NSOperationQueue many threads - iphone

In our iPhone application we have several tabs and selecting each tab triggers network connection. In the past we were just detaching new thread for each connection. And after several very quick tab switches application was becoming unresponsive.
Now we decided to use operation queue which supposed should control number of threads and should not allow the application to become unresponsive. But now the app becomes unresponsive even with fewer quick switches (although now it recovers from unresponsiveness quicker).
I ran the app on device from xcode and paused it after several quick switches to see the number of threads. And what I have found is that there are several threads with the following stack:
0 __workq_kernreturn
2 _init_cpu_capabilities
Any idea what are these threads and how to get rid of them?

One of the big benefits of using NSOperationQueue is that you can forget about threads and let the system worry about that for you. It sounds like the root of your problem is that you've got several operations running simultaneously that are no longer needed. Rather than worrying about the specific threads, consider getting those operations to terminate so that they're no longer using up computing resources.
For what it's worth, my guess is that those threads are being managed by Grand Central Dispatch. GCD will create worker threads to process blocks (and operations), and it'll be as efficient as it can about that.

the important part of your problem does not likely lie in the internal/private implementation of worker threads. a good implementation will likely employ a thread pool because creating one thread per operation would cost a lot. operations can reuse and hold on to idle threads.
the important part (likely) lies in your use of the public apis of the implementation you have chosen.
one obvious implementation to support in this case is operation cancellation: -[NSOperation cancel]. when somebody navigates away from a view which has a pending/unfinished request, simply cancel it (unless you'll need the data for caching).
many implementations may also benefit by making requests less often. for example: if your server results only update about once per hour, then it doesn't make sense to request it 'about every minute'.
last point: a connection can use a worker thread itself - check the apis you are using to reduce this if it's a problem.

Related

iphone - Should I use NSOperationQueue and NSOperation instead of NSThread?

