How to make an infinitely long scroll view on iPhone? - iphone

Here is the idea:
The scroll view has several sub views, in this example, A, B, C:
[A][B][C]
Once the user scrolls to C, the view can't scroll anymore, but I want to loop back to A, like this:
[C][A][B]
When the user keeps scrolling to the right, the view keeps filling previous views in at the end. When the user
scrolls to left the view should also have similar behavior,
in order to make the user think that this view is infinitely long:
[A][B][C][A][B][C][A][B][C][A][B][C][A][B][C][A][B][C].....
How can I implement this in actual code? Thank you.

you need to set a delegate method that gets called when the view is scrolled, and then check any view that is more than one screens worth of pixels away from being visible, if it is then reposition the view 3*screen width to the other side.

This is what you want( on iphone 7 plus). This is pure code UI, no storyboard.First you need add sub code in your AppDelegate.m.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window makeKeyAndVisible];
ViewController *vc = [ViewController alloc];
self.window.rootViewController = vc;
self.window.backgroundColor = [UIColor redColor];
return YES;
}
Second add sub code in ViewController.m
#interface ViewController ()<UIScrollViewDelegate>
#property (nonatomic, strong) UIScrollView *readCannelScrollView;
#property (nonatomic, strong) UIImageView *pageOneView;
#property (nonatomic, strong) UIImageView *pageTwoView;
#property (nonatomic, strong) UIImageView *pageThreeView;
#end
#implementation ViewController
- (void)dealloc
{
_readCannelScrollView = nil;
_pageOneView = nil;
_pageTwoView = nil;
_pageThreeView = nil;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
//容器的属性设置
self.readCannelScrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
[self.view addSubview:self.readCannelScrollView];
CGSize size = self.readCannelScrollView.contentSize;
size.width = 414*3;
self.readCannelScrollView.contentSize = size;
self.readCannelScrollView.pagingEnabled = YES;
self.readCannelScrollView.showsHorizontalScrollIndicator = NO;
self.readCannelScrollView.delegate = self;
self.readCannelScrollView.contentOffset = CGPointMake(0, 0);
//end
//添加页面1
self.pageOneView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 414, self.view.bounds.size.height)];
self.pageOneView.backgroundColor = [UIColor lightGrayColor];
self.pageOneView.image = [UIImage imageNamed:#"1"];
// self.pageOneView.font = [UIFont systemFontOfSize:80];
// self.pageOneView.textAlignment = NSTextAlignmentCenter;
[self.readCannelScrollView addSubview:self.pageOneView];
//添加页面2
self.pageTwoView = [[UIImageView alloc] initWithFrame:CGRectMake(828, 0, 414, self.view.bounds.size.height)];
self.pageTwoView.backgroundColor = [UIColor greenColor];
self.pageTwoView.image = [UIImage imageNamed:#"2"];
// self.pageTwoView.font = [UIFont systemFontOfSize:80];
// self.pageTwoView.textAlignment = NSTextAlignmentCenter;
[self.readCannelScrollView addSubview:self.pageTwoView];
//添加页面3
self.pageThreeView = [[UIImageView alloc] initWithFrame:CGRectMake(828, 0, 414, self.view.bounds.size.height)];
self.pageThreeView.backgroundColor = [UIColor grayColor];
self.pageThreeView.image = [UIImage imageNamed:#"3"];
// self.pageThreeView.font = [UIFont systemFontOfSize:80];
// self.pageThreeView.textAlignment = NSTextAlignmentCenter;
[self.readCannelScrollView addSubview:self.pageThreeView];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#pragma mark -
#pragma mark - scroll delegate
- (void) scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
NSLog(#"scrollView.contentOffset.x=%f",scrollView.contentOffset.x);
CGFloat pageWidth = scrollView.frame.size.width;
int currentPage = floor((scrollView.contentOffset.x-pageWidth/2)/pageWidth)+1;
if (currentPage == 0)
{
UIImageView *tmpTxtView = self.pageThreeView;
self.pageThreeView = self.pageTwoView;
self.pageTwoView = self.pageOneView;
self.pageOneView = tmpTxtView;
}
if (currentPage == 2)
{
//换指针
UIImageView *tmpTxtView = self.pageOneView;
self.pageOneView = self.pageTwoView;
self.pageTwoView = self.pageThreeView;
self.pageThreeView = tmpTxtView;
}
//恢复原位
self.pageOneView.frame = (CGRect){0,0,self.pageOneView.frame.size};
self.pageTwoView.frame = (CGRect){414,0,self.pageTwoView.frame.size};
self.pageThreeView.frame = (CGRect){828,0,self.pageThreeView.frame.size};
self.readCannelScrollView.contentOffset = CGPointMake(414, 0);
}
#end
If you are satisfied with my answer give me a star.I need reputation.

