When a app has a push notification feature implemented at what point in time do we see the app name under Settings-->Notifications for enabling/disabling notifications?
Is it when you install the app and IOS will automatically come to know this or we need to run the app at-least once to see this option.
I am seeing two different cases: When I install the app on my iPod touch I immediately see the Push notification enabling switch in Settings but when I install it on my iPhone it do not show this option even after running the app. What could be the reason?
It shows when you register the app for push notifications in code. The reason it is showing up for you as soon as you install it on one of your devices is that you have already accepted it on a previous install of the same app, and uninstalling/reinstalling unfortunately does not cause iOS to forget this.
I am working on push notification on iPad. My application is a universal application include iPhone and iPad. The iPhone push notification works well, the user receives push, the app name appears in the Setting -> Notifications
However, I have a small issue with the ipad version is that the app name does not appear in the list of Settings -> Notifications. I can still register for the device ID, the iPad does receive the push notification.
Does anyone know what can be a reason? I checked and be sure that both the registering code for both devices are exactly the same
Maybe this is obvious, but did you try to:
Restart the iPad?
Completely remove the App, create a clean build and run that build on the iPad?
Try to install on another iPad? Is the issue also present on the other iPad?
Reinstalling a clean build and restarting the device should do the trick with the majority of strange problems like this one. If this is not resolving your problem it's very important to test on another iPad or completely reset your iPad.
This way you can see if there is something wrong in the iOS install itself. It sounds like this is the case, because push is working and the iPhone version is working fine.
By testing on another iPad you could determine if the problem is in your code/App or in iOS.
Is your iPad updated to the latest version?
Follow the steps mentioned below.
http://ipad.about.com/od/iPad_Guide/ss/How-To-Turn-Off-Push-Notifications-On-The-Ipad.htm
Are you sure you are registering your app at launch time?
I had a similar issue where I removed - (void)registerForRemoteNotificationTypes by accident.
All the devices on which I had the application before removing that line still had the settings, but the new one didn't register to push hence not being registered in Settings.
I developed a application which uses push notification,it was working fine but when today i updated and when i run the application ,app is not able to get device token,both delegates methods are not called .but when i see the notification in settings of iphone ,i find my app as registered for notification ,how can i fix this problem any help?
Unlocked iPhones have many problems with Push Notifications. Check the web, there are some work arounds you can do to get it working. Strange that it worked before, but now it isn't.. The methods you spoke about are the correct methods and should be fired when launching the app...
You can try to kill the app from the multitasking. Maybe that's the case the methods aren't called...
I have finally gotten my first app to work properly and I'm attempting to send it to the App Store. In my Application Loader, I'm getting this error:
Info.plist does not contain a CFBundleResourceSpecification
I have read on the following SO question that this could be because I am Building on the simulator and then zipping up the app, and sending this instead of building on a proper device.
http://stackoverflow.com/questions/2180201/cant-upload-application-binary-to-the-app-store
However, when I provision a distribution profile, I can't select my IPod Touch under my devices when I have App Store selected. When I switch it to AdHoc I can select it, then I can Build it on the device perfectly, everything works. Has anybody had this issue before?
Any advice would help me here, Thanks!
An App Store build can't be run on a device using Xcode. It's only good for submission.
I am developing an app with push notifications. To check all possible ways of user interaction, I'd like to test my app when a user declines to have push notifications enabled for my app during the first start.
The dialog (initiated by registerForRemoteNotificationTypes), however, appears only once per app. How do I reset the iPhone OS's memory of my app. Deleting the app and reinstalling doesn't help.
Technical Note TN2265: Troubleshooting Push Notifications
The first time a push-enabled app
registers for push notifications, iOS
asks the user if they wish to receive
notifications for that app. Once the
user has responded to this alert it is
not presented again unless the device
is restored or the app has been
uninstalled for at least a day.
If you want to simulate a first-time
run of your app, you can leave the app
uninstalled for a day. You can achieve
the latter without actually waiting a
day by setting the system clock
forward a day or more, turning the
device off completely, then turning
the device back on.
Update: As noted in the comments below, this solution stopped working since iOS 5.1. I would encourage filing a bug with Apple so they can update their documentation. The current solution seems to be resetting the device's content and settings.
Update: The tech note has been updated with new steps that work correctly as of iOS 7.
Delete your app from the device.
Turn the device off completely and turn it back on.
Go to Settings > General > Date & Time and set the date ahead a day or more.
Turn the device off completely again and turn it back on.
UPDATE as of iOS 9
Simply deleting and reinstalling the app will reset the notification status to notDetermined (meaning prompts will appear).
Thanks to the answer by Gomfucius below:
https://stackoverflow.com/a/33247900/704803
Another just for testing solution to this is by simply changing your bundle id. Just don't forget to change it back once you're done!
On iOS 9.0.2, I'm getting the "register push notification alert" every time I delete the app and reinstall it. This is true for both AppStore production downloads and adhoc mode.
UPDATE: It is confirmed this is working for iOS 9.x
As already noted the approach for resetting the notification state for an app on a device is changed for iOS5 an newer.
