Yet another 'Should I use Core Data' question - iphone

I know little about Core Data. Read: I've read a few tutorials, kinda understood how it works, but never tried to use it in any of my apps. That said, I'd like to know if it's worth the effort to use it in the app I'm developing. Note that I'm not asking if I should learn Core Data, but if it's worthwhile to invest time learning it for this specific app I'm making, or if I should use archiving instead, ship the app, and only then learn Core Data in my spare time.
Basically my app reads a list of items from a web service, and needs to save the last N items. The user should also be able to bookmark items, so that's another thing I should store somewhere. So, right now I'm just archiving a subarray with range 0-N of the latest items. Does it work? Yes. Is it efficient, and the best way to achieve this? That's my question for you actually.
My doubt comes from the fact that whenever I see someone asking 'Is Core Data overkill for my project?' everyone suggests to use it anyway.

If the amount of data you need to persist can easily fit into memory without degrading the apps performance then you should just archive the array and ship the app.
Core Data gives a lot of advantages when handling large and complex data sets. It gives a lot of advantages in maintaining and upgrading a shipped app. However, those advantages should not get in the way of shipping an otherwise completed app. Later, you can always write code to migrate a shipped version to a Core Data version. It's more work, but hey, at least you've got a shipped app to work on.
I've seen a lot of small startups/developers come and go and the major factor that separates the successful from non-succesful is that the successful actually ship/release product. You can spend forever polishing an app but the key thing is knowing when to say, "It's good enough" and get the thing into the user's hands.

If it's a small list and you have the data in NSDictionary or NSArray collections, use writeToFile:atomically: instead for flat file XML Plist storage.
I still think you should learn Core Data eventually, but.

Related

How to set up an iOS app to have perpetual memory?

I am asking what code to use to save user data in the app so that it is perpetual, even after the app is closed and reopened. I watched a few videos but my code isn't working.
I'm not interested in fixing code, I want to understand the process so I can reapply. Can anyone help me to understand how to do this and explain it in a way that makes sense for long term app development.
It will differ by application, depending on how much data and how it's organized.
If it's simple stuff, look at NSUserDefaults. If it's complicated and represented as objects, look at Core Data. If there's a lot of it and you see it as table rows rather than objects, you can use the sqlite3 database directly. If it has to be shared with other users or by other apps, start thinking about an external server or "the cloud".
There's no single right answer but those options should get you thinking about requirements.

multithread database fetch xcode

Hi thank you for the help in advance,
I have looked at some of the posts and I am a bit confused about the multi threading. It seems that it may be pretty easy, however I am very new to programming so I am still trying to grasp this.
These are two calls to pull data from a database, and they take forever as it is... So I'm thinking about multithreading these until I can learn how to build a core data for this. Right now i am using sqllite and the database involves 10,000 + recipes... So not lightning fast like I would like...
Please let me know what you think, and how I can make these happen maybe simultaneously? (If thats even possible)
Thank you in advance.
requestCount++;
[[DataPuller sharedDataPuller] getAllDeletedRecipeList];
[DataPuller sharedDataPuller].target = self;
requestCount++;
[[DataPuller sharedDataPuller] getAllRecipesList];
[DataPuller sharedDataPuller].target = self;
If you're doing SQLite, you might want to contemplate using FMDB which (a) gets you out of the weeds of sqlite3 calls; and (b) offers a FMDatabaseQueue which allows you to coordinate queries from multiple queues, so that the data operations don't stumble across each other.
Having said that, you suggest that you're having significant performance issues which you're hoping to solve with a shift to Core Data or going multi-threaded with SQLite. That's unlikely. Poor performance of local database operations is generally more of a matter of your application design (e.g. it's unlikely to be wise to try to retrieve the entire details for all 10,000 recipes ... you probably want to retrieve just the unique identifiers, perhaps only those required for the given screen, and then only retrieve the particulars for a given recipe at a later point as you need that). For local database interaction, you rarely have to contemplate a multithreaded implementation, but rather just design the system to retrieve the least possible information at any given point that you need for the presentation. I personally find that my database-driven apps generally only need to go multithreaded when I'm doing extensive interaction with some remote web service (in which case, it's the retrieval of server data and the parsing of that which goes on the separate thread, not necessarily the database operations themselves).
If you're having performance issues with your recipe app, I'd suggest you submit a far more detailed question, with code samples, that articulates your particular performance problem. And I wouldn't be surprised if multi-threading was not part of the solution. Likely, appropriate use of indexes and a more judicious retrieval of information at any given point might be more critical.
Get records from database in the form of pages; i.e. 20 or 50 recipes per page. Have a look on YouTube app. on iPhone or have a look on my app. HCCHelper