Related

UICollectionView reload ( crash )

I have a collections view and the view works fine when I load the data initially, but crashes when I try to reload it. take a look at the reload thats happening on the method - scrollViewDidEndDecelerating
and the error is
-[FeedCollectionViewCell release]: message sent to deallocated instance 0x800d6f70
here is the code.
This the Controller:
#interface MyViewController : UIViewController <UICollectionViewDataSource,UICollectionViewDelegate,UICollectionViewDelegateFlowLayout, UIScrollViewDelegate>
{
}
#property (retain, nonatomic) IBOutlet UICollectionView *collectionView;
#end
This is the implementation :
#implementation MyViewController
#interface FeedCollectionViewController ()
#property (nonatomic, strong) NSMutableArray *dataArray;
-(void)getData;
#end
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
if (self.dataArray == nil) {
self.dataArray = [[NSMutableArray alloc] init];
}
}
return self;
}
- (void)viewDidLoad
{
[self.collectionView registerClass:[FeedCollectionViewCell class] forCellWithReuseIdentifier:[FeedCollectionViewCell reuseIdentifier]];
// Configure layout
UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
[flowLayout setItemSize:CGSizeMake(153, 128)];
[flowLayout setScrollDirection:UICollectionViewScrollDirectionVertical];
[self.collectionView setCollectionViewLayout:flowLayout];
[self getData];
}
-(void)getData
{
// here I make a call to the server to get the data and I set the data array
self.dataArray = mydatafromserver
[self.collectionView reloadData];
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)cv cellForItemAtIndexPath:(NSIndexPath *)indexPath;
{
FeedCollectionViewCell *cell = (FeedCollectionViewCell *)[cv dequeueReusableCellWithReuseIdentifier:[FeedCollectionViewCell reuseIdentifier] forIndexPath:indexPath];
[cell.label setText:[[self.dataArray objectAtIndex:indexPath.row] name];
return cell;
}
- (void)scrollViewDidEndDecelerating:(UICollectionView *) collectionView
{
NSLog(#"FeedCollectionViewController::scrollViewDidEndDecelerating");
CGPoint offset = collectionView.contentOffset;
CGRect bounds = collectionView.bounds;
CGSize size = collectionView.contentSize;
UIEdgeInsets inset = collectionView.contentInset;
float y = offset.y + bounds.size.height - inset.bottom;
float h = size.height;
// NSLog(#"offset: %f", offset.y);
// NSLog(#"content.height: %f", size.height);
// NSLog(#"bounds.height: %f", bounds.size.height);
// NSLog(#"inset.top: %f", inset.top);
// NSLog(#"inset.bottom: %f", inset.bottom);
// NSLog(#"pos: %f of %f", y, h);
float reload_distance = 300;
if(y > h - reload_distance) {
NSLog(#"load more rows...");
***//// FAIL HERE***
[self.collectionView reloadData];
}
}
Here is the cell
#import <UIKit/UIKit.h>
#define FB_COLL_CELL_IDENTIFIER #"CollectionCellIdentifier"
#interface FeedCollectionViewCell : UICollectionViewCell
#property (retain, nonatomic) IBOutlet UIImageView *image;
#property (retain, nonatomic) IBOutlet UILabel *label;
#property (retain, nonatomic) IBOutlet UIActivityIndicatorView *spinner;
+ (NSString *)reuseIdentifier;
#end
#import "FeedCollectionViewCell.h"
#import "CustomCellBackground.h"
#implementation FeedCollectionViewCell
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
NSLog(#"FeedCollectionViewCell initWithFrame");
// Initialization code
NSArray *arrayOfViews = [[NSBundle mainBundle] loadNibNamed:#"FeedCollectionViewCell" owner:self options:nil];
if ([arrayOfViews count] < 1) {
return nil;
}
if (![[arrayOfViews objectAtIndex:0] isKindOfClass:[UICollectionViewCell class]]) {
return nil;
}
self = [arrayOfViews objectAtIndex:0];
CustomCellBackground *backgroundView = [[CustomCellBackground alloc] initWithFrame:CGRectZero];
self.selectedBackgroundView = backgroundView;
}
return self;
}
+ (NSString *)reuseIdentifier
{
NSLog(#"FBDisplayCell ... static reuseIdentifier called ");
return (NSString *)FB_COLL_CELL_IDENTIFIER;
}
#end
and this is another one. adding this because its being used. I dont think the problem is here, but u never know!
