iphone - Should I use NSOperationQueue and NSOperation instead of NSThread? - iphone

I am facing a design problem of my app.
Basically, the followings are what I am going to do in my app.
A single task is like this:
Read custom object from the underlying CoreData databse
Download a json from a url
Parse the json to update the custom object or create a new one (parsing may take 1 - 3 secs, big data)
Analyse the custom object (some calculations will be involved, may take 1 - 5 sec)
Save the custom object into CoreData database.
There may be a number of tasks being executed concurrently.
The steps within one task obviously are ordered (i.e., without step 2 downloading the json, step 3 cannot continue), but they also can be discrete. I mean, for example, task2's step 4 can be executed before task1's step 3 (if maybe task2's downloading is faster than task1's)
Tasks have priorities. User can start a task with higher priority so all the task's steps will be tried to be executed before all others.
I hope the UI can be responsive as much as possible.
So I was going to creating a NSThread with lowest priority.
I put a custom priority event queue in that thread. Every step of a task becomes an event (work unit). So, for example, step 1 downloading a json becomes an event. After downloading, the event generates another event for step 3 and be put into the queue. every event has its own priority set.
Now I see this article: Concurrency and Application Design. Apple suggests that we Move Away from Threads and use GCD or NSOperation.
I find that NSOperation match my draft design very much. But I have following questions:
In consideration of iPhone/iPad cpu cores, should I just use one NSOperationQueue or create multiple ones?
Will the NSOperationQueue or NSOperation be executed with lowest thread priority? Will the execution affect the UI response (I care because the steps involve computations)?
Can I generate a NSOpeartion from another one and put it to the queue? I don't see a queue property in NSOperation, how do I know the queue?
How do I cooperate NSOperationQueue with CoreData? Each time I access the CoreData, should I create a new context? Will that be expensive?
Each step of a task become a NSOperation, is this design correct?
Thanks

In consideration of iPhone/iPad cpu cores, should I just use one NSOperationQueue or create multiple ones?
Two (CPU, Network+I/O) or Three (CPU, Network, I/O) serial queues should work well for most cases, to keep the app responsive and your programs streaming work by what they are bound to. Of course, you may find another combination/formula works for your particular distribution of work.
Will the NSOperationQueue or NSOperation be executed with lowest thread priority? Will the execution affect the UI response (I care because the steps involve computations)?
Not by default. see -[NSOperation setThreadPriority:] if you want to reduce the priority.
Can I generate a NSOpeartion from another one and put it to the queue? I don't see a queue property in NSOperation, how do I know the queue?
Sure. If you use the serial approach I outlined, locating the correct queue is easy enough -- or you could use an ivar.
How do I cooperate NSOperationQueue with CoreData? Each time I access the CoreData, should I create a new context? Will that be expensive?
(no comment)
Each step of a task become a NSOperation, is this design correct?
Yes - dividing your queues to the resource it is bound to is a good idea.

By the looks, NSOperationQueue is what you're after. You can set the number of concurrent operations to be run at the same time. If using multiple NSOperation, they will all run at the same time ... unless you handle a queue on your own, which will be the same as using NSOperationQueue
Thread priority ... I'm not sure what you mean, but in iOS, the UI drawing, events and user interaction are all run on the main thread. If you are running things on the background thread, the interface will still be responsive, no matter how complicated or cpu-heavy operations you are running
Generating and handling of operations you should do it on the main thread, as it won't take any time, you just run them in a background thread so that your main thread doesn't get locked
CoreData, I haven't worked much with it specifically, but so far every Core~ I've worked with it works perfectly on background threads, so it shouldn't be a problem
As far as design goes, it's just a point of view ... As for me, I would've gone with having one NSOperation per task, and have it handle all the steps. Maybe write callbacks whenever a step is finished if you want to give some feedback or continue with another download or something

