How do you add a resource to a .bundle/wrapper.plug-in? - iphone

Sorry for the n00b question, but I have no more hair to pull. =(
I'm building my iOS project using XCode and have a reference to another XCode project, to make this work I also need to reference the bundle-file. The developer who built the project and bundle wanted to organize things and thus put all the images inside of this .bundle-file.
Now my question is this:
How do you add a file/resource to a .bundle file? -> http://grab.by/7p3Y
The file type of the bundle is: wrapper.plug-in -> http://grab.by/7p3W
The files I add by right-clicking and selecting add existing files all end up in the project not in the bundle resource.
Any kind of help will be most appreciated! Also an indication if this is common or a custom solution?
Best regards
Abeansits
Update:
As usual the problem was me, I'm blaming this on low sugar levels. =(
All you need to do is add a file to the bundle manually and it will show up in XCode.

As I wrote in the question, the solution is really simple. Just add the files you need inside the project to the bundle. Since the bundle is actually a folder, you can right click it an select show content. Anything you later add to the folder will show up in the project.
I guess this confused me since usually when you add resources to your project you need to do this through XCode.

Related

Three20/Three20.h file not found for Archive

I'm trying to update an app that already have the Three20 library. Now i'm using xcode 4.5 and everytime i try to make an Archive i recive this error:
Three20/Three20.h file not found
At the beginning i wasn't able to make any kind of build,but after the adding of $(BUILT_PRODUCTS_DIR)/../three20 and $(BUILT_PRODUCTS_DIR)/../../three20 in the Header Search Path of the build and the target settings i can make a Build in my Device. Anyway if i try to made an Archive to publish my app, the same errors returns. What i can do? I have already reinstall the last version of Three20.... I have to try this solution that i found on internet:
Go to Xcode4 Preferences (Cmd + ,) > Locations > Build Location > and select “Place build products in locations specified by targets”
In xcode 4.5 i can't approach this solution...Maybe Build Location menù is changed, i can't find the option “Place build products in locations specified by targets” .... Someone knows where i can found this setting?
At least there's someone how have made successfully an Archive on Xcode4.5 and Three20?
I also support switching away from three20, but sometimes it's not that simple.
To resolve your issues, you can try to use CocoaPods. it's a library dependencies tool that let's you add any library you need. someone added a pod for three20 few weeks ago.
That should let you build your project using the standard xcode archive process.
If you don't feel like using cocoapods, you can also build that app using the "Build for..." -> "Archiving". you can find it in the same "Product" menu. it will generate a .app file that you can submit using the Application Loader app.
you can find the .app file by secondary clicking on the target name under the "Products" folder in your project sidebar.
I did the following to make it work for me:
for the three20 static library, I used cocoapods to include the files within the main project.. it just got rid of all the trouble three20 was giving me (and they are lots..) btw i tried replacing three20 with Nimbus.. but Nimbus was lacking on some of the features that my project was using three20 for.. so Nimbus wasn't helpful.
set skip install to yes under build settings for all other sub projects/static libraries and switched the copy headers from public to project under build phases
most importantly: under the sub libraries.. under build phases i ensured that copy files destination was changed from Absolute path to products directory.
and that was it!
hint: to get an idea of the offending files that's causing your archive to create an archive file rather than an ipa do this:
Select the archive and click the Distribute button.
Select the 'Save Built Products' option.
Hit Next and Save.
Browse the created directory in Finder.
The 'libraries' subdirectory will identify the libraries that you need to set the Skip Install to Yes.
in some cases usr/local/include will identify the culprit header files you need to move from Public to Project or the files that you have to change from absolute path to products directory. but that directory (ie usr/local/include) varies depending on your sublibrary directory structure
Three20 has't update in long time.And it has many bugs.set up this framework is very hard.
you can try nimbus.It come from three20.
Nimbus' Background
Nimbus has been built with much inspiration from the Three20
framework. That being said, there are a number of fundamental problems
with Three20 that Nimbus works very hard to avoid. Among them:
Poor documentation. Spaghetti dependencies. Suffering from a "kitchen
sink" complex. A complex build structure. An enormous number of
difficult-to-solve bugs. Next-to-zero test coverage. For its
weaknesses, Three20 does provide a good deal of value through its
feature set. It is used in over 100 apps in the app store by companies
such as Facebook, LinkedIn, Posterous, Meetup, and SCVNGR.
Nimbus hopes to one day provide as much value as Three20 does on a
feature-by-feature comparison, but with the invaluable benefit of
sublime documentation and test coverage.

