Iphone : unrecognized selector sent to instance & viewDidLoad isn't running - iphone

I'm developing an application.
I used a TabBar and every tab have its Class (FirstViewController, SecondViewController, ... )
There is one AppDelegate too.
When I launch the program, the first Class is running.
When i select the second tab, the Secondview.xib 's running but the "viewDidLoad" isn't working.
When I select the third Tab, that's the same.
I've put some buttons on the third tab, and when I push it, I have a
> -[UIViewController testAuthentication:]: unrecognized selector sent to instance 0x5f16920
2011-04-08 13:46:42.511 e-mars[19501:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController testAuthentication:]: unrecognized selector sent to instance 0x5f16920'
Here's the code of my classes
SecondViewController.h
#import <UIKit/UIKit.h>
#interface SecondViewController : UIViewController {
}
#end
SecondViewController.m
#import "SecondViewController.h"
#implementation SecondViewController
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(#"viewDidLoad de SecondViewController");
NSURL *url = [NSURL URLWithString: #"http://iosdevelopertips.com/images/logo-iphone-dev-tips.png"];
UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]];
[self.view addSubview:[[UIImageView alloc] initWithImage:image]];
}
- (void)dealloc {
[super dealloc];
}
#end
ThirdViewController.h
#import <UIKit/UIKit.h>
#interface ThirdViewController : UIViewController {
IBOutlet UITextField *login;
IBOutlet UITextField *motdepasse;
NSMutableData *responseData;
}
#property (retain, nonatomic) UITextField *login;
#property (retain, nonatomic) UITextField *motdepasse;
#property (retain, nonatomic) NSMutableData *responseData;
- (IBAction) testAuthentication: (id)sender;
- (IBAction) saveAuthentication: (id)sender;
#end
ThirdViewController.m
#import "ThirdViewController.h"
#implementation ThirdViewController
#synthesize login;
#synthesize motdepasse;
#synthesize responseData;
- (id)initWithFrame:(CGRect)frame {
//if ((self = [super initWithFrame:frame])) {
// Initialization code
//}
return self;
}
-(IBAction) testAuthentication: (id)sender {
//NSLog(#"testAuthentication");
}
- (IBAction) saveAuthentication: (id)sender {
NSLog(#"saveAuthentication");
}
- (void)dealloc {
[login dealloc];
[motdepasse dealloc];
[responseData dealloc];
[super dealloc];
}
#end

Your third ViewController doesn't actually create an instance, so no instance methods can be called upon it. Fix your initWithFrame: method. Remember: instance methods start with the '-' sign, class methods start with the '+' sign.
- (id)initWithFrame:(CGRect)frame {
self = [super initWithNibName:nil bundle:nil];
if (self)) {
// Initialization code
}
return self;
}
- (id)initWithNibName:(NSString *)nibName bundle:(NSBundle *)nibBundle
{
return [self initWithFrame:CGRectZero];
}
- (id)init
{
return [self initWithFrame:CGRectZero];
}
After you fixed this, at least the viewDidLoad method in the third ViewController should work.
With regards to the second ViewController, could you please show the code you use to instantiate the ViewController?
Edit: I've made some changed to make sure initWithFrame: is always called upon initialization, just in case you create the instance using another method (initWithNibName:bundle: or init), now initWithFrame: has become the designated initializer.

Set class in Viewcontroller.
and then try.

Check the Object On which your are calling testAuthentication
May be you are calling testAuthentication on secondViewController's object , Just check and let us know

First time alone the viewController will come from viewDidLoad after that it does not call viewDidLoad instead it calls viewWillAppear. so you can code whatever you want in viewWillAppear.