Shipping static data with an iPhone app

I'm making a game and I need to be able to ship some data about the game's various ships and details about them that the app will use. I'm looking for what the ideal way to do this would be. Now I've narrowed it down to using either SQLite, Core Data, or Property Lists. Now the thing I want to keep in mind as well is memory. Because it's a game I need to be careful about this and because of the fact Property Lists need to be loaded all into memory I'm afraid they might not be ideal. I know SQLite is supposed to have better performance than that and I've heard that Core Data performs even better than that. So my question is what do you think the best way to ship static data with an iPhone app is?
I would say it depends on the amount of data that you need to provide. If it is a lot of a data, I would definitely go for sqlite. If it is just a couple of ships, sqlite might be a little over the top.
For a such a small amount of data why dont you consider writing your own file format, or using something easy to parse such as csv, will be easy to edit in any spreadsheet program, and to cut down filesize / load times convert it into a binary format.
Assuming that not all ship-data is needed at the same time (and as such, having them all in one file would be a waste): Maybe you should use a separate data file for each ship or each class of ships?
Since this would solve the storage-efficiency at a different level, plists might be a viable option.

How easy would It be to adapt Core Data to my app?

I'm a novice iphone developer, and just completed my first iphone app.
After provisioning my iphone for development, I noticed that the app used way too much memory, and that several memory leaks that were issuing from the app accessing the sqlite database in the app caused the app to crash often. After running instruments, I have decided that CORE DATA sounds like a better way to go: of course I still need to use the sqlite database that I have.
so my question is this: how easy would it be to adapt an already existing app to run on core data? My app basically shows 17,000 different mapView annotations in small amounts by county, though my database is very simple, just one giant spreadsheet basically.
in the App delegate, my app opens the Sqlite database, puts some of the data into a locations object with four attributes, and then makes an array of those objects.
the first view controller lets the user decide which county ( one of twelve or so) the user wishes to view, and then the last view controller uses a loop to add the selected locations to a mapView.
How should I modify my app in the previous paragraph so that it uses CoreData? Can you point me to any resources that I can use to achieve this (preferably not the Dev Center's CoreData tutorial; overly confusing and more complicated than i need right now)? or do I have to make an entirely new project in xcode and start from scratch?
Apologies for the indirect pontification, but ...
First, I'd say your assertion, "After running instruments, I have decided that CORE DATA sounds like a better way to go..." is flawed. Finding bugs and performance issues in your app doesn't automatically mean a different approach is better - it may only mean you need to fix your memory leaks and/or adjust your approach based on what your profiling shows.
The fact you say you still need to use an existing SQLite database doesn't automatically preclude using Core Data, but it does make your end solution significantly more complicated. If you can possibly get away with using either Core Data or SQLite entirely, that would by far be your best bet.
Also, Core Data is not a beginner (or, I'd argue, even an intermediate) Cocoa technology. It requires significant prerequisite knowledge to do anything more than very basic stuff without becoming hopelessly lost when the inevitable problem arrises. If you're too pressed to take the time to read the documentation and research the technology for now, you're probably better off just fixing the problems with your existing solution.
... and there's nothing wrong with your existing solution (using SQLite directly) at its most basic. The better question(s) to ask is (are) about the specific problems you're having with your current approach.
That said, if you want to adapt an existing iOS-based solution to use Core Data, you'll likely have an easier time of it than if you were targeting Mac OS. Create a basic Core-Data-Based iPhone app project and look at the code. The code to build the Core Data stack is in plain sight. The only other thing to remember is to add an xcdatamodel file like the one found in the empty project. If you've gotten far enough to interface with the SQLite library, you should have enough experience to see clearly how Core Data is used in a standard iOS app.
The steps you need to go to convert to Core Data:
- Develop data model (maybe graphically in xcode)
- Adopt your code to use core data instead, i.e. rewrite that module
- Read your old data and put it into core data
If you have it already running with sqllite, I'd stick with it. If it uses much too many memory, it's probably a bug on your part, or bad partitioning of the data you load into memory, and you want to address this one way or the other - although Core Data makes it maybe a bit easier to get it right.

