How to set up an iOS app to have perpetual memory? - swift

I am asking what code to use to save user data in the app so that it is perpetual, even after the app is closed and reopened. I watched a few videos but my code isn't working.
I'm not interested in fixing code, I want to understand the process so I can reapply. Can anyone help me to understand how to do this and explain it in a way that makes sense for long term app development.

It will differ by application, depending on how much data and how it's organized.
If it's simple stuff, look at NSUserDefaults. If it's complicated and represented as objects, look at Core Data. If there's a lot of it and you see it as table rows rather than objects, you can use the sqlite3 database directly. If it has to be shared with other users or by other apps, start thinking about an external server or "the cloud".
There's no single right answer but those options should get you thinking about requirements.

Related

multithread database fetch xcode

Hi thank you for the help in advance,
I have looked at some of the posts and I am a bit confused about the multi threading. It seems that it may be pretty easy, however I am very new to programming so I am still trying to grasp this.
These are two calls to pull data from a database, and they take forever as it is... So I'm thinking about multithreading these until I can learn how to build a core data for this. Right now i am using sqllite and the database involves 10,000 + recipes... So not lightning fast like I would like...
Please let me know what you think, and how I can make these happen maybe simultaneously? (If thats even possible)
Thank you in advance.
requestCount++;
[[DataPuller sharedDataPuller] getAllDeletedRecipeList];
[DataPuller sharedDataPuller].target = self;
requestCount++;
[[DataPuller sharedDataPuller] getAllRecipesList];
[DataPuller sharedDataPuller].target = self;
If you're doing SQLite, you might want to contemplate using FMDB which (a) gets you out of the weeds of sqlite3 calls; and (b) offers a FMDatabaseQueue which allows you to coordinate queries from multiple queues, so that the data operations don't stumble across each other.
Having said that, you suggest that you're having significant performance issues which you're hoping to solve with a shift to Core Data or going multi-threaded with SQLite. That's unlikely. Poor performance of local database operations is generally more of a matter of your application design (e.g. it's unlikely to be wise to try to retrieve the entire details for all 10,000 recipes ... you probably want to retrieve just the unique identifiers, perhaps only those required for the given screen, and then only retrieve the particulars for a given recipe at a later point as you need that). For local database interaction, you rarely have to contemplate a multithreaded implementation, but rather just design the system to retrieve the least possible information at any given point that you need for the presentation. I personally find that my database-driven apps generally only need to go multithreaded when I'm doing extensive interaction with some remote web service (in which case, it's the retrieval of server data and the parsing of that which goes on the separate thread, not necessarily the database operations themselves).
If you're having performance issues with your recipe app, I'd suggest you submit a far more detailed question, with code samples, that articulates your particular performance problem. And I wouldn't be surprised if multi-threading was not part of the solution. Likely, appropriate use of indexes and a more judicious retrieval of information at any given point might be more critical.
Get records from database in the form of pages; i.e. 20 or 50 recipes per page. Have a look on YouTube app. on iPhone or have a look on my app. HCCHelper

iPhone Application logic

I need to develop a client application for a site that host and show images.
The client should shows all new images and take a picture and send to website.
I'm a newbie to iOS programming so this question:
In an application alike this, there's the need to create a Model? I ask this question because I think I can do anything with Controllers but maybe I'm wrong.
While there is never a "need" to create a model, it's good form to do so, and it'll likely save you many headaches down the road. Ultimately, you're going to need to deal with images and websites and how they interact with each other and whatnot, so you might as well do it in models from the outset.
I'm as guilty as anyone for wanting to see immediate results and hack together something quickly, but I always regret it later on, and have to spend more time than I'd expected refactoring it into something usable.
The MVC pattern as used in Mac OS and iOS applications isn't something best explained in an answer box but here's a link to some simple documentation about the roles of Models, Views and Controllers
Some good basic introductions to start with, which also have relevant links to the next stage of documentation are:
Cocoa Core Competencies
Cocoa Application Competencies for iOS
Read these excellent articles first. You'll learn better and faster if you do some basic reading.

Alternate between different views using Objective-C

I am preparing an iPad app using, obviously, Objetive-C and wich tries to deploy Data Base stored content inside a view.
Now comes the problem, it will be a huge amount of records to be shown, each of them deployed inside some kind of "container" inside the view so that I was considering to make a page browser and in every page I go to change the view I apply.
Take for example, I show the first 5 items using example1.xib, for the next 5 example2.xip and so til getting to the page 10 and starting again with example1.xib.
My question is how this can be achieved? Maybe storing diferent view class based objects inside an array and alternating them or so...
Any help or hint would be greatly apreciated.
Cheers!
Always assume others have made similar apps before you. Perhaps not exactly the same ones as you, but doing similar things that you can learn from. The iPod and Spotify apps navigate large amounts of data using indexed, searchable TableViews. Go hunting on App Store for apps that have the same kind of functionality as yours, and test them out and grab what's good and discard what's bad about them.
My advice is to get hold of a nested tables example using the built in SQLite, and go from there. I've no idea what your database looks like, but with a bit of luck you could adapt example code and just open (a converted) SQL database.
Most users by now are used to the drill down paradigm rather than the paginated paradigm, so it's worth checking out the Drill Down example that comes with XCode even if it's not for databases (at least I don't think it is, I learned from a book, like Manuel.)
I would subclass UIViewController or UITableViewController depending on what type of records you plan on using.
I would recommend checking all the Apple's Examples, and most of the available online tutorial
Here are some, may be old though...
http://www.edumobile.org/iphone/iphone-programming-tutorials/tabbarcontroller-with-navigationcontroller-and-tableview-in-iphone/
http://www.aboveground.com/tutorials/adding-a-uitableview-to-a-custom-uiview
http://www.icodeblog.com/2008/08/08/iphone-programming-tutorial-populating-uitableview-with-an-nsarray/
http://blog.webscale.co.in/?p=150
http://www.ioschef.com/2011/03/un-aperitivo-de-uitableview-y-uitableviewcontroller/ in spanish..
http://adeem.me/blog/2009/05/19/iphone-programming-tutorial-part-1-uitableview-using-nsarray/ with videotutorial

