How can an abstract implement an interface? - interface

I have a common interface that describes access to the output stream like this:
interface IOutput {
function writeInteger(aValue:Int):Void;
}
And I have an abstract implementation of this interface based on standard haxe.io.BytesOutput class:
abstract COutput(BytesOutput) from BytesOutput {
public inline function new(aData:BytesOutput) {
this = aData;
}
public inline function writeInteger(aValue:Int):Void {
this.writeInt32(aValue);
}
}
Though this abstract is truly implementing interface described above there's no direct reference to interface and when I'm trying to use it like this:
class Main {
public static function out(aOutput:IOutput) {
aOutput.writeInteger(0);
}
public static function main() {
var output:COutput = new BytesOutput();
out(output); // type error
}
}
Compiler throws an error: COutput should be IOutput. I can solve this problem only through using common class that wraps BytesOutput and implements IOutput.
My question is how to show the Haxe compiler that the abstract implements the interface.

Abstracts can't implement interfaces because they're a compile-time feature and don't exist at runtime. This conflicts with interfaces, they do exist at runtime and dynamic runtime checks like Std.is(something, IOutput) have to work.
Haxe also has a mechanism called structural subtyping that can be used as an alternative to interfaces. With this approach, there's no need for an explicit implements declaration, it's good enough if something unifies with a structure:
typedef IOutput = {
function writeInteger(aValue:Int):Void;
}
Unfortunately, abstracts aren't compatible with structural subtyping either due to the way they're implemented.
Have you considered using static extensions instead? At least for your simple example, that seems like the perfect solution for making a writeInteger() method available for any haxe.io.Output:
import haxe.io.Output;
import haxe.io.BytesOutput;
using Main.OutputExtensions;
class Main {
static function main() {
var output = new BytesOutput();
output.writeInteger(0);
}
}
class OutputExtensions {
public static function writeInteger(output:Output, value:Int):Void {
output.writeInt32(value);
}
}
You could even combine this with structural subtyping so writeInteger() becomes available on anything that has a writeInt32() method (try.haxe link):
typedef Int32Writable = {
function writeInt32(value:Int):Void;
}

As #Gama11 states, abstracts cannot implement interfaces. In Haxe, for type to implement an interface, it must be able to be compiled to something class-like that can be called using the interface’s methods without any magic happening. That is, to use a type as its interface, there needs to be a “real” class implementing that type. Abstracts in Haxe compile down to their base type—the abstract itself is entirely invisible after compilation happens. Thus, at runtime, there is no instance of a class with the methods defined in your abstract which implement the interface.
However, you can make your abstract appear to implement an interface by defining an implicit conversion to the interface you are trying to implement. For your example, the following might work:
interface IOutput {
function writeInteger(aValue:Int):Void;
}
abstract COutput(BytesOutput) from BytesOutput {
public inline function new(aData:BytesOutput) {
this = aData;
}
#:to()
public inline function toIOutput():IOutput {
return new COutputWrapper((cast this : COutput));
}
public inline function writeInteger(aValue:Int):Void {
this.writeInt32(aValue);
}
}
class COutputWrapper implements IOutput {
var cOutput(default, null):COutput;
public function new(cOutput) {
this.cOutput = cOutput;
}
public function writeInteger(aValue:Int) {
cOutput.writeInteger(aValue);
}
}
class Main {
public static function out(aOutput:IOutput) {
aOutput.writeInteger(0);
}
public static function main() {
var output:COutput = new BytesOutput();
out(output);
out(output);
}
}
Run on try.haxe.org
Note that, each time an implicit conversion happens, a new instance of the wrapper will be constructed. This may have performance implications. If you only access your value through its interface, consider setting the type of your variable to the interface rather than the abstract.
This is similar to “boxing” a primitive/value type in C#. In C#, value types, defined using the struct keyword, are allowed to implement interfaces. Like an abstract in Haxe, a value type in C# is compiled (by the JITter) into untyped code which simply directly accesses and manipulates the value for certain operations. However, C# allows structs to implement interfaces. The C# compiler will translate any attempt to implicitly cast a struct to an implemented interface into the construction of a wrapper class which stores a copy of the value and implements the interface—similar to our manually authored wrapper class (this wrapper class is actually generated by the runtime as part of JITing and is performed by the IL box instruction. See M() in this example). It is conceivable that Haxe could add a feature to automatically generate such a wrapper class for you like C# does for struct types, but that is not currently a feature. You may, however, do it yourself, as exemplified above.

