iOS - QLPreviewController - How to stop QuickLook from Rotating? - iphone

I have QuickLook (QLPreviewController) almost working how I want it, but because of the images characteristics I don't want it to rotate into portrait orientation.I have it configured in the "shouldAutoRotateToInterfaceOrientation" method to only return yes for landscape rotations (see code below for details) but it is still rotating to portrait.
Note: The shouldAutoRotateToInterfaceOrientation is a direct copy that is used in all of my view controllers for this project and it is working in the other view controllers.
//
// documentViewer.m
//
#import "DocumentViewer.h"
#implementation DocumentViewer
#synthesize documents;
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft)
return YES;
else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight)
return YES;
else
return NO;
}
- (void)viewDidLoad {
[super viewDidLoad];
}
//-(void)viewWillAppear:(BOOL)animated {
//
// self.userInteractionEnabled = YES;
//}
//Nessary for Enabling User Interaction
- (BOOL)canBecomeFirstResponder {
return YES;
}
-(void) createList:(NSString *) document {
documents = [[NSArray arrayWithObjects:document, nil] retain];
}
-(NSInteger) numberOfPreviewItemsInPreviewController: (QLPreviewController *) controller {
return [documents count];
}
- (id <QLPreviewItem>) previewController: (QLPreviewController *) controller previewItemAtIndex: (NSInteger) index {
return [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:[documents objectAtIndex:index] ofType:nil]];
}
#end

In AppDelegate.m replace
return UIInterfaceOrientationMaskAll;
with
return UIInterfaceOrientationMaskLandscape;
just like this:
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{
return UIInterfaceOrientationMaskLandscape;
}

According to the ViewController Programming Guide for iOS, the autorotation is roughly controlled by the ViewController that was most recently made visible.
In your case that's probably the QLPreviewController itself, not your DocumentViewer. (And you say that the latter's shouldAutorotateToInterfaceOrientation: isn't called, which is consistent with this hypothesis).
So the autorotation is controlled by the shouldAutorotateToInterfaceOrientation: method of QLPreviewController, which in a little experiment of mine seems to allow everything but upside-down orientation.
So what you can do is define a subclass of QLPreviewController that only overrides shouldAutorotateToInterfaceOrientation: the way you did in DocumentViewer and use this subclass instead of the original QLPreviewController.
LandscapeOnlyQLPreviewController.h:
#import <QuickLook/QuickLook.h>
#interface LandscapeOnlyQLPreviewController : QLPreviewController {
}
#end
LandscapeOnlyQLPreviewController.m:
#import "LandscapeOnlyQLPreviewController.h"
#implementation LandscapeOnlyQLPreviewController
- (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
#end

I never did find a good answer, so I ended up just using a UIWebView.
But I'm still looking.