Yet another 'Should I use Core Data' question

I know little about Core Data. Read: I've read a few tutorials, kinda understood how it works, but never tried to use it in any of my apps. That said, I'd like to know if it's worth the effort to use it in the app I'm developing. Note that I'm not asking if I should learn Core Data, but if it's worthwhile to invest time learning it for this specific app I'm making, or if I should use archiving instead, ship the app, and only then learn Core Data in my spare time.
Basically my app reads a list of items from a web service, and needs to save the last N items. The user should also be able to bookmark items, so that's another thing I should store somewhere. So, right now I'm just archiving a subarray with range 0-N of the latest items. Does it work? Yes. Is it efficient, and the best way to achieve this? That's my question for you actually.
My doubt comes from the fact that whenever I see someone asking 'Is Core Data overkill for my project?' everyone suggests to use it anyway.
If the amount of data you need to persist can easily fit into memory without degrading the apps performance then you should just archive the array and ship the app.
Core Data gives a lot of advantages when handling large and complex data sets. It gives a lot of advantages in maintaining and upgrading a shipped app. However, those advantages should not get in the way of shipping an otherwise completed app. Later, you can always write code to migrate a shipped version to a Core Data version. It's more work, but hey, at least you've got a shipped app to work on.
I've seen a lot of small startups/developers come and go and the major factor that separates the successful from non-succesful is that the successful actually ship/release product. You can spend forever polishing an app but the key thing is knowing when to say, "It's good enough" and get the thing into the user's hands.
If it's a small list and you have the data in NSDictionary or NSArray collections, use writeToFile:atomically: instead for flat file XML Plist storage.
I still think you should learn Core Data eventually, but.

How easy would It be to adapt Core Data to my app?

I'm a novice iphone developer, and just completed my first iphone app.
After provisioning my iphone for development, I noticed that the app used way too much memory, and that several memory leaks that were issuing from the app accessing the sqlite database in the app caused the app to crash often. After running instruments, I have decided that CORE DATA sounds like a better way to go: of course I still need to use the sqlite database that I have.
so my question is this: how easy would it be to adapt an already existing app to run on core data? My app basically shows 17,000 different mapView annotations in small amounts by county, though my database is very simple, just one giant spreadsheet basically.
in the App delegate, my app opens the Sqlite database, puts some of the data into a locations object with four attributes, and then makes an array of those objects.
the first view controller lets the user decide which county ( one of twelve or so) the user wishes to view, and then the last view controller uses a loop to add the selected locations to a mapView.
How should I modify my app in the previous paragraph so that it uses CoreData? Can you point me to any resources that I can use to achieve this (preferably not the Dev Center's CoreData tutorial; overly confusing and more complicated than i need right now)? or do I have to make an entirely new project in xcode and start from scratch?
Apologies for the indirect pontification, but ...
First, I'd say your assertion, "After running instruments, I have decided that CORE DATA sounds like a better way to go..." is flawed. Finding bugs and performance issues in your app doesn't automatically mean a different approach is better - it may only mean you need to fix your memory leaks and/or adjust your approach based on what your profiling shows.
The fact you say you still need to use an existing SQLite database doesn't automatically preclude using Core Data, but it does make your end solution significantly more complicated. If you can possibly get away with using either Core Data or SQLite entirely, that would by far be your best bet.
Also, Core Data is not a beginner (or, I'd argue, even an intermediate) Cocoa technology. It requires significant prerequisite knowledge to do anything more than very basic stuff without becoming hopelessly lost when the inevitable problem arrises. If you're too pressed to take the time to read the documentation and research the technology for now, you're probably better off just fixing the problems with your existing solution.
... and there's nothing wrong with your existing solution (using SQLite directly) at its most basic. The better question(s) to ask is (are) about the specific problems you're having with your current approach.
That said, if you want to adapt an existing iOS-based solution to use Core Data, you'll likely have an easier time of it than if you were targeting Mac OS. Create a basic Core-Data-Based iPhone app project and look at the code. The code to build the Core Data stack is in plain sight. The only other thing to remember is to add an xcdatamodel file like the one found in the empty project. If you've gotten far enough to interface with the SQLite library, you should have enough experience to see clearly how Core Data is used in a standard iOS app.
The steps you need to go to convert to Core Data:
- Develop data model (maybe graphically in xcode)
- Adopt your code to use core data instead, i.e. rewrite that module
- Read your old data and put it into core data
If you have it already running with sqllite, I'd stick with it. If it uses much too many memory, it's probably a bug on your part, or bad partitioning of the data you load into memory, and you want to address this one way or the other - although Core Data makes it maybe a bit easier to get it right.