Objective-c multiple delegates in the same view - ECSlidingViewController - iphone

I started testing ECSlidingViewController and after I tried to access FirstTopViewController I have a big trouble - because in FirstToViewController I already have ZBarReaderDelegate implemented and all examples of delegate are not triggering any method from my delegate.
Basically I have this stuff:
FirstTopViewController.h
#import ...MyStuff...
#import "UnderRightViewController.h"
#interface FirstTopViewController : UIViewController <RightViewDelegate, ZBarReaderDelegate>
#property (weak, nonatomic) IBOutlet UITextView *labelTotal;
#end
FirstTopViewController.m
#import "FirstTopViewController.h"
#implementation FirstTopViewController
- (void)setTotalViewController:(UnderRightViewController*)controller didTotalChange:(NSString*)total
{
//labelTotal.text = total;
NSLog(#"I'm here!!! and received %#", total);
}
From other side I have
UnderRightViewController.h
#import <UIKit/UIKit.h>
#import "ECSlidingViewController.h"
#class UnderRightViewController;
#protocol RightViewDelegate <NSObject>
- (void)setTotalViewController:(UnderRightViewController*)controller didTotalChange:(NSString*)total;
#end
#interface UnderRightViewController : UITableViewController
#property (nonatomic, weak) id <RightViewDelegate> delegate;
#end
UnderRightViewController.m
#import "UnderRightViewController.h"
#interface UnderRightViewController ()
#end
#implementation UnderRightViewController
#synthesize delegate;
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[delegate setTotalViewController:self didTotalChange:#"foo"];
}
#end
I'm trying this entire day solve this puzzle but I never get setTotalViewController fired.
Thanks in advance.

Friend you did a small mistake, when you navigate from FirstTopViewController to UnderRightViewController at that time you need to do this in FirstTopViewController.m:-
UnderRightViewController *obj = [[UnderRightViewController
alloc] initWithNibName:#"UnderRightViewController" bundle:nil];
obj.delegate = self; // u forget to assign protocol handler
[self.navigationController pushViewController:obj animated:YES];
[obj release];

You don't have any code that is setting the delegate for the UnderRightViewController. I don't know what object owns both of these controllers, but before either UnderRightViewController and FirstTopViewController are displayed it should run code something like this:
FirstTopViewController *ftvc = //... where ever you get a reference to this from
UnderRightViewController *urvc = ...;
urvc.delegate = ftvc;

In your above code you are using custom delegates and also you have used it for sending message to onecontroller class to another controller class. So below is the same sample code of custom delegates, it is working fine in similar way you have to implement and also the problem in your code is you are not setting the delegate, so please follow below how to set the same and call the method. here i have used your same method only return type i have defined as NSString in-spite of void for explaining purpose, but you can use void according to your requirement hope it will be helpful to you:-
First Controller Class AWindowController.h
#interface AWindowController : NSWindowController<sampleDelegate>
{
NSString *textA;
}
#property(readwrite,retain)NSString *textA;
-(IBAction)doSet:(id)sender;
#end
#import "AWindowController.h"
#import "BWindowController.h"
#interface AWindowController ()
#end
#implementation AWindowController
#synthesize textA;
- (id)initWithWindow:(NSWindow *)window
{
self = [super initWithWindow:window];
if (self) {
// Initialization code here.
}
return self;
}
- (NSString *)setTotalViewController:(BWindowController*)controller didTotalChange:(NSString*)total
{
NSLog(#"recieved");
return #"recieved";
}
- (void)windowDidLoad
{
[super windowDidLoad];
// Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}
-(NSString*)windowNibName
{
return #"AWindowController";
}
-(IBAction)doSet:(id)sender
{
[self setTextA:#"Awindow Button Pressed"];
BWindowController *b=[[BWindowController alloc]init];
b.delegate=self;
[b showWindow:self];
}
#end
Second Controller Class BWindowController.h
#import <Cocoa/Cocoa.h>
#import "sampleDelegate.h"
#class BWindowController;
#protocol sampleDelegate <NSObject>
#required
//-(NSString *)getDataValue;
- (NSString *)setTotalViewController:(BWindowController*)controller didTotalChange:(NSString*)total;
#end
#interface BWindowController : NSWindowController<sampleDelegate>
{
NSString *bTextValue;
id<sampleDelegate>delegate;
}
#property(readwrite,retain)NSString *bTextValue;
#property(readwrite,assign)id<sampleDelegate>delegate;
#end
#import "BWindowController.h"
#interface BWindowController ()
#end
#implementation BWindowController
#synthesize bTextValue,delegate;
- (id)initWithWindow:(NSWindow *)window
{
self = [super initWithWindow:window];
if (self) {
// Initialization code here.
}
return self;
}
- (NSString *)setTotalViewController:(BWindowController*)controller didTotalChange:(NSString*)total;
{
return nil;
}
- (void)windowDidLoad
{
NSString *str= [[self delegate]setTotalViewController:self didTotalChange:#"recieved"];
self.bTextValue=str;
[super windowDidLoad];
// Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}
-(NSString*)windowNibName
{
return #"BWindowController";
}
#end
Attached screen shot in Output:-
Below is window is the AwindowController.h class
Below in the same above window pressing the button and when Awindow button pressed data will send
and notification will be recieved in Bwindow using above define custom delegates as attached in the screen shot.