Try this:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}

Related

How to block rotation in ios 7

I used this code to block the rotation before ios 7 (i was also using xibs, now storyboard)
- (BOOL)shouldAutorotate {
return NO;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationPortrait;
}
now that i migrated to storyboard and ios7 it is not working, my view is still rotating.
UPDATE:
I solved this by adding this code to the delegate, now my previous code works like charm
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{
NSUInteger orientations = UIInterfaceOrientationMaskPortrait;
if (self.fullScreenVideoIsPlaying) {
return UIInterfaceOrientationMaskAllButUpsideDown;
}
else {
if(self.window.rootViewController){
UIViewController *presentedViewController = [[(UINavigationController *)self.window.rootViewController viewControllers] lastObject];
orientations = [presentedViewController supportedInterfaceOrientations];
}
return orientations;
}
Atrik's code worked. Here is a more complete solution which allows locking and unlocking of portrait-mode-only even with the use of UINavigationController
appdelegate .h
#property (nonatomic) BOOL screenIsPortraitOnly;
appdelegate .m
#pragma mark - View Orientation
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{
NSUInteger orientations = UIInterfaceOrientationMaskPortrait;
if (self.screenIsPortraitOnly) {
return UIInterfaceOrientationMaskPortrait;
}
else {
if(self.window.rootViewController){
UIViewController *presentedViewController = [[(UINavigationController *)self.window.rootViewController viewControllers] lastObject];
orientations = [presentedViewController supportedInterfaceOrientations];
}
return orientations;
}
}
For all view controllers where I need Portrait Lock
If you haven't used a subclass which has the app delegate imported then don't forget to import the delegate. For most view controllers I use a subclass of UIViewController which at least does importation.
#import "AppDelegate.h"
I use this for all portrait locked viewcontrollers.
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:true];
[self portraitLock];
}
-(void) portraitLock {
AppDelegate* appDelegate = [UIApplication sharedApplication].delegate;
appDelegate.screenIsPortraitOnly = true;
}
#pragma mark - interface posiiton
- (NSUInteger) application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
return UIInterfaceOrientationMaskPortrait;
}
- (BOOL) shouldAutorotate {
return NO;
}
ViewDidLoad runs before viewDidAppear so I run this in my subclass of UIViewController to unlock all screens. The viewWillAppear with the lock method is used only in the cotrollers which I need to lock the screen.
- (void)viewDidLoad
{
[super viewDidLoad];
[self portraitUnLock];
}
-(void) portraitUnLock {
AppDelegate* appDelegate = [UIApplication sharedApplication].delegate;
appDelegate.screenIsPortraitOnly = false;
}
If you only want in landscape mode then you can do it with xcode project setting
go to Target > summary > support interface orientations
Or you can do a code
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations.
return (UIInterfaceOrientationIsLandscape(interfaceOrientation));
}
In XCode 5, which is required to be used for iOS7 development, you can go to your target and under Deployment Info uncheck everything except Portrait for device orientation.
If you don't want your app to rotate at all (no matter which view is active), you can click on your project in the Xcode sidebar, scroll down, and deselect Landscape Left and Landscape Right.

Alternate landscape triggered at unwanted view

I have a view controller that contains an image and a tableview. From this view controller I connected a segue to a landscape view that contains the image in full screen (same idea used when you turn sideways the Stocks app from Apple to see the graph in full screen).
This segue is called by the following method:
- (void)updateLandscapeView
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
if (UIDeviceOrientationIsLandscape(deviceOrientation) && !isShowingLandscapeView)
{
[self performSegueWithIdentifier: #"toGraph" sender: self];
isShowingLandscapeView = YES;
}
else if (deviceOrientation == UIDeviceOrientationPortrait && isShowingLandscapeView)
{
[self dismissViewControllerAnimated:YES completion:nil];
isShowingLandscapeView = NO;
}
}
Besides this, when the iphone is at portrait orientation, I can also drill-down the tableview a couple more levels. The problem is the following: at those consequent levels, the segue to the landscape view still gets triggered when I turn the orientation to landscape!... what can I do so that this does not happen? I am only interested in going to landscape mode from the first view which contains the image.
Thank You in advance!
I don't know for sure if I got your issue right.. but if you mean with "drill-down the table view" to go deeper in a navigation controller hierachy, you can try the following..
That's what I did in a (I think) similar situation:
AppDelegate:
in .h:
#property (nonatomic) BOOL shouldAutorotate;
in .m:
// in didFinishLaunchingWithOptions:
self.shouldAutorotate = NO;
// still in .m file
// Autorotation handling
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
return self.shouldAutorotate ?
UIInterfaceOrientationMaskAllButUpsideDown :
UIInterfaceOrientationMaskPortrait;
}
Navigation Controller presenting Portrait Controller
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (NSUInteger)supportedInterfaceOrientations
{
if (self.selectedViewController)
return [self.selectedViewController supportedInterfaceOrientations];
return UIInterfaceOrientationMaskPortrait;
}
- (BOOL)shouldAutorotate
{
return YES;
}
Portrait View Controller (here's also a very similar segue handling that you have):
in viewWillAppear:
[(AppDelegate *)[[UIApplication sharedApplication] delegate] setShouldAutorotate:YES];
rotation handling:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (BOOL)shouldAutorotate
{
return NO;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
Landscape View Controller (probably your full screen image):
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
- (BOOL)shouldAutorotate
{
return YES;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
Deeper in the navigation controller hierachy (where only portrait is wanted):
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (BOOL)shouldAutorotate
{
return NO;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
Looks somehow complicated, but that was the only way, I managed to get those rotation things working properly in both iOS5 and 6.