Xcode Framework resources handling

I am a newbie to Xcode Framework. Had just make a bundle to be used as framework in other projects. My question is: How to make the resources exp: .xib, images usable by other project? I've tried copy bundle resources in build phases, but i dont know how to retrieve them.
It's kind of tricky. I've relied on some excellent work by Karl Stenerud found here.
for adding resources (xib and images) copy them to project folder and drag and drop in Xcode project > supporting files (or any folder you have created ) and in pop up window check copy items into destination group and also check add to target..
then you can find these resources copied in Build Phase > copy bundle resources
Edit ! do you mean to ask something like this : where to find these images of Facebook framework in your project? and are you saying they are not found in copy bundle resources?

cant link header file to xcode project

I am sure this may be super silly but I have been spending so many hours trying to figure this out and looking everywhere. I added a 3rd party library to my Xcode project and when compiling it says that the header is missing even though I dragged the entire library to my projects.
Is there a way to manually link the header to my project? What am I missing? thanks!!
Not sure if this helps. I am trying to add ShopSavvy scanner. In Finder, I have a library called ScannerKit where my .xcodeproj is. Under the ScannerKit library there is a Headers library where all the headers are.
Are you sure you checked copy when you added it in?
Try deleting it, then importing it again, making sure the box is checked.
Sometimes a library may have the header outside of the main library, for example I know TestFlightApp do this, TestFlightApp.h is outside the main library.
What library are you trying to use?
This has often happened to me, and I have found that sometimes it depends where in your project the header is located. If you have a supporting files folder, I would put it there. Really anywhere inside the classes folder. I'm not really sure why this problem occurs, though.

how do I reference a separate project in xcode 4?

How do I reference another project which has code I wish to leverage in XCode 4. In particular I'm trying to make use of the NSDate extensions from here.
Some notes:
I was assuming I should probably reference rather than trying build a framework
I tried copying the existing "Hello World" xcode project file across into my project, however this didn't seem to work
Do I need to create a new "Target" based on "coco touch static library" option?
Then would I need to Edit the current Product Scheme so that when I build the new target would build
What do I need to do on my project side exactly - should going Add Files, and choosing the extensions Xcode Project File be enough?
thanks
I was assuming I should probably reference rather than trying build a framework
yes, reference and link with it, unless you need only a bit of it. at this stage, separating the bits you want may be an advanced topic (depends on the lib's layout/depends as well). you should prefer to reference and link because it will normally minimize your maintenance time, especially if you use it in multiple projects.
I tried copying the existing "Hello World" xcode project file across into my project, however this didn't seem to work
you don't create a project, you add the library's xcode project to your app or library, set the lib as a dependency, add the library to your search paths if needed, then link with the library.
Do I need to create a new "Target" based on "coco touch static library" option?
no
Then would I need to Edit the current Product Scheme so that when I build the new target would build
no. you configure it as a dependency. you may need to alter the lib's build settings if there is a major conflict, which the linker or compiler would point out.
What do I need to do on my project side exactly - should going Add Files, and choosing the extensions Xcode Project File be enough?
start with the process outlined above.
There is no reason to bring in an actually project. Either you can bring in the source files themselves and you could even use the same exact files instead of copying them if you want. However, if you have more than just a few files, and you don't think you will be changing the code much, then creating a static library would probably be the best option.

two projects in xcode4 workspaces (#import failure)

I'm really struggling to get this to work in xcode 4.
I have one project that I will reuse in many applications (networking) so I create a workspace and add my two projects. So far so good....
This is where it fails..
#import "JSONRequest.h"
For no apparent reason. It auto completes the file name of the header file. I thought this had something to do with the "scheme" (also new in xcode 4) so I've tried to add my networking target in the build phase. Changing order of them... set "Shared" under Manage schemes.. I've tried so many different combinations of the settings without any success.. And the error message is get is:
JSONRequest.h: No such file or directory
If you have a clue, please let me know.
You can add the header or source folder of your project you're referencing to your Header Search Paths.
Click on the target that's importing JSONRequest.h.
Click on Build Settings.
Enter "Header Search Paths" into the search box.
Double click on the value cell.
Click the + sign.
Set the path to the project you're referring. Let's say it's called JSONlib. The path is relative to the root of the referring project (the project that's using JSONlib). For example: ../JSONlib/src/headers/ or wherever it is that the .h file lives.
Click done.
Clean and then build.
You'll find more info about this problem in the apple developer forums. Best of luck.
What are you really trying to do?
If you have an entire Xcode project you intend to share between different products that usually suggests your project builds one or more targets (such as a framework, etc.). Therefore, your "shared" project should be able to build the framework on its own, irrespective of the workspace it's contained in, right?
Let's assume it's a framework. In most cases, Xcode can figure out the dependency by simply adding the framework product to the Link build phase of the (assumed) app using the framework. Done. Xcode should know to build the framework project's target first, since it's linked against when building the app project's target.
So your problem is likely just a matter of knowing where Xcode is looking to find files. Since projects within workspaces share that workspace's build folder, they can all "see" each other. But in the case of a framework, A simple import by file name won't cut it. You'd need:
#import <MyNetworkingFramework/MyNetworkingFramework.h>
Since you're including a specific header (JSONRequest.h) (which must be one of the public headers in the framework target's copy headers build phase), you'd need:
#import <MyNetworkingFramework/JSONRequest.h>
If your "shared" project is not a framework, you'll need to amend your question to include a more thorough description of your two projects and their targets.
This worked for me,
In build settings --> Header Search Path --> Add below entry
$(SRCROOT) and mark it as recursive. If above not worked you can also try following way, <path-of-other-project> and mark it as recursive. Hope this helps to you ! (You may require to clean or restart the workspace)