Related

Limit autocompletion of macro function when used as a static extension to multiple types

When using a static macro function, meant to be used as a static extension, how can I limit types of variables that will get this function on an autocompletion list? Caveat: I know I can use ExprOf<T> but I need this for multiple types to check inside my macro if expr unifies with a specific abstract.
Besides leveraging the type system to perform that unification by itself, if possible, you might be able to use a temporary abstract exclusively for this "filtering".
// exclusively for static extension x autocomplete
private abstract PseudoType(Dynamic)
from ActualType1
from ActualType2
from ActualType3 {}
[...]
public static macro function myMacro(value:ExprOf<PseudoType>}
{
// ExprOf doesn't do anything other than help with autocomplete
// do actual unification here
// return the appropriate result
}
[EDIT] here's an example (live on Try Haxe/alt.):
Macro.hx:
import haxe.macro.Expr;
private abstract PseudoType(Dynamic)
from String
from Int
from { val:Float } {}
class Macro {
public static macro function magic(value:ExprOf<PseudoType>)
{
return macro Std.string($value);
}
}
Test.hx:
using Macro;
class Test {
static function main()
{
trace("Haxe is great!".magic());
trace(42.magic());
trace({ val : 3.14 }.magic());
}
}

How to use a C++ class with pure virtual function?

I was given a class with pure virtual function like the following:
class IRecordingHour{
public:
virtual int getData() const = 0;
}
Now, I have another class that uses the IRecordingHour class:
class ProcessRecordingHours {
public:
ProcessRecordingHours (IRecordingHour &);
proteted:
IRecordingHour & recordingHour;
}
I was told that I am not allowed to implement the IRecordingHour class (the one with the pure virtual function).
My question is: without implementing the IRecordingHour clas, how do I use it in the ProcessingRecordingHours? That is, how do I create an instance of the IRecordingHour and pass it to the constructor of the ProcessRecordingHours?
You should create a subclass of IRecordingHour and implement the method getData, like
class ARecordingHour : public IRecordingHour
{
public:
int getData() const override //override is valid from C++11
{
return 42;
}
}
And then you can do:
ARecordingHour arh{};
ProcessRecordingHours prh{arh}; //{}- Modern C++ initialization
You can find similar examples in a good C++ programming book, such as The C++ Programming Language
Though you equate them, your two questions are in fact quite different.
how do I use it in the ProcessingRecordingHours?
There is no particular problem in implementing ProcessingRecordingHours without implementing a subclass of IRecordingHour. You don't need to do anything special. You simply avoid relying on anything not declared by IRecordingHour, which is no different than you ought to do anyway.
how do I create an instance of the IRecordingHour and pass it to the constructor of the ProcessRecordingHours?
You cannot. A class with a pure virtual method cannot be directly instantiated. Your ProcessRecordingHours can be used in conjunction with classes that extend IRecordingHour, but if you are not permitted to create such a class then you cannot exercise those parts of your ProcessRecordingHours class that depend on an IRecordingHour.
Perhaps, however, you have misunderstood the problem. You may be forbidden from implementing IRecordingHour::getData(), but not from implementing a subclass that overrides that method with a concrete one. Such a subclass could be instantiable, and would be usable in conjunction with ProcessRecordingHours.
I think your teacher plan to inject an implementation of IRecordingHour into ProcessRecordingHours.
Also, you can't use that class unless you generate a stub for IRecordingHour or you implement one yourself with some dummy return values.
/// <summary>
/// in C# and interface can only contain virtual methods. so no need to say virtual.
/// </summary>
interface IRecordingHour
{
int getData();
}
class MockRecordingHour : IRecordingHour
{
public int getData()
{
//just return something. This will be enough to get ProcessRecordingHours to work
return 100;
}
}
/// <summary>
/// this class expects a IRecordingHour.
///
/// how we get a IRecordingHour depends on who's implementing it. You, some 3rd party vendor or another developer who's using this class that you've written.
///
/// Oh wait. Since you're building ProcessRecordingHours, you need a IRecordingHour to get against. You can use a mocking tool or create one yourself that returns some dummy data
/// </summary>
class ProcessRecordingHours
{
private IRecordingHour _recording;
public ProcessRecordingHours(IRecordingHour recording)
{
this._recording = recording;
}
public void DoSomething() {
Console.WriteLine("Recording Data: {0}", this._recording.getData());
}
}

AS3 Eclipse: How to create template to extends myClass?

