Is there any way to simulate safari on the iphone 3 without access to the actual phone? - iphone

I'm having the rather frustrating problem of a website problem on iphone 3 that doesn't appear on iphone 4. I can't get my hands on an actual device. I'm running windows. Is there any way of simulating safari on iphone 3?

the only way to emulate the iOS browser is with the iOS Simulator which is part of the iOS SDK, however this requires a Mac to run.

Related

iPhone 5 app fails to install through iTunes

I have an iPhone app which was designed to run on the older iPhone screen size. It installs perfectly on iPhone 4 as well as iPhone 5 through iTunes on Windows. However, when I added extra nibs to the app to support the iPhone 5 extended screen, the new app doesn't get installed on either of the devices even with the same code signing identity. Could anyone cast some light on this about what might be going wrong here?

Is developing an ipad app mandatory?

I was reading appstore review guideline and I am little confused on this lines:
iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution
What does that mean? I have to develop for both iphone and ipad? I want to develop apps just for iphone for now...
It means that your apps should also run on iPad, but you don't have to develop iPad apps.
Just test it on iPad simulator, if it works it should be fine
The key phrase is "at iPhone resolution". In other words, the iPhone app must run successfully in iPhone emulation mode on the iPad. Just about every iPhone app will do that automatically, but they are just making sure that you've made sure.
Looks like new iOS apps might need to run on both.
Although just being able run instead of optimized for iPad is probably good enough.
Duplicate of:
Does all new apps have also to work on iPad to pass the appstore approval process?

building iphone apps on windows with another way without flash

I want another way to building iphone apps on windows without flash cs5
Reason not to use Flash ( Despite I'm pro on Actionscript ) :
Flash only for :
iPod touch (3rd generation) 32 GB and 64 GB model, iPod touch 4, iPhone 3GS, iPhone 4, iPad, iPad 2, iPad3
iOS 4.2 or later
EDIT 1
HTML5 apps : i want to know if this can be published as an app without the browser stuff as in the address bar, etc
If you don't need any features of the native-API, then you could just build the app using HTML5 and JavaScript?
Since you are asking an alternative for flash, I hope you are into game development.
Irrlicht is a free open source game engine .. You can give it a try
Works with Microsoft VisualStudio, Metrowerks Codewarrior, Bloodshed Dev-C++, Code::Blocks, XCode, and gcc 3.x-4.x.
http://irrlicht.sourceforge.net/
You could try phonegap. It is html/css/javascript but you are building an actual app for the appstore and not just a website for use by the iphone browser.
http://phonegap.com
edit again: I knew there was another one I was thinking of - I found it
http://www.genuitec.com/mobile/index.html
This one does let you build only on windows and submit to app store etc
edit: sorry I guess actually this would not help as it is alternative to using objective-c or flash but it does still require a mac and would not work with just windows

Xcode 4.2.1: universal app runs on iPad but not on iPhone

I am working on a universal application where I am stuck at one point. I was able to successfully launch my application both on iPhone and iPad but since 2-3 days, I am not able to launch my application on neither iPhone nor iPhone simulator but it runs smoothly on iPad/iPad simulator.
Also when I run my app choosing iPhone device it shows message like Running the App on iPhone simulator but I am not able to see any effect on my simulator. I am using Xcode 4.2.1 and I guess the issue is pertains to the same.
I don't know whether it is a solution or not but got a way out by reinstalling the iOS Simulator.
I have faced same problem. This probably happens when you replace the application with the newScheme/EditScheme by mistake.
Just carefully check when you run your application is there your application name appear. This will be immediate left at where you choose iPhone simulator or iPad simulator version.

Possible to test iPhone app without a real device?

I have to convert an iPhone app which is published at the AppStore. However, I do not have iPhone.
Is there any way to test the functionality of this app without a real phone? Would the emulator be of any help? Or maybe some web application?
If you don't have the source code for the app, you can't run it without an iPhone or iPod touch.
The iPhone Simulator (included with the SDK) won't be of any help, because it only runs apps that are compiled for Intel (your Mac). It's not an emulator and cannot run apps that are compiled for actual devices (ARM processors). Without the source code, you can't recompile the app.
iOS Simulator is NOT an emulator. It's a simulator. It doesn't emulate iOS hardware, it is running your app compiled as 64bit Intel app for Mac and displays it inside the iPhone-like window that looks and feels like iPhone, but doesn't have all features and some things don't work the same way.
For example, iOS has a case-sensitive file system, Mac doesn't, so iOS Simulator doesn't either. Also, there's no camera, sms, compass, accelerometer, magnetometer, or any other iPhone-specific feature.
So, yes, you can test some apps using iOS Simulator, but no, you shouldn't test them only using iOS Simulator.
You can of course test the app just with the simulator. However, the simulator lacks some capabilities like accelerometer data, so if you plan on using anything like this, you should consider getting at least the cheapest iPod Touch for testing.
If you do any operations that use lots of rescources (memory, processing power) you need to consider that the iPhone is not as fast as your Mac either.