AppStore and alternatives for the following app - iphone

I got an offer to develop a simple iPhone app that would call a web service with user's credentials. An user would get the list of files that can be downloaded (.pdfs) and could then download the wanted file. Simple enough...
Now, I've had bad experience with publishing on AppStore. Basically, they refused one app because according to them our RSS reader for a online newspaper wasn't in accordance with their guidelines. They said that the application was a simple web aggregator which I won't argue now. Not now :)
So, back to the new app problem :)
I would like to know what are the options for distributing the new app. The client has a web page and wants to give it's visitor this app to get that data from their phones too.
Technically, the app doesn't have to be a native app. It can be a phoneGap solution too since it's quite simple regarding the functionality. Sincerely, I am afraid that there is no way that Apple will allow this app to be uploaded to their store being native, phoneGap...
P.S.
I would also like to know is there a way to distribute an "internal" (not publicly available) iPhone app? For example, a company needs an internal tool for their 500 employees, but can't afford to go through the process of conecting each device and compiling the app for each device individually...

If you want to sell customized apps to companies, you should consider the B2B program.
if you are in an enterprise that wants to deploy apps inside your company, the Enterprise Developer Program is a good choice.

For internal:
100 test devices.
alot of iphones with the distribution profile after the 100 devices
with the enterprise:
https://developer.apple.com/programs/ios/enterprise/

Related

Download additioanal functionality into an app - is it possible?

I'm currently developing an iPhone version of existing Android application.
Customer wants to provide his web services via mobile apps. On Android this is made in a modular way: user installs main app, and then he can download additional modules to it if needed. That way he can install only modules that he needs.
Is there a way to achieve same functionality on iPhone? I read about In-App Purchasing, but I don't know if it will work because additional functionality will not be built-in and unlocked - it needs to be downloaded and added to my app as a new module - so user's space would not be wasted with unneeded modules.
Thank you!
2.7 Apps that download code in any way or form will be rejected
From App Store Review Guidelines
Judging by the question, this is not a world-facing app - it has a specific customer. With Terente's answer in mind, do consider side-loading, AKA in-house distribution. That is - bypass the app store. The prohibition on the downloadable code is an App Store policy, not a limitation of the platform.
The enterprise contract with Apple is $300/year instead of regular $100/year. But you get to install your app on as many devices as you wish, completely bypassing the App Store. Either over the air (by browsing from the phone) or via iTunes.
Under this model, your app can download, store and run custom code all you want. The specifics of the plug-in model are up for you and your customer.
EDIT: so app store is a must. How about this: have a WebView in the project, have it download HTML pages with JavaScript in them, have code hooks for JavaScript to call. To the best of my knowledge, AppStore does not reject apps that display Web pages from the Net, and if the Web page happens to have a script, there's no prohibition on executing that script.
This violates the spirit of the rule while relying on letter and precedent. Technically speaking, JavaScript IS code. And again, technically speaking, WebView is capable of downloading and running it. And App Store is choke full of apps with WebView in them.
How will this fly with your customers, who knows.

iPhone app design and distribution model

I need to create an app for a large company.
Their aim is to distribute this app to all of their customers (who themselves are companies - not individuals) and the end-user will be able to query their relevant information through this app.
The app will receive all of its data through webservices and will require login on every use.
On the one hand a web application might be suitable as all the data is anyway online and also distribution of such an app would be trivial.
On the other hand, they might want features in the long term which use the camera etc. and also the administration of the website (in addition to the existing web services) might be a problem - which means a native app working with web services is the solution.
The next question is the preferred way of distribution for this app if it is a native app.
I know Apple have the Enterprise program (which seems to have changed - I no longer see the reference to >500 employees or 250 device limit).
In my case there is one main company distributing the app to many customers so I don't know whether this program is appropriate.
Any advice would be appreciated.
I once had a similar problem... we ended up with the application in the store and an authentication mechanism inside the application. Most likely, customers would have to provide the user credential they use to authenticate at the web application to the iPhone app as well.
For the decision whether to build a native application or use a web application, I would recommend using a hybrid approach. This way you can start with an application which is based on an UIWebView and extend it with features only available to native applications...

Will a Safari-based app for iPhone be accepted to the iTunes store?

