How to release object when using block callback - iphone

this is probably a newbie question regarding memory manegment.
How can i release an object when using blocks as callback in objective c?
(Updated code)
#implementation ObjectWithCallback
- (void)dealloc {
[_completionHandler release];
[super dealloc];
}
- (void)doTaskWithCompletionHandler:(void(^)(void))handler {
_completionHandler = [handler copy];
// Start tasks...
}
- (void)tasksDone {
// Do callback block
_completionHandler();
// Delete reference to block
[_completionHandler release];
_completionHandler = nil;
}
// Use of the ObjectWithCallback
ObjectWithCallback *request = [[ObjectWithCallback alloc] init];
[request doTaskWithCompletionHandler:^(void){
// Callback called and task is ready.
}];

Quick, incomplete answer: [request autorelease]
The problem with this is that blocks implicitly retain any objects that are referenced inside the body of the block. So the block retains request, and request retains the block, leading to a retain cycle and nobody getting deallocated.
To remedy that, you declare your request variable as __block, which prevents the block from retaining the captured object:
__block ObjectWithCallback *request = [[ObjectWithCallback alloc] init];
Recommended reading:
http://developer.apple.com/library/ios/#documentation/cocoa/Conceptual/Blocks/Articles/bxVariables.html
http://www.mikeash.com/pyblog/friday-qa-2010-04-30-dealing-with-retain-cycles.html
http://castirony.com/post/3936227677/block-retain-cycle

Related

Memory Management Headache

I get leaks if I dont put it in dealloc. I get a crash EXC_BAD_ACCESS If I do. I cannot see anything wrong with this code. The bad access is pointed at [events release]. Have I made a mistake in the code below or is Instruments just having a laugh at my expense?
events is an NSArray
#interface EventsViewController : UITableViewController
{
#private
NSArray *events;
}
- (void)viewDidLoad
{
events = [[self getEvents] retain];
}
- (void)dealloc
{
[events release];
[super dealloc];
}
- (NSArray*)getEvents
{
NSMutableArray *response = [[[NSMutableArray alloc] init] autorelease];
//Some sql
while(sqlite3_step(statement) == SQLITE_ROW)
{
Event *event = [[[Event alloc] init] autorelease];
event.subject = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 0)];
[response addObject:event];
}
return response;
}
Update
A lot of you are saying the code is fine which is a plus. I dont manipulate events elsewhere - I have removed any code that does to try and single out the crash. Perhaps its in the parent view?
This is the click event that pushes the EventsViewController:
- (void)eventsClick:(id)sender
{
EventsViewController *eventsViewController = [[EventsViewController alloc] initWithNibName:#"EventsViewController" bundle:nil];
eventsViewController.anywhereConnection = anywhereConnection;
eventsViewController.contact = contact;
[[self navigationController] pushViewController:eventsViewController animated:YES];
[eventsViewController release];
}
The crash is actually happening when I return to the parent view. (I think it is considered a parent in this scenario). But perhaps the [eventsViewController release] just triggers dealloc in the EventViewController.
Have you considered just refactoring your code to use ARC? It works with iOS 4 and up and will make your life a lot easier. There are plenty of tutorials out there that will guide you how to do it, and will remove the need to manually figure out the nuances of memory management.
If your Events object has property 'subject' set as assign, then the results of stringWithUTF8String: will not be retained. (Same thing if Events is a C++ object.)
The stringWithUTF8String: method returns an auto-released object that will be released at the next turn of the event loop.
There is a huge difference when you reference a variable via "self", and when you don't.
When you use
events = [[self getEvents] retain];
the memory allocated in getEvents never gets stored in the class property and is basically a leak.
You need to use
self.events = [self getEvents]; // no need to use retain if property is correctly defined.
Then
[events release];
should work fine.
try putting
events = nil;
in dealloc.

performSelectorOnMainThread throws message deallocated

While parsing of the twitter data, I used threads to call the main URL to download the data. It does the downloading perfectly but when I hit the back button while the data is downloading it throws performSelectorOnMainThread message deallocated. I know we can use isCancelled but its not working for me yet. Does anyone have come across this issue and have resolved it.
- (void)LoadTwitterData
{
NSString *urlString =#"http://search.twitter.com/search.json?q=tabc&result_type=recent&rpp=2500";
NSURL *url = [NSURL URLWithString:urlString];
NSString *jsonString = [NSString stringWithContentsOfURL:url];
NSDictionary *values = [jsonString JSONValue];
/**** Throws here *****/
[self performSelectorOnMainThread:#selector(didFinishLoadingResults:) withObject:values waitUntilDone:NO];
}
If you spin off a thread using a selector on self, you need to make sure that self is retained for the duration of that thread, otherwise (as in your case) self can be deallocated and your thread will try to call back into a zombie. The easiest way to do this is to pass self to the thread as an argument. If you use performSelectorInBackground:withObject: you should do something like this:
[self performSelectorInBackground:#selector(LoadTwitterData) withObject:self];
Or if you use NSThread you should pass self to the object: initializer argument.
In fact the safest way to use thread methods is to make the method static like this:
+ (void)LoadTwitterData:(id)arg
{
// ...
MyController *self = arg;
// ... do work
[self performSelectorOnMainThread:#selector(didFinishLoadingResults:)
withObject:values waitUntilDone:NO];
}
This way you are unable to access instance variables by accident which avoids various multi-threading issues. Any and all data the thread needs, including the self to callback to, should be passed in as 'arg', which can be an array or dictionary or whatever you need. This way you know that everything the thread needs will be retained for the duration of the thread, and because you aren't accessing instance variables through self, another thread can't go and change them around underneath you.
Another thing you should do in a thread method is wrap the whole thing with an autorelease pool:
- (void)LoadTwitterData
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
#try {
// ...
} #finally {
[pool drain];
}
}
If LoadTwitterData: is in a background thread, you need to create an Auto release pool (If you haven't already). Surround your code with-
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
//your code
[pool drain];

