Compile Failing for iOS 4 with Sqlite - iphone

I wrote an iPhone app against SDK 2.2, I have updated my XCode and SDK so now I only have SDK 4.2 and I want to update my app to run with that.
The problem is I can't even get it to compile!
I get the following error:
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/include/sqlite3.h:5772: error: expected '=', ',', ';', 'asm' or 'attribute' before 'int'
The line in question is:
SQLITE_API int sqlite3_rtree_geometry_callback(
sqlite3 *db,
const char *zGeom,
int (*xGeom)(sqlite3_rtree_geometry *, int nCoord, double *aCoord, int *pRes),
void *pContext
);
I have tried relinking the newer sqlite frameworks, both libsqlite3.dylib and libsqlite3.dylib, but both still cause this error.
If I comment out my import statement (#import "sqlite3.h"), it compiles just fine. (Although it crashes when I run it, obviously.)

I've used the same way Sqlite.h use to import this library:
#import <sqlite3.h>
and it solved the issue.

I ended up creating a new project, and importing all the files from the original, and then linking the sqlite framework. After that it compiled just fine.

I managed to make it work after replacing #import "sqlite3.h" by #import "/usr/include/sqlite3.h"

Related

Import SQLClient into existing Xcode (Swift) project

I've never messed with iOS so this is all new to me. I'm trying to import SQLClient into an an existing Xcode project. (I need to fire off an INSERT from the iOS app.)
https://github.com/martinrybak/SQLClient
I've tried both installation methods listed by Martin via cocoapods and manual but I can't get either to work.
For option #1) everything worked fine until I tried pod install and was met with
Analyzing dependencies
[!] The dependency SQLClient (~> 0.1.3) is not used in any concrete target.
I was expecting the command to produce a file named SQLClient.xcworkspace. I wasn't sure if this new xcworkspace file was meant to replace my main project xcode file. But since it didn't work, I moved onto option #2.
For option #2 I wasn't sure where to put the contents. (Does Martin mean /SQLClient/SQLClient/SQLClient/SQLClient or /SQLClient/SQLClient/SQLClient?)
Was I supposed to copy just the files or the whole folder?
Do the contents go into my project at the same level as my original xcode project file or in a subfolder?
I've tried a couple variations but I admittedly don't know where the SQLClient files/folders should be placed in relation to my other project files.
I've tried messing with my bridge file as well but I've been unable to properly load it.
I have some time (2 days) to figure this out so I'm willing to learn but I need some guidance.
Here's a pic of my existing Xcode project and latest attempt to import SQLClient.
It looks like you have all the files in your project correctly.
Things to check.
If you said yes to create the bridge file when you dragged the object-c file into the project then you just need to add #import "SQLClient.h" to the bridge file. If you created the bridge file manually make sure it is added to Build Settings - Objective-C Bridging Header.
Make sure in your target - general - linked framework and libraries you have libiconv.tb and libfreetds.a
Swift 3
class testViewController: UIViewController, SQLClientDelegate {
// Handles errors from the SQLClient
func error(_ error: String!, code: Int32, severity: Int32) {
print("\(error!) \(code) \(severity)")
}
//MARK: Lifecyle
override func viewDidLoad() {
super.viewDidLoad()
let client = SQLClient.sharedInstance()!
client.delegate = self
client.connect("ServerNameOrIP", username: "cool", password: "cool", database: "database") { success in
client.execute("SELECT * FROM table", completion: { (_ results: ([Any]?)) in
for table in results as! [[[String:AnyObject]]] {
for row in table {
for (columnName, value) in row {
print("\(columnName) = \(value)")
}
}
}
client.disconnect()
})
}
}
}
Created a sample project here
I was able to get installation option #1 working after changing the pod file to include a target.
target "TargetName" do
pod 'SQLClient', '~> 0.1.3'
end
I downloaded SQLClient manually and it worked for me.You will get the steps to connect from swift project from here - https://github.com/salmasumona/Call-SP-from-iOS-project-using-SQLClient
SWIFT 5
enter image description hereThe best way to use Obj-C in a Swift project is to use a bridging header file, what I did with SQLCLient was to drag and drop the files from SQL client and then Xcode will ask if you want to create a bridging header file, select yes.
Inside the bridging header file, import "SQLClient.h", from here you can build the project and everything should compile. You can then create a SQLClient object like you did above and inside the .connect you make the sure the completion handler checks if it was successful then inside the closure you can call client.execute and from here if you put a SQL command as a string and use data as a variable inside the .execute completion block, if you print this data variable you will return all of the data from the SQL Server. It returns in JSON, so from here you can convert using JSON Serialization.
If you have any questions, please feel free to message me and I will return a screenshot of what my code looked like so that it may help you!

