When I'm running the AVD 3.0 out of eclipse on win7 64bit it often stuck(not responding).
It has a cpu usage of 25% all time. When I quit the adb, the cpu usage lower.
I installed a database app and now closing adb give me no more solution.
Is 3.0 buggy?
K R, Aileen
have you tried to install other AVD .. if the problem persists try to play with the settings for your AVD, try to allocate more RAM to your device, play with the heap size and check what happens with you
Related
when I open android emulator and android studio 98-99% of my ram is used I have an 8gb ram device
what should I do I tried installing a lower version of the api I used but still I have that problem
I just fixed it by decreasing the ram I gave it to the emulator I used to give it 2gb ram now I figured out 512mb is enough.
While trying to perform a clean installation of MacOS Sierra on a Macbook Pro 2012 (8Gb ram, 250 SSD Crucial Driver and i5 processor) through the boot install option (cmd + r) from the web (Internet install, an this is needed as I just installed the new SSD) the operation always gets stuck at 2 minutes before finishing.
Left it the whole night and in the morning saw the message in the image of this post.
Booted in the new AFP2 filesystem format for the drive as required in the Sierra version. Created the partition and erased the disk without any problem.
Seems the installer is fail fast but not very descriptive, any help would be appreciated otherwise that Mac will likely be a deluxe "cup holder" :(
Thanks a million
sierra boot install failure picture
Solved it myself in the end, for anybody stuck on this in the future.
And the only way I found out to do it is to install the OS that came with the Macbook Pro (2010 Mountain Lion in my case) and then update but from the installed system rather than the boot repair util.
Restart the Macbook and right after you hear the sound hold the option key until you see the spinning globe icon.
Input the WiFi credentials to access the repair util (this is the original util that came with your mac not the one updated that only bounds to install High Sierra OS)
Now install your default OS.
After this, inside the default OS, go to app store and download the High Sierra installer and install from there. Installation seemed to go fine.
Loads of effort but at least does the trick,
Hope it helps.
Windows 10 (64bit)
Processor: Intel Core 3.10 GHz
RAM 8GB
Android Studio 3.0.1
Java 1.8
Gradle 4.1.
In c:\Users\myuser.AndroidStudio3.0\studio64.exe.vmoptions
# custom Android Studio VM options, see https://developer.android.com/studio/intro/studio-config.html
-server
-Xms256m
-Xmx3g
-XX:ReservedCodeCacheSize=240m
-XX:+UseConcMarkSweepGC
-XX:SoftRefLRUPolicyMSPerMB=50
-Dsun.io.useCanonCaches=false
-Djava.net.preferIPv4Stack=true
-Djna.nosys=true
-Djna.boot.library.path=
-da
In gradle.properties:
org.gradle.jvmargs=-Xmx1536m
When I run my application on device ---> all work fine. Nice.
But when I start on this emulator (API 27):
all work very slow.
Here my task manager (when emulator was started).
As you can is available ONLY 638 MB
How I can fix this?
Check sdk is it uses Intel HAXM!
and add more RAM and VM Heap, Emulated Performance Graphics is Automatic
Or use template device - with high-performance in API 27 case - like Google Pixel series.
I resolved it by reinstalling Android Emulator from SDK tool section. Apart from it, also reinstall HAXM with 4GB memory. Then create a new AVD with 2GB RAM and 512 MB VM space.
Nothing help. Only after upgrade RAM to 16 GB the problem is gone.
I tried all the possible solutions available, it was very slow with 12 GB RAM, finally I wiped the emulator data,
AVD Manager - > Choose "Wipe data" option in the list of emulators drop down menu option.
It works!
I am trying to emulate the Galaxy Note 2 which contains 2GiB RAM and some custom hardware like the s-pen and TouchWiz. I created an emulator with 2GB to start with. The emulator won't launch, in fact it is crashing eclipse. I would also like to emulate multi-screen TouchWiz support. I don't see any info anywhere on emulating custom platforms like TouchWiz. Any ideas? I need a decent testing platform for the Galaxy series, but I can't even get basic android working.
edit: The Samsung dev page shows this setup: http://developer.samsung.com/forum/thread/emulator-size-for-galaxy-note-2-/77/178557
Is this a lack of available ram?
using the suggestion of manually adding "mb" behind the memory size in your configuration file (as suggested in this thread: Android: failed to allocate memory ) (located at: %USERPROFILE%/.android/avd/name-of-your-avd/config.ini) has solved the 768mb problem here!
example that now works on my win7 x64 ultimate os -with- dedicated gpu;
avd.ini.encoding=ISO-8859-1
hw.sdCard=no
hw.device.manufacturer=Google
hw.mainKeys=no
hw.lcd.density=320
hw.accelerometer=yes
hw.dPad=no
hw.cpu.arch=x86
skin.name=720x1280
abi.type=x86
hw.device.hash=1197498893
hw.trackBall=no
hw.device.name=Galaxy Nexus
hw.camera.back=none
hw.sensors.proximity=yes
hw.battery=yes
disk.dataPartition.size=512M
hw.gpu.enabled=yes
image.sysdir.1=system-images\android-18\x86\
hw.audioInput=yes
hw.sensors.orientation=yes
hw.camera.front=none
hw.gps=yes
skin.dynamic=yes
skin.path=720x1280
hw.keyboard=yes
vm.heapSize=128
hw.ramSize=2048mb
I have tested this on two machines, my desktop and laptop both running Windows 7 X64 Ultimate
The Laptop has an Intel I7-4702MQ with 12GB ram and GeForce GTX765M
The Desktop has an Intel I7-3820 with 32GB ram and has Ati 6950 in Crossfire and an Nvidia GTX560Ti (normally for physx).
The desktop only has issues in reliably starting the gpu acceleration while using crossfire, other then that i've had no issues with the emulator at all and even managed to assign 4096mb RAM with a 256VM Heap (however increasing the VM-heap above 128 seems to slowdown emulator initiation tremendously here)
On the desktop i also tested the 4096MB setup while even using a RAMDISK but this didn't increase performance too much.
Best settings overall (in my experience) in startup and responsiveness after just a few tests;
2048 with 128mb VM Heap size, gpu acceleration enabled.
Hope this helps out others!
I actually had a similar problem when running on Windows 7. When I relaunched Android studio with administrator privileges it worked. Otherwise I couldn't even open the AVD manager.
This question may be a duplicate of:
Android: failed to allocate memory
I don't presume you would NOT do this, but I'm just going to say it anyway...
Check the details of the correct answer, but especially check the comments for the correct answer.
Seriously, I hope this helps. Android and Eclipse issues have been a problem for me in the past until I learned to crush them with a Zen-like attitude and much exhaustive research and trial-and-error.
I have installed the latest ADT for Windows 64-bit platform. My laptop configuration is:
2.2 GHz dual core processor
3 GB ram
300 GB HDD
The AVD boots slow. How can I increase its speed? What other ways can I optimize the emulator to work more quickly?
When you first run an AVD, make sure that saving snapshots is enabled. Get it to a state you like (probably the Home screen), and kill the emulator, letting it save the snapshot. Then edit the AVD to NOT save snapshots, but do boot from snapshot. Your AVD will now launch and close quickly, comparatively speaking.
One thing has worked well for me. Reduce the screen resolution of your AVD to the lowest necessary values.