AVFoundation - Retiming CMSampleBufferRef Video Output - iphone

First time asking a question here. I'm hoping the post is clear and sample code is formatted correctly.
I'm experimenting with AVFoundation and time lapse photography.
My intent is to grab every Nth frame from the video camera of an iOS device (my iPod touch, version 4) and write each of those frames out to a file to create a timelapse. I'm using AVCaptureVideoDataOutput, AVAssetWriter and AVAssetWriterInput.
The problem is, if I use the CMSampleBufferRef passed to captureOutput:idOutputSampleBuffer:fromConnection:, the playback of each frame is the length of time between original input frames. A frame rate of say 1fps. I'm looking to get 30fps.
I've tried using CMSampleBufferCreateCopyWithNewTiming(), but then after 13 frames are written to the file, the captureOutput:idOutputSampleBuffer:fromConnection: stops being called. The interface is active and I can tap a button to stop the capture and save it to the photo library for playback. It appears to play back as I want it, 30fps, but it only has those 13 frames.
How can I accomplish my goal of 30fps playback?
How can I tell where the app is getting lost and why?
I've placed a flag called useNativeTime so I can test both cases. When set to YES, I get all frames I'm interested in as the callback doesn't 'get lost'. When I set that flag to NO, I only ever get 13 frames processed and am never returned to that method again. As mentioned above, in both cases I can playback the video.
Thanks for any help.
Here is where I'm trying to do the retiming.
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
BOOL useNativeTime = NO;
BOOL appendSuccessFlag = NO;
//NSLog(#"in captureOutpput sample buffer method");
if( !CMSampleBufferDataIsReady(sampleBuffer) )
{
NSLog( #"sample buffer is not ready. Skipping sample" );
//CMSampleBufferInvalidate(sampleBuffer);
return;
}
if (! [inputWriterBuffer isReadyForMoreMediaData])
{
NSLog(#"Not ready for data.");
}
else {
// Write every first frame of n frames (30 native from camera).
intervalFrames++;
if (intervalFrames > 30) {
intervalFrames = 1;
}
else if (intervalFrames != 1) {
//CMSampleBufferInvalidate(sampleBuffer);
return;
}
// Need to initialize start session time.
if (writtenFrames < 1) {
if (useNativeTime) imageSourceTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer);
else imageSourceTime = CMTimeMake( 0 * 20 ,600); //CMTimeMake(1,30);
[outputWriter startSessionAtSourceTime: imageSourceTime];
NSLog(#"Starting CMtime");
CMTimeShow(imageSourceTime);
}
if (useNativeTime) {
imageSourceTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer);
CMTimeShow(imageSourceTime);
// CMTime myTiming = CMTimeMake(writtenFrames * 20,600);
// CMSampleBufferSetOutputPresentationTimeStamp(sampleBuffer, myTiming); // Tried but has no affect.
appendSuccessFlag = [inputWriterBuffer appendSampleBuffer:sampleBuffer];
}
else {
CMSampleBufferRef newSampleBuffer;
CMSampleTimingInfo sampleTimingInfo;
sampleTimingInfo.duration = CMTimeMake(20,600);
sampleTimingInfo.presentationTimeStamp = CMTimeMake( (writtenFrames + 0) * 20,600);
sampleTimingInfo.decodeTimeStamp = kCMTimeInvalid;
OSStatus myStatus;
//NSLog(#"numSamples of sampleBuffer: %i", CMSampleBufferGetNumSamples(sampleBuffer) );
myStatus = CMSampleBufferCreateCopyWithNewTiming(kCFAllocatorDefault,
sampleBuffer,
1,
&sampleTimingInfo, // maybe a little confused on this param.
&newSampleBuffer);
// These confirm the good heath of our newSampleBuffer.
if (myStatus != 0) NSLog(#"CMSampleBufferCreateCopyWithNewTiming() myStatus: %i",myStatus);
if (! CMSampleBufferIsValid(newSampleBuffer)) NSLog(#"CMSampleBufferIsValid NOT!");
// No affect.
//myStatus = CMSampleBufferMakeDataReady(newSampleBuffer); // How is this different; CMSampleBufferSetDataReady ?
//if (myStatus != 0) NSLog(#"CMSampleBufferMakeDataReady() myStatus: %i",myStatus);
imageSourceTime = CMSampleBufferGetPresentationTimeStamp(newSampleBuffer);
CMTimeShow(imageSourceTime);
appendSuccessFlag = [inputWriterBuffer appendSampleBuffer:newSampleBuffer];
//CMSampleBufferInvalidate(sampleBuffer); // Docs don't describe action. WTF does it do? Doesn't seem to affect my problem. Used with CMSampleBufferSetInvalidateCallback maybe?
//CFRelease(sampleBuffer); // - Not surprisingly - “EXC_BAD_ACCESS”
}
if (!appendSuccessFlag)
{
NSLog(#"Failed to append pixel buffer");
}
else {
writtenFrames++;
NSLog(#"writtenFrames: %i", writtenFrames);
}
}
//[self displayOuptutWritterStatus]; // Expect and see AVAssetWriterStatusWriting.