I'm about to begin development of an iPhone app. The app itself is fairly basic, and I want a speedy turnaround time.
I'm a web developer myself, specialising in traditional web technologies such as PHP/MySQL; I have no experience in Objective-C.
My plan was to create a very basic iPhone app that is just a Safari service that passes some basic variables to a URL. That URL is the app built in PHP and housed on my servers, this way I can create the app very quickly without needing to outsource anything.
My question is whether apps of this nature would be accepted into the iTunes store, or would they be out-right rejected? Anyone's experiences or comments are very welcome.
Thanks
It could go either way, but mind bullet 12.3 from the App Store Review Guidelines:
12.3 Apps that are simply web clippings, content aggregators, or a collection of links, may be rejected
In my opinion, a simple UIWebView wrapper around your web site comes close to the definition of a simple web clipping. Your approval may very well hinge on your luck in drawing a sympathetic reviewer.
It really depends upon your application...These kinds of application have been approved in the past but again I am saying that it depends on many factors.
Try to test your app in every possible manner and also keep in mind the memory issues.
Best of luck!!!
Should be fine - its called a web app and there is software out there that will do just this for you.
All you need to do is to make a UIWebView and put your web app into it.
Also look at http://jqtouch.com. That gives you some idea of what you can do web-side. :)
http://www.netbiscuits.com/559
Native Hybrid Apps
Native apps can interface more deeply
with the mobile handset modules and
sensors to create an even richer
mobile user experience. Netbiscuits
provides pre-build native apps
frameworks for all major mobile
operating systems to be easily
customized for the needs of
enterprises.
Get "2in1" by combining the power of
mobile websites and native apps by
wrapping mobile websites into hybrid
apps and list them easily in all major
app stores of providers like Apple,
Nokia, Google or Samsung to open a new
mobile distribution channel. The
benefits of this approach are fast
time to market, minimized development
and maintenance efforts and maximum
mobile cross-platform technology
coverage.
Yes, it will be accepted as long as you stick with HTML, CSS, JS and Obj-C on the client side. You still need to wrap it in an iPhone app. In my experience, the best way to this is to use http://www.phonegap.com/ or a similar framework.
You'll have the option of deploying you app through iTunes or as a regular web app (you users will be able to create a link to your web app right on their springboards)
It SHOULD be accepted, granted you test test test and make it look just like a native application. Also you'll have to make sure that your server is never down, or if the application can't reach it just display an error message. You also have to keep in mind that there are a lot of iPod Touch users, and they don't have access to the internet all the time. Which means that chances are you'll get a BUNCH of 1 star reviews

Private iPhone apps?

I am interested in writing apps that connect to the intranet or an extranet. In other words, I would like to make private apps for my clients, but I don't want everybody able to access it and be able to download it. Do you know if there is a way to distribute enterprise apps only to a certain people? Does Android do the same thing?
The iPhone Enterprise Developer Program is targeting exactly this scenario. It allows building and distributing apps outside of the AppStore. It does cost $299 instead of $99, however; and it's available for companies with 500+ employees and Dun&Bradstreet number only. If you are small shop working for big clients, you might want to talk with them enorolling in that program so you can develop the app for them.
Update: As #lifeIsGood commented, it looks like Apple has lifted the 500+ employees requirement. At least it's not mentioned anywhere on the Enterprise Developer Program or the Choose an iOS Developer Program comparison page.
They have also added a Custom B2B Apps distribution mechanism, which seems to target the exact scenario the OP asked about.
The answer is.... sort of. You can create ad hoc distribution, but you are limited to 100 total devices in your list. So, 100 customers. Or, you can sign up for an enterprise license, but to do so your company must have 500 employees (there may be other restrictions there too).
[edit]
One suggestion might be to create your application as SaaS - and charge for the connection/data store
[/edit]
I've been looking into this too. I don't think there's a good way to do this with objective-c, but I do believe this can be done well with HTML5.
I'm reading this book http://building-iphone-apps.labs.oreilly.com/
The iPhone supports the web databases, offline apps, and with the webkit part you get icons so your app can look like a real iphone app and be distributed from a web site.
I don't know much about Android...
For Android, all you do is download the apk file to the phone. Then you go into Settings > Development and allow Non-market installs.

iPhone Private distribution

I am new to iPhone world.
I have developed an application, which I would like to send to all the iphones come under the vicinity of a particular wi-fi access point. (It is meant for a shopping mall)
With my limited knowledge in this, I understand, I cannot distribute the application through my webserver. I even cant use the 'Ad hoc mode' suggested by Apple, as registering of all the mobile phones is impractical.
I would like to know whether the only solution is 'distribution through appstore'? Or any other solution available?
Expecting your help.
Thanks.
If you mean that the application would automatically be loaded onto phones when they move into a certain shopping mall, then yes, I can see that you are new to iPhone development! :)
For security reasons, the user has to specifically choose to download the app.
If the app is not iPhone-specific but simply a web page made up to look like an app, then you could use SMS to send a URL to the phone. But that would require you to know the phone number, which is also not made available through any kind of local wireless communication, again for obvious security reasons.
The simplest approach would be to put a poster up in the mall, telling iPhone users that they can find the mall's app on the iTunes App Store.
Another possible solution is to make a web app instead of a native app.