Related

Objective-c multiple delegates in the same view - ECSlidingViewController

I started testing ECSlidingViewController and after I tried to access FirstTopViewController I have a big trouble - because in FirstToViewController I already have ZBarReaderDelegate implemented and all examples of delegate are not triggering any method from my delegate.
Basically I have this stuff:
FirstTopViewController.h
#import ...MyStuff...
#import "UnderRightViewController.h"
#interface FirstTopViewController : UIViewController <RightViewDelegate, ZBarReaderDelegate>
#property (weak, nonatomic) IBOutlet UITextView *labelTotal;
#end
FirstTopViewController.m
#import "FirstTopViewController.h"
#implementation FirstTopViewController
- (void)setTotalViewController:(UnderRightViewController*)controller didTotalChange:(NSString*)total
{
//labelTotal.text = total;
NSLog(#"I'm here!!! and received %#", total);
}
From other side I have
UnderRightViewController.h
#import <UIKit/UIKit.h>
#import "ECSlidingViewController.h"
#class UnderRightViewController;
#protocol RightViewDelegate <NSObject>
- (void)setTotalViewController:(UnderRightViewController*)controller didTotalChange:(NSString*)total;
#end
#interface UnderRightViewController : UITableViewController
#property (nonatomic, weak) id <RightViewDelegate> delegate;
#end
UnderRightViewController.m
#import "UnderRightViewController.h"
#interface UnderRightViewController ()
#end
#implementation UnderRightViewController
#synthesize delegate;
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[delegate setTotalViewController:self didTotalChange:#"foo"];
}
#end
I'm trying this entire day solve this puzzle but I never get setTotalViewController fired.
Thanks in advance.
Friend you did a small mistake, when you navigate from FirstTopViewController to UnderRightViewController at that time you need to do this in FirstTopViewController.m:-
UnderRightViewController *obj = [[UnderRightViewController
alloc] initWithNibName:#"UnderRightViewController" bundle:nil];
obj.delegate = self; // u forget to assign protocol handler
[self.navigationController pushViewController:obj animated:YES];
[obj release];
You don't have any code that is setting the delegate for the UnderRightViewController. I don't know what object owns both of these controllers, but before either UnderRightViewController and FirstTopViewController are displayed it should run code something like this:
FirstTopViewController *ftvc = //... where ever you get a reference to this from
UnderRightViewController *urvc = ...;
urvc.delegate = ftvc;
In your above code you are using custom delegates and also you have used it for sending message to onecontroller class to another controller class. So below is the same sample code of custom delegates, it is working fine in similar way you have to implement and also the problem in your code is you are not setting the delegate, so please follow below how to set the same and call the method. here i have used your same method only return type i have defined as NSString in-spite of void for explaining purpose, but you can use void according to your requirement hope it will be helpful to you:-
First Controller Class AWindowController.h
#interface AWindowController : NSWindowController<sampleDelegate>
{
NSString *textA;
}
#property(readwrite,retain)NSString *textA;
-(IBAction)doSet:(id)sender;
#end
#import "AWindowController.h"
#import "BWindowController.h"
#interface AWindowController ()
#end
#implementation AWindowController
#synthesize textA;
- (id)initWithWindow:(NSWindow *)window
{
self = [super initWithWindow:window];
if (self) {
// Initialization code here.
}
return self;
}
- (NSString *)setTotalViewController:(BWindowController*)controller didTotalChange:(NSString*)total
{
NSLog(#"recieved");
return #"recieved";
}
- (void)windowDidLoad
{
[super windowDidLoad];
// Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}
-(NSString*)windowNibName
{
return #"AWindowController";
}
-(IBAction)doSet:(id)sender
{
[self setTextA:#"Awindow Button Pressed"];
BWindowController *b=[[BWindowController alloc]init];
b.delegate=self;
[b showWindow:self];
}
#end
Second Controller Class BWindowController.h
#import <Cocoa/Cocoa.h>
#import "sampleDelegate.h"
#class BWindowController;
#protocol sampleDelegate <NSObject>
#required
//-(NSString *)getDataValue;
- (NSString *)setTotalViewController:(BWindowController*)controller didTotalChange:(NSString*)total;
#end
#interface BWindowController : NSWindowController<sampleDelegate>
{
NSString *bTextValue;
id<sampleDelegate>delegate;
}
#property(readwrite,retain)NSString *bTextValue;
#property(readwrite,assign)id<sampleDelegate>delegate;
#end
#import "BWindowController.h"
#interface BWindowController ()
#end
#implementation BWindowController
#synthesize bTextValue,delegate;
- (id)initWithWindow:(NSWindow *)window
{
self = [super initWithWindow:window];
if (self) {
// Initialization code here.
}
return self;
}
- (NSString *)setTotalViewController:(BWindowController*)controller didTotalChange:(NSString*)total;
{
return nil;
}
- (void)windowDidLoad
{
NSString *str= [[self delegate]setTotalViewController:self didTotalChange:#"recieved"];
self.bTextValue=str;
[super windowDidLoad];
// Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}
-(NSString*)windowNibName
{
return #"BWindowController";
}
#end
Attached screen shot in Output:-
Below is window is the AwindowController.h class
Below in the same above window pressing the button and when Awindow button pressed data will send
and notification will be recieved in Bwindow using above define custom delegates as attached in the screen shot.