Application is enabled only to Portrait, but UIImagePickerController rotates in iOS6

Please note that the answer below - do not work for iOS6 so I still need an answer!
My application is enabled only for Portrait mode.
However, if I embed a UIImagePickerController inside as a subview, and rotate the device, the top and bottom bar stays in the same location, however UIImagePickerController does rotate.
How can I prevent it from rotating?
This is the code:
[self.view.window addSubview:self.imagePickerController.view];
self.imagePickerController.showsCameraControls = NO;
self.imagePickerController.view.frame = CGRectMake(0, 90, 320, 320);
self.imagePickerController.allowsEditing = NO;
EDITED
I am using iOS6 where shouldAutorotate is not being calle
Add this UIImagePickerController category in your class,
#interface UIImagePickerController(Nonrotating)
- (BOOL)shouldAutorotate;
#end
#implementation UIImagePickerController(Nonrotating)
- (BOOL)shouldAutorotate {
return NO;
}
#end
include the following in your controller this will work, I'm just creating the category of UIImagePickerController
#interface UIImagePickerController (private)
- (BOOL)shouldAutorotate;
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation;
- (NSUInteger)supportedInterfaceOrientations;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation;
#end
#implementation UIImagePickerController (Private)
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
- (BOOL)shouldAutorotate {
return UIInterfaceOrientationMaskPortrait;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationPortrait;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#end
One possibility is to override the
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation;
method of UIImagePickerController. I'm not sure if this is the best possibility but it will work.
So if you only want your UIImagePickerController to be rotated to portrait use the following code
#interface PortraitUIImagePickerController : UIImagePickerController
#end
And the implementation should look like the following
#implementation PortraitUIImagePickerController
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return UIInterfaceOrientationIsPortrait(toInterfaceOrientation);
}
#end
The category in the most voted answer works, but since it is discouraged to use categories, you can also make a subclass of UIImagePickerController and use that.
If you want to avoid rotating of the UIImagePickerController add the following class
UINonRotatableImagePickerController.h
#interface UINonRotatableImagePickerController : UIImagePickerController
#end
UINonRotatableImagePickerController.m
#implementation UINonRotatableImagePickerController
- (BOOL)shouldAutorotate
{
return NO;
}
#end
You have to change the UIImagePicker class in the storyboard to use UILandscapeImagePickerController, or if you allocate it in code, change
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
to
UIImagePickerController *picker = [[UINonRotatableImagePickerController alloc] init];
and include UINonRotatableImagePickerController.h in your code.

UIView Orientation in UINavigationController in IOS6

I have a UINavigation base app in which I was supporting all orientations for some view controller but not for all using this code
#interface UINavigationController (Autorotation)
(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation;
#end
#implementation UINavigationController (Autorotation)
(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
if ([self.visibleViewController isKindOfClass:[MWPhotoBrowser
class]] || [self.visibleViewController
isKindOfClass:[ZoomPictureViewController class]]) {
return YES;
}
return (toInterfaceOrientation == UIInterfaceOrientationPortrait);
}
#end
It was working great but not working in IOS6. I have set all four orientations supported in my projects plist file.
Help if anyone has found some work around for.
Here is the link for apple documentation Read it :)
http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/BasicViewControllers/BasicViewControllers.html
Hope this will help.
In ios 6 there are new methods for orientation use these methods in your navigation controller subclass
-(BOOL) shouldAutorotate
{
return YES;
}
-(NSUInteger) supportedInterfaceOrientations{
if ([self.visibleViewController isKindOfClass:[YourClass class]] ||[self.visibleViewController isKindOfClass:[YourClass class]]) {
return UIInterfaceOrientationMaskAll;
}
return UIInterfaceOrientationMaskPortrait;
}

shouldAutorotateToInterfaceOrientation but nothing happens

our app got rejected, becouse the app does not rotate in upside down orientation.
so we have an tabbar App, adding this code to all tabs...
shouldAutorotateToInterfaceOrientation
makes no sense, add this code to a Appdelegate doesn't helps, what we do wrong?
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
UITabbarcontroller is a subclass of UIViewcontroller. To solve you problem just subclass or add a category for you UITabbarcontroller implementing:
#interface UITabBarController (rotation)
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation;
#end
#implementation UITabBarController (rotation)
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
#end
If you want to make the tabbar only rotate to portrait and upside down just use th following code instead
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait ||
interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown);
}
Make sure that each UIViewController implements
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}