#import <UIKit/UIKit.h>
#interface CustomCellBackground : UIView
#end
#import "CustomCellBackground.h"
#implementation CustomCellBackground
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (void)drawRect:(CGRect)rect
{
// draw a rounded rect bezier path filled with blue
CGContextRef aRef = UIGraphicsGetCurrentContext();
CGContextSaveGState(aRef);
UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:5.0f];
[bezierPath setLineWidth:5.0f];
[[UIColor blackColor] setStroke];
UIColor *fillColor = [UIColor colorWithRed:0.529 green:0.808 blue:0.922 alpha:1]; // color equivalent is #87ceeb
[fillColor setFill];
[bezierPath stroke];
[bezierPath fill];
CGContextRestoreGState(aRef);
}
#end
The issue was with the UICollectioViewCell -initWithFrame
i changed to not load the nib and i started creating my own
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor colorWithWhite:0.85f alpha:1.0f];
self.layer.borderColor = [UIColor whiteColor].CGColor;
self.layer.borderWidth = 3.0f;
self.layer.shadowColor = [UIColor blackColor].CGColor;
self.layer.shadowRadius = 3.0f;
self.layer.shadowOffset = CGSizeMake(0.0f, 2.0f);
self.layer.shadowOpacity = 0.5f;
self.imageView = [[UIImageView alloc] initWithFrame:self.bounds];
self.imageView.contentMode = UIViewContentModeScaleAspectFill;
self.imageView.clipsToBounds = YES;
[self.contentView addSubview:self.imageView];
}
return self;
}

UIView in NSCache being overriden

I have a UIView that contains drop shadows and corners which I am loading four of in my UIViewController and I am seeing a performance hit when the screen loads. Since I am using the same white background with shadows and corner radii I figured I would store the UIView in NSCache.
When I run the app there is a large gap where the first UIView should be, however, it is not showing up. What does show up is the last view in my list of views. If I comment out the last one and run it again, the third one shows up. It seems like I am having an issue with the pointer in memory but not sure. Perhaps I am using NSCache incorrectly?
(Note: The first view shown is not using the NSCache)
Here is how I am using the NSCache:
.h file
#interface LunchDetailViewController : UIViewController <UIScrollViewDelegate>
#property (nonatomic) IBOutlet UIScrollView *scrollView;
#property (nonatomic, strong) NSCache *entreeViewsCache;
#end
.m file
#synthesize scrollView;
#synthesize entreeViewsCache;
- (void)viewDidLoad
{
[super viewDidLoad];
self.entreeViewsCache = [[NSCache alloc] init];
UIView *entreeView = [[UIView alloc] init];
entreeView.backgroundColor = [UIColor whiteColor];
entreeView.layer.masksToBounds = NO;
entreeView.layer.cornerRadius = 3.0;
entreeView.layer.shadowOffset = CGSizeMake(1.1, 2.1);
entreeView.layer.shadowOpacity = 0.2;
[self.entreeViewsCache setObject:entreeView forKey:#"EntreeView"];
}
- (void) configureScrollView
{
// This line of code allows the scroll view to be 'scrollable'.
self.scrollView.contentSize = CGSizeMake(320, 620);
UIView *elementaryRoundedCornerView = [self.entreeViewsCache objectForKey:#"EntreeView"];
elementaryRoundedCornerView.frame = CGRectMake(15,15,290,180);
UIView *middleRoundedCornerView = [self.entreeViewsCache objectForKey:#"EntreeView"];
middleRoundedCornerView.frame = CGRectMake(15,210,290,180);
UIView *highRoundedCornerView = [self.entreeViewsCache objectForKey:#"EntreeView"];
highRoundedCornerView.frame = CGRectMake(15,404,290,180);
NSMutableArray *entreeItems = [[NSMutableArray alloc] initWithObjects:#"Pancakes w/ Sausage Patties", #"Corn Dog", #"Grilled Cheese Sandwhich", #"Chicken Tender Wraps", nil];
UIView *elementaryLunchMenuDetails = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 240, 160)];
[elementaryLunchMenuDetails addSubview:[self returnNativeCode:entreeItems rectDimensions:CGRectMake(2, 5, 215, 160) schoolType:#"Elementary"]];
[elementaryRoundedCornerView addSubview:elementaryLunchMenuDetails];
UIView *middleLunchMenuDetails = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 240, 160)];
[middleLunchMenuDetails addSubview:[self returnNativeCode:entreeItems rectDimensions:CGRectMake(2, 2, 215, 160) schoolType:#"Middle"]];
[middleRoundedCornerView addSubview:middleLunchMenuDetails];
UIView *highLunchMenuDetails = [[UIView alloc] initWithFrame:CGRectMake(10,10, 240, 160)];
[highLunchMenuDetails addSubview:[self returnNativeCode:entreeItems rectDimensions:CGRectMake(2, 2, 215, 160) schoolType:#"High"]];
[highRoundedCornerView addSubview:highLunchMenuDetails];
[self.scrollView addSubview:elementaryRoundedCornerView];
[self.scrollView addSubview:middleRoundedCornerView];
[self.scrollView addSubview:highRoundedCornerView];
}
Wow. That's clever. But not correct.
