Loading a new view before the old one iphone sdk - iphone

Probably just a simple question, but ive been building a little puzzle game and no decided i could do with a menu for it. Ive created the menu no problem i just cant get it to show before the puzzle. Ive tried changing the code in the appdelegate but its not liking it.
slider appdelegate.h
#import <UIKit/UIKit.h>
#class SliderViewController;
#class MainMenu;
#interface SliderAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
MainMenu *viewController1;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet SliderViewController *viewController;
#property (nonatomic, retain) IBOutlet MainMenu *viewController1;
#end
Slider appdelegate.m
#import "SliderAppDelegate.h"
#import "SliderViewController.h"
#implementation SliderAppDelegate
#synthesize window;
#synthesize viewController;
#synthesize viewController1;
#pragma mark -
#pragma mark Application lifecycle
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// Add the view controller's view to the window and display.
[self.window addSubview:viewController1.view];
[self.window makeKeyAndVisible];
return YES;
}
But doing that throws out an error:
error: request for member 'view' in
something not a structure or union
I know its probably a stupid question but could anyone help please.

You need to import that class and make alloc the object first see this
Slider appdelegate.m
#import "SliderAppDelegate.h"
#import "SliderViewController.h"
#import "MainMenu.h"//change here
#implementation SliderAppDelegate
#synthesize window;
#synthesize viewController;
#synthesize viewController1;
#pragma mark -
#pragma mark Application lifecycle
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
viewController = [[[MainMenu alloc] initWithNibName#"MainMenu" bundle:nil] autorelease]; // and here
[self.window addSubview:viewController1.view];
[self.window makeKeyAndVisible];
return YES;
}

Related

Adding AppDelegate.h and AppDelegate.m info in Swift

Hi I am just starting in swift and taking an iPad app and creating a iphone version.
I am trying to add annotations to a map in Swift and need to add so info to AppDelegate.h and .m to get it to work but in Swift there are is no AppDelegate.h or .m . How do I get this to work?
Here is what has to go into the AppDelegates
.h
#import <UIKit/UIKit.h>
#class AnnotationViewController;
#interface AnnotationAppDelegate : NSObject <UIApplicationDelegate> {
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet AnnotationViewController *viewController;
#end
.m
#import "AnnotationAppDelegate.h"
#import "AnnotationViewController.h"
#implementation AnnotationAppDelegate
#synthesize window=_window;
#synthesize viewController=_viewController;
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{
// Override point for customization after application launch.
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
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Please Help..Under tight deadline Thanks.

screen not starting on iphone application

I am starting an iPhone application, and I can't seem to get the main screen started. Here is my delegate.h file:
#import <UIKit/UIKit.h>
#class MainViewController;
#interface AppDelegate : UIResponder <UIApplicationDelegate>
#property (strong, nonatomic) UIWindow *window;
#property (retain, nonatomic) MainViewController *mainViewController;
#end
and here is my implementation file(at least the beginning):
#import "AppDelegate.h"
#import "MainViewController.h"
#implementation AppDelegate
#synthesize window = _window;
#synthesize mainViewController = _mainViewController;
- (void)dealloc
{
[_window release];
[_mainViewController];
[super dealloc];
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
MainViewController *aViewController = [[MainViewController alloc] initWithNibName:#"MainViewController" bundle:nil];
[self setMainViewController:aViewController];
[aViewController release];
self.window.rootViewController = self.mainViewController;
[self.window makeKeyAndVisible];
return YES;
}
When I try to run the app, just a black screen appears, and even after waiting a long time, the screen won't show the contents of my MainViewController.xib file...
Any ideas?
Main XIB of your application is MainWindow.xib. (It can be selected in project settings).
It contains app delegate, window and mainViewController (BTW, it should be better connected from XIB, not created manually in application:didFinishLaunching) connected to app delegate.
Check the connections.

