For testing purpose, I need to create logs in a CSV file in my iPhone application. I'm using Dave DeLong's CHCSVParser to create the CSV, but I don't know what path I should put when creating it to find it on my iPhone disk. I am using a FileBrowser app to go check the file straight from the device, but where to look at?
Also, I'm taking any advices for creating a CSV from the iPhone app and put it on a desktop computer, maybe you have other ways to do that...
Thanks!
Just put it in the Documents directory where you'd put anything else and enable document sharing while testing. Then you can get them straight from iTunes. You could also set up a simple web server that allows PUT and do HTTP PUT from your app. I'd probably do the second personally, especially just for testing.
To enable the file sharing, you need to add the UIFileSharingEnabled key to your Info.plist file and make sure it's set.
For more information on getting the Documents directory, please review the iOS Application Programming Guide, specifically the File System section, which you should have read by now.
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Adding strings localization files in iPhone bundle is very simple and perfectly fine but there is only one drawbacks every time we need to upload new build on AppStore when we add new language in app.
Is there any other way like we can manage Localization from server, when we start app we download all label string and Localiza image from server and stored in document directory and run accordingly. Download data according to language...
So can we do like this and the main things Apple can reject that kinds of scenario ?
Yes. Actually we used that way and there were no issues with Apple.
I confirm no problem with Apple too, just note that you won't be able to override the localizable.strings file. You have to create your own way to store and read the strings. It means if your app is already in development, there will be some effort for an application-wise refactoring.
I want to transfer file from system (mac/Pc), which is present on my iPhone wifi network, to the document folder of my iPhone App.The scenario of my App is this, it will browse the system which are present in it's network. select any file(such as .pdf or ,docx) from that system(mac/Pc), copy it into the document folder of the APP and than use it with in the APP.During my search i come across the link iPhone : Transfer of files from Mac/Pc to app i have not found the detail instruction document, how to use it. Is Apple support any API or farm work to do this ? Please guide me
This is called iTunes file sharing. In the most simple way, you simply set the UIFileSharingEnabled key in your Info.plist file to YES. See for example this tutorial.
Rewriting itunes is not a simple task but I recommend you a clever and easier solution:
Implement a simple webserver on your iOS app. Write a windows application which will connect to your iOS app through wifi network. Then transfer the necessary files this way: you will send a file to you app, then your app should save it in documents directory.
Somebody please help me out. This problem is killing me.
I went through tones of documents and posts. All seems to suggest that simply add a UIFileSharing key into info.plist and set boolean value to YES, files in App's Documents folder (not sub-folder, I know) will show up in iTunes.
However my problem is that I don't have an iPhone, so I really have no clue about what exactly the behaviors of both iPhone or iTunes will be when try to verify this file sharing thing. And what is the right way to verify this.
So when my client try to verify this off my watch (we are on different sides of earth), he keeps reporting back that file sharing feature not work. It is certain that file is properly stored under Documents folder.
In the last attempt, he claimed that he can see the app but not files.
I would like to know the following things, so I can guide him through this and end this pain:
Is it really plain and simple like add one key, no changes to code needed? Or did I miss something?
Are there any special requirements for building (like, only work for release build?), deploying?
What will really happen when plug the iPhone into the computer and sync with iTunes? Will the app show up in the Apps tab anyway, or only show up if file sharing feature are enabled correctly?
Thank you all.
Is it really plain and simple like add one key, no changes to code needed? Or did I miss something?
Yes
Are there any special requirements for building (like, only work for release build?), deploying?
No
What will really happen when plug the iPhone into the computer and sync with iTunes? Will the app show up in the Apps tab anyway, or only show up if file sharing feature are enabled correctly?
It will show up in the app view (on top) all the times. But you will only see them in the file sharing area if you have an app with enabled filesharing.
File sharing is only available on iPhone OS 4 onwards and iPad 3.2
Make sure your client has iOS4 or later.
It doesn't sound like this is possible, but I will ask anyway.
In my app, I store a lot of images and plists in the documents directory.
I would like to implement a PDF reader in the app that allows users to load their PDFs into the app via iTunes. I do not want the user to be able to see/access the contents of the documents directory since they could cause the app to perform unexpectedly if they messed with these files.
Is this possible, or is it possible to place my plists and images somewhere else?
You'll need to be registered with Apple to see this, but this page should give you the information you need.
You'll need to add a UIFileSharingEnabled key to Info.plist. This will give the user access to the Documents directory of the app, and let them remove or add files.
This tutorial gives an example of how to set up PDF support in an iPad app.
Is there a way to decompile an iPhone binary file in order to extract it's resources like images and sound files?
If you have sync the app to you Mac, just open the following folder:
/Users/YOUR_USER_NAME/Music/iTunes/iTunes Media/Mobile Applications
Or open iTunes and go to Apps and right mouse button on the app and select "show in Finder"
Copy the app you want to inspect, f.e. Demo.ipa
Change the extension ipa to zip => Demo.zip
Extract the zip
Open the folder and then the folder "Payload"
Right Mouse Click Demo.app and select "Show Package Content"
Change your .app file extension to zip and then extract the files. You will be able to get all resource files.
An iPhone .app file is simply a folder. If you're viewing it on a Mac (or even on the iPhone with iFile), just remove the .app extension and you should be able to view the resources. On Windows and Linux (tested with Ubuntu 14.04), it should "just work" and you'll be able to view the folder's contents without any renaming.
Edit: Removed the assumption that images/sound would be used in another application.
First, off you shouldn't be reverse compiling code so that you can get images/sound files from an iPhone or any other application for that matter.
Second, reverse compiling does not always guarantee a successful file generation of whatever file you're looking for. Whether it's an audio or image file.
It would be a much better approach for you in the long run, and in the process of learning that you either contact the authors of the app and ask for permission to use the images/audio that you're seeking (since you think it's such an awesome sound/image that you can't live without). Or you can do an audio mixing or image generation yourself.
If your lacking the time, skills or applications that would get you the quality of work you're looking for. I would recommend bring in a graphic artist or sound engineer/mixer.
You'd be learning how to manage a group or individual, convey your ideas correctly and informative, and you're more likely to build a better application as a result. And that is something you can't get from reverse compiling an iPhone application :-)