Instead of using NSCache to duplicate a view, you probably want to create a UIView subclass that formats the view the way you want. Then just throw a bunch of those views on your scrollview.
ABCView.m
#implementation ABCDayView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor whiteColor];
self.layer.masksToBounds = NO;
self.layer.cornerRadius = 3.0;
self.layer.shadowOffset = CGSizeMake(1.1f, 2.1f);
self.layer.shadowOpacity = 0.2f;
}
return self;
}
- (void)setItems:(NSArray *)items
{
if ([_items isEqualToArray:items] == NO) {
_items = items;
[self createItemViews];
[self setNeedsLayout];
}
}
// You'll also need to add -createItemViews and -setNeedsLayout methods.
.m file
- (void)configureScrollView
{
NSMutableArray *entreeItems = #[#"Pancakes w/Sausage Patties",
#"Corn Dog",
#"Grilled Cheese Sandwhich",
#"Chicken Tender Wraps"];
CGRect frame = CGRectMake(15,15,290,180);
ABCDayView *elementaryView = [[ABCDayView alloc] initWithFrame:frame];
elementaryView.items = entreeItems;
CGFloat y = CGRectGetMaxY(elementaryView.frame) + 10.0f;
frame = CGRectMake(15, y, 290, 180);
ABCDayView *middleView = [[ABCDayView alloc] initWithFrame:frame];
middleView.items = entreeItems;
...
CGFloat length = // Use CGRectGetMaxY on the last frame to get the length.
self.scrollView.contentSize = CGSizeMake(320, length);
}
That's by no means perfect code. But hopefully it will give you an idea of a better way to implement this.

Designing a threaded comment system for iOS

I am building an app to go alongside a web app I've built, which features a threaded comment system.
I'm wondering what the best approach to building this threaded view would be. Is there a relatively easy way to build an accordion style control?
I really like how the Alien Blue app does it, and the UI & UX is very smooth:
Does anyone have any idea how these are built?
Would making custom UIViews added as subviews be the best approach? If so, how would you implement 'collapse' style functionality?
I'd suggest creating a UIView subclass to contain each comment. It should have a toggle button to expand / collapse. On toggling open i'd set the frame size to the size of the content (plus any padding). It would contain an array of sub-comments, for each one you'd add the UIView subclasses to itself at expand time (And remove when collapsing) which would initially be collapsed (and so just appear as the toggle button). Collapsing is just the reverse, remove the subviews, set the frame to be the hight of the toggle button (plus padding)
As each comment view knows its size, you can put the whole thing in a UIScrollView with content-size set to the sum of the comment views sizes allowing scrolling regardless of expanded / contracted nature.