Protocol method does not get invoked, shows delegate 'nil'

I'm working on an iPad App and i'm having issue with delegate... the protocol method does not get invoked. i'm not sure what i'm missing, here is my code.
#protocol pickerLabelProtocol <NSObject>
- (void)selectedPickerData:(UILabel *)sender;
#end
#interface showPickerVC : UIViewController
#property (nonatomic, strong) id <pickerLabelProtocol> delegate;
#end
#implementation showPickerVC
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
//i used breakpoint, the 'delegate' is always nil for some reason?
[self.delegate selectedPickerData:self.mainLabel];
}
----------------------
#interface someViewController : UIViewController <pickerLabelProtocol>
#property (nonatomic, strong) showPickerVC *showPicker;
#end
#implementation someViewController
- (void)selectedPickerData:(UILabel *)sender
{
//protocol method
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.showPicker = [[showPickerVC alloc]init];
self.showPicker.delegate = self;
}
I can not got any mistake From your code but i suggest you that Be clear about when you create object of showPickerVC add it's delegate self
Such Like ,
showPickerVC *obj = [[showPickerVC alloc] init];
obj.delegate = self; /// YOur protocol delegate
.
.
[self presentModalViewController:obj animated:YES];
And Also add code as following
#implementation showPickerVC
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
if([self.delegate respondsToSelector:#selector(selectedPickerData:)])
{
[self.delegate selectedPickerData:self.mainLabel];
}
}
For More information about How to create/use of Protocol.

Xcode: Does the delegating object HAVE to send a message to the delegate object?

I'm trying to assign SecondViewController as a delegate object of FirstViewController (if I understand correctly). However FirstViewController doesn't send any messages to SecondViewController.
Am I allowed to pretend as though SecondViewController did get a message from FirstViewController and respond to the FirstViewController? (Note: My SecondViewController is in charge of a view that has a button. When I press the button on my SecondViewController's view I want it to tell the FirstViewController to update its view)
FirstViewController.h
#import <UIKit/UIKit.h>
#protocol FirstViewControllerDelegate <NSObject>
#optional
- (void) setAnotherLabel;
#end
#interface FirstViewController : UIViewController {
IBOutlet UILabel *label;
id <FirstViewControllerDelegate> delegate;
}
#property (nonatomic, retain) IBOutlet UILabel *label;
#property (nonatomic, assign) id <FirstViewControllerDelegate> delegate;
- (void) pretendLabel;
- (void) realLabel;
#end
FirstViewController.m
#import "FirstViewController.h"
#implementation FirstViewController
#synthesize label;
#synthesize delegate;
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void) setAnotherLabel;
{
label.text =#"Real";
[self.view setNeedsDisplay];
}
- (void) pretendLabel;
{
label.text =#"Pretend";
[self.view setNeedsDisplay];
}
- (void) realLabel;
{
[self setAnotherLabel];
}
- (void)viewDidLoad
{
[super viewDidLoad];
label.text=#"Load";
[self pretendLabel];
}
...
#end
SecondViewController.h
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import "FirstViewController.h"
#interface SecondViewController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate, FirstViewControllerDelegate>
{
UIImage *image;
IBOutlet UIImageView *imageView;
}
- (IBAction) sendPressed:(UIButton *)sender;
- (IBAction) cancelPressed:(UIButton *)sender;
#end
SecondViewController.m
#import "SecondViewController.h"
#implementation SecondViewController
- (IBAction) sendPressed:(UIButton *)sender
{
FirstViewController *fvc = [[FirstViewController alloc] init];
[fvc setDelegate:self];
//how do I find out if I'm actually the delegate for FirstViewController at this point?
[fvc realLabel];
self.tabBarController.selectedIndex = 0;//switch over to the first view to see if it worked
}
There are a few issues with this and what appears to be a bit of confusion.
I assume that FirstViewController and SecondViewController are in separate tabs in the tab bar controller.
In the sendPressed: method, you're creating a new instance of FirstViewController - this is not the same FirstViewController that is in your tab bar controller and why calling realLabel has no effect.
The second point is that you appear to misunderstand how delegation works - there is no reason for a delegate in the code you posted.
Good read for getting to grips with delegates: http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CocoaFundamentals/CommunicatingWithObjects/CommunicateWithObjects.html
As for a solution to your problem there are a few options:
Post a notification from SecondViewController that FirstViewController is observing (lots of information available on the net regarding notifications).
Get the specific instance of FirstViewController within the self.tabBarController.viewControllers array and call the method from there. Something like...
- (IBAction) sendPressed:(UIButton *)sender
{
for(UIViewController *controller in self.tabBarController.viewControllers)
{
if([controller isKindOfClass:[FirstViewController class]])
{
FirstViewController *firstViewController = (FirstViewController *)controller;
[firstViewController realLabel];
}
}
self.tabBarController.selectedIndex = 0;//switch over to the first view to see if it worked
}
There are more options available than this, but the above will give you a good start into researching the best approach for your need.
Hope this helps.

