inapp purchase: trobule while implementing this - iphone

I am quite new to this in app thing,
I am completely lost while setting up things at apple developer website
can some body explain me some simple process to achieve this.
Regards
Ankit

A good place to start when it comes to implementing In-App Purchase would be Apple's own developer video on the subject.

Related

In-App purchase basic tutorial for downloadable content

I need to integrate in-app purchase for downloadable content in my app. I am trying to display list of different player characters which can be downloaded or unlocked after purchasing the character from in-app purchase module.
Can you guys point me to proper tutorial or provide me any possible hint?
You can have a pretty good base here:
http://www.raywenderlich.com/21081/introduction-to-in-app-purchases-in-ios-6-tutorial
You can also check the Apple's documentation whenever you need. :)

Advice on having add-ons to app

I have an app that displays cartoon characters. I wanted to start to offer additional characters, or even have accessories to place on the characters.
Can anyone offer advice as to the best way to do that?
Can that be done through the app store, or do I need to have my own mechanism for downloading them?
I have seen many apps where you can download clothes, etc. by touching an icon in the app, but I have not yet found any documentation or tutorials.
Any help is greatly appreciated.
You can use In-App-Purchases for that. Apple will handle the financial side of things (charging the user through iTunes) and you'll have to handle the rest (downloading or unlocking the new content).
See the documentation: Selling with In-App Purchase
And this tutorial: Introduction to In-App Purchases

In-app advertising with MonoTouch?

I'm using MonoTouch for an iPhone game, just wondering: is it possible to implement in-app advertising using MonoTouch and if so how would I go about doing it?
Thanks for any help!
Your best bet would be using the iAd framework which has been bound. (Monotouch.iAd)
edit
To help you get started: See this blog post

Will my app get rejected because of this?

i am developing a ebook reader app for iPad and i am facing a issue related to the design aspects of the bookshelf. I am posting a sample photo of my bookshelf here. I want the book shelf to have a horizontal navigation similar to that of the iBooks. Will this come under violation of Apple's HIG?? Will they consider this design to be a imitation of their iBooks design and reject it?? I'm worried...
Sadly they are not consistent about rejection. Good news they are more keen on their logos and device picture, so you can't use an iPhone/iPod in your app as picture for explain controls but sometimes you see apps like this. I am not developer myself but friends of mine and blogs about the topic says this. Thats why I didn't pay $99 for being a developer.
Your app resemble to Apple's app but in real life book shelves are resemble to each other, so we can call them the same. Bad thing: only by submitting it you will know they approve it or not...
Important thing, to kill all bug before this. If they approve it with the bug (that can happen), and then you want to update it, maybe they reject the updated version.

in-app purchase help

Hi all
I want to use in app purchase in my app ,please help from where I should start .
First of all GO THOROUGHLY THROUGH THIS link.When i started out developing for an In App purchase,i took help from this Blog and it helped me a LOT...
Secondly read the Apple documentation on In App purchase too..It is also a good source of information.
I can tell you from my experience is that,in implementing In App purchase 85% of your time would be consumed in R&D.Once you understand it,then its like a child's play...
So ALL THE BEST....
Cheers