XPC connection interrupted in Xcode 7 for iOS 9 - iphone

I recently updated to Xcode 7 and upgraded my iPhone to iOS 9. I have developed and released an iOS app that had worked perfectly fine on the latest version of iOS 8 and Xcode 6.
Upon trying to go through the process of updated the app for iOS 9 support, I am getting the most ridiculously strange error that has left me baffled.
I have done all the syntax corrections automatically through Xcode, and now my app builds properly. It even runs fine at first.
I have a button that segues to a view controller with a WebView. This view controller loads a link that will display either an image, website, or video from youtube. The content is loaded perfectly fine as always. However, the program will crash and reboot the simulator (and my iPhone) and send me to the lock screen when I click the Back button (I am on a navigation stack).
In Xcode, I get the following messages:
XPC Connection Interrupted.
Terminating since there is no system app.
I have Flurry analytics integrated in my app by the way, not sure if thats an issue.
How can I fix this issue? My searches for XPC connections do not seem to return problems similar to mine. I do not even have a clue what an XPC connection is, so why is this in my app anyway?
EDIT: I have found a workaround for the issue. I cannot really say it is a fix.
The crashing was occurring during the use of the method self.navigationController?.popViewControllerAnimated, when set to true. I happened to set this to false, and the crashing stops (now the transition looks awful).
I do not know why this works, and just adds to my confusion.

The problem lied in the storyboard for me as well. I created a new project and laid out the views and everything seemed to be working fine. I found these couple lines in the storyboard source (right click on storyboard and select view as -> source code) which weren't common between the working version and the broken version:
<keyCommands>
<keyCommand/>
</keyCommands>
I have no idea what those lines are supposed to do, or how they crept into my storyboard file, but they were what was crashing the app so hard that the phone had to restart. I removed those lines from my main project and everything worked again.

This error can be caused by executing a loop repeatedly. In my case it was a 'for' loop in which I reset the counting variable. As soon as I added an NSLog in the loop it was obvious.

I just faced the same problem. I don't know if that will help you, but I also think it's coming from the Storyboard:
In my case, the problem is coming from a UITextView. Whenever I try to change the default text inside it, I have this error. If I let the default text or leave it empty, the app works fine. Making an IBOutlet and changing the text programmatically works as well.
I tried with other UI elements, but only the UITextView seems to have this issue.

I have struggled with exact same error. Through a process of elimination I established that it had nothing to do with the any class but had to do with the storyboard. Luckily I keep regular backup copies and I tried to compare storyboards to establish what I had done - but could find nothing obvious.
The backup copy worked fine and I was able to copy my controller classes (from the faulty copy with the changes) into the backup copy and they worked fine.
I think there is a bug possibly in storyboards.

I have same error message when I place a subview in -layoutSubviews method:
-(void)layoutSubviews
{
[super layoutSubviews];
[self populateByImageViews];
}
It causes infinite cycle of layout process and crashes app. Don't place subviews in this place!

Deleting UITextView from the one of the view in Storybord removes the error in my case.

In valueChanged: method of a UIControl, I had the same problem
so I made the code inside valueChanged: to run in main thread and it solved the problem.
#IBAction func valueChanged(sender: AnyObject) {
dispatch_async(dispatch_get_main_queue(), {
//code
}
}

For me was some missing constraints with a UISearchBar, but the error was only in the simulator.
I only add some constraints and works better

For me it was xcode live issues caused by IB_DESIGNABLE
If you have any IB_DESIGNABLE in source files, the system's live tracker will check for issues in StoryBoard too. It may leads to unnecessary building.
To disable it-
Open Storyboard file. Editor -> Automatically Refresh Views (Uncheck)
If you needs to Disable Live issue tracking
XCode -> Preferences -> General -> Issues -> Uncheck Live Issues
Reference

My issue probably originated with some storyboard issue, but I cleaned the project, restarted Xcode AND restarted the simulator app and that fixed it.

