iPhone App on iPad - What is the extra effort? - iphone

I started to develop an iPhone App for a client but the binary not yet submitted to Apple. My client asked me whether they can run the iPhone App also on the iPad. I am not sure what to answer. I am away from home and cannot even check how this all works in XCode. I wonder whether I have to submit two binaries two Apple - one for iPhone and one for iPad - or how this all works? If somebody with experience can explain me. Basically I need to figure out how much more effort I have to consider if it is only making the app work on the iPad. I do not mean the effort to redesign the whole app being a real "iPad app". Just to make it work and when somebody downloads the app and it can be for an iPhone and for an iPad and it does not matter.

An iPhone app can run on an iPad anyway, but that's not a great experience (get your iPad out, download a free iPhone app, and try it). You could make a 'universal' application that works properly on both types of hardware, most of the code you've written will already work properly on the iPad side but you'll need new views and view controllers (and graphics).

If you have well applied the MVC pattern, you only need to create new viewController made for iPad.

Got your question #hol.
that you dont wanna redesign the application for iPad but you want your application to run on iPad also.
iPhone applications can be installed in iPad and when we run it it gives 2X button in the right bottom corner which zooms the iPhone application in iPad. But the problem is it gives blur images as the images are zoome to double.
And the question that your client is asking whether it is iPad compatible or not then the answer is NO.
For making both iPhone and iPad compatible as mentioned above by all you have to develop universal application.
where either you have to make 2 nibs for each view controller..
Hope this helps..
hAPPY iCODING...

Related

How to make iPhone app searchable when search from an iPad

I created an iPhone app and published to the iTunes. Now my client complainig when he search it from the iPad it doesn't display under iPad apps. He asked me to make it search under iPad also. Then how I can do this plz help me.
Thanks
You can find it if you tap the iPhone tab on your iPad. If you want it to show up under iPad apps, it has to be an iPad app (or a Universal app, meaning it is designed for both iPhone and iPad). If you are looking to optimize your app for iPad and make it a Universal app, here are some resources to get you started:
Apple's Advanced App Tricks Guide
Creating a Universal iOS App Tutorial
Creating a Universal iOS Application
If you go to Xcode and start a new project, and click "Universal", Apple will have most of the work done for you. You will also find that it is a lot more straightforward than it sounds; basically you use the same code with different nib files. If you need more advanced control, you can always detect which device you are running on to do stuff programatically.

Developing iPad / iPhone application in same project or in 2 separate (Monotouch)?

We know that in monotouch we have 2 solution for developing a project for both iPhone and iPads.
First is using Montouch iPad Application projects for iPad, and Monotouch iPhone Application projects for iPhone and create two separate project for each of them.
Another solution is using one Universal Projects for both o them.
The question is: what solution is better and with witch one the result has more quality?
Pros and cons of Universal app.
Pros:
One place to fix bugs in app's business logic;
Convenient to users (after install on one device it could be automatically installed on other device);
Marketing costs could be half as much;
Cons:
It could be too many if -blocks, which are checks for UIDevice.CurrentDevice.UserInterfaceIdiom;
Bigger app size;
Some of the features (mostly in games) do not fit well on iPhone's display.
If you used XIB-based interfaces, you must make separated XIB for iPad OR update XIB content layout in UIViewController's ViewWillAppear event (in which iOS updates View frame according to display size);
If your app is not free, you couldn't release "HD version" with bigger price.
Basically, universal app is better for users, but harder for developers and designers.
I think, you are asking about iPhone and iPad. Because, universal app includes iPhone and iPad (not iPhone and iPod).
So considering this:
You should go with Universal app because of below reason:
1) There will be one source file of the app which will work in both iPhone and iPad.
2) If user has both devices (iPhone and iPad), then they get a single copy of the app and can install in both devices.
3) Your app supports both devices, so users will be highly attract and download your app quickly.
4) If your app will more downloaded (because of Universal app) then there are chances that, your app comes into "New and WhatWorthy" section and even "Feature" section of the apple.
There can be main reason why we should go for Universal app instead of separate app for iPhone and iPad.
Hope, you got an idea.
Cheers!

