; because then you clearly get a new autoreleased string and can dispose of "a" and "b" correctly.
With [someDictionary objectForKey:#"some_key"], you will be getting the type of object that was put into that dictionary originally. So blindly calling stringByAppendingString without knowledge of what's in that dictionary seems like a bad idea.
-stringByAppendingString is going to return you a new NSString that is distinct from both strings involved. In other words:
NSString *string3 = [string1 stringByAppendingString:string2];
string3 is an entirely new string. string1 isn't changed at all, nothing happens to its memory location or contents. The person who told you that probably just misunderstood what was going on.
[mutableString1 appendString:string2];
In this case, mutableString1 still points at the same object, but the contents of that object have been altered to include string2.
One last thing to keep in mind is that if you are using mutable strings, you should be careful with sharing references to it. If you pass your mutable string to some function which keeps a pointer to that mutable string and then your code changes that mutable string at some point in the future, the other reference is pointing at exactly the same object which means the other code will see the change as well. If that's what you want, great, but if not you must be careful.
One way to help avoid this problem is to declare your #property statements for NSStrings to be "copy" instead of "retain". That will make a copy of your mutable string before setting it in your property and the -copy method implicitly gives you a NON-mutable version, so it'll create an NSString copy of your NSMutableString.
If you follow the rules for memory management, you will be fine using stringByAppendingString. In a nutshell:
if you own an object, you need to release or autorelease it at some point.
you own an object if you use an alloc, new, or copy method to create it, or if you retain it.
Make sure you read up on Apple's Memory Management Rules.
In the first code sample in your question, you aren't using alloc, new, copy or retain on any of the NSStrings involved, so you don't need to do anything to release it. If outside of the code that you've included in the sample you are using alloc, new, copy or retain on any NSStrings, you would need to ensure that they are released later.

A Simple Objective C xcode Memory Management Question

In the code below, will tapsLable.text be deallocated when tapsMessage is released or does the assignment operator somehow increment the retain count so that tapsLabel.text continues to be available?
NSString *tapsMessage = [[NSString alloc] initWithFormat:#"%d taps detected", numTaps];
tapsLabel.text = tapsMessage; // tapsLabel is a UILabel object
[tapsMessage release];
Here's a tip
You can write the retainCounter for the object then you see what it is before and after the assignment.
e.g. NSLog( #"%d", [tapsMessage retainCount] );
That way you can answer such questions in the future by just writing out the retainCount as it always depends on how the property is declared.
tabsLabel.text is a property on tapsLabel. I think it's a string property that does [target copy] on assignment. Nevermind the details, yes, the assignment operator either increments the retain count or copies the value, so you can release tapsMessage and it is still available in tapsLabel.text.
Read more about properties here.
EDIT: looked up UILabel in the header, yes, it does a copy for the text property.
#property(nonatomic,copy) NSString *text; // default is nil
EDIT: to expand on the important question in the comment
How does anyone know when to release and when not to if you have to look at the implementation details of every object you assign something to?
You just follow the memory management rules. The point of the refcounted environment is exactly that there is some "loose coupling" going on between the objects in terms of memory management. As long as you retain and release properly, it is not your concern whether someone else also retains and releases these same objects, as long as all involved parties have their retains/releases matched.
In the first line, you have allocated and initialised an NSString. You own this object according to the memory management rules, which means you are responsible for releasing it.
In the second line, you are assigning the tapsMessage string the text property. This property (assuming tapsLabel is a UILabel) is declared with the copy attribute. For immutable strings (NSStrings), asking for a copy simply increments the retain count, since there is no need to make an actual duplicate of the data (the data can never change). Since UILabel has made a copy of the string, it has claimed ownership as well (objects can have more than one owner).
In the third line, you relinquish your ownership but the string still has one owner (the label), so the object is not deallocated.
It will not be deallocated.