Upload IPhone app to device instead of other app - iphone

So I'm not that familiar with the process of Provisioning profiles and certificates.
Currently I have one app I'm developing that I can upload to my device.
Now, for testing reasons, I want to write a very simple app and to upload it to my device as well. The thing is, is that I don't want to configure another app in iTunes connect and provisioning profiles, so I thought maybe it's possible just to change the bundle identifier of the second app to be the same as the first.
However, in XCode I get the following error :
"Code Sign error: The identity 'iPhone Developer' doesn't match any identity in any profile"
Any way to make this happen?

If you set the bundle identifier of the 2nd app to be the same as the 1st, the 2nd app will replace the 1st one on your phone.
If you want the ability to have both apps installed at the same time, you need a new app id.
But you don't want to create a new app id for each test project.
The idea is to recreate the Team provisioning profile available for the Company developer program (I guess you subscribed to the individual developer program).
Create a new app id with bundle identifier set to *
Create the provisioning profile associated to this app id
Download and install this generic provisioning profile
With this wildcard profile, you will be able to install any test application.

Please request a certificate to apple through your paid developer account, generate a provisioning profile and install this in mac as well as in your device. then choose your provisioning profile and build and run your app through this provision.then it will install in device. There are details in developer.apple.com regarding to this. If you feels confusion please mail me sandeep.kniit#gmail.com. i will reply you asap.

Related

iOS app submission not working

I am trying to submit an iOS app through iTunes Connect.
However, when I try to validate the app it gives me an error saying : "This app contains an embedded provisioning profile that is not associated with your account. Please use a provisioning profile associated with the Team ID.
Is this because I am using different accounts for creating the provisioning profiles and for iTunes connect ?
I'm guessing you have submitted your app before signed with a developer certificate from one account and now your trying to do it from another.
To fix it visit this website http://blog.hoachuck.biz/blog/2012/12/04/use-a-provisioning-profile-associated-with-team-id/
Edit
I do think that using different accounts for creating the provisioning profiles and for iTunes connect will cause the issue. So just switch the provisioning files from the prov. acct for the itunes connect account. Provisioning files are easy to make, and Apple has a tutorial on what to do when you try to create one.

iOS XCode & Code Signing

I am currently about to start work on an iOS app for somebody but they have there own Apple Developer account which they would like to us. How do I go about setting my MAC up so that I can use their account to build, develop and test their app on my Devices?
I am assuming that I will need to create a separate user account on my MAC. I have done this but when I try to install the certificates that they have created I get errors such as "Valid signing identity not found".
Why could Apple not make this process simple, I am always having to refer back to the documentation and still get confused just to start creating a new app!
You do not have to create a new user account on your Mac for this, but I know some developers prefer to have separate accounts when they are working with more than one developer account, for ease of development & distribution provisioning profiles.
If your client adds you (by Apple ID --> email address) as a team member to their account (assuming their account belongs to a company and not an individual) then you can start the development process by requesting and later receiving a signed development certificate. You'll then also need the required provisioning profile(s) to develop/distribute builds of the app.
No, you won't need to create separate account. Xcode provide the facility to use several provisioning profile and certificate at the same time.
For more information check this thread - Multiple Certificates/Provisioning Profiles in one Xcode organizer?
First of all you don't need to create new account on your Mac to develop iOS application. In Xcode 4 it become very easy to start developing and signing application. All you need to do is go to Organizer (most right button on Xcode toolbar). In Provisioning Profiles section you can see Refresh button on the botoom of the screen. When you click it ask you about your developer account information such as account name and password. Then it tries to install all profiles and certificates to your Mac automatically. Then you could select your profile and sign your app. If automatically install fails, check yourself that you download all you need for this.
Create keys on your mac and submit to Apple.
Download your certificate and WWDR certificate. Two!!!!
Add your device to the devices section and create Development certificate (Distribution as well ). Download it manually or via refresh in Xcode Organizer.
Hope it helps. Sergey!
Once you have your Apple Developer Account Credentials, You can follow gist I have created:
Apple's Code Signing Process

Codesign application with provisioning profile on different account

I'm working on a game which uses Game Center for multiplayer gaming.
Now the time has come to test the game with another person.
At first - I thought it would have been easy - just send him the provisioning file which has been created with my developer account (and not his) along with the project.
Turns out he can't compile the application with my provisioning file, which is the only way from getting the dreaded "This game is not recognized by Game Center" message.
I can sign in, and even Search for Players - but whenever he signs the application with his own provisioning profile (which is a wildcard in terms of App identifiers) he can't sign into Game Center because the game isn't recognized. He has a 'Test User' account linked to my iTunes Connect account - but it seems that he needs to sign the application with my provisioning profile - which will only sign with my certificate.
How do I get around this?
Any help appreciated.
I assume you are using different Developer Accounts with different App ID's. The Game Center Game is tied to a specific Bundle Identifier which consists of the Bundle Seed ID and your Wildcard App ID. His provisioning profile for his Bundle would have a different Bundle Seed ID and possibly a different App ID which results in Game Center not recognising the game for your Tester.
For him to have access to the same App ID, you'd need to have a Team Developer Account to use multiple certificates for the same Provisioning Profile and App ID.
Instead, You could distribute an IPA to your Test User for him/her to test. I've described the steps briefly below from the top of my head:
Add his Device UUID to your provisioning profile and import it into Xcode
Create your Entitlements file (check out the guide linked below) and Set your Scheme to iOS Device and Click on Product -> Archive
Once Archived, In Organiser find your Archived App, click on it and choose the Share Button
The Contents should be an IPA Package and set the Identity to your Developer Provisioning Profile with your Test User's device
Save the IPA somewhere and send to your Test User
Ask him to Sync the App onto his Device using iTunes or send it out via TestFlight App
For a more comprehensive and detailed guide, check out this post on creating an IPA: How to create an IPA (Xcode 4)