Force universal app to run iPhone version on iPad

I've had an iPhone product on iTunes for a while and have superseded it with a universal app which has been met with approval except from one customer who wants to run the iPhone version on his iPad as he preferred the larger inputs and working of the iPhone.
Is there any way to configure the app to run either as native iPad app or iPhone app on iPad at runtime? Seems an odd request but customer is quite insistant.
Thanks
/Fitto.
No way to do that, except making separates versions for iPhone and iPad.
Theoretically, you could have some setting that would load the iPhone storyboard on the iPad, but it would still display full screen, and not in compatibility mode, which is probably the way this particular user wants it
Assuming you are running some sort of source control, you could change the project to be "iPhone Only" and then test on the iPad, then later revert the changes made to make it a Universal app again

How can I publish an iPad app from an existing iPhone codebase?

I have a rock solid iPhone app and wanted to know how I could get an iPad app out through iTunes Connect.
What steps are required in Xcode (or AppCode) to compile the app iPad friendly?
What features (like gps) should I pull from the iPhone code base to prevent strange crashing on the iPad?
How do I link and publish the iPad app in iTunes Connect so users who search see my app with a + sign in the App Store (assuming this means it's iPhone and iPad friendly)?
And finally, what else should I look out for doing this from a single obj-c codebase?
There are two types of porting possible one is universal app (in which a plus sign is shown with your app in itunes) and the other is two device-specific application (in which two targets are created one for iphone and one for ipad and both get released as complete independent apps). Now it depends on you which modal you choose. Yet I ported my apps using the second option as I want user to buy each time for each of his device :). Anyways, solely depends on you, here's a good tutorial for this http://www.raywenderlich.com/1111/how-to-port-an-iphone-application-to-the-ipad. I haven't came across any such thing which can crash a similar app on the ipad but might there'd be some. Though there are somethings which I came across that the ipad (ipod too) doesn't have any vibrator available, as my iphone app was using vibration to give some indication, so if you're using it you might need to circumvent it with some alternatives plus your app should support the PortraitUpsideDown orientation. It's weird that APPLE rejected my third ipad app due to this after releasing my first two apps with the similar limitation :).

apple has rejected my iPhone app saying it must run on iPad as well

I've just submitted my app to review (for the App-Store), and apple has rejected my app, saying the following:
"On iPad, the application displays a
black screen and no content loads.
This review was conducted on iPad
running iOS 3.2.2 as well as iPhone 4
running iOS 4.1. A screenshot has been
attached for your reference. "
am i obligated to create an iPad version of my app? or maybe i've set some property "on" and made apple think i would like the app to work on iPad?
to be more clear,
i want my app to run on iPhone only.
is it possible? and if do, what need to be set (project properties? info.plist?) to mention that the app should run on iPhone only? so that apple will not test it on iPad...
appriciate your help.
Dror.
Note - this historic QA is 5+ years old.
All issues mentioned in the QA are no longer relevant in iOS development! Enjoy
The problem is almost certainly that you (accidentally) made the app universal.
IF you made it universal, you MUST have both an iPad and iPhone version in there.
If you make the app normal, iPhone only, you do NOT have to (indeed, you can't) have an iPad version in there.
To be clear, Apple are talking about the "ACTUAL" iPad version. Of course, your iPhone app will run using the "blow up mode" on an iPad. Apple are not referring to the "blow up mode."
It is rather silly that in that particular form letter, they do not say something like: ,"You have almost certainly accidentally made your app universal instead of iPhone only" since that is the situation 100% of the time when that happens.
Good luck on waiting another 2 weeks :-/
You do not have to create a specific version of your app for the iPad, however all iPhone apps must also be able to run on the iPad. You might want to try searching google for resources on how to make your app iPad compatible.