Objective C: Memory Leak of Dictionary used in singleton

I am using a singleton class to share data between views in my iphone app. My singleton class contains a dictionary which I allocate in my -init method:
- (id)init
{
if ( self = [super init] )
{
self.dataList = [[NSMutableDictionary alloc]init];
}
return self;
}
I release it in my dealloc method:
- (void)dealloc
{
[dataList release];
[super dealloc];
}
This dataList is downloaded from a server, and I do this multiple times in my app,so I have a custom setter method to release the old one, and retain the new one:
-(void) setDataList:(NSMutableDictionary*)d
{
if( dataList !=nil){
[dataList release];
dataList = [d retain];
else
dataList = [d retain];
}
ON using the leaks tool, I am getting a memory leak of the dictionary. I think I am doing the alloc and release of the dictionary properly..does the leak occur because the dealloc method of the singleton is not getting called?
Thanks for your help,
Srikanth
Add an autorelease:
self.dataList = [[[NSMutableDictionary alloc] init] autorelease];
When you assign a an object to a property it retains it and whenever you call and init method it retains, bringing the retain count to 2.
It also releases when you reassign it so you can just
self.dataList = newValue;
#syntehsize'd properties take care of all the retain release stuff for you.

NSOperationQueue and ASIHTTPRequest

I'm writing test cases for a wrapper class written around ASIHTTPRequest. For reasons I can't determine, my test cases complete with failure before the ASIHTTPRequest finishes.
Here's how the program flow works.
Start in my test case.
Init my http engine object, instruct it to create a new list
Create the new ASIHTTPRequest object and set it up.
Add the request to an operation queue.
Wait until that queue is empty
Check to see if my delegate methods were called and fail the test if they weren't.
Now, most of the time everything works fine and the test passes, but some of the time it fails because my delegate methods were called AFTER the operation queue returned control to my wait method.
Test Case
// Set my flags to 'NO'
- (void)setUp {
requestDidFinish = NO;
requestDidFail = NO;
}
- (void)testCreateList {
NSString *testList = #"{\"title\": \"This is a list\"}";
JKEngine *engine = [[JKEngine alloc] initWithDelegate:self];
NSString *requestIdentifier = [engine createList:jsonString];
[self waitUntilEngineDone:engine];
NSString *responseString = responseString_;
[engine release];
GHAssertNotNil(requestIdentifier, nil);
GHAssertTrue(requestDidFinish, nil);
GHAssertTrue([responseString hasPrefix:#"{\"CreateOrEditListResult\""], nil);
}
// Puts the test into a holding pattern until the http request is done
- (void)waitUntilEngineDone:(JKEngine *)engine {
[engine waitUntilFinishedRunning];
}
// The delegate method called on successful completion
- (void)requestFinished:(NSString *)requestIdentifier withResponse:(NSString *)response {
NSLog(#"request did finish");
requestDidFinish = YES;
responseIdentifier_ = [requestIdentifier retain];
responseString_ = [response retain];
}
Engine Code
- (NSString *)createList:(NSString *)list {
ASIHTTPRequest *request = [[ASIHTTPRequest alloc] initWithURL:[NSURL URLWithString:url]];
[request addRequestHeader:#"Content-Type" value:kContentType];
[request setRequestMethod:kPOST];
request.delegate = self;
[request appendPostData:[list dataUsingEncoding:NSUTF8StringEncoding]];
NSString *requestIdentifier = [NSString stringWithNewUUID];
[operationQueue_ addOperation:request];
[operationDictionary_ setObject:request forKey:requestIdentifier];
return requestIdentifier;
}
// This is the ASIHTTPRequest delegate method that's called on success
// but it sometimes isn't called until AFTER the operationQueue finishes running
- (void)requestFinished:(ASIHTTPRequest *)request {
DLog([request responseString]);
BOOL canNotifiyDelegate = [self.delegate respondsToSelector:#selector(requestFinished:withResponse:)];
if (canNotifiyDelegate) {
NSArray *keyArray = [operationDictionary_ allKeysForObject:request];
NSString *requestIdentifier = [keyArray objectAtIndex:0];
[operationDictionary_ removeObjectForKey:requestIdentifier];
if ([keyArray count] != 1) {
ALog(#"It looks like a request was added to the operation dictionary multiple times. There's a bug somewhere.", nil);
}
[self.delegate requestFinished:requestIdentifier withResponse:[request responseString]];
}
}
- (void)waitUntilFinishedRunning {
[operationQueue_ waitUntilAllOperationsAreFinished];
}
This is the way ASIHTTPRequest works. Delegate methods are called on the main thread, and calls to delegates do not block the request thread, so it's perfectly possible your delegates will be called after the queue finishes.
ASIHTTPRequest calls delegate methods on the main thread, by default GH-Unit runs its tests on a background thread. I'm still a little hazy on exactly what was going on, but forcing my network tests to run on the main thread fixed the problem.
I implemented the following method in my network test class.
- (BOOL)shouldRunOnMainThread {
return YES;
}

