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I am working on a VNC viewer application for iPhone, and connecting it to tightVNCServer. I have discovered that I can either:
Modify COTVNC to build my own version for iPhone
Use C-based libvncclient library and bind it with Objective-C code
Which solution will provide the most features supported by tightVNCServer, such as file transfer, etc ?
I'm going to quickly end your debate : both are licensed under the GPL license. And GPL-licensed code is not allowed on the AppStore (remember how Apple pulled VLC off of the store ?). So your choice has to be "none", unless you're ready to see countless hours of work go down the drain...
Take a look at TightVNC commerical license for a fast solution. It is not under GPL license.
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Is it good idea to purchase Mac mini for iphone development. My friend suggested me that iMac with higher resolution is only good choice but it is very costly for me. If I compromise with Mac mini what will be disadvantages. Looking for your opinions.
Any recent Mac with an Intel processor will be able to run the current version of Xcode.
Four Gb of Ram are enough. Be careful with the monitor to check the interface. Keep in mind that you will also need an Apple developer subscription that is not for free. It should be around 100$ per year. Also consider that is not so difficult to resell a macmini if one day you wont to upgrade to something bigger and/or if you loose interest for coding.
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Is it possible to install apps from Xcode to device without the USB cable? In Xcode I found this option in the preferences window:
I've seen that same setting, but from what I have read and seen, it isn't a fully complete feature. I have not been able to get it working at all.
If you are interested in installations without wires, I would consider using TestFlight. It is a fantastic tool for developers. Great for beta testing and wireless installation. Good luck.
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I am about to release my iPhone App soon. I used Helvetica, which is included in XCode. I was wondering if I need to pay to use Helvetica. I have an Apple Developer Membership. I so where can I get a license for it. If not, please send me a link to confirm it.
The fonts are part of the iOS platform. You're not distributing them, you're just using them. Apple is distributing them and they are responsible for paying for licenses and royalties.
This is the same as if you built a podcast app using the built in quicktime player. You wouldn't be responsible for licensing the aac or mp3 decoders.
You don't need to pay for it. If it's included by default in Xcode, you're fine.
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Is it considered kosher by Apple to create an app consisting of nothing but a WebView and the appropriate html/js/css files to support it?
I have an app that could be written entirely within a webview and it would be much easier to get from start to finish that way instead of learning the parts of the iOS SDK necessary to do it.
Yes, it is acceptable, but I would recommend looking at PhoneGap, which is based on a similar concept, but provides JavaScript access to native functionality.
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I was wondering how I would go about keeping Apple's SDK 3.2.1 installed, while also installing the new beta. I am sure this is simple, but wanted to ask before creating a potential problem. Also SKD 2.0 is it possible to get back, like from the Apple site or not?
I am wondering what most programmers are doing to test multiple versions of devices because I hear the iPod crowd is still mostly running 2.0.
Thanks.
It's pretty standard (and recommended even) to install the entire Xcode tool set with the new SDK in a different root directory. I use /Developer_SDK3.2 for example.