Related

Delegates in iOS

I am a newbie to iOS world, so please ignore the obvious.
I am pushing a viewController(HelpViewController) on top of another viewController(MainViewController). When a particular action happens in the HelpViewController, I would like to update a variable inside the MainViewController. I understand for this I need to use delegate.
Here is my delegate header...
#protocol ViewControllerDelegate <NSObject>
#required
- (void) switchToggled:(BOOL)status;
#end
// Protocol Definition ends here
#interface ViewDelegate : NSObject
{
// Delegate to respond back
id <ViewControllerDelegate> _delegate;
}
#property (nonatomic,strong) id delegate;
-(void)sendMessage:(BOOL)status; // Instance method
#end
and implementation...
#implementation ViewDelegate
#synthesize delegate;
-(id)init {
self = [super init];
return self;
}
-(void)sendMessage:(BOOL)status
{
[delegate switchToggled:status];
}
- (void)dealloc
{
[super dealloc];
}
#end
So Now If I want to implement Protocol ViewControllerDelegate I need to specify in MainViewController, which I do as follows --
MainViewController <ViewControllerDelegate>
and
#pragma mark - ViewControllerDelegate delegate
-(void)switchToggled:(BOOL)status{
NSLog(#"Switch Toggled(%d) Message passed to MainViewController",status);
}
My question is how do I specify Object, which delegate property needs to point to, so that it can come back to MainViewController's "switchToggled".
One way I do is by having property inside HelpViewController as follows -
MainViewController.m
HelpViewController *helpVC = [[HelpViewController alloc] init];
helpVC.mainView = self;
[self.navigationController pushViewController:helpVC animated:YES];
[helpVC release];
HelpViewController.h
#property (nonatomic) MainViewController *mainView;
HelpViewController.m
#synthesize mainView;
ViewDelegate *myDelegate = [[ViewDelegate alloc] init];
// assign delegate
myDelegate.delegate = mainView;
[myDelegate sendMessage];
[myDelegate release];
Is this correct way to implement or there is better way to achieve this or am I totally wrong.
Thanks
You should do:
// HelpViewController.h
#protocol HelpDelegate
- (void)switchToggled:(BOOL)status;
#end
// HelpViewController.m
#interface HelpViewController : UIViewController
#property (nonatomic, assign) id<HelpDelegate> delegate;
- (id)initWithDelegate:(id<HelpDelegate>)delegate
#end
#implementation HelpViewController
- (id)initWithDelegate:(id<HelpDelegate>)delegate
{
if (self = [super init])
{
self.delegate = delegate;
}
}
- (void)sendMessage:(BOOL)status
{
[self.delegate switchToggled:status];
}
// MainViewController.h
#import "HelpViewController.h"
#interface MainViewController.h : UIViewController <HelpDelegate>
// MainViewController.m
- (void)someMethod
{
HelpViewController* viewController;
viewController = [HelpViewController alloc] initWithDelegate:self];
...
}
#pragma mark - Help Delegate
- (void)switchToggled:(BOOL)status
{
...
}
Give the delegate a name that makes clear to which class it belongs.
You don't need the extra class/files for ViewDelegate/ViewControllerDelegate. Just define the delegate in header of class it belongs to: HelpViewController.n in this case.
Similar: Implement the delegate method switchToggled: in the real class MainViewController, and not in the extra/unnecessary class ViewDelegate.
The purpose of delegates is to avoid class dependencies. By including MainViewController in HelpViewController you create such a dependency. This is not necessary as I show, and is wrong design.
You were also creating a circular dependency, because MainViewController already needed HelpViewController in order to show it, and now they need each other the other way around for sending the event.
Alternatively you can make HelpViewController's delegate public, have an init without argument, and expect users to set it with helpViewController.delegate = self; or something. But this would only make sense when the delegate being set is optional (which don't seems the case here, so adding it to the init method is appropriate).
I tell you what I would have done:
1) the protocol definition is ok, but do NOT create the class ViewDelegate, so:
//ViewControllerDelegate.h
#protocol ViewControllerDelegate <NSObject>
#required
- (void) switchToggled:(BOOL)status;
#end
2) Your implementation of the delegate method in MainViewController is ok.
3) Now... the important point:
//interface
#interface HelpViewController : UIViewController //or whatever superclass..
{
id <ViewControllerDelegate> _delegate;
}
#property (nonatomic,strong) id<ViewControllerDelegate> delegate;
#end
//implementation
#implementation HelpViewController
- (void)someMethodWhichCallsTheDelegate
{
//do something
...
// call delegate
//if switchToggled: were optional then add the following
//if ([self.delegate respondToSelector:#selector(switchToggled:)]) {
[self.delegate switchToggled:status];
}
#end
4) Now you have to assign the delegate:
//MainViewController.m
HelpViewController *helpVC = [[HelpViewController alloc] init];
helpVC.delegate = self;
[self.navigationController pushViewController:helpVC animated:YES];
[helpVC release];
And that's it!
BTW: if this delegate is related only to HelpViewControllerthen add the protocol definition where you define the interface of the class, it is not necessary to create a separate header file. If instead the protocol is "global", then it can have some sense to declare it separately.

