annotations in gwt - gwt

It is possible to create simple annotation for GWT client which give me possibility to use on client side:
#NewAnnotation
myClass myObject
instead of:
myClass myObject=new myClass();

This is essentially the pattern used by UiBinder. The way to implement this behavior is to write a Generator that produces the glue code to assign values to the fields.
You would be able to write something like:
class MyClass {
#NewAnnotation
SomeType field;
interface MyFieldFiller extends FieldFiller<MyClass> {}
MyClass() {
GWT.create(MyFieldFiller.class).populate(this);
}
}
You might want to look at GIN instead, which already implements a very robust dependency-injection mechanism.

Related

How can an abstract implement an interface?

I have a common interface that describes access to the output stream like this:
interface IOutput {
function writeInteger(aValue:Int):Void;
}
And I have an abstract implementation of this interface based on standard haxe.io.BytesOutput class:
abstract COutput(BytesOutput) from BytesOutput {
public inline function new(aData:BytesOutput) {
this = aData;
}
public inline function writeInteger(aValue:Int):Void {
this.writeInt32(aValue);
}
}
Though this abstract is truly implementing interface described above there's no direct reference to interface and when I'm trying to use it like this:
class Main {
public static function out(aOutput:IOutput) {
aOutput.writeInteger(0);
}
public static function main() {
var output:COutput = new BytesOutput();
out(output); // type error
}
}
Compiler throws an error: COutput should be IOutput. I can solve this problem only through using common class that wraps BytesOutput and implements IOutput.
My question is how to show the Haxe compiler that the abstract implements the interface.
Abstracts can't implement interfaces because they're a compile-time feature and don't exist at runtime. This conflicts with interfaces, they do exist at runtime and dynamic runtime checks like Std.is(something, IOutput) have to work.
Haxe also has a mechanism called structural subtyping that can be used as an alternative to interfaces. With this approach, there's no need for an explicit implements declaration, it's good enough if something unifies with a structure:
typedef IOutput = {
function writeInteger(aValue:Int):Void;
}
Unfortunately, abstracts aren't compatible with structural subtyping either due to the way they're implemented.
Have you considered using static extensions instead? At least for your simple example, that seems like the perfect solution for making a writeInteger() method available for any haxe.io.Output:
import haxe.io.Output;
import haxe.io.BytesOutput;
using Main.OutputExtensions;
class Main {
static function main() {
var output = new BytesOutput();
output.writeInteger(0);
}
}
class OutputExtensions {
public static function writeInteger(output:Output, value:Int):Void {
output.writeInt32(value);
}
}
You could even combine this with structural subtyping so writeInteger() becomes available on anything that has a writeInt32() method (try.haxe link):
typedef Int32Writable = {
function writeInt32(value:Int):Void;
}
As #Gama11 states, abstracts cannot implement interfaces. In Haxe, for type to implement an interface, it must be able to be compiled to something class-like that can be called using the interface’s methods without any magic happening. That is, to use a type as its interface, there needs to be a “real” class implementing that type. Abstracts in Haxe compile down to their base type—the abstract itself is entirely invisible after compilation happens. Thus, at runtime, there is no instance of a class with the methods defined in your abstract which implement the interface.
However, you can make your abstract appear to implement an interface by defining an implicit conversion to the interface you are trying to implement. For your example, the following might work:
interface IOutput {
function writeInteger(aValue:Int):Void;
}
abstract COutput(BytesOutput) from BytesOutput {
public inline function new(aData:BytesOutput) {
this = aData;
}
#:to()
public inline function toIOutput():IOutput {
return new COutputWrapper((cast this : COutput));
}
public inline function writeInteger(aValue:Int):Void {
this.writeInt32(aValue);
}
}
class COutputWrapper implements IOutput {
var cOutput(default, null):COutput;
public function new(cOutput) {
this.cOutput = cOutput;
}
public function writeInteger(aValue:Int) {
cOutput.writeInteger(aValue);
}
}
class Main {
public static function out(aOutput:IOutput) {
aOutput.writeInteger(0);
}
public static function main() {
var output:COutput = new BytesOutput();
out(output);
out(output);
}
}
Run on try.haxe.org
Note that, each time an implicit conversion happens, a new instance of the wrapper will be constructed. This may have performance implications. If you only access your value through its interface, consider setting the type of your variable to the interface rather than the abstract.
This is similar to “boxing” a primitive/value type in C#. In C#, value types, defined using the struct keyword, are allowed to implement interfaces. Like an abstract in Haxe, a value type in C# is compiled (by the JITter) into untyped code which simply directly accesses and manipulates the value for certain operations. However, C# allows structs to implement interfaces. The C# compiler will translate any attempt to implicitly cast a struct to an implemented interface into the construction of a wrapper class which stores a copy of the value and implements the interface—similar to our manually authored wrapper class (this wrapper class is actually generated by the runtime as part of JITing and is performed by the IL box instruction. See M() in this example). It is conceivable that Haxe could add a feature to automatically generate such a wrapper class for you like C# does for struct types, but that is not currently a feature. You may, however, do it yourself, as exemplified above.

AS3 Eclipse: How to create template to extends myClass?