Undeclared Error and iPhone Simulator Crashing

Here's my code:
delegate.h
#import <UIKit/UIKit.h>
#class _4_Control_FunViewController;
#interface _4_Control_FunAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
_4_Control_FunViewController *viewController;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet _4_Control_FunViewController *viewController;
#end
delegate.m:
#import "_4_Control_FunAppDelegate.h"
#import "_4_Control_FunViewController.h"
#implementation _4_Control_FunAppDelegate
#synthesize window;
#synthesize viewController;
#pragma mark -
#pragma mark Application lifecycle
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions {
[window addSubview:viewController.view];
[window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
}
- (void)applicationWillTerminate:(UIApplication *)application {
}
#pragma mark -
#pragma mark Memory management
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
}
- (void)dealloc {
[viewController release];
[window release];
[nameField release];
[numberField release];
[super dealloc];
}
#end
ViewController.h
#import <UIKit/UIKit.h>
#interface _4_Control_FunViewController : UIViewController {
UITextField *nameField;
UITextField *numberField;
}
#property (nonatomic, retain) IBOutlet UITextField *nameField;
#property (nonatomic, retain) IBOutlet UITextField *numberField;
#end
ViewController.m
#import "_4_Control_FunViewController.h"
#implementation _4_Control_FunViewController
#synthesize nameField;
#synthesize numberField;
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
#end
This is what I'm trying to get:
This is what I'm getting:
Looks like it "should" work, but based on your screenshot, I'd say you haven't got things connected correctly in Interface Builder.
Go to Interface Builder and make sure they are hooked up. Where ever you have an IBOutlet declared in a header file, that needs to be hooked up to the corresponding UI object in Interface Builder.
You also have some redundant code (shown below). They are not causing problems, but they double up because you have them declared as properties at the bottom your .h file. You can delete the lines below from your headers, but make sure you leave their corresponding #property declarations in place.
UIWindow *window;
_4_Control_FunViewController *viewController;
UITextField *nameField;
UITextField *numberField;

iPhone navigationController is not displayed

I have a very strange behaviour of my navigation view. What I want is, that from my main view, the user can touch a button, which leads him to the view with the application settings.
Here is the code, responsible for the navigation:
AppDelegate.h
#interface AppDelegate : NSObject {
UIWindow *window;
ViewController *viewController; // My Main View Controller
UINavigationController *navigationController; }
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet ViewController *viewController;
#property (nonatomic, retain) IBOutlet UINavigationController *navigationController;
AppDelegate.m
#synthesize viewController;
#synthesize window;
#synthesize navigationController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[window addSubview:viewController.view];
[window addSubview:navigationController.view];
[window makeKeyAndVisible];
return YES;
}
viewController.h
#import
#import "optionsViewController.h" // the 'settings' view controller
#class AppDelegate;
#interface ViewController : UIViewController {
AppDelegate *appDelegate;
viewController.m
- (IBAction)showOptionsViewController:(UIBarButtonItem *)sender {
// optionsController.theSubjectID = self.theSubjectID;
// [self presentModalViewController:self.optionsController animated:YES];
optionsViewController *optionsController= [[optionsViewController alloc] initWithNibName:#"optionsViewController" bundle:nil];
optionsController.theSubjectID = self.theSubjectID;
[self.navigationController pushViewController:optionsController animated:YES];
[optionsController release];
}
My optionsController is a 'normal' UIViewController. As you see did I change the load of the optionsController from modal to navigation. Could it be, that I missed something here?
Thanks for any hints in advance.
Cheers, René
Have you connected it up in Interface Builder if not you need to alloc/init it before you add it as a subview?

EXC_BAD_ACCESS in tableview application

This is my first iPhone application and it's based on a top-level tableview. Selections of rows either go to another tableview or to a view. The application runs OK on the simulator but when ported to my iPhone it fails with a EXC_BAD_ACCESS error. This happens while my splash screen is being displayed. NSLog indicates that the program processes in appDelegate.m:
[window addSubview:[navigationController view]];
[window makeKeyAndVisible];
but then it just fails. The code never seems to reach the viewDidLoad in my RootViewController.
I'm sure that I've got the RootViewController and appDelegates mixed up somehow but cannot figure out exactly what's wrong. I've attached the beginning code of my RootViewController, appDelegate - any help appreciated.
RootViewController.h code....
#interface RootViewController : UITableViewController {
TyresViewController *tyresController;
EngineSpecViewController *engineSpecController;
CarbonTaxBandViewController *carbonTaxBandController;
TyreSpecificationsViewController *tyreSpecificationsController;
FuelConsumptionandEmissionsViewController *fuelConsumptionandEmissionsController;
CompanyCarTaxBandViewController *companyCarTaxBandController;
CarbonCalculatorViewController *carbonCalculatorController;
ReminderViewController *reminderController;
//NSString *selectedSpecification;
NSArray *listOfItems;
}
RootViewController.m code ......
#import "RootViewController.h"
#implementation RootViewController
#synthesize listOfItems;
//#synthesize selectedSpecification;
#synthesize carbonTaxBandController;
#synthesize engineSpecController;
#synthesize tyreSpecificationsController;
#synthesize tyresController;
#synthesize fuelConsumptionandEmissionsController;
#synthesize companyCarTaxBandController;
#synthesize carbonCalculatorController;
#synthesize reminderController;
appDelegate.h code.....
#interface MyCar3AppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
UINavigationController *navigationController;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet UINavigationController *navigationController;
#end
appDelegate.m code .....
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Override point for customization after app launch
[window addSubview:[navigationController view]];
[window makeKeyAndVisible];
}
Just a thought, in your main Info.plist file there should be an entry for Main nib file base name. This refers to the nib that will be loaded when your app starts. The simulator is not case sensitive, but the device is. Check the case of the value of your main nib.