ASImageNode - Cannot assign to property: 'image' is a get-only property

I'm converting my iOS Project from Swift 2.2 to Swift 3. Everything was going well, but when I tried to set image to an instance of ASImageNode, I got an error that said: "Cannot assign to property: 'image' is a get-only property".
Here is my code:
let imageNode = ASImageNode()
imageNode.image = myImage
However, it worked in Xcode 7 + Swift 2.2.
I checked the definition of the image by 'cmd+click', but Xcode brought me to the -(CIImage *)image; in CIImageAccumulator.h instead of image in ASImageNode.
I could access other class and property in AsyncDisplayKit properly but ASImageNode.image. If I commented all lines with accessing ASImageNode.image, my project was built successfully.
the solution that worked for me is updating this library .. just update all dependencies that use UIImage , it looks like there's no other solution.
"var imageee:UIImage?"
Initialize by this Hope Worked for you
solved my problem by this way

Swift #import of module '<module name>' in implementation of <Project name>; use #import

I'm trying to create a mixed ObjC-Swift framework. But I'm losing a lot of hairs trying to make a private module for my Swift files.
I followed some steps in iOS mixed dynamic framework - bridge objc headers with private module combined with some steps in https://stackoverflow.com/a/36878037/749438
Basically I have a module.modulemap now which has the following content:
module MyCore { //Adding 'framework' before module is giving me an "Umbrella not found"-error :/
umbrella header "MyCore.h"
export *
module * { export * }
explicit module MyCorePrivate {
header "MyCore_PrivateUmbrella.h"
export *
}
}
The MyCore_PrivateUmbrella.h imports all headers I want to privately expose to my Swift code. The reason behind it is just that it's easier to include 1 header in the module then all the to-be-exposed headers (since you need to include the specific paths to the headers...).
My build settings look like:
DEFINES_MODULE: YES
PRODUCT_MODULE_NAME: MyCore
CLANG_ENABLE_MODULES: YES
SWIFT_OBJC_INTERFACE_HEADER_NAME: MyCore-Swift.h
SWIFT_INCLUDE_PATHS: path to the directory of the module.modulemap
and last but not least; ALWAYS_SEARCH_USER_PATHS is set to NO
In my Swift files I import the module using import MyCore.MyCorePrivate. This works as expected and I can use my code from Objective-C.
Building the project gives me an error like this (the black bars only hide the project name and path to the file):
Now clicking the error brings me to the generated MyCore-Swift.h where the #import MyCore.MyCorePrivate is seemingly wrong.
I've got no idea as of why it's wrong, neither do I know how to fix this. Especially since it's a file generated by XCode.
Does anyone knows what's going down here?
You will need to modify the resulting framework after building it:
1) Don't create any private modules. Revert back to default settings.
2) Any code you want to expose to swift add to your framework header and make sure the headers are set as public in the build section or else swift code wont have access. (Use the <> syntax)
3) Any code from swift to objc make public.
4) Compile you project
5) go to your framework build directory (i.e MyFramework.framework)
6) open the framework header file in the headers directory of the framework (Myframework.h file)
7) Delete all the import statements that should have been private from the framework header
8) Delete all the .h files for the headers that should have been private from the headers directory ( you removed the import statements from the main framework header)
9) go to the .module file and remove the swift modules section
The module file should be very bare bones:
framework module MyFramework {
umbrella header "MyFramework.h" export * module * {export *}}

libxml2 use for ipad

When I use libxml2 in my ipad project (i use the dylib and add the header flags correctly) it doesn't build and gives the error:
/Xcode4/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/usr/include/libxml2/libxml/xmlversion.h:24
Expected '=','','.','asm' or 'atrribute' before 'void'.
line 23-25 of xmlversion.h is
#ifndef LIBXML2_COMPILING_MSCCDEF
XMLPUBFUN void XMLCALL xmlCheckVersion(int version);
#endif /* LIBXML2_COMPILING_MSCCDEF */
What am i doing wrong ?
Thanks in advance!
Kristof
I dug up an older project that compiles directly against libxml2.
Do you have "/usr/include/libxml2" in your Header Search Paths project build setting?

three20 p31 syntax error with UIAccessibilityTraits

i downlaoded three20 p31. when i tried to build i got errors in following places
- (UIAccessibilityTraits) accessibilityTraits {
return [super accessibilityTraits] | UIAccessibilityTraitStaticText;
}
the same function is used in 3 classes. TTbutton.m,TTLabel.m,TTstyledTestlabel.m
. i simply commented all funnctions containing UIAccessibilityTraits.Then my syantax errors got removed. i found out that in my UIkit framework there is no UIAccessibility.h file. is it my sdk problem ? Why UIAccessibility not included in my UIkit ?
What version of the iPhone SDK do you use and what version do you compile for? The accessibility traits were added in 3.0.