What resources are there for explaining how to write MATLAB comments in the correct format for display using 'doc' (that is the Help Browser).
In particular, I'm writing a class, and would like the help documentation to look like MATLAB's own. I'm focusing on the practical - such as documenting the various ways of calling a function. I haven't been able to find any documentation on what markup to use in the comments to achieve this.
(As an added bonus, I'd like the autocomplete tooltips for class functions to display something meaningful rather than MyFunction(MyClass object...) - but that's getting a little too specific at this stage! I'll re-ask this if it doesn't come naturally once I've got some documentation)
Try this:
Matlab Help/User Guides/Desktop Tools and Developement Environment/Custromizing Helps and Demos/Providing Your Own Help and Demos
I hope this helps.
Edit:
It looks like it changed in 2012a:
Matlab Help/User Guides/Programming Fundamentals/Software Development/Create Help and Demos/Add Help for Your Program Files
Related
for my internship I am making an VS code extension. I have never developed anything like this before so any help or documentation links or tips are welcome.
what I am doing is as follows: develop an extension that is capable of taking in user input. the input will be a path to an .isf/.hdf file. this could be thru the simplest of text box buttons initially, as functionality before polish is what im focusing on right now.
It also needs to be able to provide templates with preconstructed code. such as, a option on the file menu where it might say "new template.py file". And when this option is choosen, a .py file with a lot of "boiler-plate" or preconstructed code is created for them.
im also using CanvasJS to show some graphical data. I would need a way for the graph to appear in a tab/window of the VS Code rather than the browser of the user.
Thank you in advance! Please let me know how to edit/add to this question, I know its extremely vague. Still a novice but excited to get this extension developed!
P.S.
im not expecting anyone to DO this for me, just to point me in the general direction so I can sink my teeth into useful documentation, examples, and/or tutorials. Thanks again :)
Please correct my understanding.
Advanced Locomotion uses AnimModifiers, Blueprints, Blendspaces, Creates curves programmatically and applies them. It stores alot of the functionalities inside functions which you cannot open to see how it works. Which also means it cannot be extracted to be used in a macro?
Ben
I'm using go and tesseract together. I have something like
2^3 or 22^55
And Tesseract is still sometimes wrong with a white list so I'm looking for a way to provide pattern I read through the FaQ and tried the suggested option with the bazaar.
My Pattern file looks like this:
\d\d^\d\d
\d^\d\d
\d^\d
\d^\d\d
But somehow It still doesnt work. Are there any tips to get it working or is the only way to realize this to generate a new language file.
Not a developer so forgive me.
I was looking into a similar issue a while ago and found that the description in the source code is confusing as tesseract by default needs 4+ constant characters in front of the pattern. It even provides examples that would not work under default conditions.
However this is configurable as is described in:
The trie.h code
kSaneNumConcreteChars I am pretty sure was the parameter you are after.
Hope this helps.
I am working on an app with have requirement to give "Droste Effects" on image.i did search on Google more but not find programming solution for this effects.the effect example in there below.
http://apping.me/ios/4eb514ba8491783f5b0001e2/droste+vision.html
http://www.pmavridis.com/iDroste/iDroste.html
Please provide me suggestion or any tutorials link. How i will do that task?.Thanks in advance.
The Droste effect is a trick made with some intense mathematics and a recursive function. Please read http://www.josleys.com/article_show.php?id=82. If you don't know about recursion please read up http://en.wikipedia.org/wiki/Recursion. Since your request is very specific I doubt there will be many people who happen to have a Droste effect code written in the iphone programming langauge, but the links above should help you understand the math behind creating your own. Good luck.
I am not quite sure how to implement my the code after generating the skeleton. I didnt use const only, i do have main files and i tried several c(++) versions along with c# and still i dont understand. I dont think any of them can load a file and parse test files (i know gold builder can parse my test files).
The Kessels C skeleton looks complete. Buts not, it uses a struct and members (Token->Reduction->TokenStack) yet when i search TokenStack i cant find a place where it is defined, only used. I feel like i am missing something. I cant find Kessels other code anywhere.
My question is how do i implement my body? (is there another skeleton you prefer), are there any other downloads i overlooked? i tried looking at these downloads but i didnt understand what to do with them. It also looked more like example source code then a template http://www.devincook.com/goldparser/engine/c/index.htm
PS: I wouldnt mind doing a C# implementation, i am better with c(++).
I've used the Calitha C# Engine. Let me know (by posting a comment to this answer) if you still want an answer, which I can answer using my knowledge of this C# engine.
My question is how do i implement my body? (is there another skeleton you prefer), are there any other downloads i overlooked?
The Calitha Engine download includes source for the Engine, and a sample program (named "TextCalc") which illustrates using it.