UIViewController with UIView-inherited class, programmatically

I'm using a library, which is a class that inherits from UIView. How do I programmatically create an UIViewController that uses this class, and not a normal UIView?
The ViewController's .h file looks as follows:
#import <UIKit/UIKit.h>
#import "PLView.h"
#interface HelloPanoramaViewController : UIViewController {
IBOutlet PLView * plView;
}
#property (nonatomic, retain) IBOutlet PLView *plView;
#end
The .m file as follows:
#import "HelloPanoramaViewController.h"
#implementation HelloPanoramaViewController
#synthesize plView;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do stuff here...
}
- (void)dealloc
{
[plView release];
[super dealloc];
}
#end
And then I should use a nib to let "plView variable pointing to the view".
But without using Interface Builder, how would I do this programmatically? How could I let this UIViewController create an PLView, instead of an UIView?
your UIViewController will something that looks like
#import "HelloPanoramaViewController.h"
#implementation HelloPanoramaViewController
- (void)loadView
{
self.view = [PLView plview]//or whatever it takes to create the plview.
}
- (void)viewDidLoad
{
//create more objects
}
- (void)viewDidUnload
{
//release unwanted objects that were created viewDidLoad
}
-(void) dealloc
{
// release all
[super dealloc];
}
#end
more info... here
In the place where you create your viewController, also create an instance of your custom view, and then set that view to your controller's view:
HelloPanoramaViewController *controller = [[HelloPanoramaViewController alloc] init];
PLView *view = [[PLView alloc] init];
controller.view = view;