A partial implementation for this idea:
Comment.h
#import <Foundation/Foundation.h>
#interface Comment : NSObject {
NSMutableArray* subComments;
NSString* comment;
}
#property (nonatomic, retain) NSMutableArray* subComments;
#property (nonatomic, retain) NSString* comment;
#end
Comment.m
#import "Comment.h"
#implementation Comment
#synthesize comment, subComments;
-(id)init
{
self = [super init];
if (self)
{
subComments = [[NSMutableArray alloc] init];
}
return self;
}
#end
CommentView.h
#import <UIKit/UIKit.h>
#interface CommentView : UIView {
UIButton* toggle;
NSMutableArray* subComments;
NSString* commentText;
UITextView* comment;
BOOL expanded;
}
#property (strong, nonatomic) NSMutableArray* subComments;
#property (strong, nonatomic) NSString* commentText;
- (void) expand;
- (void) collapse;
- (void) toggleState;
#end
CommentView.m
#import "CommentView.h"
#implementation CommentView
#synthesize subComments,commentText;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
[self setBackgroundColor:[UIColor whiteColor]];
expanded = NO;
toggle = [UIButton buttonWithType:UIButtonTypeDetailDisclosure];
[toggle setTitle:#"Toggle" forState:UIControlStateNormal];
[toggle addTarget:self action:#selector(toggleState) forControlEvents:UIControlEventTouchUpInside];
CGRect curentFrame = self.frame;
curentFrame.size.height = toggle.frame.size.height + 10;
[self setFrame:curentFrame];
curentFrame = toggle.frame;
curentFrame.origin.y = 5;
curentFrame.origin.x = 5;
[toggle setFrame:curentFrame];
[self addSubview:toggle];
[self collapse];
return self;
}
- (void) toggleState
{
if (expanded)
{
[self collapse];
}
else
{
[self expand];
}
}
- (void) expand
{
comment = [[UITextView alloc] init];
[comment setEditable:NO];
[comment setText:commentText];
[self addSubview:comment];
CGRect curentFrame = comment.frame;
curentFrame.size.height = comment.contentSize.height;
curentFrame.origin.x = toggle.frame.size.width + toggle.frame.origin.x + 10;
curentFrame.size.width = self.frame.size.width - curentFrame.origin.x;
curentFrame.origin.y = toggle.frame.size.height + toggle.frame.origin.y + 10;
[comment setFrame:curentFrame];
curentFrame = self.frame;
curentFrame.size.height += comment.frame.size.height + 10;
[self setFrame:curentFrame];
float height = comment.frame.origin.y + comment.frame.size.height;
for (NSObject* o in subComments)
{
CommentView* subComment = [[CommentView alloc] initWithFrame:CGRectMake(comment.frame.origin.x,height,0,self.frame.size.width)];
[self addSubview:subComment];
height += subComment.frame.size.height;
curentFrame = self.frame;
curentFrame.size.height += subComment.frame.size.height;
[self setFrame:curentFrame];
[self bringSubviewToFront:subComment];
}
expanded = YES;
}
- (void) collapse
{
for (UIView* v in [self subviews])
{
[v removeFromSuperview];
}
CGRect curentFrame = self.frame;
curentFrame.size.height = toggle.frame.size.height + 10;
[self setFrame:curentFrame];
curentFrame = toggle.frame;
curentFrame.origin.y = 5;
curentFrame.origin.x = 5;
[toggle setFrame:curentFrame];
[self addSubview:toggle];
expanded = NO;
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
#end
ViewContoller.m (Example usage)
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CommentView* mainCommentView = [[CommentView alloc] initWithFrame:CGRectMake(0, 0, 0, 0)];
Comment* mainComment = [[Comment alloc] init];
[mainComment setComment: #"Lorem Ipsum 1"];
Comment* sub1 = [[Comment alloc] init];
[sub1 setComment: #"Lorem Ipsum 1-1"];
Comment* sub11 = [[Comment alloc] init];
[sub11 setComment: #"Lorem Ipsum 1-1-1"];
[[sub1 subComments] addObject:sub11];
Comment* sub2 = [[Comment alloc] init];
[sub2 setComment: #"Lorem Ipsum 1-2"];
Comment* sub12 = [[Comment alloc] init];
[sub12 setComment: #"Lorem Ipsum 1-2-1"];
[[sub2 subComments] addObject:sub12];
[[mainComment subComments] addObject:sub1];
[[mainComment subComments] addObject:sub2];
[mainCommentView setCommentText:[mainComment comment]];
[mainCommentView setSubComments:[mainComment subComments]];
self.view = mainCommentView;
}
Looks like Apple has some sample code for collapsing UITableViewCells:
http://developer.apple.com/library/ios/#samplecode/TableViewUpdates/Introduction/Intro.html
There's also GCRetractableSectionController
Is something like this not just a webview with custom built HTML page displaying the comments?

Xcode/iPhone: First Windows-Based Application - Why isn't anything showing up in the TabBarController views

Is there something that I need to remember when using the windows-based template? Because I'm unclear as to why the tabs are showing up but nothing in the views are showing up.
Could you help? Because I've been searching through previous questions for a few hours now and I still haven't found anything to clear this up.