This works for me on iOS6:
Remove the app from the device
Set the device datetime two days or more ahead
Restart the device
Set the device datetime two days or more ahead
Restart the device
Install and run the app again
However this will only make the initial prompt appear again - it will not remove any other push state related stuff.
The plist:
/private/var/mobile/Library/RemoteNotification/Clients.plist
... contains the registered clients for push notifications. Removing your app's entry will cause the prompt to re-appear
Doing it programmatically seems to work for me everytime.
I have a build with the following line uncommented:
[[UIApplication sharedApplication] unregisterForRemoteNotifications];
I run it every time I want to unregister from PN. You might have to end the app explicitly from the recents list and play around with the Notification Center in Settings app to get it right.
Also, the UI prompt asking the user to register for PN may not show up. Not sure if has been disabled in any of the recent iOS versions.
I agree with micmdk.. I had a development environment setup with Push Notifications and needed a way to reset my phone to look like an initial install… and only these precise steps worked for me… requires TWO reboots of Device:
From APPLE TECH DOC:
Resetting the Push Notifications Permissions Alert on iOS
The first time a push-enabled app registers for push notifications, iOS asks the user if they wish to receive notifications for that app. Once the user has responded to this alert it is not presented again unless the device is restored or the app has been uninstalled for at least a day.
If you want to simulate a first-time run of your app, you can leave the app uninstalled for a day. You can achieve the latter without actually waiting a day by following these steps:
Delete your app from the device.
Turn the device off completely and turn it back on.
Go to Settings > General > Date & Time and set the date ahead a day or more.
Turn the device off completely again and turn it back on.
As ianolito said, setting the date should work:
You can achieve the latter without actually waiting a day by setting the system clock forward a day or more, turning the device off completely, then turning the device back on.
I noticed on my device (iPhone 4, iOS 6.1.2) setting the system clock a day forward or even a few days did not work for me. So I set the date forward a month and then it did work and my application showed the notifications prompt again.
Hope this helps for anyone, it can be kind of head aching!
I have wondered about this in the past and came to the conclusion that it was not actually a valid test case for my code. I don't think your application code can actually tell the difference between somebody declining notifications the first time or later disabling it from the iPhone notification settings. It is true that the user experience is different but that is hidden inside the call to registerForRemoteNotificationTypes.
Calling unregisterForRemoteNotifications does not completely remove the application from the notifications settings - though it does remove the contents of the settings for that application. So this still will not cause the dialog to be presented a second time to the user the next time the app runs (at least not on v3.1.3 that I am currently testing with). But as I say above you probably should not be worrying about that.
The same tech note as refered to in the accepted answer (TN2265 - Troubleshooting Push Notifications) has since been updated with a solution for iOS 5 and above.
In short: create a backup and restore from it every time.
On iOS 5 and later, reset the push notifications permissions alert by restoring the device from a backup (r. 11450187). Here are the steps to do this efficiently:
Use the Xcode Organizer to install your app on the device. The key is to install the app for the first time without running it.
Use iTunes to back up the device.
Run the app. The push notifications permissions alert will be presented.
When you want to reset the push notifications permissions alert, restore the device from the backup you created in the first step.
The Apple Tech Note also described you can restore the device to reset the Push Notification dialog.
It does not say that you can also use the option "General -> Reset -> Erase All Content And Settings" on the device itself (iOS 5.x).
I recently ran into the similar issue with react-native application. iPhone OS version was 13.1 I uninstalled the application and tried to install the app and noticed both location and notification permissions were not prompted.
On checking the settings, I could see my application was enabled for location(from previous installation) however there was no corresponding entry against the notification Tried uninstalling and rebooting without setting the time, it didn't work. Btw, I also tried to download the Appstore app, still same behavior.
The issue was resolved only after setting the device time.
In addition to the answer of ianolito.
Had the same issue with an app I downloaded a year ago and denying push notification initially. Now wanting push notifications back, these steps worked for me on iOS 7 beta. Not sure which point(s) triggered it exactly.
Close and delete the app.
Go to your iCloud settings and delete the app from the iCloud. Do this on all other devices where you have iCloud backup for apps enabled. After deactivating and deleting make a fresh backup. The app should not be listed any more under the backups. (This is maybe why the Technical Note from Apple described by ianolito stopped working in iOS 5, since iCloud was introduced in iOS 5 and many have iCloud backup for apps enabled.)
Go to your time settings and set the time more than 1 month ahead.
Switch the iPhone off (no reset).
Wait a minute, switch it on again and download the app again.
Start the app and I was presented the dialog again.
Enable app backup again, since it is still deactivated. Correct the time.
Thank god I did not have to "Erase All Content And Settings". Maybe it will help someone.
After hours of searching, and no luck with the suggestions above, this worked like to a charm for 3.x+
override func viewDidLoad() {
super.viewDidLoad()
requestAuthorization()
}
func requestAuthorization() {
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound, .badge]) { (granted, error) in
print("Access granted: \(granted.description)")
}
} else {
// Fallback on earlier versions
}
}