I would know is there is a reason to a non-detection of any device by Xcode but Organizer yes. This fail happen only when I create a new project under Xcode4...
Any suggestion ?
Do you have a developer certificate in XCode to work with the device? If you don't, or if you are targeting a version of iOS higher than the one on your device, XCode may not show it as an option to deploy your application. A workaround for not having a developer certificate from Apple is jailbreaking your device.
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Today I want submit my app to app store, I created apple ID and prepared app for upload. I created Distribution Provisioning Profile and I prepared everything in xcode but when I change
iPhone Simulator 6.1 -> iOS Device (button archive is unavaible)
Check dependencies
Code Sign error: A valid provisioning profile matching the
application's Identifier 'com.etomek.Ukladanka' could not be found
I thought that I need Developer Provisioning Profile? But I don't have any iPhone/iPad
So Could I submit app to appstore without ios device ?
You do not need a device, and can archive when it's set to iOS Device. The best bet is to test on as many devices as you can, and archive when it's plugged in. Although when it says iOS Device, you can archive. The reason it's grayed out is probably an error in your provisioning profile or certificate. You may want to look under Organizer under profiles or under your build settings.
You need a development certificate for testing locally and distribution certificate for submission to the app store. You need to create a request in keychain then submit it using iTunes Connect, and then download the proper provisioning profiles and certs, and install it in XCode Organizer.
Best bet is to purchase a cheap device like an iPod Touch or iPhone, that can test most of your capabilities (iPod doesn't have most capabilities). You can compile for iPad with iPod or iPhone. So you just need an iOS device that can support your version 4.3+ or 5,6,7.
My previous answer was not correct, but this one is. Trausti was actually correct.
From Official Apple Documentation
To create an archive
For iOS, tvOS, and watchOS apps, choose a generic device or your device name from the Scheme toolbar menu in the project editor.
You can’t create an archive of a simulator build. If a device is connected to your Mac, the device name appears in the Scheme toolbar menu. When you disconnect the device, the menu item changes to the generic device.
Choose Product > Archive.
The Archives organizer appears and displays the new archive.
So you don't need an iOS Device to create an archive and distribute it on the App Store or for beta/ad-hoc testing.
Yes, you can submit your app to app store without having a device.
The error you have is most likely because of incorrect name of your application.
No you can not. Also if you are wanting to do a clean distribution you will need to get a distribution license so you can do the distribution directly from xcode. Here is a good tutorial.
http://docs.xamarin.com/guides/ios/deployment,_testing,_and_metrics/app_distribution_overview/publishing_to_the_app_store
You will need to have a device in order to submit:
You cannot archive the app if xcode is set to simulator
You do not have to run the app on the device, but you must connect
it in order to archive it. That is why the menu is not
avalaible(grayed out)
PS: Also , you do not want to submit an app wihtout testing it on a real
device, that's just my opinion though.
I have an iPhone 4S with iOS 5.0.1 and also have xcode 4.2. When I try to build & run my app in my iDevice instead of iOS 5.0 Simulator, it pops-up error like this: "No provisioned iOS devices are available with a compatible iOS version." so is there any way to send my app into my own iphone?
You'll need to make sure your device has a provision profile installed that includes the device's UDID and the app's ID. If you're fairly new to iOS development and haven't installed one of your apps on a device before, you'll definitely want to go through the instructions in the iOS developer portal -- they'll walk you through the provisioning process. Also, if you've only recently updated the device to iOS 5, make sure that you tell Xcode to use the device for development.
Did you purchase the iOS Developer Program for 99$/year?
Did you register your Device with your UDID?
Did you install the Team Provisioning Profile on your iPhone?
In order to test your application on an iOS device (such as an iPhone or iPad), you must create an Apple provisioning profile and developer identity. Then you'll also have to create an app ID and register your device. If you have purchased a developer profile, I highly suggest following Apple's step by step guide on how to do this.
For now, here's a guide to to the first steps:
http://www.dummies.com/how-to/content/how-to-create-an-apple-development-provisioning-pr.html
Once you've created a developer profile, you can just use Apple's step by step guide
I'm trying to test my app on an iPhone 3G, however I'm getting this error:
No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
Note that:
The 3G has version 4.2.1 of iOS installed
The iOS deployment target is set to version 4.2
The device has valid development profiles installed
I'm using the latest Xcode 4
I'm at a loss. Can anyone help?
Tim
Solved this problem by closing and re-opening xcode.
Xcode... it's the new Windows.
Try clicking "Use for Development" on your device in the Xcode Organizer. I got this same error and that was the only way I fixed it.
I finally found a solution to this.
If anyone else has this problem then it might be useful to know that Xcode now creates applications for ARM7 by default.
To support the iPhone 3G and other arm6 devices, you need to specify arm6 and arm7 in in the Architectures list, and set the device requirements to only arm6 in the plist.
Another observation for anyone who still has the problem after adding armv6: I found that Xcode was still listing "iOS Device" in the Scheme dropdown rather than filling in the name of my 3G. When I clicked on the dropdown, I saw that there was another slot that listed my 3G. (Presumably the "iOS Device" slot only applies to my other development device, an iPhone 4). I'm curious whether this is intended functionality, so leave a comment if you develop with multiple phones and have seen this.
