Cocoa app to publish podcasts vs Mobile friendly site [closed] - iphone

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** Please don't migrate this to Apple - it won't be seen. Thanks.
I'm not sure of the legal implications of what I am trying to do, but here it goes.
There is a radio show that I love listening to. It comes on everyday and the podcasts are uploaded to a website so users can download and listen to them for free. The website isn't very navigable, however, and it's extremely hard to play the podcasts from my phone (and, therefore, my car).
I have a long commute and I would love it if I could either access these podcasts via some kind of iphone app or maybe even a mobile-friendly website. I am first trying to figure out which would be better (iphone app vs mobile friendly website) and how sketchy you think it would be for me to develop the app (or site) and then offer it to the radio show for them to upload their podcasts. Alternatively, if they didn't want it, I would just download the podcasts from the site and re-upload them to mine.
Please note I am not trying to make any money off this, I am only trying to make it easy for people like me (with long commutes) to enjoy this particular radio show without having to navigate the existing (dysfunctional) site- risking the lives of dogs, squirrels, and other drivers in the process.

If you create an iPhone app, you will have more control over the OS-specific things that you can do but it will be limited to only the Apple platform. If you create a mobile-friendly site, it will be accessible from any platform but it will be limited by what you can do with a browser. I would say the target audience is the issue. If your target is just you or you and your iPhone friends, do the app. However, if you want scale, do the web app since it will reach the Android and WinPhone7 markets as well.

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Will this kind of app be accepted? [closed]

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I am developing an app for a company. The company aims at introducing models from foreign to domestic and the company wants to display all the models it owns on ipad so that some other companys who may be interested in can browse these models.
But when I read the "App Store Review Guidelines", I am not sure whether this kind of app could be accepted:
2.12 Apps that are not very useful, are simply web sites bundled as apps, or do not provide any lasting entertainment value may be rejected.
I am afraid that this kind of app which is not for entertainment nor for normal customer will not be accepted. Can someone can give me some advice?
If the app if for a legit model agency I don't think there would be any problems being accepted to the AppStore.
To me however every red flag in the book is up given your short description here - I expect that the Apple reviewers will have the same knee-jerk reaction to what sound like a dicey operation.
You could make an HTML 5 based web-app instead targeted at iPhone and iPad. Working with an web-app you don't have to deal with the Apple review process.
Make sure that your client doesn't inadvertantly drag you in to any legal grey areas.
As a rule of thumb if you're making an application over a web app for iOS bets are that you aren't literally just adding the website wrapped up into the app. The guideline interpreted by me means that you should beware making an iOS app for something a web app or an iOS ready site would've sufficed doing. When you say you'd let companies browse through products it makes it sound like the user will have the ability to interact with products in an iOS native way which is why us developers make apps. I'm not sure where Apple was going with the entertainment value part though but I'm sure that doesn't apply to business apps anyways.

iPhone : App rejected because "app does not contain sufficient user interactive iOS functionality" [closed]

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Apple rejected my app and apple gives reason as follow :
"Specifically, we noticed your app does not contain sufficient user interactive
iOS functionality."
It would be appropriate to add more user interactive iOS functionality so that
your app can be appropriate for the App Store."
My app contains one ImageView and two buttons (next and previous). And I dont need anything else.
I found one link on SO but its not useful
So what should I do? How can solve this problem?
While it sounds like a subjective reason for rejection, you should look/think about how a user is interacting with your app. If it is just a Next/Previous interaction with static images, this is the same thing as the photo gallery app that comes with the iPhone & iPad.
As a simple suggestion, you could think about linking the image to a web site. Alternatively, allow your users to add notes to the images. Both should be fairly easy, and would add functionality for the user.
Do you need an app to do this?
Could you make a webpage compatible with ios that way all other devices will have access.
Your answer is simple:
"It would be appropriate to add more user interactive iOS
functionality so that your app can be appropriate for the App Store."
To be honest I agree with Apple on this one.