When using QLPreviewController, I am confronted with this problem. Error messages as follows,
XPC connection interrupted
_BSMachError: (os/kern) invalid capability (20)
_BSMachError: (os/kern) invalid name (15)
Since XPC means OS X interprocess communication, so I think this can solve the problem, especial when updating the UI
dispatch_async(dispatch_get_main_queue(), ^{
// do what you want to do.
});
For Swift 4+, user
DispatchQueue.main.async {
//Your Code
}

Related

Swift not printing to console with print() command, other code works fine

I am using XCode Version 9.0 beta (9M136h) to write an application with a watchkit extension. I can get the application to communicate with the watch app and send information back and forth using the WatchConnectivity Framework. I also have the app utilizing the AlamoFire framework to communicate with a server.
All my functions are being called and executing, however, i cant seem to get print() to log anything to the console! I have tried placing various print() commands in different areas of the application, but none of them are producing anything to the console, even though the code around them is working.
I am 100% sure that I am looking at the correct area of XCode, I have gone to View->Debug Area->Activate Console and I have also made sure that All output is selected. I even tried adding the OS_ACTIVITY_MODE with its value as disabled but that didn't seem to do anything, either.
Here is an example of how I am using it in my ViewController.swift file:
override func viewDidLoad()
{
super.viewDidLoad()
print("view did load")
initWCSession()
print("Attorney General Jeff Sessions")
}
This code runs and calls the initWCSession() function but I never see any output of "view did load" or "Attorney General Jeff Sessions" anywhere!
Is this is a bug in XCode? Is there something I am forgetting? (I am new to XCode).
Try view.backgroundColor = .red
I think view contoller is not being called. Just a guess. Otherwise printshould work.
I am not sure why this worked but I went into Edit Scheme and checked the checkboxes for logging malloc. I saved these settings and then went back into Edit Scheme and unchecked the boxes and saved.
After that, I started seeing the print() statements log to the console!
Must be a bug in this version of XCode.
On the recent Xcode 11.3.1 I was getting the log lines from CocoaLumberjack, but nothing from my print calls. Restarting Xcode fixed the problem.

Xcode Storyboard not updating custom class Designables

I have had many problems after closing Xcode which one of them is that Xcode Storyboard is not updating Custom Class Designables anymore and do not show the content. For example I use "SkyFloatingLabelTextField" which worked perfeclty before so I can't blame the library. Is there some way so I can force it to update it?
What I mean illustration:
As you can see, in the first picture I have assigned the custom class and there is actually textField inside my viewController which for some reason doesn't show up anymore in Storyboard but works on real device or simulator.
So can I force it somehow?
I tried removing the class and all runtime values, clean, build close Xcode but nothing is working.
Huhh... Enabling "Automatically refresh views" did the trick. For some reason it was turned off in my case. If you do not know what I mean, then it is the setting in Editor -> Automatically refresh views

Cannot add a UIDatePicker to an xib without generating an Internal Error

I am using xCode 4.0.2 and trying to create a view controller with an xib that contains a UIDatePicker. Whenever I try to drag a UIDatePicker object to the view in the xib I get an Internal Error alert. This is a universal app and I am using an xib targeted for the iPhone.
Has anyone else experienced this or have any suggestions on how to work around this problem?
For now I am going to work around it by adding the UIDatePicker to the view in code.
Also, when I click the Crash button in the alert I am not getting the Crash Reporter. Isn't the Crash Reporter supposed to come up automatically? If this is a bug, how can I otherwise report it?
Thanks,
John
if you are using the Xcode UI and it crashes, assuming you don't have any huge environmental problems, no disk space... etc, that is a bug; and you should report it to:
bugreport.apple.com

Deleted UILabel in Interface Builder still shows up

I am having a bug that has got me stumped. I created a label a short while ago that was just a placeholder to be replaced in the future. Finally, I get to replacing it with a button, so I delete the UILabel and put a UIButton in its place (keep in mind this is all in Interface Builder). When I run the program in the simulator, the new button isn't there and instead there is the old label which has been deleted. I have searched my whole program and I have no reference to this label, it is completely out of my program, yet it still appears in IB and my new button does not. I have tried Cleaning the program and quitting Xcode several times to no avail. If anybody knows of or has faced a similar problem I would love to hear your solution.
Thanks,
Kyle
It seems in your case NIBs are cached in Simulator, delete your app from inside Simulator and rebuild/reinstall then it shall be fine.
With xcode 3 I would have guessed that you did not save the xib file within Interface Buidler.
Still in xcode 4 I sometimes get the impression that not all changes come to effect for whatever reason. As if one or two source files do not get compiled at all.
Then I close xcode, save everything and start over again.

IPhone App Build Successful But nothing shows

Very new to Iphone development here, I have a project which is successfully building (which is a first for me :) It loads the simulator but it just closes as soon as it loads, how can I debug this? It appears the Interface Builder xib files are not loading, I've added a xib thats from a hello world project, (they have different project names) Is this an issue?
Any advice would help,
Thanks!
You probably have an error in the Debugger Console. If it has to do with the XIB, it could be that you simply got the name wrong.
Another simple mistake is trying to use Outlets before viewDidLoad is called (for instance, in init).
In either case -- the message in the console will help.