AnotherMadeUpAppDelegate.h
#import <UIKit/UIKit.h>
#import "AnotherMadeUpViewController.h"
#interface AnotherMadeUpAppDelegate : NSObject <UIApplicationDelegate> {
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#end
AnotherMadeUpAppDelegate.m
#import "AnotherMadeUpAppDelegate.h"
#implementation AnotherMadeUpAppDelegate
#synthesize window=_window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
UIViewController *vc1 = [[UIViewController alloc] init];
UIViewController *vc2 = [[UIViewController alloc] init];
AnotherMadeUpViewController *vc3 = [[AnotherMadeUpViewController alloc] init];
UITabBarController *tbc = [[UITabBarController alloc] init];
tbc.viewControllers = [NSArray arrayWithObjects:vc1, vc2, vc3, nil];
[vc1 release];
[vc2 release];
[vc3 release];
[self.window addSubview:tbc.view];
[self.window makeKeyAndVisible];
return YES;
}
...
#end
AnotherMadeUpViewController.h
#import <UIKit/UIKit.h>
#interface AnotherMadeUpViewController : UIViewController<UIScrollViewDelegate>
{
IBOutlet UIPageControl *pageControl;
IBOutlet UIScrollView *scroller;
IBOutlet UILabel *label;
}
#property (nonatomic,retain)IBOutlet UIPageControl *pageControl;
#property (nonatomic,retain)IBOutlet UIScrollView *scroller;
#property (nonatomic,retain)IBOutlet UILabel *label;
-(IBAction)clickPageControl:(id)sender;
#end
AnotherMadeUpViewController.m
#import "AnotherMadeUpViewController.h"
#implementation AnotherMadeUpViewController
#synthesize pageControl,scroller,label;
-(IBAction)clickPageControl:(id)sender
{
int page=pageControl.currentPage;
CGRect frame=scroller.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0;
[scroller scrollRectToVisible:frame animated:YES];
}
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
int page = scrollView.contentOffset.x/scrollView.frame.size.width;
pageControl.currentPage=page;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)dealloc
{
[super dealloc];
[label release];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
scroller.pagingEnabled=YES;
CGFloat labelOriginX = label.frame.origin.x;
CGFloat labelOriginY = label.frame.origin.y;
CGFloat scrollWidth = 0;
int pageNumber = 0;
for (int i=0; i<9; i++)
{
CGRect rect = label.frame;
rect.size.height = label.frame.size.height;
rect.size.width = label.frame.size.width;
rect.origin.x = labelOriginX + scrollWidth;
rect.origin.y = labelOriginY;
label.frame = rect;
label.text = [NSString stringWithFormat:#"%d", pageNumber];
label.textColor = [UIColor redColor];
[scroller addSubview:label];
pageNumber++;
scrollWidth += scroller.frame.size.width;
}
scroller.delegate=self;
scroller.directionalLockEnabled=YES;
scroller.showsHorizontalScrollIndicator=NO;
scroller.showsVerticalScrollIndicator=NO;
pageControl.numberOfPages=9;
pageControl.currentPage=0;
scroller.contentSize=CGSizeMake(pageControl.numberOfPages*self.view.frame.size.width, self.view.frame.size.height);
[self.view addSubview:scroller];
}
- (void)viewDidUnload
{
[super viewDidUnload];
[label release];
self.label = nil;
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#end
Dissecting your viewDidLoad –
scroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width,self.view.frame.size.height)];
You seem to be creating a new scroll view instance here but you have declared it as an outlet. If you don't have an outlet then remove the IBOutlet tag for scroller. If you do have one and want to use it then remove the above line. A shorter way of doing it would be,
scroller = [[UIScrollView alloc] initWithFrame:self.view.bounds];
Another thing is that you are creating 10 labels but assigning no frame. To show one of them each in different page,
int pageNumber = 0;
for (int i = 0; i < 10; i++)
{
UILabel *label = [[UILabel alloc] init];
[label sizeToFit];
label.center = CGPointMake (((2 * i + 1) * self.view.frame.size.width) / 2, self.view.frame.size.height / 2);
label.text = [NSString stringWithFormat:#"%d", pageNumber];
[scroller addSubview:label];
[label release];
pageNumber++;
}
and later set the contentSize to show 10 pages,
scroller.contentSize = CGSizeMake(10 * self.view.frame.size.width, self.view.frame.size.height);
The problem is with this line
AnotherMadeUpViewController *vc3 = [[AnotherMadeUpViewController alloc] init];
You need to change it to
AnotherMadeUpViewController *vc3 = [[AnotherMadeUpViewController alloc] initWithNibName:#"AnotherMadeUpViewController" bundle:nil];
Then your .xib will get loaded and your outlets will be connected.