}
My setup routine.
- (IBAction) recordingStartStop: (id) sender
{
NSError * error;
if (self.isRecording) {
NSLog(#"~~~~~~~~~ STOPPING RECORDING ~~~~~~~~~");
self.isRecording = NO;
[recordingStarStop setTitle: #"Record" forState: UIControlStateNormal];
//[self.captureSession stopRunning];
[inputWriterBuffer markAsFinished];
[outputWriter endSessionAtSourceTime:imageSourceTime];
[outputWriter finishWriting]; // Blocks until file is completely written, or an error occurs.
NSLog(#"finished CMtime");
CMTimeShow(imageSourceTime);
// Really, I should loop through the outputs and close all of them or target specific ones.
// Since I'm only recording video right now, I feel safe doing this.
[self.captureSession removeOutput: [[self.captureSession outputs] objectAtIndex: 0]];
[videoOutput release];
[inputWriterBuffer release];
[outputWriter release];
videoOutput = nil;
inputWriterBuffer = nil;
outputWriter = nil;
NSLog(#"~~~~~~~~~ STOPPED RECORDING ~~~~~~~~~");
NSLog(#"Calling UIVideoAtPathIsCompatibleWithSavedPhotosAlbum.");
NSLog(#"filePath: %#", [projectPaths movieFilePath]);
if (UIVideoAtPathIsCompatibleWithSavedPhotosAlbum([projectPaths movieFilePath])) {
NSLog(#"Calling UISaveVideoAtPathToSavedPhotosAlbum.");
UISaveVideoAtPathToSavedPhotosAlbum ([projectPaths movieFilePath], self, #selector(video:didFinishSavingWithError: contextInfo:), nil);
}
NSLog(#"~~~~~~~~~ WROTE RECORDING to PhotosAlbum ~~~~~~~~~");
}
else {
NSLog(#"~~~~~~~~~ STARTING RECORDING ~~~~~~~~~");
projectPaths = [[ProjectPaths alloc] initWithProjectFolder: #"TestProject"];
intervalFrames = 30;
videoOutput = [[AVCaptureVideoDataOutput alloc] init];
NSMutableDictionary * cameraVideoSettings = [[[NSMutableDictionary alloc] init] autorelease];
NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey;
NSNumber* value = [NSNumber numberWithUnsignedInt: kCVPixelFormatType_32BGRA]; //kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange];
[cameraVideoSettings setValue: value forKey: key];
[videoOutput setVideoSettings: cameraVideoSettings];
[videoOutput setMinFrameDuration: CMTimeMake(20, 600)]; //CMTimeMake(1, 30)]; // 30fps
[videoOutput setAlwaysDiscardsLateVideoFrames: YES];
queue = dispatch_queue_create("cameraQueue", NULL);
[videoOutput setSampleBufferDelegate: self queue: queue];
dispatch_release(queue);
NSMutableDictionary *outputSettings = [[[NSMutableDictionary alloc] init] autorelease];
[outputSettings setValue: AVVideoCodecH264 forKey: AVVideoCodecKey];
[outputSettings setValue: [NSNumber numberWithInt: 1280] forKey: AVVideoWidthKey]; // currently assuming
[outputSettings setValue: [NSNumber numberWithInt: 720] forKey: AVVideoHeightKey];
NSMutableDictionary *compressionSettings = [[[NSMutableDictionary alloc] init] autorelease];
[compressionSettings setValue: AVVideoProfileLevelH264Main30 forKey: AVVideoProfileLevelKey];
//[compressionSettings setValue: [NSNumber numberWithDouble:1024.0*1024.0] forKey: AVVideoAverageBitRateKey];
[outputSettings setValue: compressionSettings forKey: AVVideoCompressionPropertiesKey];
inputWriterBuffer = [AVAssetWriterInput assetWriterInputWithMediaType: AVMediaTypeVideo outputSettings: outputSettings];
[inputWriterBuffer retain];
inputWriterBuffer.expectsMediaDataInRealTime = YES;
outputWriter = [AVAssetWriter assetWriterWithURL: [projectPaths movieURLPath] fileType: AVFileTypeQuickTimeMovie error: &error];
[outputWriter retain];
if (error) NSLog(#"error for outputWriter = [AVAssetWriter assetWriterWithURL:fileType:error:");
if ([outputWriter canAddInput: inputWriterBuffer]) [outputWriter addInput: inputWriterBuffer];
else NSLog(#"can not add input");
if (![outputWriter canApplyOutputSettings: outputSettings forMediaType:AVMediaTypeVideo]) NSLog(#"ouptutSettings are NOT supported");
if ([captureSession canAddOutput: videoOutput]) [self.captureSession addOutput: videoOutput];
else NSLog(#"could not addOutput: videoOutput to captureSession");
//[self.captureSession startRunning];
self.isRecording = YES;
[recordingStarStop setTitle: #"Stop" forState: UIControlStateNormal];
writtenFrames = 0;
imageSourceTime = kCMTimeZero;
[outputWriter startWriting];
//[outputWriter startSessionAtSourceTime: imageSourceTime];
NSLog(#"~~~~~~~~~ STARTED RECORDING ~~~~~~~~~");
NSLog (#"recording to fileURL: %#", [projectPaths movieURLPath]);
}
NSLog(#"isRecording: %#", self.isRecording ? #"YES" : #"NO");
[self displayOuptutWritterStatus];
}

OK, I found the bug in my first post.