I have Xcode 5.0, and try to build for my iPad with iOS 5.1.1. And I get the message: No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
The solution you can see in 4 step:
(1) Select project settings > project settings > Info. Choose deployment target instead of 7.0 i.e. 6.1.
(2) Select project settings > project settings > Build Settings. Change architecture . Don't compile for 64bit.
(3) Select project settings > target settings > General. Set Deployment Target according your device iOS version. Afterwards the device name IPad appear after IOS Device to run on.
(4) Finally I selected IPad.
Maybe you have set the minimum required iOS to a higher version than your 3G has. Could you try to change the iOS Deployment Target in the build settings to the version of your 3G?
I develop on multiple devices and multiple generations of each device. Look at the scheme. In the case of an iOS 5 device, at least, if it does not have the specific device name, but instead shows iOS Device, then eject the device in iTunes and unplug the device. Plug it back in and try to run/install. The device name should show up and the device should have a green dot in Organizer and everyone will be happy. I believe the 3G iPhone just shows up as iOS Device, and I'm not sure about the 3GS, but an iPhone 4 or 4S will show its device name. This is what I get for trying to continue supporting old iPod Touches and 3G phones with 4.2.1. At some time I'll just cut them off and move on.
Not sure, i understand your settings right. But, the rules are:
Base SDK Version >= Development device iOS version
Deployment Target version = Lowest iOS version to be supported.
Hence, i guess, setting base SDK version equal or above 4.2.1 might help.
i also get this case:
when i reset iphone, plugin to xcode again, xcode dont recognized iphone in schema, iphone still have full provision
I go to Organizer window, check device again and see that my iphone dont have green light and have button that ask to use this device for development. Click on button and all work well again
When I changed my app from iPhone to Universal, automatically xCode changed the Deployment Target from 4.3 to 6.1, my device had 6.0 so it wasn't recognized.
Changing the value back to 4.3 solved the problem.
When the first time , your new test iOS connected to you Mac, you can't see it in the pop-up menu. only "IOS Device"
You may try From menu: Window->Organizer->Devices ; then Choose you connected iPad and click “Use for development" ; So it appears .
In Organizer, I had to copy (drag and drop) the provisioning profile from the general 'Profiles' section to the device's 'Profile' section.
This can also happen because you've started to use your device on a computer that's never used it before. Once you've plugged in your device via USB, you'll need to choose to "trust" the device. You'll see a message like the following on the device itself:
Your settings and data will be accessible from this computer when
connected via USB or Wi-Fi
Choose "Trust" when prompted, and then XCode will be able to use the device.
More info here at Apple's site:
http://support.apple.com/kb/HT5868
"No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination."
I had this same problem when trying to build on my device.
Then I realised I was using an aftermarket lead.
Changed the lead to the original iPhone lead and... Hey Presto!
I solve this problem just change iOS Device of the following image to iPhone Retine ....,
I had a similar problem, with this error message: "No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination."
I solved it by simply going to the "jump bar" and changing it from "iOS device" to iPad 6.0 Simulator."
I can't add one to devices in xcode organizer...
When I build the app for release, should I choose simulator or device?
For releasing your application you can not use simulator , you have to specify device or distribution.
you can use simulator for only testing purpose in ur pc.
I didn't understand the question at all. But you need to choose "Device" for distribute your iPhone App, otherwise your App gets rejected before the Review has begun or it's not possible to use it for AdHoc.
For using an AdHoc Distribution Profile you need to register your Device in the iOS Developer Portal, and add it to your AdHoc Distribution Profile. Download it and drop it on the Xcode Icon. Choose the Code Signing Identities, add the Entitlements.plist, Archive your App, drop the IPA on iTunes and install it.
If you need more infos please leave a comment.
There is actually a complete tutorial for the process at iOS developer center. See: https://developer.apple.com/ios/manage/distribution/index.action
You can not add a profile directly to your device. (Actually, I don't know if you can but its of no use really). You have to SIGN your app using a profile.
You can choose either simulator or device for building for RELEASE. Though simulator build will only work on simulators and are only good for testing on it using RELEASE settings (if any).
I have been through the device provisioning several times, and I still don't understand it.
I have one phone and one ipad provisioned to work, but I can't get another phone to work.
All the devices are listed in the apple provisioning profile-devices and show the provisioning profile that I am using.
On both phones, in XCode 4, under organizer-devices, I deleted the existing provisioning profiles on each device. Then I downloaded the current provisioning profile from the apple provisioning portal and dropped it onto the XCode organizer-devices for each device.
I can still load my application on the two devices that were working originally. But the third device is a no-go.
The ipad runs ios version 4.3
The working phone runs ios 4.01 (jailbroken)
The non-working phone runs ios version 3.1.3 (jailbroken)
The non-working phone does not show up in the schema device list in Xcode 4.
I'm obviously not sure what it is that I missed. Thanks for the help.
You need to have the device ID of all devices you use in the provisioning profile. The minimum OS version of the project must be <= your device OS version. If the device is an arm6 based device you might have accidentially disabled dual builing for arm6/arm7.
I think you probably set the deployment target too high and/or statically linked a framework that required >= iOS 4
PS: it is also very likely that Jailbreaking is responsible for the device not being recognized by the organizer. Have a look at the console log both on Xcode and on the device. Jailbreaking might be causing a crash in your baseband when Xcode tries to probe it.