Is there a iPhone emulator for windows ( or linux ) to install iPhone apps? - iphone

I don't have an iPhone but I need to try some iphone apps.
Is there a iPhone emulator for windows ( or linux ) to install iPhone apps ?

No iPhone emulator exists, not even for OS X! What you get with the iOS SDK is a simulator only.
Interestingly, I did get several search results for iPhone emulators, but digging deeper they were all:
spam
RAD engines such as http://www.genuitec.com/mobile/
Windows builds of WebKit with an "iPhone" frame around the viewport http://labs.blackbaud.com/NetCommunity/article?artid=662
A company claiming they would sell a WINE build for iPhones

It is possible to get qemu working well enough to install OS X, but last I checked it's not for the faint of heart. You needed to patch qemu (they may have incorporated the necessary patches in current versions, I haven't checked), replace the bootloader on the installer disk image, add a few kexts to the installer disk image (NullCPUPowerManagement, fakesmc), and then after installing add those kexts to the newly-installed system before being able to boot it.

Related

PyQt6 on ChromeOS (Without dev) using pyqtdeploy?

I wanna make an app that supports as many OS as possible(Windows, iOS, macOS, ChromeOS) so I'm trying out PyQt6 but also need it to work on a Chrome OS WITHOUT DEVELOPER MODE. With my experience with chromebooks, some apps in the play store downloaded on the phone can also be downloaded in the chromebook. So how do I modify my apk or xapk file to suit chromebooks?

Eclipse program not working

Hello I'm creating an Android project using Eclipse the emulator is very slow I tried using the emulator through my phone but it still wont work I have a Kyocera Event and android 4.0
software anyone have any suggestions on how to fix this problem so I can run the emulator through my phone?
Try to use HAXM if you have an Intel processor and a different image of the system rather than ARM. I had similar problem with debugging using my tablet, I would highly recommend HAXM.
Did you enable USB Debugging in your phone settings? And check SDK Manager - Extra - Google USB Driver
I have been using real devices to test my apps, and if you dont know, your device might not be recognized by your IDE even though it is picked up by your computer. The solution, first, click http://developer.android.com/tools/extras/oem-usb.html
scroll down to the bottom, locate the manufaturer of your phone and download the appropriate driver for your device, install it, then, you need to open the "SDK Manager" to download the system images for the platforms you want to test against, you might need to download the "Google USB Driver" in the "Extras" section in "SDK Manager". Or if you want an emulator that is as fast as a real device, consider "Geny Motion", pretty easy to install. You can search for "Geny Motion" through google, shoule be able to see it the first result. Hope this helps.

Deploying Universal DirectX app to Windows Phone 8.1 device

I have been playing around with DirectX on Windows Phone 8.1 through the Universal App Template and in the process I've noticed that no matter which of my solutions I am opening, whether it be a Universal DirectX template within Visual Studio or code samples from MSDN; whenever I set the default Project in the solution to the Windows Phone 8.1 Project, I dont get an option to deploy to my device(s), instead only the 6 emulators appear.
If I set the default project in the solution to the Windows 8.1 version I am given the option to run on both the device and emulators and if I create a Windows Phone 8.1 DirectX (Silverlight) app it gives me the option to deploy to both the device and emulators. So this problem is only for deploying a DirectX (Universal) app to a Windows Phone 8.1 device
To go a step further, I have tried generating an APPX and manually deploying the DirectX (Universal) app to my various devices, but even though the deployment tool that comes with the 8.1 SDK says that it was successful, it doesn't appear on the devices app lists.
So I want to know, is it even possible to deploy a DirectX (Universal) app to a Windows Phone Device? and if it is possible, how to set up the solution to allow deploying to my Windows Phone devices?
Thank you.
Try this:
create a new universal d3d app
right click the windows phone project and select 'Set as startup
project'
set the solution platform to 'ARM'
The 'Device' option should now be available.
Yes, it is possible to deploy to the phone device.
You need a Windows Phone with 8.1 on it.
Plug it into an enabled USB port.
Unlock the phone. The name of the tool that unlocks the phone is
"Windows Phone Developer Registration (8.1)"; it's available by
searching from the start menu (it isn't listed in the Visual Studio
tools menu).

How do I develop for Xperia X10 on Android 2.1 when the SDK addon only supports Android 1.6

I have installed android tools and eclipse successfully (making the hello World and hello widget examples) and have run these successfully on the Xperia X10 add-on that I downloaded from the developer site of SE.
However, my phone is running the updated Android 2.1, and any apps that I make will either have to run on 1.6, or will not be able to be tested on the Xperia X10 during development without moving it to my physical phone.
I have contacted Sony and they told me there is no add-on with 2.1 on it. And that is all they would say.
My Question:
Is there anyone out there who has developed for this phone, who knows what to do? Do I somehow run the SE update tool on the virtual phone to upgrade the OS of the image? Or am I missing something much more obvious?
As of April 2011, this is (an estimate of) Android usage share:
That's 3.5% for Android 1.6 and 2.7% for Android 1.5. As time goes by, those percentages will only decrease.
Just develop for 2.1.
Why do you prefer to use the emulator, anyway? Most Android devs (myself included) have found that the emulator is painfully slow, and it's just plain easier to plug in a real phone and test on that.
You can use the adb for getting your phone in debug mode.
Or you can just install your APKs via OTA or via USB in your physical phone.
Or you could just develop on 2.1 knowing that almost everything will work. I don't get the problem, really.

Nokia s60 emulator for linux

I am using EclipseMe on Ubuntu. I want an emulator that can emulate mouse movements on screen.
Is there an s60 emulator for linux?
Edit:
Does net beans has an in built emulator that can emulate mouse movement on device screen?
Netbeans uses the Sun Wireless Toolkit.
The JavaME emulator it contains can me made into a touchscreen emulator. Read the accompanying documentation, it should be as simple as setting a variable inside a configuration file before stating the emulator.
You can find the specification for MIDP (the top layer of the JavaME platform you're probably targetting) at http://jcp.org/en/jsr/detail?id=118
Look at the javax.microedition.lcdui.Canvas class, you will find several methods used to deal with "pointer". While they are more often used to handle touchscreen event, they also map to mouse/joystick clicks on emulators.
You can definitely get the MIDP pointerDragged events when running the emulator on Linux.
This is basic MIDP, no need for fancy JSR-226 (e-swt) support.
The Windows only Symbian Emulator (EPOC) is being scrapped for a QEMU based emulator that will run on all platforms. This will likely be available within 6 months or so.
At the moment, I run Windows XP inside VirtualBox on my Mac for Symbian development. It works fine, but is of course not the ideal solution.
The full symbian OS emulator with application interfaces for Java and Symbian C is windows based unfortunately.
I usually get a MS Windows Vista install disk and install that into a VM like VirtualBox and than install the symbian SDks on top of that..
Works best on those 4 core desktop 64-bit computers now on sale for $687 as you get access to full 8 gig ram and close to 1 terabyte hard drive..