Compilation of libssh2 for the iPhone fails - iphone

Currently i'm trying to compile libssh2 to run on the iPhone.
On my research i've found those instructions how to compile it. But when i try it i always get
configure: error: C preprocessor "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/cpp" fails sanity check
any ideas whats wrong? or can any one who already compiled libssh2 upload the compiled files for me?

Did you try setting the CFLAGS and CPPFLAGS?
export CFLAGS=-m32
export CPPFLAGS=-m32

Related

how do i use PCL library after installing with vcpkg?

Its my first time using vcpkg to install PCL library. After successfully installing using
.\vcpkg install pcl
i tried using vcpkg integrate install to link it but to no avail. I am using VS code and a MinGW gcc compiler under C:/MingGW/bin/gcc.exe
#include <pcl/point_types.h>
returns an error #include errors detected. cannot open source file. I dont understand using cmake files to compile, can someone help me out thanks!
I had the same issue once, but it was totally my fault.
There are more than one options on vcpkg for downloading pcl.
You can get x64 or x86 for example. Your project should be compiled
with the corresponding settings.
If it is not the problem, then here is an example for including pcl in
CMakeList.
cmake_minimum_required(VERSION 3.0)
set(DEMO_NAME lidar_lvx_sample)
include_directories(${PCL_INCLUDE_DIRS})
link_directories(${PCL_LIBRARY_DIRS})
add_definitions(${PCL_DEFINITIONS})
add_executable(${DEMO_NAME} main.cpp lvx_file.cpp)
target_link_libraries(${DEMO_NAME}
PRIVATE
${PROJECT_NAME}_static PUBLIC ${PCL_LIBRARIES}
)
Based on this, you can make the changes in your CMakeList

rust-lld: error: unable to find library -lpq

I'm trying to build a simple web app using Yew, Diesel, and Postgres. When I run
wasm-pack build --target web --out-name wasm --out-dir ./static
I get the following error:
*rust-lld: error: unable to find library -lpq*
I'm on macOS Catalina. I installed Postgres through Homebrew. My libpq.dylib file is at /usr/local/lib.
These are the troubleshooting I've tried already:
Added /usr/local/lib to $PATH. My pg_config shows LIBDIR = /usr/local/lib.
Re-installed Postgres
Updated rustc -nightly
Ideas here are not helpful as well: How can I link a Rust Wasm application with libpq via wasm-pack?
Still it is not resolved. I'd be grateful for any suggestions.
Libpq does not support the wasm-web platform as far as I'm aware therefore there is no way to make this work. As already mentioned in the comments you probably want to use diesel in your backend code, not in the frontend.

Linking problems with nix package manager and termux

I tried to install the nix package manager on an Android device with termux.
When I try to execute the nix applicatives (for instance nix-store or nix-env) I get the following error
/nix/store/y9mfv3sx75mbfibf1zna1kq9v98fk2nb-nix-1.11.16/bin/nix-env:
error while loading shared libraries:
/nix/store/kfk65xrfzndyyz6if5fxk4wrwz76h2lh-glibc-2.25-49/lib/libc.so:
invalid ELF header
The file seems to be a script for the GNU linker, so I'm wondering what is the problem, could it be that termux's version of ld is unable to correctly interpret GNU Linker's scripts?
Thanks in advance for any help.
Edit: It seems that if unset the LD_PRELOADED and the LD_LIBRARY_PATH variables the nix-applications work fine. Problem is that in doing so termux cannot lunch any other non nix application, such as bash for instance.

