I'm developing iPhone app that should use Google Voice API, so my app should convert voice recorded in m4a to flac. Of course I should use libflac, but all my attempts to compile static library for iOS were failed due to linker errors.
So the question is:
where could I find static iOS binaries of libflac or what should I do to compile it?
ScummVM has libflac in their iPhone setup. See: http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone
I'm sure you can look over their setup to figure it out.
Take a look at this:
https://github.com/jhurt/FLACiOS
Makes the integration of libflac into ios apps very easy...
Have fun
Related
I'm using MobiOne to build an App (I don't have a Mac or know Obj-C), but I'm wondering how to compile the App into Obj-C. Has anyone tried this? I have my design done and tested in the emulator, but do not see how to build the code.
My understanding is that MobiOne is not designed to be uploaded to Apple's app store. You can use Phone Gap to help get your app into a native environment since MobiOne uses web technologies. Phone Gap should allow you to publish to the app store, but the app is still subject to Apple's quality control system.
EDIT: You will still need a mac to publish the app. Or you can just use the app as a website on your device(s).
You can build the app with the Mobione built-in compiler. Go to the "Project" menu and click "Build iOS app" and your app will be compiled. You cannot compile with Obj-C.
Compile it into an iOS native app using Mobione on Windows. Upload it to the App Store using Apple's Application Uploader on a Mac. Easy.
According to Apple, you are not supposed to make iPhone apps without a mac. Also learning objective c MIGHT just be a good first start before making an app.
The first comment in your question provides a link, and one of the first paragraphs in that link states this:
"The traditional approach to iOS application development requires developers to create their apps using Apple’s Objective-C programming tools and Macintosh(tm) hardware. MobiOne runs on your Windows OS (Win7 to XP) hardware and offers developers an alternative cross-platform programming model based on HTML5 open web standards and virtual device services, e.g., contacts, camera, audio... "
Of course this allows you to do it, but that doesn't mean that the appstore will accept your app if you try and submit it through MobiOne. I'm not too sure on the subject, but I would do some research and figure out if apple allows you to do this.
I am new to the iPhone development, I need to develop application in which I can load SWF files (shock wave file). I have done lots of research but I couldn't get it to work. How do I load it on the iPhone ? if it's not possible, what alternatives do I have ?
There is no Flash player on iOS and no other solution to play Flash in your app. However, you might want to look into Adobe AIR for iOS which is able to produce iOS apps.
The iPhone doesn't support flash.
iOS Doesn't support Flash so you won't be able to launch a swf. If you have the source for the SWF you could consider building an ios app through Flash CS5+. Also, you could try porting it to haxe, which is very similar to actionscript and should allow you to build for both Android and iOS at once.
As I know there is no such application (expect Frash, which is only available on jailbroken iPhones) which can load SWF Files on an iPhone.
The only way you can go is to convert that file in an iPhone readable format, which I can't recommend as the results are normally horrible.
Otherwise I suggest to recode the behaviour of that SWF File in Objective C or something similar to that.
There is no Flash player in iOS. Even more – it is forbidden by Apple iOS Developer Agreement to deploy them (and other technologies where you may use an app to execute another executable code of any kind (SWF, Java, AIR, etc.) on iOS devices.
You can also make your own flash player.
iOS 4.3 no longer supports playing AMR Audio Files which is horrible and completely kills my app. Some people have suggested using Opencore-amr but I'm at a loss in terms of how to compile the library and integrate it into my iPhone application.
I'm looking for any tips or help I can get in terms of how to compile the library, include/link the library in my app, and sample source code for using this library to play AMR files in an iPhone app.
I have just started to work with the iPhone SDk(have never worked with MAC either). I finished implementing a helloworld app on iPhone.
I'm supposed to build an app on the iPhone for handling WAV files. How do I start? Which frameworks should I look at? Please advice.
Regards,
Namratha
Ok the best way would be start from apples documentations, search with your requirements.There will be methods that you may be instrested in.(Praise their naming conventions).Then if its not clear to you what is being said, do a google search on that part.This is the approach i followed at the start.Eg:AudioToolBox framework
I would like to have a feature in my iphone application that would start playing a file in my ipod section of the iphone. Does the SDK allow calls to this? Is there a simple way to start a song from my application other than using the iphones native interface?
No, I think the official iPhone OS 2.0 SDK does not allow this.
You cannot launch the iPod app from your application. But you can easily play a song.
Use the AVAudioPlayer from the AVFoundation Framework.
Ars Technica has a nice article on it, here.
This is now possible with 3.0 but I will not go further into it due to NDA issues. The information is available on the Developer Site.
Now that it's public, you're looking for MPMediaPickerController and MPMediaPickerControllerDelegate
http://developer.apple.com/iphone/library/documentation/MediaPlayer/Reference/MPMediaPickerController_ClassReference/Reference/Reference.html
Nope you cannot fire off a song from your media library but you can play a song you have embedded in you app or you download from the web here are some examples
Apple - Example
AppsAmuck - Example