Protocol method does not get invoked, shows delegate 'nil'

I'm working on an iPad App and i'm having issue with delegate... the protocol method does not get invoked. i'm not sure what i'm missing, here is my code.
#protocol pickerLabelProtocol <NSObject>
- (void)selectedPickerData:(UILabel *)sender;
#end
#interface showPickerVC : UIViewController
#property (nonatomic, strong) id <pickerLabelProtocol> delegate;
#end
#implementation showPickerVC
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
//i used breakpoint, the 'delegate' is always nil for some reason?
[self.delegate selectedPickerData:self.mainLabel];
}
----------------------
#interface someViewController : UIViewController <pickerLabelProtocol>
#property (nonatomic, strong) showPickerVC *showPicker;
#end
#implementation someViewController
- (void)selectedPickerData:(UILabel *)sender
{
//protocol method
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.showPicker = [[showPickerVC alloc]init];
self.showPicker.delegate = self;
}
I can not got any mistake From your code but i suggest you that Be clear about when you create object of showPickerVC add it's delegate self
Such Like ,
showPickerVC *obj = [[showPickerVC alloc] init];
obj.delegate = self; /// YOur protocol delegate
.
.
[self presentModalViewController:obj animated:YES];
And Also add code as following
#implementation showPickerVC
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
if([self.delegate respondsToSelector:#selector(selectedPickerData:)])
{
[self.delegate selectedPickerData:self.mainLabel];
}
}
For More information about How to create/use of Protocol.

Trying to abstract code out into a library, but my code isn't working and I do not know why

I want to make a library that I can reuse over and over to speed up my development, add to new projects if I wish. Basically I want to build an abstraction layer. Can someone show me how I would do that and why this this portion of code:
if ([self.delegate respondsToSelector:#selector(enableCamera)]) {
BOOL enabled;
enabled = [self.delegate enableCamera];
if (enabled == YES) {
[self enableCameraMethod];
}
does not get called?
HERES MY CODE BELOW:
library.h:
#protocol usesCamera <NSObject>
#optional
-(BOOL)enableCamera;
#end
#interface Library : NSObject
#property (nonatomic, weak) id <usesCamera> delegate;
-(void)enableCameraMethod;
#end
library.m
#import "Library.h"
#implementation Library
- (id) init
{
if (self = [super init]) {
if ([self.delegate respondsToSelector:#selector(enableCamera)]) {
BOOL enabled;
enabled = [self.delegate enableCamera];
if (enabled == YES) {
[self enableCameraMethod];
}
}
return (self);
}
}
-(void)enableCameraMethod {
NSLog(#"Implement my camera method here");
}
#end
UIViewController.h
#import <UIKit/UIKit.h>
#import "Library.h"
#interface ViewController : UIViewController <usesCamera>
#end
UIViewController.m
#import "ViewController.h"
#import "Library.h"
#interface ViewController ()
#property (nonatomic, strong) UIViewController *myVC;
#end
#implementation ViewController
-(BOOL)enableCamera {
return YES;
}
- (void)viewDidLoad
{
[super viewDidLoad];
Library *myLibrary = [[Library alloc] init];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
did you set your delegate for myLibrary instance in your ViewController class.
you have to do something like this:
Library *myLibrary = [[Library alloc] init];
myLibrary.delegate = self;
As init is called before setting the delegate, so it might not worked, instead of defining the logic in init function create another method and call this method after setting the delegate.