When using
myStatus = CMSampleBufferCreateCopyWithNewTiming(kCFAllocatorDefault,
sampleBuffer,
1,
&sampleTimingInfo,
&newSampleBuffer);
you need to balance that with a CFRelease(newSampleBuffer);
The same idea holds true when using a CVPixelBufferRef with a piexBufferPool of an AVAssetWriterInputPixelBufferAdaptor instance. You would use CVPixelBufferRelease(yourCVPixelBufferRef); after calling the appendPixelBuffer: withPresentationTime: method.
Hope this is helpful to someone else.

With a little more searching and reading I have a working solution. Don't know that it is best method, but so far, so good.
In my setup area I've setup an AVAssetWriterInputPixelBufferAdaptor. The code addition looks like this.
InputWriterBufferAdaptor = [AVAssetWriterInputPixelBufferAdaptor
assetWriterInputPixelBufferAdaptorWithAssetWriterInput: inputWriterBuffer
sourcePixelBufferAttributes: nil];
[inputWriterBufferAdaptor retain];
For completeness to understand the code below, I also have these three lines in the setup method.
fpsOutput = 30; //Some possible values: 30, 10, 15 24, 25, 30/1.001 or 29.97;
cmTimeSecondsDenominatorTimescale = 600 * 100000; //To more precisely handle 29.97.
cmTimeNumeratorValue = cmTimeSecondsDenominatorTimescale / fpsOutput;
Instead of applying a retiming to a copy of the sample buffer. I now have the following three lines of code that effectively does the same thing. Notice the withPresentationTime parameter for the adapter. By passing my custom value to that, I gain the correct timing I'm seeking.
CVPixelBufferRef myImage = CMSampleBufferGetImageBuffer( sampleBuffer );
imageSourceTime = CMTimeMake( writtenFrames * cmTimeNumeratorValue, cmTimeSecondsDenominatorTimescale);
appendSuccessFlag = [inputWriterBufferAdaptor appendPixelBuffer: myImage withPresentationTime: imageSourceTime];
Use of the AVAssetWriterInputPixelBufferAdaptor.pixelBufferPool property may have some gains, but I haven't figured that out.

Related

Change camera capture device while recording a video

I am developing an iPhone App. In that, there is a requirement for Pausing and resuming the camera. So i used AVFoundation for that instead of using UIImagePickerController.
My code is :
- (void) startup :(BOOL)isFrontCamera
{
if (_session == nil)
{
NSLog(#"Starting up server");
self.isCapturing = NO;
self.isPaused = NO;
_currentFile = 0;
_discont = NO;
// create capture device with video input
_session = [[AVCaptureSession alloc] init];
AVCaptureDevice *cameraDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
if(isFrontCamera)
{
NSArray *videoDevices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
AVCaptureDevice *captureDevice = nil;
for (AVCaptureDevice *device in videoDevices)
{
if (device.position == AVCaptureDevicePositionFront)
{
captureDevice = device;
break;
}
}
cameraDevice = captureDevice;
}
cameraDevice=[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
AVCaptureDeviceInput* input = [AVCaptureDeviceInput deviceInputWithDevice:cameraDevice error:nil];
[_session addInput:input];
// audio input from default mic
AVCaptureDevice* mic = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeAudio];
AVCaptureDeviceInput* micinput = [AVCaptureDeviceInput deviceInputWithDevice:mic error:nil];
[_session addInput:micinput];
// create an output for YUV output with self as delegate
_captureQueue = dispatch_queue_create("uk.co.gdcl.cameraengine.capture", DISPATCH_QUEUE_SERIAL);
AVCaptureVideoDataOutput* videoout = [[AVCaptureVideoDataOutput alloc] init];
[videoout setSampleBufferDelegate:self queue:_captureQueue];
NSDictionary* setcapSettings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange], kCVPixelBufferPixelFormatTypeKey,
nil];
videoout.videoSettings = setcapSettings;
[_session addOutput:videoout];
_videoConnection = [videoout connectionWithMediaType:AVMediaTypeVideo];
[_videoConnection setVideoOrientation:AVCaptureVideoOrientationPortrait];
NSDictionary* actual = videoout.videoSettings;
_cy = [[actual objectForKey:#"Width"] integerValue];
_cx = [[actual objectForKey:#"Height"] integerValue];
AVCaptureAudioDataOutput* audioout = [[AVCaptureAudioDataOutput alloc] init];
[audioout setSampleBufferDelegate:self queue:_captureQueue];
[_session addOutput:audioout];
_audioConnection = [audioout connectionWithMediaType:AVMediaTypeAudio];
[_session startRunning];
_preview = [AVCaptureVideoPreviewLayer layerWithSession:_session];
_preview.videoGravity = AVLayerVideoGravityResizeAspectFill;
}
}
Here i am facing the problem when i change the camera to Front. when i calling the above method by changing the camera to front, the preview layer is getting stuck and no preview is coming. My doubt is "Can we change the capture device in the middle of capture session ?". Please guide me where i am going wrong (or) Suggest me with a solution on how to navigate between front and back camera while recording.