I am facing a design problem of my app.
Basically, the followings are what I am going to do in my app.
A single task is like this:
Read custom object from the underlying CoreData databse
Download a json from a url
Parse the json to update the custom object or create a new one (parsing may take 1 - 3 secs, big data)
Analyse the custom object (some calculations will be involved, may take 1 - 5 sec)
Save the custom object into CoreData database.
There may be a number of tasks being executed concurrently.
The steps within one task obviously are ordered (i.e., without step 2 downloading the json, step 3 cannot continue), but they also can be discrete. I mean, for example, task2's step 4 can be executed before task1's step 3 (if maybe task2's downloading is faster than task1's)
Tasks have priorities. User can start a task with higher priority so all the task's steps will be tried to be executed before all others.
I hope the UI can be responsive as much as possible.
So I was going to creating a NSThread with lowest priority.
I put a custom priority event queue in that thread. Every step of a task becomes an event (work unit). So, for example, step 1 downloading a json becomes an event. After downloading, the event generates another event for step 3 and be put into the queue. every event has its own priority set.
Now I see this article: Concurrency and Application Design. Apple suggests that we Move Away from Threads and use GCD or NSOperation.
I find that NSOperation match my draft design very much. But I have following questions:
In consideration of iPhone/iPad cpu cores, should I just use one NSOperationQueue or create multiple ones?
Will the NSOperationQueue or NSOperation be executed with lowest thread priority? Will the execution affect the UI response (I care because the steps involve computations)?
Can I generate a NSOpeartion from another one and put it to the queue? I don't see a queue property in NSOperation, how do I know the queue?
How do I cooperate NSOperationQueue with CoreData? Each time I access the CoreData, should I create a new context? Will that be expensive?
Each step of a task become a NSOperation, is this design correct?
Thanks
In consideration of iPhone/iPad cpu cores, should I just use one NSOperationQueue or create multiple ones?
Two (CPU, Network+I/O) or Three (CPU, Network, I/O) serial queues should work well for most cases, to keep the app responsive and your programs streaming work by what they are bound to. Of course, you may find another combination/formula works for your particular distribution of work.
Will the NSOperationQueue or NSOperation be executed with lowest thread priority? Will the execution affect the UI response (I care because the steps involve computations)?
Not by default. see -[NSOperation setThreadPriority:] if you want to reduce the priority.
Can I generate a NSOpeartion from another one and put it to the queue? I don't see a queue property in NSOperation, how do I know the queue?
Sure. If you use the serial approach I outlined, locating the correct queue is easy enough -- or you could use an ivar.
How do I cooperate NSOperationQueue with CoreData? Each time I access the CoreData, should I create a new context? Will that be expensive?
(no comment)
Each step of a task become a NSOperation, is this design correct?
Yes - dividing your queues to the resource it is bound to is a good idea.
By the looks, NSOperationQueue is what you're after. You can set the number of concurrent operations to be run at the same time. If using multiple NSOperation, they will all run at the same time ... unless you handle a queue on your own, which will be the same as using NSOperationQueue
Thread priority ... I'm not sure what you mean, but in iOS, the UI drawing, events and user interaction are all run on the main thread. If you are running things on the background thread, the interface will still be responsive, no matter how complicated or cpu-heavy operations you are running
Generating and handling of operations you should do it on the main thread, as it won't take any time, you just run them in a background thread so that your main thread doesn't get locked
CoreData, I haven't worked much with it specifically, but so far every Core~ I've worked with it works perfectly on background threads, so it shouldn't be a problem
As far as design goes, it's just a point of view ... As for me, I would've gone with having one NSOperation per task, and have it handle all the steps. Maybe write callbacks whenever a step is finished if you want to give some feedback or continue with another download or something
The affection of computation when multithreading is not going to be different just because you are using NSThread instead of NSOperation. However keep in mind that must current iOS devices are using dual core processors.
Some of the questions you have are not very specific. You may or may not want to use multiple NSOperationQueue. It all depends on how you want to approach it. if you have different NSOperation subclasses, or different NSBlockOperations, you can manage order of execution by using priorities, or you might want to have different queues for different types of operations (especially when working with serial queues). I personally prefer to use 1 operation queue when dealing with the same type of operation, and have a different operation queue when the operations are not related/dependable. This gives me the flexibility to cancel and stop the operations within a queue based on something happening (network dropping, app going to the background).
I have never found a good reason to add an operation based on something happening during the execution of a current operation. Should you need to do so, you can use NSOperationQueue's class method, currentQueue, which will give you the operation queue in which the current operation is operating.
If you are doing core data work using NSOperation, i would recommend to create a context for each particular operation. Make sure to initialize the context inside the main method, since this is where you are on the right thread of the NSOperation background execution.
You do not necessarily need to have one NSOperation object for each task. You can download the data and parse it inside the NSOperation. You can also do the data download abstractly and do the data manipulation of the content downloaded using the completion block property of NSOperation. This will allow you to use the same object to get the data, but have different data manipulation.
My recommendation would be to read the documentation for NSOperation, NSBlockOperation and NSOperationQueue. Check your current design to see how you can adapt these classes with your current project. I strongly suggest you to go the route of the NSOperation family instead of the NSThread family.
Good luck.
Just to add to #justin's answer
How do I cooperate NSOperationQueue with CoreData? Each time I access
the CoreData, should I create a new context? Will that be expensive?
You should be really careful when using NSOperation with Core Data.
What you always have to remember here is that if you want to run CoreData operations on a separate thread you have to create a new NSManagedObjectContext for that thread, and share the main's Managed Object Context persistant store coordinator (the "main" MOC is the one in the app delegate).
Also, it's very important that the new Managed Object Context for that thread is create from that thread.
So if you plan to use Core Data with NSOperation make sure you initialize the new MOC in NSOperation's main method instead of init.
Here's a really good article about Core Data and threading
Use GCD - its a much better framework than NS*
Keep all your CoreData access on one queue and dispatch_async at the end of your routines to save back to your CoreData database.
If you have a developer account, check this WWDC video out: https://developer.apple.com/videos/wwdc/2012/?id=712

how many threads is too many in iphone/objective-c dev

I have a complex sync job that does several asyncronous calls for content over HTTP. Each time this content is received, it asks for the next bit and so on. These are all daisey-chained in a big over-all sync job with data on the server.
There are probably 12 steps in this job chain. It seems to get stuck after around the 5th async request, the request never comes back and it hangs for ever waiting for it. I think it may have to do with too many threads being spawned because if I fire off the one it hangs at at the beginning it returns fine.
In the way I imagine it in my head, the main thread asks for async content a. When it comes back in its own asynchronous time it spawns a new thread which then asks for aync content b. When it comes back in its own sweet time it spawns a new thread which then asks for content c. Isn't a new thread being created everytime an async request returns a result?
Am I daisy-chaining these requests right? I was quite good at threads in Java development but I'm a bit confused on how they work in Obj-C. Do I need to use a Thread pool of say 3 threads and reuse these?
Sorry for the high-level question but I'm sure some experts can help clear the cloud of mystery around this.
NSOperationQueues are built on top of Grand Central Dispatch. If you need precise control over order of operations and the ability to dispatch synchronous requests you might want to use GCD directly. Using either, you don't really need to worry about thread creation/management. You simply queue your operations as needed by your app.
The Apple docs are fine on this IMHO but you can find a number of tutorials out there.
[EDIT: added link to Apple docs]
http://developer.apple.com/library/ios/#documentation/General/Conceptual/ConcurrencyProgrammingGuide/Introduction/Introduction.html

