error = 24 when application run for 10 mins in ipad - iphone

I have created an application which consists of a screen with a play button to play an audio file. The problem occurs after running the application for 10 minutes; it throws this message in the console:
ImageIO: CGImageRead_mapData 'open'
failed
'/Users/indianic/Library/Application
Support/iPhone
Simulator/4.2/Applications/A511E515-6FEA-4D0D-A5C5-95740B14C858/VisualMath.app/pi_play.png'
error = 24 (Too many open files)
After these message the application crashes. Anyone knows why this problem occurs and how to fix it?
Thanks in advance.

As I have work with database in the same application there is some point where i need to fire sql query twice. because I have fire query twice the database file is not getting close and because of that the file open many time in my application. and because of that the application is crash with giving this error.
so always check for the database file is getting close or not for this kind of the error.

I had a very similar problem. For me it had to do with the number of iterations (count) rather than time running, and I just tracked the problem down to my use of the stop method. It appears that the stop method leaves some resources in memory that release does not (I'm guessing for a possible resume). And even if you call release after stop, which is what I was doing in audioPlayerDidFinishPlaying:successfully: , it's wasn't enough if i'd used stop beforehand. But replacing stop with just release and nothing else made my problem go away.

It looks like you keep loading images for the play button which causes the exception. If this is the case, try loading them once and change the icon of the button when needed.
If you are using NSFileHandle close the file when you are done with it, or use [UIImage imageNamed:(NSString *)];

Related

NSTableview reloadDataForRowIndexes sounds in mac

I am developing an app for Mac, I am getting a weird issue. When ever i reload a row and for a particular column when the reload code executes i am getting a sound output from my mac.
Below is the code
myTableView.reloadDataForRowIndexes(myTableView.selectedRowIndexes, columnIndexes: NSIndexSet.init(index: myTableView.columnWithIdentifier("source")))
I have a column with identifier "source", When ever i try to reload and after the execution of the above line i am getting sound in my mac.
I am using Xcode 7.3, OSX 10.11.6
Have you tried setting a breakpoint on NSBeep()? My gues would be that the table, or some other code trigger by the update is sending an error message.
Finally i found the issue. I debugged the code in depth and found the root cause.
Sound is coming when ever i am calling below code, here sourceTextField is a NSTextField. I commented this code and every thing is working fine.(i can directly give the value to text field like sourceTextField.stringValue.)
sourceTextField.insertText(itemText)
Thanks to all of you who made some time to write a comment/ post a message, Sorry for bothering you all guys.

XPC connection interrupted in Xcode 7 for iOS 9

I recently updated to Xcode 7 and upgraded my iPhone to iOS 9. I have developed and released an iOS app that had worked perfectly fine on the latest version of iOS 8 and Xcode 6.
Upon trying to go through the process of updated the app for iOS 9 support, I am getting the most ridiculously strange error that has left me baffled.
I have done all the syntax corrections automatically through Xcode, and now my app builds properly. It even runs fine at first.
I have a button that segues to a view controller with a WebView. This view controller loads a link that will display either an image, website, or video from youtube. The content is loaded perfectly fine as always. However, the program will crash and reboot the simulator (and my iPhone) and send me to the lock screen when I click the Back button (I am on a navigation stack).
In Xcode, I get the following messages:
XPC Connection Interrupted.
Terminating since there is no system app.
I have Flurry analytics integrated in my app by the way, not sure if thats an issue.
How can I fix this issue? My searches for XPC connections do not seem to return problems similar to mine. I do not even have a clue what an XPC connection is, so why is this in my app anyway?
EDIT: I have found a workaround for the issue. I cannot really say it is a fix.
The crashing was occurring during the use of the method self.navigationController?.popViewControllerAnimated, when set to true. I happened to set this to false, and the crashing stops (now the transition looks awful).
I do not know why this works, and just adds to my confusion.
The problem lied in the storyboard for me as well. I created a new project and laid out the views and everything seemed to be working fine. I found these couple lines in the storyboard source (right click on storyboard and select view as -> source code) which weren't common between the working version and the broken version:
<keyCommands>
<keyCommand/>
</keyCommands>
I have no idea what those lines are supposed to do, or how they crept into my storyboard file, but they were what was crashing the app so hard that the phone had to restart. I removed those lines from my main project and everything worked again.
This error can be caused by executing a loop repeatedly. In my case it was a 'for' loop in which I reset the counting variable. As soon as I added an NSLog in the loop it was obvious.
I just faced the same problem. I don't know if that will help you, but I also think it's coming from the Storyboard:
In my case, the problem is coming from a UITextView. Whenever I try to change the default text inside it, I have this error. If I let the default text or leave it empty, the app works fine. Making an IBOutlet and changing the text programmatically works as well.
I tried with other UI elements, but only the UITextView seems to have this issue.
I have struggled with exact same error. Through a process of elimination I established that it had nothing to do with the any class but had to do with the storyboard. Luckily I keep regular backup copies and I tried to compare storyboards to establish what I had done - but could find nothing obvious.
The backup copy worked fine and I was able to copy my controller classes (from the faulty copy with the changes) into the backup copy and they worked fine.
I think there is a bug possibly in storyboards.
I have same error message when I place a subview in -layoutSubviews method:
-(void)layoutSubviews
{
[super layoutSubviews];
[self populateByImageViews];
}
It causes infinite cycle of layout process and crashes app. Don't place subviews in this place!
Deleting UITextView from the one of the view in Storybord removes the error in my case.
In valueChanged: method of a UIControl, I had the same problem
so I made the code inside valueChanged: to run in main thread and it solved the problem.
#IBAction func valueChanged(sender: AnyObject) {
dispatch_async(dispatch_get_main_queue(), {
//code
}
}
For me was some missing constraints with a UISearchBar, but the error was only in the simulator.
I only add some constraints and works better
For me it was xcode live issues caused by IB_DESIGNABLE
If you have any IB_DESIGNABLE in source files, the system's live tracker will check for issues in StoryBoard too. It may leads to unnecessary building.
To disable it-
Open Storyboard file. Editor -> Automatically Refresh Views (Uncheck)
If you needs to Disable Live issue tracking
XCode -> Preferences -> General -> Issues -> Uncheck Live Issues
Reference
My issue probably originated with some storyboard issue, but I cleaned the project, restarted Xcode AND restarted the simulator app and that fixed it.
When using QLPreviewController, I am confronted with this problem. Error messages as follows,
XPC connection interrupted
_BSMachError: (os/kern) invalid capability (20)
_BSMachError: (os/kern) invalid name (15)
Since XPC means OS X interprocess communication, so I think this can solve the problem, especial when updating the UI
dispatch_async(dispatch_get_main_queue(), ^{
// do what you want to do.
});
For Swift 4+, user
DispatchQueue.main.async {
//Your Code
}