iphone app with multiple views/subviews: memory is not being deallocated

I have an iPhone application that loads succesive views in a framework based on the one explained in this link (basically a main ViewController that loads/removes additional views with a displayView method). In my application I am using NIBs (the example link uses coded views) though so each of my ViewControllers has its accompanying nib.
Debugging in Instruments shows no leaks but if I enter/leave a section (ViewController with its View.xib), the nib remains in memory so after a few in/outs memory starts to accumulate.
I know the nib is not being unloaded because one is almost programmatically created (no stuff in IB) while another does have images and buttons created in IB. The large one is loaded first and the small one loads next. You would expect a reduction in allocation in Instruments.
How can I prevent this?
My structure is as follows, with a few comments below:
`MyAppDelegate.h`
#import <UIKit/UIKit.h>
#class RootViewController;
#interface MyAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
RootViewController *viewController;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet RootViewController *viewController;
-(void) displayView:(int)intNewView;
#end
`MyAppDelegate.m`
#import "MyAppDelegate.h"
#import "RootViewController.h"
#implementation MyAppDelegate
#synthesize window;
#synthesize viewController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[window addSubview:viewController.view];
[window makeKeyAndVisible];
return YES;
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
}
-(void) displayView:(int)intNewView {
[viewController displayView:intNewView];
}
- (void)dealloc {
[viewController release];
[window release];
[super dealloc];
}
#end
This controller handles subview load/removes:
`RootViewController.h`
#import <UIKit/UIKit.h>
#interface RootViewController : UIViewController {
}
- (void) displayView:(int)intNewView;
#end
`RootViewController.m`
#import "RootViewController.h"
#import "ViewController.h"
#implementation RootViewController
UIViewController *currentView;
- (void) displayView:(int)intNewView {
NSLog(#"%i", intNewView);
[currentView.view removeFromSuperview];
[currentView release];
switch (intNewView) {
case 1:
currentView = [[ViewController alloc] initWithNibName:#"View" bundle:nil];
break;
}
[self.view addSubview:currentView.view];
}
- (void)viewDidLoad {
currentView = [[ViewController alloc]
initWithNibName:#"View" bundle:nil];
[self.view addSubview:currentView.view];
[super viewDidLoad];
}
- (void)dealloc {
[currentView release];
[super dealloc];
}
#end
There would be as many case as "detail" ViewControllers I have (right now I have 3 case but this will grow to 10 or more). The purpose of this structure is to easily move from one "section" of the application to another (NavBar controller or TabBar controller do not suit my specific needs).
`ViewController.h`
// Generic View Controller Example
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController {
UIImageView *_image1;
UIImageView *_image2;
NSTimer *_theTimer;
}
#property (nonatomic, retain) IBOutlet UIImageView *image1;
#property (nonatomic, retain) IBOutlet UIImageView *image2;
#property (nonatomic, retain) NSTimer *theTimer;
#end
`ViewController.m`
#import "ViewController.h"
#import "MyAppDelegate.h"
#synthesize image1 = _image1, image2 = _image2, theTimer = _theTimer;
- (void)loadMenu {
[self.theTimer invalidate];
self.theTimer = nil;
MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
[appDelegate displayView:2];
}
-(void)setView:(UIView*)aView {
if (!aView){
self.image1 = nil;
self.image2 = nil;
}
[super setView:aView];
}
- (void)viewDidLoad {
//some code
[super viewDidLoad];
}
- (void)viewDidUnload {
self.image1 = nil;
self.image2 = nil;
}
- (void)dealloc {
NSLog(#"dealloc called");
[self.theTimer invalidate];
[self.theTimer release];
[self.image1 release];
[self.image2 release];
[super dealloc];
}
Notice the NSLog in dealloc. This is being called (I can see it in the console) but the memory needed for the nib is not freed (Instruments shows an increase in memory allocation when leaving a section, because a new nib is loaded).
Any help will be greatly appreciated. I have tried a million different things and I cannot get the nibs to unload.
After a million different tries I finally ran into this forum.
It states:
Apparently images assigned in IB are loaded into image views using imageNamed. imageNamed caches the images in a way that makes them unloadable. You could load the images in viewDidLoad with initWithContentsOfFile and then assign them to the views.
Somewhere else I had read that imageNamed is the devil so I'd rather not have my images load that way.
(BTW this is iPhone OS 3.1 I'm using)
What I ended up is leaving the UIImageView intact in IB but with an empty .image value. The modified code is something like:
- (void)viewDidLoad {
NSString *path = [NSString stringWithFormat:#"%#/%#", [[NSBundle mainBundle] resourcePath], #"myImageThatBeforeWasAValueinIB.jpg"];
UIImage *image = [UIImage imageWithContentsOfFile:path];
outlet.image = image;
// do the rest of my stuff as it was
[super viewDidLoad];
}
- (void)dealloc {
outlet.image = nil;
[outlet release], outlet = nil;
[super dealloc];
}
And now everything works like a charm! Memory is recovered when I unload a nib and when I get memory warnings.
So pretty much if you have IBOutlets for UIImageViews and memory is a concern (it always is I guess), you can design all you want in IB and when the time comes to connect them to outlets, remove the image reference in IB and create it from code. IB is really good for laying out your app. It would suck to have to do all that thing by code, but I also found this nice utility that converts nibs to objective c code although I haven't tested it yet.
Did you try setting your outlet variables to nil in dealloc?
You are correctly implementing the setView method, but you are setting your outlet variables to nil in the viewDidUnload method instead of dealloc. As discussed here, you should implement dealloc as follows:
- (void)setView:(UIView *)aView {
if (!aView) { // view is being set to nil
// set outlets to nil, e.g.
self.anOutlet = nil;
}
// Invoke super's implementation last
[super setView:aView];
}
- (void)dealloc {
// release outlets and set outlet variables to nil
[anOutlet release], anOutlet = nil;
[super dealloc];
}
EDIT: if the outlets are UIImageViews, then it may be the case that you need to do
anOutlet.image = nil;
because setting the UIImage’s instance image property should increase the retain count of the UIImage’s instance by 1.