I have an app that has an about page. I would really like to include a photo of myself, mostly to boast to my friends. I am under 18 however my parents are the ones that have the developer account, so it would basically be them putting my picture up with my consent. I was wondering if Apple will reject my app because of the person photo or not.
Thanks, Michael Amici
The official App Store Review Guidelines state nothing that will reject your app because you didn't buy the developer account yourself. Company's that have multiple employees won't get their apps rejected either because the person who bought the developer account actually programmed the app. If you have the consent it should be no problem.
The bottomline is: If you coded the app yourself and you have the consent from the owners of the Developer Account to release that app under their account they cant reject it for that reason.
Related
My boss asked me an interesting question about if the developer gets a cut of the ads ran on their app page. I was unable to give him an answer. I tried to search for an answer and could not find one.
Nope. You get no money whatsoever from just running your app.
The only way to make money, is to sell token to buy in-app stuff.
See this documentation for more information about in-app payments:
https://developers.facebook.com/docs/payments/
More than 1000 apps are made on facebook on each day.The facebook apps are primarily made by different service level companies as a medium of promotion .They are in no mood or temptation to sell them .But if some people really want to sell the token id of the apps .
I have added some testers to my Facebook application while it is still in Sandbox mode. I have already added them as testers within a group called testers. However, they are having issues accessing the application directly (while logged in) and the APPs page.
Do these testers need a developer ID to access my application in Sandbox mode?
Problem solved on my end.
Apparently when you add people as testers they don't get a "Developer App" invite like people added as developers do, so the testers need to make sure they are approved for the Developer App at https://developers.facebook.com/apps. Then they should be able to get to your sandboxed app and approve its permissions. The reason for the fact that some people could access it and others not in my case from my group, was that the ones that could access it from the group had already at some point in their past approved the developer app unknown to me. So it seems all users of my group can now access the sandboxed app, but they have to allow the dev app first.
No, I don't think they do. I have recently added a friend as a tester and they do not have a developer ID/added the developer application.
My app is still in sandbox mode and is an iframe app btw.
We're about to deliver an application to the app store.
To enjoy the app, the user have to enter a Facebook login info (Using Facebook-connect API for iPhone).
Now, to deliver the app to Apple's app store, they (Apple) ask us to provide a username+password (account info) for testing issues.
That's great, but, since our app based on Facebook account info and not our own database, do we have to provide a Facebook account info?? because if the answer is YES, it means that we have to open a fake account in Facebook.
So, does anyone know the answer?
Do we have to provide a Facebook account info in the Apple's application upload form?
I had a similar thought when delivering an app that interacted with Twitter. In the user account box on iTunesConnect I wrote something like "Enter the details of any Twitter account" and it passed the app store validation process fine.
We submitted several apps to the store that required a Facebook account and we supplied Apple with an account that we just created. However, from our logs, the Apple reviewers logged in with their own accounts :)
To be on the safe side, I would suggest that you create a fake Facebook account and add in the reviewer's notes textfield, better safe than sorry.
We intend to launch a free iPhone/iPad app on the AppStore.
The content will actually be accessible thanks to a subscription model (login/pwd authentication in iPhone app).
The subscription (about 100$ a month) is handled via a dedicated web server.
If used without subscription, this app will provide minimum value.
Does anyone know if this kind of subscription model can be rejected by Apple ?
I know some apps follow this model, but I'd like to have your thought on this before starting in this direction.
Thanks for your answer.
This is fine AFAIK - As long your app is free and you put in the description that it requires a subscription to whichever service. When you submit the app, you'll need to hand over details to a test account to Apple so that they can test it, but other than that it's no hassle at all.
I know of an app which works just like that on the app store right now - Spotify for iPhone. It's a music playing app which streams music from the web - but you need a Spotify premium account. When you first open the app, you have to sign in, and if you don't have a premium account it just tells you that you're not allowed in!
Javawag
There are plenty of apps which only work if I have an account somewhere, and some for which I have to pay for that account so, without knowing the specifics, there is nothing which immediately rules out your subscription model. There are even Apple apps, iDisk for example, which are useless if you don't have a $100 mobile me subscription.
If there are issues you can look at selling your subscription as an in app purchase (apple will take their 30% which should make them happy) or look at making the app more functional without the subscription.
Either way, when submitting for approval make sure to set up a sample account with a full subscription that the apple testers can use (there is space in the submission for including logins for this kind of thing).
Our app, previously approved, update was just rejected because we sell subscriptions through our website. (We have been doing this for 15 years, without giving Apple 30% of our money.) They are requiring that all subscriptions for iphone/ipad content go through in-app purchasing. I guess we will be looking at building a browser based app instead.
Cheers,
Gerry
I wanted to develop an iphone magazine application which will allow a user to purchase single issues or subscriptions through safari with a user id instead of the app store. What does my website require to be able to handle this?
It won't require anything special. Just a way to collect money from users (CreditCard, PayPal, Google Checkout support), a user database, a registration mechanism and you are done. If I were you, I would reconsidering selling your content through AppStore with IN-APP purchases, because you will have immediate access to all technical stuff I just mentioned and a huge instant potential client you will have to build yourself otherwise.
Hope it helps.