And don't forget to connect your outlets to File's owner in IB.

Scroll View in Grid TableView

I'm completely new to iPhone development. I have a query regarding how to implement scroll view in table view. I'm using following code
#import <UIKit/UIKit.h>
#class ScrollViewViewController;
#interface ScrollViewAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
ScrollViewViewController *viewController;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet ScrollViewViewController *viewController;
#end
////////////////////////////////////////////
#import "ScrollViewAppDelegate.h"
#import "ScrollViewViewController.h"
#implementation ScrollViewAppDelegate
#synthesize window;
#synthesize viewController;
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Override point for customization after app launch
[window addSubview:viewController.view];
[window makeKeyAndVisible];
}
- (void)dealloc {
[viewController release];
[window release];
[super dealloc];
}
#end
///////////////////////////
#import <UIKit/UIKit.h>
#interface MyTableCell : UITableViewCell {
NSMutableArray *columns;
}
- (void)addColumn:(CGFloat)position;
#end
//////////////////////////
#import "MyTableCell.h"
#implementation MyTableCell
- (id)initWithFrame:(CGRect)frame reuseIdentifier:(NSString *)reuseIdentifier {
if (self = [super initWithFrame:frame reuseIdentifier:reuseIdentifier]) {
// Initialization code
columns = [NSMutableArray arrayWithCapacity:5];
[columns retain];
}
return self;
}
- (void)addColumn:(CGFloat)position {
[columns addObject:[NSNumber numberWithFloat:position]];
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (void)drawRect:(CGRect)rect {
CGContextRef ctx = UIGraphicsGetCurrentContext();
// just match the color and size of the horizontal line
CGContextSetRGBStrokeColor(ctx, 0.5, 0.5, 0.5, 1.0);
CGContextSetLineWidth(ctx, 0.25);
for (int i = 0; i < [columns count]; i++) {
// get the position for the vertical line
CGFloat f = [((NSNumber*) [columns objectAtIndex:i]) floatValue];
CGContextMoveToPoint(ctx, f, 0);
CGContextAddLineToPoint(ctx, f, self.bounds.size.height);
}
CGContextStrokePath(ctx);
[super drawRect:rect];
}
- (void)dealloc {
[super dealloc];
[columns dealloc];
}
#end
//////////////////////
#import <UIKit/UIKit.h>
#interface RootViewController : UITableViewController {
}
#end
/////////////////
#import "RootViewController.h"
#import "MyTableCell.h"
#implementation RootViewController
#define LABEL_TAG 1
#define VALUE_TAG 2
#define FIRST_CELL_IDENTIFIER #"TrailItemCell"
#define SECOND_CELL_IDENTIFIER #"RegularCell"
- (void)viewDidLoad {
// Add the following line if you want the list to be editable
// self.navigationItem.leftBarButtonItem = self.editButtonItem;
self.title = #"Grids!";
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
tableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine;
return 19;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *MyIdentifier = [NSString stringWithFormat:#"MyIdentifier %i", indexPath.row];
MyTableCell *cell = (MyTableCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier];
if (cell == nil) {
cell = [[[MyTableCell alloc] initWithFrame:CGRectZero reuseIdentifier:MyIdentifier] autorelease];
UILabel *label = [[[UILabel alloc] initWithFrame:CGRectMake(0.0, 0, 30.0,
tableView.rowHeight)] autorelease];
[cell addColumn:40];
label.tag = LABEL_TAG;
label.font = [UIFont systemFontOfSize:12.0];
label.text =#"S.NO";// [NSString stringWithFormat:#"%d", indexPath.row];
label.textAlignment = UITextAlignmentRight;
label.textColor = [UIColor redColor];
label.autoresizingMask = UIViewAutoresizingFlexibleRightMargin |
UIViewAutoresizingFlexibleHeight;
[cell.contentView addSubview:label];
label = [[[UILabel alloc] initWithFrame:CGRectMake(40.0, 0, 70.0,
tableView.rowHeight)] autorelease];
[cell addColumn:120];
label.tag = VALUE_TAG;
label.font = [UIFont systemFontOfSize:12.0];
// add some silly value
label.text =#"Product ID";// [NSString stringWithFormat:#"%d", indexPath.row * 4];
label.textAlignment = UITextAlignmentRight;
label.textColor = [UIColor blueColor];
label.autoresizingMask = UIViewAutoresizingFlexibleRightMargin |