How do I create a template that each time when I create a class that extends MyClass, it will automatically add 3 functions.
EDIT:
In other words I am trying to implement Abstract functionality in AS3. Assume that MyClass have both private and protected methods.
I see the only way to write own code template and call it every time you need, in Flash Builder: window->preference->flash builder->editors->code template->action script->new and give the name to the template, for instance myclass.
You can use existed templates as an example for template syntax.
Template code for MyClass child class with three methods:
import my.package.MyClass
/**
* #author ${user}
*/
public class ${enclosing_type} extends MyClass
{
public function ${enclosing_type}()
{
}
override public function publicMethod():void
{
}
override protected function protectedMethod():void
{
}
override private function privateMethod():void
{
}
${cursor}
}
Usage:
Create new "action script file" or "new class",
remove all file content
type myclass and choose from auto-complete options template myclass
If you are actually extending MyClass, all of MyClass's functions are already available to your descendants. You can also override either of them with old header and desired new body, and still be able to call older versions of those functions via super qualifier. So, you add those functions to MyClass and let them be.
Another way is to make an interface - it's a set of declarations without any function bodies, which you have to implement in any class that wants this interface in its content. A short introduction to interfaces. Then your MyClass will be an interface, with 3 function declarations in it, and whichever class will be declared as implements MyClass will have to provide bodies for these functions.
Check other keywords on that page, including extends and implements.
Hope this helps.
EDIT: There are no abstract classes in AS3, however you can emulate abstract functions in a normal class via exception throwing:
protected function abstractFunction(...params):void {
throw new Error("Abstract!");
}

TypeScript interface implementations

I'm writing a program using TypeScript. The problem is I implemented HTMLElement interface.
export class IEElement implements HTMLElement {
// something here
}
The compiler shows many errors that I have some properties missing (IEElement declares an interface but does not implement it). I have implemented about 5 properties that I need to. The rest is redundant. How to avoid errors? Do I need to implement all the interface members?
Yes, you need to implement all non-optional interface members.
The interface is a contract, if you have a class that implements that contract you are promising to implement everything in that contract.
The HTMLElement interface has a lot to implement - but if you just want to add a bit of behaviour, perhaps you could start with an existing implementation...
interface SpecialElement extends HTMLElement {
myCustomFunction: () => void;
}
var element = <SpecialElement>document.getElementById('example');
element.myCustomFunction = function () { };

Groovy getProperty() on a static member

This question is probably going to illustrate a lack of knowledge on my part about how Groovy classes work, but I have tried to figure this out on my own with no luck. I want to create a getProperty() method on a class so I can reference member variables in a Groovyish way. This is NOT the same as just making them public because I do want some logic done when they are referenced. Basically, I'm trying to create a configuration Groovy class that uses ConfigSlurper:
class Configuration implements GroovyObject {
private static ConfigObject config = new ConfigSlurper().parse(new File("testing.conf").toURI().toURL())
//This method is illegal, but it illustrates what I want to do
public static String getProperty(String prop){
config.getProperty(prop)
}
}
If the above class were legal, I could then reference config items like so:
Configuration.dbUser
instead of this, which would require making the ConfigObject available:
Configuration.config.dbUser
I know, it would be worlds easier to just make the config object public, but knowing how to do this (or know why it's impossible) would help me understand Groovy a little better.
The only way I can get it to work is via the metaClass:
class Configuration {
private static ConfigObject config = new ConfigSlurper().parse( "foo = 'bar'" )
}
Configuration.metaClass.static.propertyMissing = { name ->
delegate.config[ name ]
}
println Configuration.foo
There may be a better way however...

Is it possible to find all classes annotated with #MyAnnotation using a GWT GeneratorContext?

While creating classes using Generators, it's possible to discover all subclasses of a type. You can find this technique for example in the GWT Showcase source (see full code):
JClassType cwType = null;
try {
cwType = context.getTypeOracle().getType(ContentWidget.class.getName());
} catch (NotFoundException e) {
logger.log(TreeLogger.ERROR, "Cannot find ContentWidget class", e);
throw new UnableToCompleteException();
}
JClassType[] types = cwType.getSubtypes();
I would like to do something similar, but instead of extending a class (or implementing an interface)
public class SomeWidget extends ContentWidget { ... }
, could I also do this by annotating Widgets?
#MyAnnotation(...)
public class SomeWidget extends Widget { ... }
And then finding all Widgets that are annotated with #MyAnnotation? I couldn't find a method like JAnnotationType.getAnnotatedTypes(), but maybe I'm just blind?
Note: I was able to make it work with the Google Reflections library, using reflections.getTypesAnnotatedWith(SomeAnnotation.class), but I'd prefer using the GeneratorContext instead, especially because this works a lot better when reloading the app in DevMode.
Yes - easiest way is to iterate through all types, and check them for the annotation. You might have other rules too (is public, is non-abstract) that should also be done at that time.
for (JClassType type : oracle.getTypes()) {
MyAnnotation annotation = type.getAnnotation(MyAnnotation.class);
if (annotation != null && ...) {
// handle this type
}
}
The TypeOracle instance can be obtained from the GeneratorContext using context.getTypeOracle().
Note that this will only give you access to types on the source path. That is, only types currently available based on the modules being inherited and <source> tags in use.