Pull the Wifi history from a iPhone 3GS - iphone

I'm using an iPhone 3GS, and for reasons relating to an art project I was wondering if I can pull a list of known wifi's, without specifically going to where the wifi is transmitting of course. Is there a safe way to do this? I assume this is on the SQLite db? Be interested what is know on the topic, or where to being researching anyway!

Check out SpyPhone. It exemplifies similar information which you can pull from an iPhone.
https://github.com/nst/spyphone/
You can easily just download it and run it on your device if you don't need to do it programmatically yourself. If you do, you can easily rip out the code.
Cheers!

Related

Is there a way to get list of devices that scanned for WiFi on the Access Point?

I hope I've posted the question on the right place. Not so sure if it should be here or in ServerFault.Nonetheless thank you for those who will answer.
So we have this project where we want to get the SSIDs and/or MAC addresses of scanned WiFi Networks available via the iPhone (can't change devices now, so no do it on Android answers please). Since via iOS5 it has become completely impossible for non-jailbroken iPhones to do so (not sure) because of new security restrictions, I want to know if the opposite is possible. That is, is there any Access Point available that can record the information of the devices that did a scan, and put it in the syslog?
Or can you please suggest another way? The basic idea is that the iPhone must get a data from another device (in this case WiFi, and we're also thinking about bluetooth) and send it to a server.
EDIT:
I've read that it's possible to get the current SSID using CaptiveNetwork.h, can someone provide me information about this? Thanks.
iphone-wireless project looks like it might fit the bill. Specifically Apple80211GetInfoCopy

Does iPhone developer REALLY needs iPhone?

For the sake of coding itself, I know that I don't need to buy iPhone as there's pretty good emulator.
However, as I will develop iPhone apps for clients (will not have direct contacts to clients) via freelancers sites, do you think that I might get rejected (not chosen) by the contractor because I don't have iPhone at home?
Do contractors accept this way of working:
I develop the app, test it in the emulator and send it to them
They test it in iPhone and send me the list of the bugs
I fix the bugs and send them the app back
They find new bugs and...
Yes, or at least an iPod Touch.
To clarify:
Yes. You really need one. Debugging the kind of errors that cause it not to open on the device at all, for example, can be mind-numbingly tedious if you don't have the device handy.
For most purposes, of course, an iPod Touch should do just fine, but the crux of the matter is that the testers can only test what they see; only the developer can actually test crucial stuff, most of the time.
So to repeat. Yes, you'll need a device. A thousand times yes.
Your client may have something of an issue paying money for software that was never tested on actual hardware. No matter how good an emulator is, you should always try the software on the real machine your program will be running on. The emulator will simulate the way the API responds etc, but you could be blindsided by things such as interference from other running applications, subtle timing bugs, interaction between different versions of the firmware or hardware, etc.
In short, I don't think there is a legal reason you have to test on a real iPhone, but from a Q/C point of view, I think there is no question you need the real hardware to run it on.
Paying customers generally dislike being treated as a beta tester.
I don't think that you won't get the clients - but I do think its a terrible idea not to have a device to test on.
There are many things that won't work properly in the simulator. For instance you can't simulate a camera function, you can't simulate GPS (properly - it always sets you at the apple HQ), you can't simulate sound recording, or test with a real contact address book or a real set up. You can't test whether there is an internet connection or if there are any iphone specific bugs.
On the other side of the coin there are loads of things that will work in the iphone simulator that won't work on the device itself. For instance NSXML and such won't work on an iphone, but WILL work in the simulator.
If you can get hold of one of the new ipod touches they do pretty much most things you will need, and you don't have to get into a data plan or anything. I would suggest AT LEAST getting one of those. You can't make apps if you can't test them properly.
Other things:
In app purchases - #Stephen Darlington
Whenever working for clients, the clients do not pay you for having an iphone or not... or being able to test it on a actual iPhone. The clients pay you for the product you deliver. They expect it to work on the device.
My recommendation is to get yourself an iPhone 3, 3gs and 4 if you want the best results. But, if money is a object here... try developing minor projects which are reliable in the simulator. AND ask friends/family which do have iPhones to test it for you on their device. Its better to ask mates to do this, then ask the client, this way you have a better comunication with your client, your client has more faith in you and... well lets face it, it is the developers responsibility to deliver quality code. Right?
There are some tests you cannot perform in the emulator.
And I am not sure contractors will like this ping-pong test approach (somebody will get tired after couple passes).
You can get an old second-gen iPod touch at a very good price since there are many people who would like to get rid of it. And Apple advices to test apps on older hardware to achieve the best performance. So you'd better get something 'hard' to play with.
Another aspect is performance. The simulator (running on a powerful Mac) will be much faster than a device. This was a huge difference with the original first iPhone.
As an alternative to the iPod: look for a cheap original iPhone on eBay or so. But remember that this will not run iOS4.