Exception on app startup in device,works fine in simulator

The application works fine on the simulator but breaks in start up in device as in the figure
I tried some of the solution in SO but It doesnt work out.What may be the reason ?How can i find it? How to resolve it
For clarity
Tried : Changing the view controller the viewcontroller. view did load and all functions are working fine after that when the view tries to appear on the screen the crash appears
UPDATE : Now getting the error logged as
*** -[Not A Type retain]: message sent to deallocated instance 0x208c9610
I had the same issue before. This is not a crash. Please remove all your break points and run it again.
This is a Breakpoint error ..... It normally occurs when you add a breakpoint to an app running in the device. If you add the breakpoints before the app has been built and run it again.... The crash will not occur.
Even I couldn't figure out why this crash should occur in the first place but it does.
OK found out the problem.I am using an external library which does not implement ARC so it has to be flagged.all files except 2 are not flagged as -fno-objc-arc and hence the issue.

Deleted UILabel in Interface Builder still shows up

I am having a bug that has got me stumped. I created a label a short while ago that was just a placeholder to be replaced in the future. Finally, I get to replacing it with a button, so I delete the UILabel and put a UIButton in its place (keep in mind this is all in Interface Builder). When I run the program in the simulator, the new button isn't there and instead there is the old label which has been deleted. I have searched my whole program and I have no reference to this label, it is completely out of my program, yet it still appears in IB and my new button does not. I have tried Cleaning the program and quitting Xcode several times to no avail. If anybody knows of or has faced a similar problem I would love to hear your solution.
Thanks,
Kyle
It seems in your case NIBs are cached in Simulator, delete your app from inside Simulator and rebuild/reinstall then it shall be fine.
With xcode 3 I would have guessed that you did not save the xib file within Interface Buidler.
Still in xcode 4 I sometimes get the impression that not all changes come to effect for whatever reason. As if one or two source files do not get compiled at all.
Then I close xcode, save everything and start over again.

How to debug iPhone applications

how can i debug applications for iPhone in Objective-C, XCode
i mean ok, XCode and debug mode is fine, but when my application crashes on
BAD_ACCES (or smth. smilliar) i just get the trace to assembly
when iam debugging C++ and lets say want to access an invalid pointer, i get a trace right to the line of code where everything crashed... here i just get a trace to many internal functions in assembly, so i dont have a clue what and where went wrong
probably some release / retain problem, but how can i find out?
thank you
Here we go with the full answer:
I've had a look at your app and I think there is a problem with the combination of the UINavigationController and asynchronous http loading in two places. Enabling the zombies did reveal those two errer. The first on I was able to reproduce, the seconds one popped up several times and then not any more.
*** -[DetailViewController respondsToSelector:]: message sent to deallocated instance 0x56d6030
*** -[SearchViewController respondsToSelector:]: message sent to deallocated instance 0x56daa10
I've just throttled my bandwidth to see if those errors are connected to http requests. Look at [Throttling Bandwidth On A Mac][1] to set up a slow connection. I set it to 5KBytes/sec.
The first error occurs if you go very quickyl down to the details and then two levels up again and as a last action to trigger the error: click on search. The stacktrace shows a
#2 0x004545b8 in -[UIWebView webView:decidePolicyForMIMEType:request:frame:decisionListener:]
and there are some threads open, so looking at the dropdown, there is a webThread. Showing that thread reveals something going on with the webview loading the detailPages url. This hints that the webiew actually finished loading in a seperate thread and wasn't able to connect back to the webview itself [DetailViewController respondsToSelector:]. This can be easily proofed: remove the loading of the request for the webview: I wasn't able to reproduce the error.
Solution problem 1
The problem is easily fixed, as the webview is not released in the dealloc. Setting delegates to nil of objects is also recommended, but not needed in this case.
- (void)dealloc {
webView.delegate = nil;
[webView release];
}
The second error
The stackTrace shows a
CLLocationManager onClientEventLocation:
Solution error
Same as error 1, set the delegate to nil and release the locationManager.
When your app crashes you cann open up the debugger in the left hand window you can see the stacktrace. You can double click any line which will jump to correct position in your code(if the called method is of yours).
Goto Project->Edit Active Executable->Arguments Tab
Add the Variable in the lower window by clicking on +
Name:NSZombieEnabled
Value:YES
This tries to resolve memory addresses to class names for bad excess errors.
To find out about memory leaks, open Run->Run with performance tool->Leaks. This will open up instruments which is a brillant tool to find leaks.
Are you using XCode 3? If so, I would highly advise upgrading to XCode 4. The debugger in XCode 4 is brilliant in comparison. It let's you step back through the code and see exactly what caused the crash.