How can I update my App in the App Store if the Distribution Provisioning Profile expired?

I want to update an existing App in the App Store, but the profile I used expired (I'm not sure, if it has something to do with the corresponding certificate which also expired..). Since Apple tells me in the How-Tos:
Use the same Distribution Provisioning
Profile to build each new version of
your application
I don't know, what to do. Can anyone help?
The important part is keep the same bundle id.
If your provisioning profile has expired or you has to generate another certificate, it doesn't matter.
Get anew version of you provisioning profile, build your app and it should be fine.
If the profile is expired, simple renew it or generate a new one. I did it yesterday, my dist profile was expired and I simply deleted it and generated a new one.
Once a new one certificate is generated, download it, delete the old one from your keychain and add the new one.
After that, try to build your app. (Sometimes restarting Xcode is required)
Every profile and every certificate will expire. As long as the developer account is still the same, simply creating a new distribution cert should do the trick.
You need to keep exactly two things the same: the enrolled iOS Developer account you use, and the Target Identifier Property in Xcode (becomes the Bundle Identifier in the app). Do that, and the result will be an update to the same app in the App store.
Everything else you can renew, recreate in the portal, install on a new Mac, etc., including App IDs (wildcard on not) created in the portal, Developer or Distribution certificates, and provisioning profiles in the portal, installed in Xcode or on the iDevice. You can also change the Bundle display name (under the icon), the Product name, the Target name in Xcode, and maybe even the name of the app as it appears in the App store (if it's not misleadingly different).
Renew your certificate and provisioning profile at the iOS Developer Portal.

Can I change the Bundle Identifier in my app after it's been approved?

I've got my app approved a while ago and used the * provisioning profile so I created somehting like:
com.mydomain.MyApp
but now I have the necessity of adding push notifications and I can't due I am using the * provisioning profile and it needs to have its own app ID and profile.
How should I proceed in order to achieve an app update without breaking anything
The bundle identifier for an app must always remain the same between updates, but the AppID can actually be different. So all you need to do is create a new AppID that used the same bundle identifier as the original app instead of a wild card.
Apps that use a wildcard still need a normal bundle identifier. The wildcard AppID lets you use any bundle identifier you like, but it still needs one.
There used to be an Apple article about this:
but it is no longer available online However, an archive is available.
You can't change the CFBundleIdentifier of a released app if you want to release updates for it, the App Store will automatically reject it when you upload. So...
I needed to enable iAds on an app previously developed with a wildcard App ID. Here's what I did:
I have a wildcard App ID of <AlphaNumeric>.* which my app currently uses, and my app has a CFBundleIdentifier of com.companyname.mygame.
Created a new App ID of <AlphaNumeric>.com.companyname.mygame.
Created new development and distribution provisioning profiles that include the new App ID.
Download the new provisioning profiles to Xcode and my devices.
I was then able to compile the App with the new non-wildcard distribution profile, which meant on upload I could enable iAds (or Push for you). The CFBundleIdentifier didn't change so the new compilation appears as an update to the existing app.
I can confirm this process worked without issue.
Under Frequently Asked Questions in the document entitled "Technical Note TN2259," which is "Adding In-App Purchase to your iOS and Mac Applications," there's this bit
Question: My iOS application is currently signed with a Provisioning Profile
that uses a wildcard App ID. How do I enable my App ID to support
In-App Purchase?
Answer: Read the Creating and Configuring App IDs section of
the iOS Team Administration Guide to learn how you can enable your App
ID to support In-App Purchase.
The link points here, and there's a section called, "Updating Your App to Include APNS, iCloud, In-App Purchase, or Game Center Requires an Explicit App ID"
That said, I don't know (yet) at what point the app takes on the new App ID. Is it when you upload for review, before that, or when it has been approved? I am working on this problem now, so I might be able to add to this answer soon.
Edit: The explicit app id only affects the piece of software you are testing and has, essentially, nothing to do with iTunes Connect whatsoever. This means that if you are testing in-app purchases, the piece of software that's running (your app) has to have a provision profile based on a cert that is app specific. What happens in iTunes Connect is totally irrelevant.