What is the best way to transfer an object between two iOS devices running the same app?

I'm trying to give my iOS app the ability to transfer an object to another iOS device running the same app. The object is on the order a few thousand KB of memory. Does anyone have a suggestion as to how to do this? I am considering using FTP, but that seems a little messy. Does anyone have any suggestions on possibly using GameKit? Or something else?
GameKit would probably be your best bet. This link seems to go over it pretty well
As an alternative, I've found the SimpleNetworkStream example that apple gives an exact match as to what I want to do. Simple Peer to Peer file transfer might be the best solution.... It seems that people are having a lot of trouble transferring large data objects with GameKit.

iPhone gui message from perl/shell-script possible?

I want to write a perlscript on my iPhone that is able to give me a heads up at certain points so I'm wondering how I would go about doing that.
Is there a way to get a message through the gui from a script running in the background? I've been looking without much luck. I had a thought about inserting a fake sms into the sqlite db as a last resort but it seems somewhat unlikely that it would work.
It would be nice to be able to make a push notification style popup appear but that might too much to ask.
Any ideas?
For reasons of security and stability, Apple does not allow scripting languages on the iPhone. You can run them on a jailbroken phone but I'm given to understand it's a hassle.
From the Apple Push Notification Programming Guide:
Note: On a desktop system, a
background process is often the means
whereby users are informed of
downloadable data for an application
that currently isn’t running. But on a
device such as the iPhone, background
applications are, for performance and
security reasons, prohibited. Only one
application may be executing at a
time.
The iPhone is a secure and reliable phone first and a computer second. Computing is sacrificed to ensure a reliable phone.
I found a solution I liked so I decided to share it. I found an app for jailbroken iPhones called GriP - Growl for iPhone. Which changes the way push notifications and other messages are handled. It also makes it possible to send messages from the command line via something along the lines of:
/usr/bin/GriP -t "Title" -d "Description"
It has worked great so far.
Thank you for your help TechZen and molecules.
Do you want information from your phone itself or from an outside source? If you want information from an outside source, you could set up a Perl script on a computer to e-mail yourself notifications (see Sending Email with Perl Best Practice).

which features do you look forward to the most in iPhone SDK 3?

Which of the new features are you looking forward to the most in iPhone SDK 3.0?
Is it one of the main advertised six new things, or something smaller? Something in the "1,000 new APIs", perhaps?
Phone to phone communication via bluetooth seems like it will terribly useful for some apps I am writing. No longer do you have to input all the data you want to store yourself, you can share some of it with other iPhone users.
not really a feature, but the best thing about developing the iPhone SDK further is the great frameworks that arise. there are some really, really great frameworks out there already (like the Three20 project) which will become even better with the new 3.0 SDK.
my real excitement will take over once they let us run background processes. maybe in 4.0?
Video! The ability to write decent tools for mobile video uploads is a big draw.
MapKit by far will bring the biggest change sweeping across the app space.
My personal favorite is that we can finally easily track upload progress of large files (like images).
I really, really want to see fixes in the camera API so that it isn't either broken (2.2.1) or forcing a switch to portrait (3.0).
Apart from that, the most useful features to me are:
push notifications. Great for making an app more sticky - you can let the user know that something of interest to them has happened.
CoreData - I've been using a third-party SQL layer, but it's a little buggy and no longer supported.
Peer-peer bluetooth, as the poster above said, is also useful for local data exchange.
And the least useful? Cut and paste. I actually want to disable it in my app (to discourage people from copying content) - and it doesn't look as though you can (yet).
Bluetooth phone-to-phone communication with GameKit will enable a host of currently impossible applications. Multiplayer games with no WiFi network needed and data exchange between two phones are obvious use-cases.
I'd also like to see - not currently included in the betas - a decent camera API that allowed us to customize the appearance of the capture screen, and as another poster said, have it work properly in landscape and portrait mode.