Thanks in Advance.
Yes, you can. There are just a few of things you need to cater to.
Need to be using AVCaptureVideoDataOutput and its delegate for recording.
Make sure you remove the previous deviceInput before adding the new deviceInput.
You must remove and recreate the AVCaptureVideoDataOutput as well.
I am using these two functions for it right now and it works while the session is running.
- (void)configureVideoWithDevice:(AVCaptureDevice *)camera {
[_session beginConfiguration];
[_session removeInput:_videoInputDevice];
_videoInputDevice = nil;
_videoInputDevice = [AVCaptureDeviceInput deviceInputWithDevice:camera error:nil];
if ([_session canAddInput:_videoInputDevice]) {
[_session addInput:_videoInputDevice];
}
[_session removeOutput:_videoDataOutput];
_videoDataOutput = nil;
_videoDataOutput = [[AVCaptureVideoDataOutput alloc] init];
[_videoDataOutput setSampleBufferDelegate:self queue:_outputQueueVideo];
NSDictionary* setcapSettings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange], kCVPixelBufferPixelFormatTypeKey, nil];
_videoDataOutput.videoSettings = setcapSettings;
[_session addOutput:_videoDataOutput];
_videoConnection = [_videoDataOutput connectionWithMediaType:AVMediaTypeVideo];
if([_videoConnection isVideoOrientationSupported]) {
[_videoConnection setVideoOrientation:AVCaptureVideoOrientationLandscapeRight];
}
[_session commitConfiguration];
}
- (void)configureAudioWithDevice:(AVCaptureDevice *)microphone {
[_session beginConfiguration];
_audioInputDevice = [AVCaptureDeviceInput deviceInputWithDevice:microphone error:nil];
if ([_session canAddInput:_audioInputDevice]) {
[_session addInput:_audioInputDevice];
}
[_session removeOutput:_audioDataOutput];
_audioDataOutput = nil;
_audioDataOutput = [[AVCaptureAudioDataOutput alloc] init];
[_audioDataOutput setSampleBufferDelegate:self queue:_outputQueueAudio];
[_session addOutput:_audioDataOutput];
_audioConnection = [_audioDataOutput connectionWithMediaType:AVMediaTypeAudio];
[_session commitConfiguration];
}
You can't change the captureDevice mid-session. And you can only have one capture session running at a time. You could end the current session and create a new one. There will be a slight lag (maybe a second or two depending on your cpu load).
I wish Apple would allow multiple sessions or at least multiple devices per session... but they do not... yet.
have you considered having multiple sessions and then afterwards processing the video files to join them together into one?

video zoom in and zoom out while recording iphone

I am working on an app in which the user will have the facility to zoom in and zoom out the video. I am using AV Foundation to record a video but I am not able to zoom in and zoom out the video when the user is recording the video.
I am using the following code to record a video
- (void) startCamera
NSLog(#"Setting up capture session");
CaptureSession = [[AVCaptureSession alloc] init];
//----- ADD INPUTS -----
NSLog(#"Adding video input");
//ADD VIDEO INPUT
AVCaptureDevice *VideoDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
if (VideoDevice)
{
NSError *error;
VideoInputDevice = [AVCaptureDeviceInput deviceInputWithDevice:VideoDevice error:&error];
if (!error)
{
if ([CaptureSession canAddInput:VideoInputDevice])
[CaptureSession addInput:VideoInputDevice];
else
NSLog(#"Couldn't add video input");
}
else
{
NSLog(#"Couldn't create video input");
}
}
else
{
NSLog(#"Couldn't create video capture device");
}
//ADD AUDIO INPUT
NSLog(#"Adding audio input");
AVCaptureDevice *audioCaptureDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeAudio];
NSError *error = nil;
AVCaptureDeviceInput *audioInput = [AVCaptureDeviceInput deviceInputWithDevice:audioCaptureDevice error:&error];
if (audioInput)
{
[CaptureSession addInput:audioInput];
}
//----- ADD OUTPUTS -----
//ADD VIDEO PREVIEW LAYER
NSLog(#"Adding video preview layer");
[self setPreviewLayer:[[AVCaptureVideoPreviewLayer alloc] initWithSession:CaptureSession]];
PreviewLayer.orientation = AVCaptureVideoOrientationPortrait; //<<SET ORIENTATION. You can deliberatly set this wrong to flip the image and may actually need to set it wrong to get the right image
[[self PreviewLayer] setVideoGravity:AVLayerVideoGravityResizeAspectFill];
//ADD MOVIE FILE OUTPUT
NSLog(#"Adding movie file output");
MovieFileOutput = [[AVCaptureMovieFileOutput alloc] init];
Float64 TotalSeconds = 60; //Total seconds
int32_t preferredTimeScale = 30; //Frames per second
CMTime maxDuration = CMTimeMakeWithSeconds(TotalSeconds, preferredTimeScale); //<<SET MAX DURATION
