I am working on an image editing app and therefore googled for it.
I have found some links which says that we can work with camera by ourselves, like here.
They say we can:
capture images from within our app (ColorSplash app)
using accelerometer with camera and some other features
So far my coding doing just opening camera and lets user do the rest.
But I want above listed features... at least the first one.
Can it be done?
i use code from this site to do what your first task do:
http://www.zimbio.com/iPhone/articles/1109/Picking+Images+iPhone+SDK+UIImagePickerController
http://trailsinthesand.com/picking-images-with-the-iphone-sdk-uiimagepickercontroller/
these both were links really helpful.
#Sawan yes you can do the things u want,capturing of image and its selection please take help from here and also u can use accelerometer in the same way we use in our apps
Related
How can I make these kind of pictures?
(Picture 1)
I know you can just take a screenshot, but it looks different:
Even if I don't take the screenshot with iPhone 12 but instead the iPhone SE, it doesn't look like in Picture 1 (unfortunately the iPhone 10 doesn't work because it doesn't suggest for iOS 14.3).
Does anyone have an idea how I can take such a picture?
As #ivanmoskalev said, you need to edit the image yourself (Xcode does not have this functionality built-in). You can look for mockup frames on the internet, but I prefer this app called Rotato.
It's $50 to remove the watermark. But you also get animations and lots of devices. In my opinion, completely worth it.
The realistic device bezel is added later via image manipulation. There is a number of services and scripts that do it.
I personally prefer using templates from Figma Community, there are quite a lot of them:
https://www.figma.com/community/file/891325178364097650
more device mockups
more App Store screenshot templates
Just don't forget to check licensing – whether the template author allows you to use derived images commercially.
Disclaimer: I didn't check for that in the links I posted above, nor do I recommend any particular template.
First of all just let me say that this is my very first attempt at making an ios app so if everyone would treat me as a complete noob I would appreciate it.
After searching here and Google for 2 hours I decided to just ask, I realise that I've probably missed it somewhere so please don't bite my head off if it's located elsewhere.
So I was asked to design a gallery app for an artist where users could preview his work and then buy packages of high resolution images if they wanted. what I did was created one "main" free app with thumbnails of all the art organised into galleries. Each gallery has a purchase button which will link to a seperate app containing the high res images of that gallery. My problem is thus, I want to give users full access to the images. I.E. I don't want them to just be able to view them in app, I want them to be able to use the jpg's for whatever they want (wallpaper, websites, etc, etc).
What would the best way to do this? Add them to the iphone / ipad's gallery app? Just an external folder containing the images? And also how would one go about doing it, remember I built this entire thing using just the interface builder and have no idea how to code in objective c at all so please take this into account when responding.
Thank you in advance for any help, I'm getting desperate and the artist is getting impatient.
You are going to have to write some code (or find a programmer). It doesn't hurt (too much...)
Try looking at this question and see how far you get
In order to do usability testing I'd like to record an iPhone's display along with every user action. I can't modify the application itself however jailbreaking the phone wouldn't be a problem.
Ideally I'd like to get a full resolution video of the screen display with an overlay showing touch events on top of it.
For now the best solution I've found is using a video-out cable and record its output, but with this solution I'd need an external camera to capture what the user was doing and it wouldn't be very precise.
Other ideas?
The application display recorder, found in the big boss repo (cydia) works very well for this.
I have tried MirrorOp (requires JailBreak) and AirSquirrels' Reflector (no JB required) for usability testing. Both work very well, but none grab touch feedback. You can use a second camera or a Hug the notebook approach.
HI all ,
I need a functionality by which i can restrict user when he is using my app he cann't take the screenshot of the application .as he exit from the app he can take snapshot in normal mode .Is there any thing by whcih we can restrict the user to stop to take the screen shot of the application.
Thanks
Balraj
As far as I know, Apple won't let you use "hardware"-control to stop the user from the phones intended functions.
Taptaptap wanted to use the volume-control button as a shutter to their camera app. But the app got rejected. You can read more on this issue on their blog: Camera+ VolumeSnap: Rejected
Answer on the question:
No, I don't think that is possible.
Could I create an iPhone app that replaces/modifies the default clock screen saver and show something else instead (e.g. my own special clock or whatever)?
How do I go about doing that? I'd appreciate a link to a tutorial on the subject, or to example code that does something like this.
(disclaimer: total iPhone dev noob here)
It's not possible to override any of the functionality on the existing apps/features on the iPhone, including the screen that is shown when the phone is locked. You could write an app that mimicked that functionality when launched, but I don't think that's what you're looking to do.
I think this would be a violation of apples UI guidelines and there is a good chance it would not be accepted to the app store.