I am creating few native apps for Blackberry, Android and Iphone. And I am also planning to publish those on their respective app-stores. I have my own website to promote those apps.
The information that i need to know is, Is it possible to pull the statistics about my apps from the app stores and show that on my website.
Is there any API's or something else there to show that..
(statistics == no. of times downloaded, viewed, purchased etc..)
Any help would be appreciated.
Thanks
I haven't used it in quite a while, but there's an existing open source project for interfacing with the Marketplace info:
http://code.google.com/p/android-market-api/
That just gives you access to the same stats as you would see in the Marketplace app on a device though, not exact download numbers.
Related
I'm building an web application with react-native.
In this app I need to gather some information about users.
One of them is how much time they spend on other apps installed on their phone.
I couldn't find any library for this job, so I've decided to write the native code my self.
For android, apparently there is this UsageStatsManager that can help me achieve what I want.
But when I searched for sth similar in ios, I found lots of old forums saying that this is not possible.
But I recently I saw this:
It is asking for permission to gather other apps data. SO IT IS POSSIBLE?
Any suggestion is appreciated. How am I supposed to this?
There is no API by apple itself for retrieving data of third party applications. This is called "Sandboxing" where applications are restricted from changing the device settings or retrieving/changing other apps data. Hence, why iphones are secure.
What you have shown in your screenshots is to track application data for personalised ads and such. This can be achieved using the AppTrackingTransparency framework provided by apple. You can read more about the framework here.
TL;DR - You can use AppTrackingTransparency for personalisation
I've been asked to create a Samsung Smart TV offline App but I really don't know what it means to Offline Application.
The client said me
The app has no GUI. It's not like a regular app. The TV will be
pointed to a URL. That URL has specific Samsung TV instructions to
download the files and when the TV has it, it will open the zip and
display the content as required.
I've setup the development environment and have studied about Samsung AppsFramework and learned how to start an application but really confusing about the offline Application.
Could anybody please make me understand that what the client does exactly want?
Thanks
What the client wants in my opinion is an app that can work on the smart TV without having to connect to the internet.
It would obviously need to connect to obtain the download files, but once the app is installed it will have offline functionality and not need to connect to the internet to run.
Have a look at http://electron.atom.io/ to build cross platform applications like this.
It is really difficult to say what they mean by offline as we dont have a brief. But offline generally refers to an app that has everything in the initial download. Example, a dictionary app will have all of the words and definitions in the download so they are always available even if the device is not connected.
Hope this helps
Samsung API provides interface for reading and writing files so you can download and store something for later offline use.
Alternatively you can use localStorage API.
The app has no GUI
This part is strange. Launched app occupy whole screen. You need some use-case description from client. Find out what problem is your client want to solve with this app.
I got an offer to develop a simple iPhone app that would call a web service with user's credentials. An user would get the list of files that can be downloaded (.pdfs) and could then download the wanted file. Simple enough...
Now, I've had bad experience with publishing on AppStore. Basically, they refused one app because according to them our RSS reader for a online newspaper wasn't in accordance with their guidelines. They said that the application was a simple web aggregator which I won't argue now. Not now :)
So, back to the new app problem :)
I would like to know what are the options for distributing the new app. The client has a web page and wants to give it's visitor this app to get that data from their phones too.
Technically, the app doesn't have to be a native app. It can be a phoneGap solution too since it's quite simple regarding the functionality. Sincerely, I am afraid that there is no way that Apple will allow this app to be uploaded to their store being native, phoneGap...
P.S.
I would also like to know is there a way to distribute an "internal" (not publicly available) iPhone app? For example, a company needs an internal tool for their 500 employees, but can't afford to go through the process of conecting each device and compiling the app for each device individually...
If you want to sell customized apps to companies, you should consider the B2B program.
if you are in an enterprise that wants to deploy apps inside your company, the Enterprise Developer Program is a good choice.
For internal:
100 test devices.
alot of iphones with the distribution profile after the 100 devices
with the enterprise:
https://developer.apple.com/programs/ios/enterprise/
I would like to put on a webpage how many downloads of an iPhone app have happened.
I would like this to be automatic. By the way, I built the app.
Is this possible? Is there a JSON REST API I should know about?
Thanks!
This needs to be an enterprise application, hosted on your website. If the iPhone app is in the Itunes Store, this is not possible.
If it is on your website, then making a counter is pretty easy. See this Stackoverflow post.
You can of course find the number of downloads of your app in Itunes Connect for your personal app, but this would be of no use to an automatic counter.
There is also a way to roughly estimate the amount of downloads based on the application rank. See this paper (d_iPad=9,525*rank^(-0.903) d_iPhone=52,511*rank^(-0.944)), although the methods might change based on the number of apps in the App store.
Do you think that if I'll build my own custom analytic tool (Flurry, Pinchmedia) and I'll host that on the same server where I have my data source for the application, will Apple consider this as a thirdparty analytic tool or not? ... Problem is that Flurry and Pinch are being banned from Appstore by the newest T&C ... than I thought that I'll build an open source library that will allow anyone to have their own analytic installed on their server ...
Thanks,
Ondrej
(Full disclosure: I work for Localytics)
What you describe would seem to comply with Apple's new terms. It's what I call 1st-party collection of device data. Or Apple could approve your use 3rd-party analytics, which is more likely if your analytics service isn't using those data to serve ads or selling data to someone else.
But why build it yourself? Localytics announced its Enterprise analytics service last week, which includes 1st-party data collection: http://www.localytics.com/blog. Localytics client libraries for iPhone (and Android and BlackBerry) are already open source.