I am newbie to iPhone application. But recently I saw a post asking for Barcode Reader for 3G iPhones. And people(including me) have referred to zxing which works on 3GS or later and if you want to make an appication for 3G then better you buy it from QuickMark or RedLaser to get 3g scanning.
So I planned something and need several information from you all
There are lots available on appStore. One of them is pic2shop(Which is a free application).
But what I want to know is:
What exactly is it done to recognize the barcode and generate code?
Is there any website or link to which when image of barcode is send will respond with the code generated or any API which does the same i.e. Taking picture and generating code.
And Secondly From Where does we get the information about the produce related to that barcode code.
Hi we recently had a product which required bar code scanning functionality, in the end after evaluating a lot options we went with zBar but it does not work on iPhone 3G it requires 3GS or above.
zBar is an open source SDK you can download it from sourceforge.
What we're doing right now is scanning bar codes using the zbar SDK & then calling upcdatabase.com API through xml-rpc to get the information about the product back.
And its working pretty well.
If you do not want to pay redlaser or others for SDK I would recommend using this approach. But of-course the downside is iphone 3G is not supported which I think does not represent many devices & also recently Apple has also dropped its support for its upgrades as iPhone 3G users will not be able to upgrade to iOS 4.3.
I actually own a 3G iphone & its very slow on iOS version 4.0 .
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I wonder if someone managed to use Pure data sound library as an external library of the an iOS app. Pure data wiki claims it can be compiled only on jailbroken iOS device. iPD project claims to be 'Pd ported to iPhone OS to be used as an audio/control engine', but it doesn't mention anything considering wheteher it can only be deployed to jailbroken devices.
Has anyone made the pure data library to work on iOS device app, which successfully got approved by AppStore?
There are a number of apps in the Apple App Store that include Pure Data, iJam, rjdj and Inception come to mind. You want to use the 'libpd' version of Pd, its the version meant for embedding into things like iOS/Android apps, python/java/Processing/OpenFrameworks, etc.
Here's the home of libpd:
https://github.com/libpd
We're creating an iOS app that basically scans badges at events and collects contact info. We're looking for an iOS library that can read not only the number of the barcode, but also any additional information that's included (contact info). Does anyone have any library suggestions or will this have to be a custom library? Thanks in advance!
Updated:
Use AVCaptureMetaDataOutput in AVFoundation which works with minimum deployment target iOS 7.
Previous Answer:
Have been using ZBar SDK in most of our projects. Picks up barcode and scans very fast, easy to customize focus area from SDK. Tested on iPhone 3GS, iPhone4/4S, iPhone 5 and iPad
https://codeload.github.com/cgreening/BarCodeExample/zip/master
iOS7 has built in functionality scanning BarCodes not sepearate sdk is required; if your deployment target is iOS7
Is your barcode format up to you, or do you have a predetermined symbology you have to work with?
There is this: http://shopsavvy.mobi/sdk/. Don't know why that wouldn't work for you, unless you object to the licensing terms.
Checkout ZXing ("Zebra Crossing") at http://code.google.com/p/zxing/
Reads almost every kind of barcodes and we used it with great success previously.
Use ZBAR its the best, we used it in our app www.infomq.com and its is really stable and scans reliably.
Basically you want to use PDF417 which is a stacked linear barcode symbol. Check out the pdf417 decode on Sourceforge.
I want to implement read/scan bar code in my iPhone application. I would like to know how to implement it into our iPhone app and also some links and example code and apps to check out how it works.
You can use our free app pic2shop as an external barcode scanner (from a web page or from another app). Here is a demo and detailed info: http://www.pic2shop.com/developers.html
It works even on non-autofocus devices (iPad2, iPod Touch, iPhone 3G and many Android phones).
I want to integrate flash in my iPhone application so is it possible to integrate?
You can write apps in Flash that will run on the iPhone by using the Packager for iPhone. It only works with Flash and not Flash Builder. Adobe just released a revision after Apple changed its SDK license again so that it can run. Note that to run on the iPhone your app has to be compiled by Flash to a native iPhone app. You can't run just any SWF.
Also yesterday Adobe announced AIR 2.5 which claims to let you program for one runtime (AIR) and target multiple platforms including iPhone and iPad. The release notes explain that they will be updating their Packager to work with AIR 2.5 for feature parity with AIR 2.5 for Android.
There is an application called Packager for iPhone from Adobe, which can be used to make iPhone app from Flash. I never used it though, but I think you should give it a try.
No.
Adobe Packager appears to only be able to create entire apps, not library code that will integrate inside a larger app. There also is no complete Flash interpreter in a form that you might be able to bundle with your app (although there appear to be a few open source projects that claim to run a limited subset of Flash). Thus there is no way to integrate Flash into a larger iPhone application that will run offline.
Online, you might be able to run a Flash application remotely on a server, and serve the graphic results to an iPhone app using something like the VNC protocol.
A new parser called hiramkei will soon be available for adding Flash animation SWF files into Xcode projects for iPhone. Here is the site http://www.flash-on-iphone.com/demo
Can I successfully do iPhone/iPad web development (not native apps) on Windows, and without having an iPhone/iPad device?
I.e. work like PSD-to-iPhone-optimized XHTML/CSS layout.
I’m interested to learn about and make iPhone/iPad optimized websites. Any tips? How different will it be from desktop? What’s different other than the smaller screen?
From experience I will say the only true way to test for the iPad is to test on an iPad. I have been developing a site in html5 specifically for an iPad and we initially used the iPhone to test. The drag function we had implemented with jQuery had worked almost perfectly on the iPhone but after the client had tested on the iPad they came back to us and said the function did not work period and they were correct.
I guess this could change depending on what type of development you are doing. From experience I would say either A. Make some trips to the apple store B. Make friends with iPad owner C. Buy and iPad
yes for an ipohne emulator... try MobiOne.
It's a good application to test the pages in iphone like environment.
http://www.genuitec.com/mobile/
I don’t think you can really do iPhone/iPad development successfully without an iPhone/iPad at all, whether on Windows, Mac or Commodore 64.
If you’re serious about iPhone/iPad development, how could you not try your software out yourself on the devices it’s going to run on? Your clients are going to want code that works on the iPhone/iPad. You need an iPhone/iPad to check that it works.
if your developing a web app then i think you can use this: http://ipadpeek.com/
The answer is: Yes you can absolutely do iPhone and iPad website development on a Windows PC.
However, you really should/must test the result on an actual iPhone/iPod Touch/iPad. Especially if you are integrating in any way with special device features like the dialing feature of the phone. (Yes you can have phone numbers in a webpage trigger dialing when you tap on them.)
However, you can do the bulk of the development on Windows, testing the WebApp in Safari or Chrome, which are the most fully compliant HTML5 WebKit based browsers out there.
Also highly recommend using an HTML5 touch framework like jQuery Mobile or Sencha Touch. This will go a long way to ensuring that your WebApp is optimized for the screen size and touch gestures of the mobile devices.
Remember that you can't deploy a pure WebApp to the app store, only download it from a website. You'll need a native wrapper like PhoneGap for that. And to compile a PhoneGap wrapped WebApp you'll need XCode on a Mac.
But there's a lot of power in adding your WebApp to the home screen on iOS. No native code involved and you get a full screen webapp with a home screen icon, loading image and no browser toolbars. Highly recommended.