Core Data: Overkill for simple, static UITableView-based iPhone App?

I have a rather simple iPhone app consisting of numerous views containing a single, grouped table view. These views are held together in navigation controllers which are grouped in a tab bar. Simple stuff.
My table views do little more than list text (like "Dog", "Cat" and "Weasel") and this data is being served from a collection of plists. It's perhaps worth mentioning too that these tables are 'static' in the sense that their data is pre-determined and will only ever be amended—and if so, very rarely indeed—by the developer (in this case, moi).
This rudimentary approach has reached its limits though, and I think I'm going to need something a bit more relational. I have worked a tad with Core Data in the past, but only with apps whose data is determined by user input.
I have four closely related questions:
Is Core Data overkill for an app consisting mainly of a selection of simple table views?
Do you recommend using Core Data to manage data which is predetermine and extremely unlikely to ever change?
Can one lock Core Data down so that its data can't change, thereby relinquishing my responsibility as the developer to handle the editing and saving of the managed object context?
How do I go about giving Core Data my predetermined data, and in a format I know that it can work with?
Thanks a bunch guys.
The answer is simple. If you do not need to persistent to an out of date format (like MSWord, etc.) then you should be using Core Data. Raw SQLite is a headache that is not worth the effort 99.999% of the time.
Core Data is more efficient than plists and allows greater flexibility if the project ever evolves.
It is also very easy to pre-populate a Core Data sqlite file using a OS X machine; you know, the machine you are using to develop your application in the first place :)
NNW's use case is a singular exception to this rule that, if I were a betting man, I would bet has the Core Data team's attention and will be corrected in a future update. An update, by the way, that you will get for free if you use Core Data.
You might consider using the SQLite API directly, rather than Core Data, as it may be easier to pre-populate a database that way. You can create and modify a SQLite database on any platform (Mac, Windows, Linux), and just copy it to your application's bundle as a resource.
You can find tutorials/examples that will create a user's database by copying a SQLite database out of the application bundle. In your case, you can just use the one in the bundle. Just be sure to open it read-only.
I would recommend sticking with plists since your data will rarely change and when it does it will be developer-driven.
Core Data is very powerful, but there will be a moderate amount of plumbing and infrastructure you'll need to set up to make it work.
Core Data places its store outside of your app bundle (as it must to run on the iPhone), so all new installations will need to load data into the store on the first run. This data will probably have to be stored as resource plists anyway, so you aren't saving yourself the trouble of generating those plists. Turns out that wasn't true and you can store read-only parts of the persistent store in the App bundle.
Since I don't know exactly what kinds of limitations you're running in too, Core Data may be the solution, but I'm guessing it won't be. If object relationships are the biggest difficulty you're dealing with, you should read up on object archiving as a way to store your entire object tree in a form that can easily be saved as a resource in your bundle and recreated when necessary.
You should read why NetNewsWire switched
The two main takeaways from that post:
I bet Core Data is the right way to go 95% of the time. Or more. It’s easy to work with. It’s fast (in most cases).
And:
(Rule: always work at the highest level possible.)
I recommend using plain SQLite. It is simpler, easier to maintain and you can build the database on non-mac systems, using many popular GUI editors. For me, using Core data is still a pain. Code to populate your tableviews from a static SQlite database is simple, straightforward, and transparent, while Core Data needs more boilerplate code which you don't even understand completely at first and overall has a lot of hidden complexity which you don't really need.