I need to develop an App witch detects voice when it´s running (not what are they saying, just if someone speaks) and if so, I need to launch an especific mp3 from my sd.
I never developed for android/iphone but I need to especify my boss in how many hours it could be done.
Is there any easy way for voice recognition? and... I think that the answear could be yes but, is ther a way to listen a specified mp3 from my code?
(no plataform specified yet, it could be android or iphone)
Thanks very much in advance
Try looking at this question. It might help a bit. if you got back something valid from the google servers, then you could cause it play an MP3, I suppose.
EDIT: Also, it's important to remember that android phones don't do the "voice recognizing" themselves. The sound is streamed to Google servers (like a phone call) and the servers "recognize" what you're saying, and send that back to the phone.
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I am a beginner iOS developer and I am trying to build an app which tracks the users SMS (Number) and Call data (Minutes/day) only but have no clue which framework to use. CoreTelephony is of no use as per my knowledge. Any help would be appreciated!
Call Statistics and SMS Statistics are handled by the cell carrier, but are also recorded by the phone and are visible in the settings application. However, there is no way for your app to access this information (as far as i know). It would be a privacy concern and probably won't ever be available. Im sure there is a way to do it on a jailbroken device, but it sounds like thats not what you want. What exactly does your app do?
I need to play in my app iPhone system sound files, for example, message sent, message received.
I was expecting to find these sound files available by default in iOS, but it seems not, please, correct me if I'm wrong.
Is there is away to download these default system iPhone sound. I need mainly message sent, message received.
To add to what WrightCS said, Apple makes it very clear that the only media assets (sounds and pictures) you are allowed to use are the ones that they provide explicitly. If you try to use their sounds they will definitely reject your app.
They also don't want you using their media for anything other than the things they intend them for. Their Human Interface people would have whole litters of kittens if they found out somebody was repurposing their carefully chosen UI elements for other uses, and would reject your app with extreme prejudice.
In short, don't do it. It will get you rejected.
To use sounds in your app, you will either need to create these sounds yourself, or purchase sound effects from a number of different websites. Being that your application is sandboxed, you cannot access the SMS send / receive sounds (for example). I also doubt Apple will allow you to "steal" their sounds for use inside your application. Try searching for free sound effects, One Example.
Theses resources should help you get started.
https://github.com/TUNER88/iOSSystemSoundsLibrary
https://developer.apple.com/library/ios/documentation/AudioToolbox/Reference/SystemSoundServicesReference/Reference/reference.html
I am currently starting my way on developing iPhone applications, and I have recently encountered a problem which I could not find a proper answer to.
In my application, I want one iPhone to send a request and another, far iPhone respond to that request using an Alert View, almost like the way Game Center works when you invite someone to play with you.
Do I do that with Push Notifications? Some server? Or what?
Thanks ahead,
A Newbie Developer.
Not the simplest things to try and do when you are new - but have a look at GameKit.
There is a sample application called GKTap which shows how to hook up two iPhones.
Don't be fooled by the word Game. This framework makes it easy to set up communication between phones, even using Bluetooth.
It depends on what you mean by "far". If you mean in another room, but within Bluetooth range or on the same local network, then there is GameKit. If you mean on a different network, or a long distance away, then you are looking at needing to have a server that keeps track of the devices and the connections between the devices so you can use Push Notifications. If you are thinking of something like Words With Friends where it sends a message to another user to tell them it is their go, then you would need the server.
I would like my application to be able to remain running while the user goes and uses another application. (It will be playing music) Additionally, does anyone know about how to communicate w/ Cocoa Touch from this environment?
If you think this is not possible, which platforms are capable of this (other than the obj-c mac x-code route, which I am trying to avoid)?
Edit:
After a week, no answers at all. Very disappointing. I don't normally ask questions - this is my first! Isn't there anyone from Adobe here?
Having seen a project that I wrote being ported by someone else to work on iOS, using the iOS packager, I can say that it's totally possible that sounds playing in the AIR app can play even after you "close" the application whether you intend them to or not (continued playing in this case was not the desired situation). As long as the application exists somewhere, playing sounds appear not to stop without an explicit command otherwise.
I am working on an app for the iPad and would like to be able to include the option to use a separate iOS device to control it. I have seen examples of this with games (notably Chopper 2), but have no idea how it is done.
Can anyone point me in the direction of the iOS frameworks that back this feature? I have looked through the SDK but cannot find the relevant sections.
Thanks
Im sure they use Game Kit or you could use the lower level Bonjour discovery.
Read through the GameKit docs.
You can start there. I guess the controller is actually a separate feature of the app that just sends messages over the network, using sockets to send and receive the data.
Send over the network from the controller. Receive them on the ipad in a running thread or however the service you use handles it. process the received messages.
Agreed with #alJaree. I'm working on something similar, though I've found it much easier to implement through Unity. Prime31 has a number of sweet plugins that allow you to implement things like Bluetooth through gamekit in a single line of code. I'm on my ipad right now so I cant be sure of the exact URL, but I think it's just prime31.com, in their 'unity' section.