Advice sought on using NSOperationQueue in IPhone ap

Should an IPhone app generally only use one shared NSOperationQueue, stored in maybe the app delegate, and have each controller put NSOperations into it as needed, or is it ok for each each controller to have its own NSOperationQueue? Are both approaches acceptable?
After skimming through the Concurrency Programming Guide, it looks like both approaches are safe and reasonable. The only consideration I could find that tends towards one over the other is this quote:
If your application has multiple
operation queues, each prioritizes its
own operations independently of any
other queues. Thus, it is still
possible for low-priority operations
to execute before high-priority
operations in a different queue.
If you're concerned about a large number of operations having priority conflicts, then it's probably best to use a single queue to make sure that your priorities take maximum effect. Otherwise, whichever makes more sense in the context of your code is just fine.

OK to launch background threads from other background threads? (NSObj)

This question is for those of you who, unlike myself, truely understand multi-threading in cocoa apps. Here, briefly, is the situation:
Situation:
My app achieves concurrency by using the methods provided in NSObject. Please tell me if it is OKAY to do the following:
1) My main view controller launches some work in the background to free up the UI:
[self performSelectorInBackground:#selector(loadImages:) withObject:nil];
2) The background work divides its task into several smaller tasks on more background threads so that each task is updated as it finishes (as opposed to when all tasks finish):
[self performSelectorInBackground:#selector(loadOneImage:) withObject:nil];
Rationale:
This was the only way I could invent to get individual tasks (loading/drawing of custom UIViews) in a set to update in UI AS each is completed. Otherwise, all tasks only get updated when the last task in the group has completed...
yes, you may use performSelectorInBackground:... calls to spawn secondary threads from secondary threads.
if you have a lot threads to spawn (in this manner), consider an NSOperationQueue. Otherwise, you may end up with a ton of background threads. 100 threads (for example), each loading one image in a mobile device is not a good use of resources - nor will it be responsive. NSOperationQueue allows you to cap the max number of threads/workers, and reuses worker threads.
note: '100 threads' was used because the number is far beyond logical for the hardware (the question is tagged iPhone). if your image loading is all in memory, just use a serial (1 worker at a time) NSOperationQueue - NSOperations may specify priority. if images are being downloaded, then you may want to stick to 4 or less.
things are different on OS X, where there are more cores and resources available, so these numbers will change as the hardware platform change. on OS X, you can successfully use 100 threads in one app, although it is unusual to need anything near that many threads for most apps.
There's nothing wrong with this approach as far as I can see. According to the doc, performSelectorInBackground:withObject: just spawns another thread and executes your selector there. It doesn't list any limitations. Just don't forget to set up autorelease pools in each method that you call via performSelectorInBackground:withObject: to not leak any memory.
One critical condition you should make sure. Both threads which are running in background should not have any dependency. If they have, then you may end up in inconsistency.
So beter if you go for operation queues rather than spawning thread from another background thread.

Running a socket stream in a thread

I have an application that opens a connection with 2 sockets (in and out) and I want to have them working in a thread.
The reason that I want them to be in a separate thread is that I don't want my application to freeze when I receive data, and this can happen anytime as long as the application is running.
Currently I have a class that handle also network communication and I run this class in an NSOperation, I'm not sure if it's the best solution.
I'm not very familiar with threading so guys if you could give me some help I would be very grateful.
Thanks
First, you should know that you can use the same socket to send and receive data — they're generally bi-directional. You should be able to share a reference to the same socket among multiple threads of execution.
Second, unless you'll be receiving large amounts of data and have experienced performance issues with your UI, I would delay optimizing for it. (Don't get me wrong, this is a good consideration, but premature optimization is the root of all evil, and simpler is generally better if it performs adequately.)
Third, NSOperation objects are "single-shot", meaning that once the main method completes, the operation task cannot be used again. This may or may not be conducive to your networking model. You might also look at NSThread. The fact that you already have the functionality "factored out" bodes well for your design, whatever turns out to be best.
Lastly, threading is a complex topic, but a good place to start (especially for Objective-C) is Apple's Threading Programming Guide.