MovieFileOutput.maxRecordedDuration = maxDuration;
MovieFileOutput.minFreeDiskSpaceLimit = 1024 * 1024; //<<SET MIN FREE SPACE IN BYTES FOR RECORDING TO CONTINUE ON A VOLUME
if ([CaptureSession canAddOutput:MovieFileOutput])
[CaptureSession addOutput:MovieFileOutput];
//SET THE CONNECTION PROPERTIES (output properties)
[self CameraSetOutputProperties]; //(We call a method as it also has to be done after changing camera)
//----- SET THE IMAGE QUALITY / RESOLUTION -----
//Options:
// AVCaptureSessionPresetHigh - Highest recording quality (varies per device)
// AVCaptureSessionPresetMedium - Suitable for WiFi sharing (actual values may change)
// AVCaptureSessionPresetLow - Suitable for 3G sharing (actual values may change)
// AVCaptureSessionPreset640x480 - 640x480 VGA (check its supported before setting it)
// AVCaptureSessionPreset1280x720 - 1280x720 720p HD (check its supported before setting it)
// AVCaptureSessionPresetPhoto - Full photo resolution (not supported for video output)
NSLog(#"Setting image quality");
[CaptureSession setSessionPreset:AVCaptureSessionPresetMedium];
if ([CaptureSession canSetSessionPreset:AVCaptureSessionPreset640x480]) //Check size based configs are supported before setting them
[CaptureSession setSessionPreset:AVCaptureSessionPreset640x480];
//----- DISPLAY THE PREVIEW LAYER -----
//Display it full screen under out view controller existing controls
NSLog(#"Display the preview layer");
CGRect layerRect;
layerRect = CGRectMake(284, 0, 200, 200);
[PreviewLayer setBounds:layerRect];
[PreviewLayer setPosition:CGPointMake(CGRectGetMidX(layerRect),
CGRectGetMidY(layerRect))];
//[[[self view] layer] addSublayer:[[self CaptureManager] previewLayer]];
//We use this instead so it goes on a layer behind our UI controls (avoids us having to manually bring each control to the front):
UIView *CameraView = [[UIView alloc] init];
[[self view] addSubview:CameraView];
[self.view sendSubviewToBack:CameraView];
[[CameraView layer] addSublayer:PreviewLayer];
//----- START THE CAPTURE SESSION RUNNING -----
[CaptureSession startRunning];
}
//********** CAMERA SET OUTPUT PROPERTIES **********
- (void) CameraSetOutputProperties
{
//SET THE CONNECTION PROPERTIES (output properties)
AVCaptureConnection *CaptureConnection = [MovieFileOutput connectionWithMediaType:AVMediaTypeVideo];
//Set landscape (if required)
if ([CaptureConnection isVideoOrientationSupported])
{
AVCaptureVideoOrientation orientation = AVCaptureVideoOrientationPortrait; //<<<<<SET VIDEO ORIENTATION IF LANDSCAPE
[CaptureConnection setVideoOrientation:orientation];
}
//Set frame rate (if requried)
CMTimeShow(CaptureConnection.videoMinFrameDuration);
CMTimeShow(CaptureConnection.videoMaxFrameDuration);
if (CaptureConnection.supportsVideoMinFrameDuration)
CaptureConnection.videoMinFrameDuration = CMTimeMake(1, CAPTURE_FRAMES_PER_SECOND);
if (CaptureConnection.supportsVideoMaxFrameDuration)
CaptureConnection.videoMaxFrameDuration = CMTimeMake(1, CAPTURE_FRAMES_PER_SECOND);
CMTimeShow(CaptureConnection.videoMinFrameDuration);
CMTimeShow(CaptureConnection.videoMaxFrameDuration);
}
//********** DID FINISH RECORDING TO OUTPUT FILE AT URL **********
- (void)captureOutput:(AVCaptureFileOutput *)captureOutput
didFinishRecordingToOutputFileAtURL:(NSURL *)outputFileURL
fromConnections:(NSArray *)connections
error:(NSError *)error
{
NSLog(#"didFinishRecordingToOutputFileAtURL - enter");
BOOL RecordedSuccessfully = YES;
if ([error code] != noErr)
{
// A problem occurred: Find out if the recording was successful.
id value = [[error userInfo] objectForKey:AVErrorRecordingSuccessfullyFinishedKey];
if (value)
{
RecordedSuccessfully = [value boolValue];
}
}
if (RecordedSuccessfully)
{
//----- RECORDED SUCESSFULLY -----
NSLog(#"didFinishRecordingToOutputFileAtURL - success");
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
if ([library videoAtPathIsCompatibleWithSavedPhotosAlbum:outputFileURL])
{
[library writeVideoAtPathToSavedPhotosAlbum:outputFileURL
completionBlock:^(NSURL *assetURL, NSError *error)
{
if (error)
{
}
}];
}
}
}
any help would be great
You cannot zoom the Iphone Camera, At best you can while taking pictures use cameraViewTransform: and apply a transform to the Live View of the camera, but it still doesn't affect the final picture taken

Avfoundation create mini clips from recording

i was wondering how would i be able to create mini videos every certain amount of time from my recording without stopping my recording? i tried to look for an equivalent of AvAssetImageGenerator for videos an example would be nice.
