MKAnnotationView and ImageView [duplicate] - iphone

This question already has an answer here:
Closed 10 years ago.
Possible Duplicate:
how to call pin annotation on button click in iphone
Sorry if question is strange. I'm trying to have an image and drop pins on certain parts and name those parts. Anytime I search Image+Iphone+Drp Pins I get MKAnnotationView or at least something that begins with MK. Now I wonder, is MKAnnotationView only for maps or I can use it to display images and drop pins on them as well. If I can, how do I do that. I mean with imageview it's very simple. I can do it with both code and IB. What about MKAnnotationView. Can it be a subview to another view?

I don't know what you want to achieve but Please figure out this Link1 , Link2 , Link3
Hope It will help you to achieve your target.
Happy Coding.

Related

PDF annotator iPhone [duplicate]

This question already has an answer here:
Drawing overlay view on top of a web view
(1 answer)
Closed 9 years ago.
I am trying to write an app that shows a PDF and allows a user to scribble all over it with their finger and then save the "annotated" pdf on close, seeing their changes again when they reopen the app.
Currently, I have thrown a UIWebview Up and tried to put a UIView over the top of it as a drawing layer.
Is this the best approach? is there an answer already out there? Any examples?
Thanks.
Yes, putting a transparent UIView on top and painting the users touches in this one is what I would do too.
Maybe this project can help you.

iPhone iOS is it possible to render a UIView curved? [duplicate]

This question already has an answer here:
Closed 10 years ago.
Possible Duplicate:
Showing curved text
I have a UIView witha UILabel on it. How can I use renderInContext and other graphical operations to make the UIView appear curved, as in the example below?
The following Core Text tutorial has exactly the same example that you need.
http://invasivecode.tumblr.com/core-text

How to take a screenshot from the camera view? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
iOS Capture “screenshot” of camera controller
I'm trying to take a screenshot when the camera of the iphone is running, I want to do this because my goal is to take a lot of screenshot and send them to a server with POST methods to simulate a streaming.
I tried a lot of methods but every time I get a blank image.
I'm french so I'm sorry if my english is bad, and thank you in advance for the help.
add transparant UIView on camera view through overlaying.and then take screenshot from that view.pls check this link

UILabel and images in it [closed]

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 3 years ago.
Improve this question
I would like to show some text with an image. But I would like the text to flow around the image. How can this be done? I've seen I can add views to a label, but I think just adding an image and then text it will not work. Can you point me to the right way please?
The best way to go about this is to create a UI Label for the side of the image, then another UI label below the image - then calculate the height of the first label a word at a time from your original text, once you have gone past the height of the UIImageView put the rest of the text in the bottom UILabel.
If you would like some example code, please email me at kendall.gelner AT kigisoftware.com (I tried to look for a way to email or DM you, but could not find one on this site).
Based on your sample image, this would be a custom object that you would have to create as a subclass of UIImage ..or you could go the easier route just make it as a view in Interface Builder that you add as a subview.
An example of subclassing UIImage would be like creating a helper method:
#interface UIImage (Labels)
- (UIImage*)toSize:(CGSize)size withLabel:(NSString *)label1 andSecondLabel:(NSString *)label2;
#end
but you would have to then implement drawing it all by yourself.
Instead, I would probably say go the route of creating a view in Interface Builder that has:
(1) UIImageView
(6) UILabels
that you can use as a subview and then you'd set them to whatever values like normal in code.
I am not sure, but Three20 is the most powerful project that I have ever seen in Iphone to support text and stylesheet. You may want to take a look

how to select multiple image with UIImagePickerController [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Select Multiple Images (UIImagePickerController or Photos.app Share UI)
I'm a newbie in iPhone development,the site give me a lot of help. But now, I meet a trouble, I want to select more than one photo in photoalbum, but when I use the UIImagePickerController , I can get just one photo, could you tell me how to select more photos? thank you.
best regards,
ofllm
You'll have to create your own view controller that will list the movies you are currently selecting. Use UIImagePickerController to build up your list one image at a time. There is no multiple selection available in the UIImagePickerController view itself.
this might help you:
http://www.icodeblog.com/cloning-uiimagepickercontroller-using-the-assets-library-framework/