UIViewAutoresizingFlexibleHeight;
[cell.contentView addSubview:label];
label = [[[UILabel alloc] initWithFrame:CGRectMake(134.0, 0, 70.0,
tableView.rowHeight)] autorelease];
[cell addColumn:220];
label.tag = VALUE_TAG;
label.font = [UIFont systemFontOfSize:12.0];
// add some silly value
label.text =#"Product Name";// [NSString stringWithFormat:#"%d", indexPath.row * 4];
label.textAlignment = UITextAlignmentRight;
label.textColor = [UIColor greenColor];
label.autoresizingMask = UIViewAutoresizingFlexibleRightMargin |
UIViewAutoresizingFlexibleHeight;
[cell.contentView addSubview:label];
label = [[[UILabel alloc] initWithFrame:CGRectMake(230.0, 0, 70.0,
tableView.rowHeight)] autorelease];
[cell addColumn:310];
label.tag = VALUE_TAG;
label.font = [UIFont systemFontOfSize:12.0];
// add some silly value
label.text =#"Customer Name";// [NSString stringWithFormat:#"%d", indexPath.row * 4];
label.textAlignment = UITextAlignmentRight;
label.textColor = [UIColor greenColor];
label.autoresizingMask = UIViewAutoresizingFlexibleRightMargin |
UIViewAutoresizingFlexibleHeight;
[cell.contentView addSubview:label];
label = [[[UILabel alloc] initWithFrame:CGRectMake(320.0, 0, 70.0,
tableView.rowHeight)] autorelease];
[cell addColumn:400];
label.tag = VALUE_TAG;
label.font = [UIFont systemFontOfSize:12.0];
// add some silly value
label.text =#"Customer Product";// [NSString stringWithFormat:#"%d", indexPath.row * 4];
label.textAlignment = UITextAlignmentRight;
label.textColor = [UIColor greenColor];
label.autoresizingMask = UIViewAutoresizingFlexibleRightMargin |
UIViewAutoresizingFlexibleHeight;
[cell.contentView addSubview:label];
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// Navigation logic
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated {
}
- (void)viewDidDisappear:(BOOL)animated {
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
}
- (void)dealloc {
[super dealloc];
}
#end
////////////
#import <UIKit/UIKit.h>
#interface ScrollViewViewController : UIViewController<UIScrollViewDelegate> {
}
#end
/////////////
#import "ScrollViewViewController.h"
#import "RootViewController.h"
#implementation ScrollViewViewController
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
RootViewController *RootViewControllerLink = [[RootViewController alloc]initWithNibName:#"RootViewController" bundle:nil];
RootViewControllerLink.view.tag = 100;
/* UIImageView *imgView = [[[UIImageView alloc] initWithImage:
[UIImage imageNamed:#"winkler-gnu-blue.png"]] autorelease];
imgView.tag = 100;
*/
UIScrollView *scrollView = [[[UIScrollView alloc]
initWithFrame:CGRectMake(0,0,320,480)] autorelease];
scrollView.delegate = self;
scrollView.minimumZoomScale = 0.25;
scrollView.maximumZoomScale = 2;
scrollView.bounces = NO;
scrollView.showsHorizontalScrollIndicator = NO;
scrollView.showsVerticalScrollIndicator = NO;
scrollView.contentSize = RootViewControllerLink.view.frame.size;
scrollView.contentOffset =
CGPointMake((RootViewControllerLink.view.frame.size.width-320)/2,
(RootViewControllerLink.view.frame.size.height-480)/2);
[scrollView addSubview:RootViewControllerLink.view];
self.view = scrollView;
}
/*- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return [self.view viewWithTag:100];
}
- (BOOL)touchesShouldBegin:(NSSet *)touches withEvent:(UIEvent *)event inContentView:(UIView *)view
{
return YES;
}// default returns YES
- (BOOL)touchesShouldCancelInContentView:(UIView *)view
{
return YES;
}
*/
// not called if canCancelContentTouches is NO. default returns YES if view isn't UIControl
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
#end
In above code if I set scroll for UIIMage then it works but if I set scroll view for RootViewController then it doesn't work.
I didn't read your code, please reformat it so others can read it easily.
What do you mean by a UIScrollView in an UITableView? Inside the cells? Still I don't get it.
FYI UITableView inherits from UIScrollView ...
What functionality do you exactly want to achieve?
I will recommend to read some of the samples given by Apple. There are very good and extensive examples specially regarding UIKit.