Xcode development model-view-controller (MVC) issue

I have been reading numerous books on iPhone development and doing the examples but I notice the idea of MVC is not really being taught correctly (although the authors do say that Xcode "lends itself" to the MVC way of coding).
A quick example. I want to make a simple calculator app (as many who are starting out do).
I have a working version with all of my code inside the xxxxxViewController.m file. Actions and Outlets all working well. The trouble with this approach is if I want to have multiple views (normal calculator and scientific calculator) I would have copy and paste my code so I now have two versions. I am clearly trying to avoid this.
So, I have created my own class (based on NSObject) as my CalculatorEngine.
Trouble is when trying to allocate and initialise my CalculatorEngine I receive errors such as "Redefinition of CalculatorEngine with a different type" and "Type specifier missing, defaults to int".
I guess I am missing something obvious.
Can you point me in the direction of a sample of any kind where a separate class is being used as an "engine" rather than having the code inside the xxxxViewController?
At this point the code below does not actually do anything. I am just trying to get the CalculatorEngine object useable in CalculatorViewController.m. This is where I receive the error.
// CalculatorAppDelegate.h
// Calculator
#import <UIKit/UIKit.h>
#class CalculatorViewController, CalculatorEngine;
#interface CalculatorAppDelegate : NSObject <UIApplicationDelegate>
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet CalculatorViewController *viewController;
#end
// CalculatorAppDelegate.m
// Calculator
#import "CalculatorAppDelegate.h"
#import "CalculatorViewController.h"
#implementation CalculatorAppDelegate
#synthesize window = _window;
#synthesize viewController = _viewController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
}
- (void)applicationWillResignActive:(UIApplication *)application
{
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
}
- (void)applicationWillTerminate:(UIApplication *)application
{
}
- (void)dealloc
{
}
#end
// CalculatorViewController.h
// Calculator
#import <UIKit/UIKit.h>
#interface CalculatorViewController : UIViewController
#end
// CalculatorViewController.m
// Calculator
#import "CalculatorViewController.h"
#import "CalculatorEngine.h"
#implementation CalculatorViewController
// This was wrong here. Now moved to viewDidLoad().
//CalculatorEngine *CalcEng;
//CalcEng = [[CalculatorEngine alloc] init];
// trouble here. CalcEng is unknow.
-(IBAction)buttonPressed:(id)sender {
[CalcEng setRegisterX:1];
}
- (void)viewDidLoad
{
CalculatorEngine *CalcEng;
CalcEng = [[CalculatorEngine alloc] init];
[super viewDidLoad]
}
- (void)didReceiveMemoryWarning
{
}
- (void)viewDidUnload
{
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
}
#end
// CalculatorEngine.h
// Calculator
#import <Foundation/Foundation.h>
#interface CalculatorEngine : NSObject
#end
// CalculatorEngine.m
// Calculator
#import "CalculatorEngine.h"
#implementation CalculatorEngine
- (id)init
{
self = [super init];
if (self) {
// Initialization code here.
}
return self;
}
#end
This code is in the wrong location:
CalculatorEngine *CalcEng;
CalcEng = [[CalculatorEngine alloc] init];
Put that into -(void)viewDidLoad.
UPDATE
You cannot call your method because your view controller is not keeping a reference to the CalcEngine (by the way, variables like this should be camel cased to keep in line with naming conventions, so it would be calcEngine). To keep a reference you need to add an iVar, or more appropriately, a property called CalcEngine. To do this, your CalculatorViewController header would look like this:
// CalculatorViewController.h
// Calculator
#import <UIKit/UIKit.h>
#interface CalculatorViewController : UIViewController {
CalculatorEngine *CalcEngine;
}
#property (retain) CalculatorEngine *CalcEngine;
#end
Your implementation would look like this:
// CalculatorViewController.m
// Calculator
#import "CalculatorViewController.h"
#import "CalculatorEngine.h"
#implementation CalculatorViewController
// This was wrong here. Now moved to viewDidLoad().
//CalculatorEngine *CalcEng;
//CalcEng = [[CalculatorEngine alloc] init];
// trouble here. CalcEng is unknow.
-(IBAction)buttonPressed:(id)sender {
[CalcEng setRegisterX:1];
}
- (void)viewDidLoad
{
CalcEng = [[CalculatorEngine alloc] init];
[super viewDidLoad]
}
- (void)didReceiveMemoryWarning
{
}
- (void)viewDidUnload
{
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
}
#end
Don't take this the wrong way, but you should spend some time reading Apple's Objective C guide. The problems you are having have nothing to do with MVC, but with objective-c.
Did you?
#class CalculatorEngine;
But not?
#import "CalculatorEngine.h"