Memory allocation in detached NSThread to load an NSDictionary in background?

I am trying to launch a background thread to retrieve XML data from a web service. I developed it synchronously - without threads, so I know that part works. Now I am ready to have a non-blocking service by spawning a thread to wait for the response and parse.
I created an NSAutoreleasePool inside the thread and release it at the end of the parsing. The code to spawn and the thread are as follows:
Spawn from main-loop code:
.
.
[NSThread detachNewThreadSelector:#selector(spawnRequestThread:)
toTarget:self withObject:url];
.
.
Thread (inside 'self'):
-(void) spawnRequestThread: (NSURL*) url {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
parser = [[NSXMLParser alloc] initWithContentsOfURL:url];
[self parseContentsOfResponse];
[parser release];
[pool release];
}
The method parseContentsOfResponse fills an NSMutableDictionary with the parsed document contents. I would like to avoid moving the data around a lot and allocate it back in the main-loop that spawned the thread rather than making a copy. First, is that possible, and if not, can I simply pass in an allocated pointer from the main thread and allocate with 'dictionaryWithDictionary' method? That just seems so inefficient.
parseContentsOfResponse
-(void)parseContentsOfResponse {
[parser setDelegate:self];
[parser setShouldProcessNamespaces:YES];
[parser setShouldReportNamespacePrefixes:YES];
[parser parse];
NSError *parseError = [parser parserError];
if (parseError) {
NSLog(#"%#", parseError);
NSLog(#"publicID: %#", [parser publicID]);
NSLog(#"systemID: %#", [parser systemID]);
NSLog(#"line:%d column:%d", [parser lineNumber], [parser columnNumber]);
}
ready = YES;
}
First parse section
Each section creates element strings when its elementStart is signaled. The elementEnd will add the object to the dictionary and release the element. The remaining details are redundant and I think the point to note is that the allocations are not directed at an NSZone, therefore they should be residing in the thread's memory pool.
- (void)parserDidStartDocument:(NSXMLParser *)parser {
NSLog(#"%s", __FUNCTION__);
currentChars = [NSMutableString stringWithString:#""];
elementQuestion = [NSMutableString stringWithString:#""];
elementAnswer = [NSMutableString stringWithString:#""];
elementKeyword = [NSMutableString stringWithString:#""];
}
The simplest thing to do would be to create the dictionary in the separate thread, then set it as a property on the main thread, like so:
- (void)spawnRequestThread: (NSURL*) url {
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
//do stuff with dict
[self performSelectorOnMainThread:#selector(doneWithThread:) withObject:dict waitUntilDone:NO];
}
- (void)doneWithThread:(NSDictionary *)theDict {
self.dict = theDict; //retaining property, can be an NSDictionary
}
Do you need to change the contents of the dictionary over time? If so, allocating on the main thread and changing the contents in the other thread is possible, but you have to worry about thread-safety issues--NSMutableDictionary isn't thread-safe, so you'd have to use an atomic property and locks:
//.h
#property (retain) NSMutableDictionary *dict; //don't use "nonatomic" keyword
#property (retain) NSLock *dictLock;
//.m
- (id) init {
//blah blah
dict = [[NSMutableDictionary alloc] init];
dictLock = [[NSLock alloc] init];
return self;
}
- (void)spawnRequestThread: (NSURL*) url {
//whenever you have to update the dictionary
[self.dictLock lock];
[self.dict setValue:foo forKey:bar];
[self.dictLock unlock];
}
Locking is quite expensive and inefficient in any case, so I'd tend to prefer the first method (I'm not sure which is more expensive, exactly, but the first is simpler and avoids thread-safety issues).
Also, looking at your code, it looks like your NSXMLParser is an ivar which you directly access. This is a bad idea, since NSXMLParser isn't thread-safe--I would recommend implementing it as a local variable instead. If you do need it as an ivar, use an atomic property and locks and only access it through accessors.