Building Swift on CentOS

I am building Swift compiler from source on CentOS 6, and am running into a library issue. After fighting with the build script for a while I have got where running ./utils/build-script eventually gives:
+ /home/src/cmake-3.4.1-Linux-x86_64/bin/cmake --build /home/src/swift/build/Ninja-DebugAssert/cmark-linux-x86_64 -- all
ninja: no work to do.
llvm: using standard linker
+ cd /home/src/swift/build/Ninja-DebugAssert/llvm-linux-x86_64
+ /home/src/cmake-3.4.1-Linux-x86_64/bin/cmake -G Ninja -DCMAKE_C_COMPILER:PATH=clang -DCMAKE_CXX_COMPILER:PATH=clang++ '-DCMAKE_C_FLAGS= ' '-DCMAKE_CXX_FLAGS= ' -DCMAKE_BUILD_TYPE:STRING=Debug -DLLVM_ENABLE_ASSERTIONS:BOOL=TRUE -DLLVM_TOOL_SWIFT_BUILD:BOOL=NO '-DLLVM_TARGETS_TO_BUILD=X86;ARM;AArch64' -DLLVM_INCLUDE_TESTS:BOOL=TRUE -LLVM_INCLUDE_DOCS:BOOL=TRUE -DCMAKE_INSTALL_PREFIX:PATH=/usr -DINTERNAL_INSTALL_PREFIX=local /home/src/swift/llvm
CMake Error at cmake/modules/CheckAtomic.cmake:36 (message):
Host compiler appears to require libatomic, but cannot find it.
Call Stack (most recent call first):
cmake/config-ix.cmake:296 (include)
CMakeLists.txt:403 (include)
-- Configuring incomplete, errors occurred!
See also "/home/src/swift/build/Ninja-DebugAssert/llvm-linux-x86_64/CMakeFiles/CMakeOutput.log".
See also "/home/src/swift/build/Ninja-DebugAssert/llvm-linux-x86_64/CMakeFiles/CMakeError.log".
./utils/build-script: command terminated with a non-zero exit status 1, aborting
(gcc-4.8.2 was what I compiled llvm with)
libatomic is there:
$ locate libatomic
/opt/gcc-4.8.2/lib64/libatomic.a
/opt/gcc-4.8.2/lib64/libatomic.la
/opt/gcc-4.8.2/lib64/libatomic.so
/opt/gcc-4.8.2/lib64/libatomic.so.1
/opt/gcc-4.8.2/lib64/libatomic.so.1.0.0
I just don't know how to tell the build system where to look. I have tried the usual CMAKE_LIBRARY_PATH (exporting on the command line - I am not sure if cmake works like the way LD_LIBRARY_PATH, LIBRARY_PATH work) but it can't seem to find it.
I also don't have root on the machine.
I had not tried building from source on CentOS 6 until I saw this question, but I have been able to build Swift 2.2 on CentOS 7.1 and Ubuntu 14.04, with partial success. A few things to think about:
You will need numerous dependencies required to build Swift, and unless
they happen to be already on the system, you will need root access to
install them.
Use -R flag with the build-script to create a release build.
Building in DebugAssert (the default) will require a lot of memory. In my case even 14 GB was not sufficient. A release build
can be done with about 6 GB.
As for your specific problem, it is related to Clang's dependency on GCC-related packages for headers and libraries. See, for example, Fedora 21 with clang, without gcc.
Even if you installed GCC 4.8.2 and adjusted the path to use gcc and g++ from 4.8.2, Clang may still be looking in the old GCC directories for headers and libraries. CMake first tries to compile a C++ test file that includes the header atomic, which does not exist in the old GCC. So, it then tries to link a C test program that uses the library libatomic, which again doesn't exist in the old GCC. You can see this by looking at llvm/cmake/modules/CheckAtomic.cmake mentioned by usr1234567. CMakeError.log and CMakeOutput.log can also provide valuable insight. BTW, when I was building Swift on CentOS 7.1, I didn't run into this problem because GCC 4.8.2 was used by Clang for headers and libraries and the atomic header was found, so the C++ file got compiled. However, had the libatomic check been done, it would have failed, because libatomic.so in the repository-provided 4.8.2 has INPUT ( <name of some non-existent file> ), so trying to link with libatomic errors out.
I'm sure there are various ways of dealing with this issue, but what solved the problem for me was setting the following environment variables, please adjust to your specific setup:
export CPLUS_INCLUDE_PATH=/opt/gcc-4.8.2/include/c++/4.8.2:/opt/gcc-4.8.2/include/c++/4.8.2/x86_64-unknown-linux-gnu
export LIBRARY_PATH=/opt/gcc-4.8.2/lib64:/opt/gcc-4.8.2/lib/gcc/x86_64-unknown-linux-gnu/4.8.2
Also make sure that your 4.8.2 version of libstdc++.so is available to the dynamic linker at runtime. Since you don't have root, do
export LD_LIBRARY_PATH=/opt/gcc-4.8.2/lib64
If you had root, you could use ldconfig.
Before you start building Swift, you may want to try building, using Clang, a simple C program linking it with libatomic (the code doesn't actually have to use any symbols from the lib) and a simple C++ program that includes the <atomic> header. When compiling the C++ program, use the -std=c++11 compiler flag. If the C++ program compiles successfully, then it is not necessary for the libatomic linking test to be successful.
Interestingly, the CMakeOutput.log file still did not report finding GCC 4.8.2 as a candidate GCC installation, but the configuration/build worked well past the error.
Hopefully this helps. Please let us know if you run into something else.
CheckAtomic.cmake seems to be part of LLVM. I found a file at Github and it tries to find '__atomic_fetch_add_4' from libatomic
check_library_exists(atomic __atomic_fetch_add_4 "" HAVE_LIBATOMIC)
This fails for you. Check CMakeFiles/CMakeError.log to get more details why this test failed. Or try this line in a new project.

GCC 4.7 on OS X Lion: cannot compute suffix of object files

I know this issue already discussed (include there), and no one time. But, unfortunately, I cannot solve this problem.
So, I have OS X Lion, i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1, and I try to build gcc-4.7.0.
First of all, I've already built this compiler on Debian GNU/Linux, so I was sure any problems will not be...
So, I read this GCC manual and I did all exactly as described:
cd gcc-4.7.0
./contrib/download_prerequisites
cd ..
mkdir gcc_build
cd gcc_build
/Users/dshevchenko/Downloads/gcc-4.7.0/configure --prefix=/Users/dshevchenko/Tools/GCC
make
So, MPC, MPFR and GMP was successfully downloaded, and ./configure was OK. But after few minutes after make I get this error:
checking for suffix of object files... configure: error:
in `/Users/dshevchenko/Downloads/gcc_build/x86_64-apple-darwin11.4.0/libgcc':
configure: error: cannot compute suffix of object files: cannot compile
See `config.log' for more details.
As I understand this can't be due error of dynamic linking with MPFR, MPC or GMP, because these libs was built inside of GCC source code tree.
In my ~/.bash_profile:
export DYLD_LIBRARY_PATH=/Users/dshevchenko/Tools/GCC/lib
Help me please, I'll be grateful for any advice.
Be sure you have the latest Xcode (4.4 at the time of this writing). There is a bug in the llvm compiler in some versions of Xcode (including 4.1, which I had). For Xcode 4.4, the command line tools must be downloaded from the Xcode preferences.
the follow solution helped me out:
$ export CC="gcc -D_FORTIFY_SOURCE=0”
$ $srcdir/configure ...
$ make
source: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=50342