Where to Publish a mobile application Iphone/Android/Something else? [closed]

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If I want to publish a mobile application? Where should I publish one from profitability point of view. IPhone, Android, or something else? And what are the reasons for this?
Only the top few percentile of paid apps (iOS App store or Android marketplace) are reported to sell well.
So the main reason developers publish apps these days are:
Having really strong marketing communication channels outside the app stores.
Very poor business planning (regarding the actual market statistics).
Gambling instinct.
Ok first of all it is a good question, many programmes come across this, If you want to make android applications, publish them on the android marketplace, i think it only costs like 25 american dollars per month or per year, i forgot, to publish an application on the marketplace, now if you want to program cocoa, the language apple uses, then make some mobile applications for the itunes store, im not sure how much it costs or even how to do it but it shouldnt be too hard, If all you want is profit, then i would go with the android marketplace, its cheap and i dont know if you know this or not but on average per day 500,000 new people are added to the android marketplace, there are tuns of people out there who love cheap fun apps, if you charge 1$ per app and 10 people buy your app per day, thats 300$ per month just for that app, it depends what kind of app it is too, more people buy games than applications, so if you really want some cash from android, i would make a really fun game thats pretty cheap and youll have people from all over playing your app. Good luck! Hope this helped!

Find the number of downloads for a particular app in apple appstore [closed]

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I need to do a market research on specific type of apps. so is there a way for me to know the download count of the app / any app.
Is there a way to find the number of downloads for a particular app in the iTunes App Store.
There is no way to know unless the particular company reveals the info. The best you can do is find a few companies that are sharing and then extrapolate based on app ranking (which is available publicly). The best you'll get is a ball park estimate.
Updated answer now that xyo.net has been bought and shut down.
appannie.com and similarweb.com are the best options now. Thanks #rinogo for the original suggestion!
Outdated answer:
Site is still buggy, but this is by far the best that I've found. Not sure if it's accurate, but at least they give you numbers that you can guess off of! They have numbers for Android, iOS (iPhone and iPad) and even Windows!
xyo.net
found a paper at: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1924044 that suggests a formula to calculate the downloads:
d_iPad=13,516*rank^(-0.903)
d_iPhone=52,958*rank^(-0.944)
I think developers can do this for their own apps via iTunes Connect but this doesn't help you if you are looking for stats on other peoples apps.
148Apps also have some aggregate AppStore metrics on their web site that could be useful to you but, again, doesn't really give a low-level breakdown of numbers.
You could also scrape some stats from the RSS feeds generated by the iTunes Store RSS Generator but, again, this just gets currently popular apps rather than actual download numbers.

Can I submit the same app to the App Store under multiple, different accounts/identities? [closed]

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Working for a digital agency, you get a lot of interesting requests! :)
I have a client who has asked a rather strange question:
Is it possible to submit the same app to the App Store under multiple, different accounts/identities?
So if you search for Company A in the App Store, you would get this app as a result, and if you also searched for Company B, you would also get this app as a result.
Thanks!
Read the AppStore Review Guidelines Apple recently published.
2.20 Developers "spamming" the App Store with many versions of similar apps will be removed from the iOS Developer Program
Additionally, I think it'd be wise to advise your client against such a move, as it will only cause fragmentation for the app. Apps have keywords, so perhaps you should focus there to increase search results. I think you'd run into some issues submitting the same app to the store under different developer accounts--not to mention that you have to have individual developer accounts to even attempt such submissions. It'd really be a headache.
Technically, yes. At least if you're using different App-IDs and sign it with the distribution certificate for the account you'd like to upload it under.
I do not know however if Apple checks for 100% identical code / apps while reviewing apps - if not, it would propably work, if no, propably not :)
Even if multiple developers could get the same app approved, they would still have to change the app ID and the app name, so the search results would not show the same app, but multiple similar apps, all with different reviews and ratings, the aggregate of which would all be far lower in the popularity rankings.