How do I create a template that each time when I create a class that extends MyClass, it will automatically add 3 functions.
EDIT:
In other words I am trying to implement Abstract functionality in AS3. Assume that MyClass have both private and protected methods.
I see the only way to write own code template and call it every time you need, in Flash Builder: window->preference->flash builder->editors->code template->action script->new and give the name to the template, for instance myclass.
You can use existed templates as an example for template syntax.
Template code for MyClass child class with three methods:
import my.package.MyClass
/**
* #author ${user}
*/
public class ${enclosing_type} extends MyClass
{
public function ${enclosing_type}()
{
}
override public function publicMethod():void
{
}
override protected function protectedMethod():void
{
}
override private function privateMethod():void
{
}
${cursor}
}
Usage:
Create new "action script file" or "new class",
remove all file content
type myclass and choose from auto-complete options template myclass
If you are actually extending MyClass, all of MyClass's functions are already available to your descendants. You can also override either of them with old header and desired new body, and still be able to call older versions of those functions via super qualifier. So, you add those functions to MyClass and let them be.
Another way is to make an interface - it's a set of declarations without any function bodies, which you have to implement in any class that wants this interface in its content. A short introduction to interfaces. Then your MyClass will be an interface, with 3 function declarations in it, and whichever class will be declared as implements MyClass will have to provide bodies for these functions.
Check other keywords on that page, including extends and implements.
Hope this helps.
EDIT: There are no abstract classes in AS3, however you can emulate abstract functions in a normal class via exception throwing:
protected function abstractFunction(...params):void {
throw new Error("Abstract!");
}

TypeScript interface implementations

I'm writing a program using TypeScript. The problem is I implemented HTMLElement interface.
export class IEElement implements HTMLElement {
// something here
}
The compiler shows many errors that I have some properties missing (IEElement declares an interface but does not implement it). I have implemented about 5 properties that I need to. The rest is redundant. How to avoid errors? Do I need to implement all the interface members?
Yes, you need to implement all non-optional interface members.
The interface is a contract, if you have a class that implements that contract you are promising to implement everything in that contract.
The HTMLElement interface has a lot to implement - but if you just want to add a bit of behaviour, perhaps you could start with an existing implementation...
interface SpecialElement extends HTMLElement {
myCustomFunction: () => void;
}
var element = <SpecialElement>document.getElementById('example');
element.myCustomFunction = function () { };

Cast class to base interface via reflection cause exception

I'm loading a .NET assembly dinamically via reflection and I'm getting all the classes that it contains (at the moment one). After this, I'm trying to cast the class to an interface that I'm 100% sure the class implements but I receive this exception: Unable to cast object of type System.RuntimeType to the type MyInterface
MyDLL.dll
public interface MyInterface
{
void MyMethod();
}
MyOtherDLL.dll
public class MyClass : MyInterface
{
public void MyMethod()
{
...
}
}
public class MyLoader
{
Assembly myAssembly = Assembly.LoadFile("MyDLL.dll");
IEnumerable<Type> types = extension.GetTypes().Where(x => x.IsClass);
foreach (Type type in types)
{
((MyInterface)type).MyMethod();
}
}
I have stripped out all the code that is not necessary. This is basically what I do. I saw in this question that Andi answered with a problem that seems the same mine but I cannot anyway fix it.
You are trying to cast a .NET framework object of type Type to an interface that you created. The Type object does not implement your interface, so it can't be cast. You should first create a specific instance of your object, such as through using an Activator like this:
// this goes inside your for loop
MyInterface myInterface = (MyInterface)Activator.CreateInstance(type, false);
myInterface.MyMethod();
The CreateInstance method has other overloades that may fit your needs.