The easiest way is to use two AVAssetWriters and set up the next writer while the current one is recording, then stop after x time and swap the writers. You should be able to swap the writers without dropping any frames.
Edit:
How to do AVAssetWriter "juggling"
Step 1: Create instance objects for the writers and pixelbuffer adaptors (and you'll want file names for these files as well that you know)
AVAssetWriter* mWriter[2];
AVAssetWriterInputPixelBufferAdaptor* mPBAdaptor[2];
NSString* mOutFile[2];
int mCurrentWriter, mFrameCount, mTargetFrameCount;
Step 2: Create a method for setting up a writer (since you'll be doing this over and over again)
-(int) setupWriter: (int) writer
{
NSAutoreleasePool* p = [[NSAutoreleasePool alloc] init];
NSDictionary* writerSettings = [NSDictionary dictionaryWithObjectsAndKeys: AVVideoCodecH264, AVVideoCodecKey, [NSNumber numberWithInt: mVideoWidth], AVVideoWidthKey, [NSNumber numberWithInt: mVideoHeight], AVVideoHeightKey, nil];
NSDictionary* pbSettings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:mVivdeoWidth],kCVPixelBufferWidthKey,
[NSNumber numberWithInt:mVideoHeight], kCVPixelBufferHeightKey,
[NSNumber numberWithInt:0],kCVPixelBufferExtendedPixelsLeftKey,
[NSNumber numberWithInt:0],kCVPixelBufferExtendedPixelsRightKey,
[NSNumber numberWithInt:0],kCVPixelBufferExtendedPixelsTopKey,
[NSNumber numberWithInt:0],kCVPixelBufferExtendedPixelsBottomKey,
[NSNumber numberWithInt:mVideoWidth],kCVPixelBufferBytesPerRowAlignmentKey,
[NSNumber numberWithUnsignedInt:kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange], kCVPixelBufferPixelFormatTypeKey, nil];
AVAssetWriterInput* writerInput = [AVAssetWriterInput assetWriterWithMediaType: AVMediaTypeVideo outputSettings: writerSettings];
// Create an audio input here if you want...
mWriter[writer] = [[AVAssetWriter alloc] initWithURL: [NSURL fileURLWithPath:mOutfile[writer]] fileType: AVFileTypeMPEG4 error:nil];
mPBAdaptor[writer] = [[AVAssetWriterInputPixelBufferAdaptor alloc] initWithAssetWriterInput: writerInput sourcePixelBufferAttributes: pbSettings];
[mWriter[writer] addInput: writerInput];
// Add your audio input here if you want it
[p release];
}
Step 3: Gotta tear these things down!
- (void) tearDownWriter: (int) writer
{
if(mWriter[writer]) {
if(mWriter[writer].status == 1) [mWriter[writer] finishWriting]; // This will complete the movie.
[mWriter[writer] release]; mWriter[writer] = nil;
[mPBAdaptor[writer] release]; mPBAdaptor[writer] = nil;
}
}
Step 4: Swap! Tear down the current writer and recreate it asynchronously while the other writer is writing.
- (void) swapWriters
{
NSAutoreleasePool * p = [[NSAutoreleasePool alloc] init];
if(++mFrameCount > mCurrentTargetFrameCount)
{
mFrameCount = 0;
int c, n;
c = mCurrentWriter^1;
n = mCurrentWriter; // swap.
[self tearDownWriter:n];
__block VideoCaptureClass* bSelf = self;
dispatch_async(dispatch_get_global_queue(0,0), ^{
[bSelf setupWriter:n];
CMTime time;
time.value = 0;
time.timescale = 15; // or whatever the correct timescale for your movie is
time.epoch = 0;
time.flags = kCMTimeFlags_Valid;
[bSelf->mWriter[n] startWriting];
[bSelf->mWriter[n] startSessionAtSourceTime:time];
});
mCurrentWriter = c;
}
[p release];
}
Note: When starting up you will have to create and start both writers.
Step 5: Capturing output
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
// This method will only work with video; you'll have to check for audio if you're using that.
CMTime time = CMSampleBufferGetPresentationTimeStamp(sampleBuffer); // Note: you may have to create your own PTS.
CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
[mPBAdaptor[mCurrentWriter] appendPixelBuffer:pixelBuffer withPresentationTime: time];
[self swapBuffers];
}
You can probably skip the pixel buffer adaptor if you don't need it. This should give you an approximate idea of how to do what you want to do. mTargetFrameCount represents how many frames you want the current video to be in length. Audio will probably take additional consideration, you may want to base your length off your audio stream instead of the video stream if you are using audio.