Xcode: Does the delegating object HAVE to send a message to the delegate object?

I'm trying to assign SecondViewController as a delegate object of FirstViewController (if I understand correctly). However FirstViewController doesn't send any messages to SecondViewController.
Am I allowed to pretend as though SecondViewController did get a message from FirstViewController and respond to the FirstViewController? (Note: My SecondViewController is in charge of a view that has a button. When I press the button on my SecondViewController's view I want it to tell the FirstViewController to update its view)
FirstViewController.h
#import <UIKit/UIKit.h>
#protocol FirstViewControllerDelegate <NSObject>
#optional
- (void) setAnotherLabel;
#end
#interface FirstViewController : UIViewController {
IBOutlet UILabel *label;
id <FirstViewControllerDelegate> delegate;
}
#property (nonatomic, retain) IBOutlet UILabel *label;
#property (nonatomic, assign) id <FirstViewControllerDelegate> delegate;
- (void) pretendLabel;
- (void) realLabel;
#end
FirstViewController.m
#import "FirstViewController.h"
#implementation FirstViewController
#synthesize label;
#synthesize delegate;
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void) setAnotherLabel;
{
label.text =#"Real";
[self.view setNeedsDisplay];
}
- (void) pretendLabel;
{
label.text =#"Pretend";
[self.view setNeedsDisplay];
}
- (void) realLabel;
{
[self setAnotherLabel];
}
- (void)viewDidLoad
{
[super viewDidLoad];
label.text=#"Load";
[self pretendLabel];
}
...
#end
SecondViewController.h
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import "FirstViewController.h"
#interface SecondViewController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate, FirstViewControllerDelegate>
{
UIImage *image;
IBOutlet UIImageView *imageView;
}
- (IBAction) sendPressed:(UIButton *)sender;
- (IBAction) cancelPressed:(UIButton *)sender;
#end
SecondViewController.m
#import "SecondViewController.h"
#implementation SecondViewController
- (IBAction) sendPressed:(UIButton *)sender
{
FirstViewController *fvc = [[FirstViewController alloc] init];
[fvc setDelegate:self];
//how do I find out if I'm actually the delegate for FirstViewController at this point?
[fvc realLabel];
self.tabBarController.selectedIndex = 0;//switch over to the first view to see if it worked
}
There are a few issues with this and what appears to be a bit of confusion.
I assume that FirstViewController and SecondViewController are in separate tabs in the tab bar controller.
In the sendPressed: method, you're creating a new instance of FirstViewController - this is not the same FirstViewController that is in your tab bar controller and why calling realLabel has no effect.
The second point is that you appear to misunderstand how delegation works - there is no reason for a delegate in the code you posted.
Good read for getting to grips with delegates: http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CocoaFundamentals/CommunicatingWithObjects/CommunicateWithObjects.html
As for a solution to your problem there are a few options:
Post a notification from SecondViewController that FirstViewController is observing (lots of information available on the net regarding notifications).
Get the specific instance of FirstViewController within the self.tabBarController.viewControllers array and call the method from there. Something like...
- (IBAction) sendPressed:(UIButton *)sender
{
for(UIViewController *controller in self.tabBarController.viewControllers)
{
if([controller isKindOfClass:[FirstViewController class]])
{
FirstViewController *firstViewController = (FirstViewController *)controller;
[firstViewController realLabel];
}
}
self.tabBarController.selectedIndex = 0;//switch over to the first view to see if it worked
}
There are more options available than this, but the above will give you a good start into researching the best approach for your need.
Hope this helps.