Ive downloaded Apple's iAd code examples iAdSuite and when I compiled it to both the simulator and the device (4.1) I never see an ad. Anyone know whats going on?
I had the same problem last week. It was a problem on Apples side since it works again since a few days without any changes on my side.
Do you still have problems receiving test ads?
#huber_th I think you're right, delivery of test ads from Apple is erratic at times, for hours and even days. Testing can be time-consuming to put it mildly.
The answer is that I'm based in Sydney where iAd is not currently working.
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I have tested all my IAP product in the sandbox environment, but after the app been approved by Apple's review team, it just do not work:
I downloaded and installed my app from the appstore, when I pressed the product, my app tried to fetch the product's information using the "product id" but got 0 result.
Then I deleted the app, and installed it using the Xcode, and the app worked pretty well, as you know, at this time it connected to the andbox.itunes.apple.com environment.
Does anyone have met such a problem? Can you help me please?
I'm experiencing exactly same issue right now. Having in mind you are asking same question 15 mins earlier than me, I may suggest this is something going weird on Apple's servers. I have googled this and looked for the similar questions here, and it appears that it takes some time before IAP are available. So I dropped message to Apple support, but I guess we need just wait some time.
Anybody met such a problem just have to wait for 2 days, be patient, this is an issue of Apple itself!
I'm a bit of a newbie in iOS programming, and have recently tried out some stuff with AVAudioRecorder and AVAudioPlayer, and happend on some strange bugs.
Basicaly what happened was that my app bugged out so hard it broke my iPhones (iPhone 4) audio-recording capabilities. And I'm not just talking about my app not being able to record anymore, none of the apps I tried, such as "Vocie-memo" and recording a movie using the standard-camera-app, where not able to record audio (video for the camera worked fine) anymore.
The problem can only be resolved by restarting the iPhone.
Since I'm a newbie I don't know a lot about these things and if it happens frequently (One app bugging out causing problems for other apps) or if this is something I should report as a bug to Apple.
It was my understanding that the "sandbox" made sure that even though your app bugged out, this wouldn't affect others, but I may be wrong. So my question is: Does this happen often? should I report it?
((For those interested please ask for more info, but it basicaly has to do with sending prepareToPlay to the player but instead begin recording))
Thanks in advance!
Congratulations! You crashed the process that manages recording on iOS devices. You might want to file a radar in Apple's ancient bug report system detailing what happened, but Apple probably wouldn't let an app that does this onto the app store.
So, in conclusion: You don't really have to worry.
I try lots and lots and searching most of posts, all with same answers. But I have take all the things included which is needed to use location service. My application properly get location and called didUpdateToLocatioon in simulator 5.1. But when I try same code with simulator 4.3, it gives me "server did not accept client registration 68". And when I try to debug the same code with my device with OS 4.3.5, it always go into didFailWithError.Can anyone have the same issue I had since last 2 days. And now I'm really frustrating with same answer from all around which I already did.
It's just fault of device, with some issue I just switched off the device and now when I run my app in it, without a line of code change. It works fine.
After 3 day just wasting my time to posting and searching all.
So, my suggetion is if anyone who have the same issue like when u try to find location and it go into "didFailWithError".
Just restrart your device.
I am trying to implement iAd's in my app and written all the required code for this... But for reasons unknown to me and my pals, my code is not working and i am not able to see the iAd's in my app. Even sample code from apples regarding iAd's is not working on my mac. The same code worked absolutely fine when ran on another system from another location. me and my pals are scratching our heads due to this from the past 3 days. I am posting two screenshots of the same code ran from two different locations and machines.... i am using X-code version 3.2.5, SDK version 4.2, Mac version 10.6.
All the inputs of any kind are appreciated....
When testing iAd on your iPhone simulator you will obtain a couple of positive and negative feedbacks for each iAd request. This is made to give you the possibility to test what will happen when you receive an ad, and when you do not receive it.
Generally, if you launch the application a couple of times, you should be able to see the ads appear almost once.
Otherwise, to better investigate the problem, you should post some example code from your app, to understand how you implemented the delegate methods to handle iAd events.
I really need help with this. This time 2 days ago, my app was going onto my ipod touch fine. I followed a tutorial to put it on the app store. Errors. Tried fixing them, more errors. I deleted all the keys and followed tutorial after tutorial on how to get it working but i'm just getting so many code signing errors, and this is all i've been dealing with over the past two days. I can't even build to my ipod anymore. Apple need's to sort this out, because it's beyond stupid and ridiculous.
I'm the 'team leader', as i'm the only member of my team. Can somebody link me to a decent tutorial or give a rundown of what i need to do in order to get my app running on my ipod touch again, and get it on the app store. I'm really at my wits end with this. I have no idea what i'm supposed to do now.
Please have a look at the URL How to Build
From above link instead of selecting adhoc profile, select developer profile. That's the only difference.
Its pretty easy if you understand step by step of what Apple gave in documentation. I agree that it seems to be difficult procedure for a fresher. I too felt like that. But when I understood the flow, its a 2 minute job for me.