Performance issues when using AVCaptureVideoDataOutput and AVCaptureAudioDataOutput

I'm having lag issues when I'm recording audio+video by using AVCaptureVideoDataOutput and AVCaptureAudioDataOutput. Sometimes the video blocks for a few milliseconds, sometimes the audio is not in sync with the video.
I inserted some logs and observed that first I get a lot of video buffers in captureOutput callback, and after some time I get the audio buffers(sometimes I don't receive the audio buffers at all, and the resulting video is without sound). If I comment the code that handles the video buffers, I get the audio buffers without problems.
This is the code I'm using:
-(void)initMovieOutput:(AVCaptureSession *)captureSessionLocal
{
AVCaptureVideoDataOutput *dataOutput = [[AVCaptureVideoDataOutput alloc] init];
self._videoOutput = dataOutput;
[dataOutput release];
self._videoOutput.alwaysDiscardsLateVideoFrames = NO;
self._videoOutput.videoSettings = [NSDictionary dictionaryWithObject: [NSNumber numberWithInt:kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange]
forKey:(id)kCVPixelBufferPixelFormatTypeKey
];
AVCaptureAudioDataOutput *audioOutput = [[AVCaptureAudioDataOutput alloc] init];
self._audioOutput = audioOutput;
[audioOutput release];
[captureSessionLocal addOutput:self._videoOutput];
[captureSessionLocal addOutput:self._audioOutput];
// Setup the queue
dispatch_queue_t queue = dispatch_queue_create("MyQueue", NULL);
[self._videoOutput setSampleBufferDelegate:self queue:queue];
[self._audioOutput setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
}
Here I set up the writer:
-(BOOL) setupWriter:(NSURL *)videoURL session:(AVCaptureSession *)captureSessionLocal
{
NSError *error = nil;
self._videoWriter = [[AVAssetWriter alloc] initWithURL:videoURL fileType:AVFileTypeQuickTimeMovie
error:&error];
NSParameterAssert(self._videoWriter);
// Add video input
NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithInt:640], AVVideoWidthKey,
[NSNumber numberWithInt:480], AVVideoHeightKey,
nil];
self._videoWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo
outputSettings:videoSettings];
NSParameterAssert(self._videoWriterInput);
self._videoWriterInput.expectsMediaDataInRealTime = YES;
self._videoWriterInput.transform = [self returnOrientation];
// Add the audio input
AudioChannelLayout acl;
bzero( &acl, sizeof(acl));
acl.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;
NSDictionary* audioOutputSettings = nil;
// Both type of audio inputs causes output video file to be corrupted.
// should work on any device requires more space
audioOutputSettings = [ NSDictionary dictionaryWithObjectsAndKeys:
[ NSNumber numberWithInt: kAudioFormatAppleLossless ], AVFormatIDKey,
[ NSNumber numberWithInt: 16 ], AVEncoderBitDepthHintKey,
[ NSNumber numberWithFloat: 44100.0 ], AVSampleRateKey,
[ NSNumber numberWithInt: 1 ], AVNumberOfChannelsKey,
[ NSData dataWithBytes: &acl length: sizeof( acl ) ], AVChannelLayoutKey,
nil ];
self._audioWriterInput = [AVAssetWriterInput
assetWriterInputWithMediaType: AVMediaTypeAudio
outputSettings: audioOutputSettings ];
self._audioWriterInput.expectsMediaDataInRealTime = YES;
// add input
[self._videoWriter addInput:_videoWriterInput];
[self._videoWriter addInput:_audioWriterInput];
return YES;
}
And here is the callback:
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection
{
if( !CMSampleBufferDataIsReady(sampleBuffer) )
{
NSLog( #"sample buffer is not ready. Skipping sample" );
return;
}
if( _videoWriter.status != AVAssetWriterStatusCompleted )
{
if( _videoWriter.status != AVAssetWriterStatusWriting )
{
CMTime lastSampleTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer);
[_videoWriter startWriting];
[_videoWriter startSessionAtSourceTime:lastSampleTime];
}
if( captureOutput == _videoOutput )
{
if( [self._videoWriterInput isReadyForMoreMediaData] )
{
[self newVideoSample:sampleBuffer];
}
}
else if( captureOutput == _audioOutput )
{
if( [self._audioWriterInput isReadyForMoreMediaData] )
{
[self newAudioSample:sampleBuffer];
}
}
}
}
-(void) newAudioSample:(CMSampleBufferRef)sampleBuffer
{
if( _videoWriter.status > AVAssetWriterStatusWriting )
{
[self NSLogPrint:[NSString stringWithFormat:#"Audio:Warning: writer status is %d", _videoWriter.status]];
if( _videoWriter.status == AVAssetWriterStatusFailed )
[self NSLogPrint:[NSString stringWithFormat:#"Audio:Error: %#", _videoWriter.error]];
return;
}
if( ![_audioWriterInput appendSampleBuffer:sampleBuffer] )
[self NSLogPrint:[NSString stringWithFormat:#"Unable to write to audio input"]];
}
-(void) newVideoSample:(CMSampleBufferRef)sampleBuffer
{
if( _videoWriter.status > AVAssetWriterStatusWriting )
{
[self NSLogPrint:[NSString stringWithFormat:#"Video:Warning: writer status is %d", _videoWriter.status]];
if( _videoWriter.status == AVAssetWriterStatusFailed )
[self NSLogPrint:[NSString stringWithFormat:#"Video:Error: %#", _videoWriter.error]];
return;
}
if( ![_videoWriterInput appendSampleBuffer:sampleBuffer] )
[self NSLogPrint:[NSString stringWithFormat:#"Unable to write to video input"]];
}
Is there something wrong in my code, why does the video lag?
(I'm testing it on a Iphone 4 ios 4.2.1)
It looks like you are using serial queues. The audio Output queue is right after the video output queue. Consider using concurrent queues.

Skip over frames while processing video on iOS

I'm trying to process a local video file and simply do some analysis on the pixel data. Nothing is being output. My current code iterates through each frame of the video but I'd actually like to skip ~15 frames at a time to speed things up. Is there a way to skip over frames without decoding them?
In Ffmpeg, I could simply call av_read_frame without calling avcodec_decode_video2.
Thanks in advance! Here's my current code:
- (void) readMovie:(NSURL *)url
{
[self performSelectorOnMainThread:#selector(updateInfo:) withObject:#"scanning" waitUntilDone:YES];
startTime = [NSDate date];
AVURLAsset * asset = [AVURLAsset URLAssetWithURL:url options:nil];
[asset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:#"tracks"] completionHandler:
^{
dispatch_async(dispatch_get_main_queue(),
^{
AVAssetTrack * videoTrack = nil;
NSArray * tracks = [asset tracksWithMediaType:AVMediaTypeVideo];
if ([tracks count] == 1)
{
videoTrack = [tracks objectAtIndex:0];
videoDuration = CMTimeGetSeconds([videoTrack timeRange].duration);
NSError * error = nil;
// _movieReader is a member variable
_movieReader = [[AVAssetReader alloc] initWithAsset:asset error:&error];
if (error)
NSLog(#"%#", error.localizedDescription);
NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey;
NSNumber* value = [NSNumber numberWithUnsignedInt: kCVPixelFormatType_420YpCbCr8Planar];
NSDictionary* videoSettings = [NSDictionary dictionaryWithObject:value forKey:key];
AVAssetReaderTrackOutput* output = [AVAssetReaderTrackOutput
assetReaderTrackOutputWithTrack:videoTrack
outputSettings:videoSettings];
output.alwaysCopiesSampleData = NO;
[_movieReader addOutput:output];
if ([_movieReader startReading])
{
NSLog(#"reading started");
[self readNextMovieFrame];
}
else
{
NSLog(#"reading can't be started");
}
}
});
}];
}
- (void) readNextMovieFrame
{
//NSLog(#"readNextMovieFrame called");
if (_movieReader.status == AVAssetReaderStatusReading)
{
//NSLog(#"status is reading");
AVAssetReaderTrackOutput * output = [_movieReader.outputs objectAtIndex:0];
CMSampleBufferRef sampleBuffer = [output copyNextSampleBuffer];
if (sampleBuffer)
{ // I'm guessing this is the expensive part that we can skip if we want to skip frames
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the image buffer
CVPixelBufferLockBaseAddress(imageBuffer,0);
// Get information of the image
uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// do my pixel analysis
// Unlock the image buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
CFRelease(sampleBuffer);
[self readNextMovieFrame];
}
else
{
NSLog(#"could not copy next sample buffer. status is %d", _movieReader.status);
NSTimeInterval scanDuration = -[startTime timeIntervalSinceNow];
float scanMultiplier = videoDuration / scanDuration;
NSString* info = [NSString stringWithFormat:#"Done\n\nvideo duration: %f seconds\nscan duration: %f seconds\nmultiplier: %f", videoDuration, scanDuration, scanMultiplier];
[self performSelectorOnMainThread:#selector(updateInfo:) withObject:info waitUntilDone:YES];
}
}
else
{
NSLog(#"status is now %d", _movieReader.status);
}
}
- (void) updateInfo: (id*)message
{
NSString* info = [NSString stringWithFormat:#"%#", message];
[infoTextView setText:info];
}
If you want less accurate frame processing (not frame by frame) you should use AVAssetImageGenerator.
This class returns a frame for a specified time you asked.
Specifically, build an Array filled with times between the clip's duration with 0.5s difference between each time (iPhone films at about 29.3 fps if you want every 15 frames its about frame for every 30 seconds) and let the image generator returns your frames.
For each frame you can see the time you requested and the actual time of the frame. It's default value is around 0.5s tolerance from the time you asked but you can also change that by changing the properties:
requestedTimeToleranceBefore
and
requestedTimeToleranceAfter
I hope I answered your question,
Good luck.