The affection of computation when multithreading is not going to be different just because you are using NSThread instead of NSOperation. However keep in mind that must current iOS devices are using dual core processors.
Some of the questions you have are not very specific. You may or may not want to use multiple NSOperationQueue. It all depends on how you want to approach it. if you have different NSOperation subclasses, or different NSBlockOperations, you can manage order of execution by using priorities, or you might want to have different queues for different types of operations (especially when working with serial queues). I personally prefer to use 1 operation queue when dealing with the same type of operation, and have a different operation queue when the operations are not related/dependable. This gives me the flexibility to cancel and stop the operations within a queue based on something happening (network dropping, app going to the background).
I have never found a good reason to add an operation based on something happening during the execution of a current operation. Should you need to do so, you can use NSOperationQueue's class method, currentQueue, which will give you the operation queue in which the current operation is operating.
If you are doing core data work using NSOperation, i would recommend to create a context for each particular operation. Make sure to initialize the context inside the main method, since this is where you are on the right thread of the NSOperation background execution.
You do not necessarily need to have one NSOperation object for each task. You can download the data and parse it inside the NSOperation. You can also do the data download abstractly and do the data manipulation of the content downloaded using the completion block property of NSOperation. This will allow you to use the same object to get the data, but have different data manipulation.
My recommendation would be to read the documentation for NSOperation, NSBlockOperation and NSOperationQueue. Check your current design to see how you can adapt these classes with your current project. I strongly suggest you to go the route of the NSOperation family instead of the NSThread family.
Good luck.

Just to add to #justin's answer
How do I cooperate NSOperationQueue with CoreData? Each time I access
the CoreData, should I create a new context? Will that be expensive?
You should be really careful when using NSOperation with Core Data.
What you always have to remember here is that if you want to run CoreData operations on a separate thread you have to create a new NSManagedObjectContext for that thread, and share the main's Managed Object Context persistant store coordinator (the "main" MOC is the one in the app delegate).
Also, it's very important that the new Managed Object Context for that thread is create from that thread.
So if you plan to use Core Data with NSOperation make sure you initialize the new MOC in NSOperation's main method instead of init.
Here's a really good article about Core Data and threading

Use GCD - its a much better framework than NS*
Keep all your CoreData access on one queue and dispatch_async at the end of your routines to save back to your CoreData database.
If you have a developer account, check this WWDC video out: https://developer.apple.com/videos/wwdc/2012/?id=712

Related

Saving NSManagedObjectContext in background

Is there a way to save my NSManagedObjectContext in the background, off of the main thread? The save slows down how the app is performing, as it routinely takes about 2 seconds.
Yes, there is.
Apple recommends using one context per thread to achieve that.
You can also use GCD for that, but you need to make sure that queues do not share context and you will also need to pass object ID, not the objects themselves between the queues or threads.
See this blog entry for detailed instructions: http://www.cimgf.com/2011/05/04/core-data-and-threads-without-the-headache/

Class which handles tasks in thread

I want to make a class which as long as an instance of it is alive, keeps a thread (worker) going and when someone calls a method on it - performTaskWithData:(NSData*)data - then it should process this data in its worker thread.
If additional data is sent while an operation is taking place, then this new data/operation should be queued until the previous processing is done.
I need each instance of this helper class to hold one single worker thread (i.e. the same thread should handle all the processing).
How should I go about doing this?
NSRunLoop? Synchronize access to data block being passed?
Starting in iOS4, Grand Central Dispatch provides by far the simplest and most powerful interface to multithreaded programming.
If you're a registered developer, go watch some of the WWDC videos from 2010 about it. It's intimidating at first, but it's actually really simple and good.
You can do this directly with NSThreads and run loops. However, I would consider using NSOperationQueues, one per instance of your class and set the maximum concurrency of the queue to 1. Your performTaskWithData: would simply add a new instance of a subclass of NSOperation to the queue and that's it.

Implementing multithread using XCode for IPhone

Is there a way implement multi threading in IPhone using xcode? Could you refer me to few tuts that I could use.
Thanks and Regards
Abishek R Srikaanth
The easiest way to implement multi-threading is probably going to be using NSOperationQueue. You subclass NSOperation, or create an NSBlockOperation with the code block you want to run in the background. Set a completion block if you need to be notified on the main thread when the background task finishes. Then add your operation to an NSOperationQueue and you're set! You can also set dependancies on the operation to run a series of events one at a time, or add many operations to the queue if you don't care what order they're executed in.
There are other ways of doing threading, but NSOperation is especially nice since it wraps everything up into a neat unit of work, where you're less likely to make shared memory mistakes, and also you can trust NSOperationQueue to look at the number of cores in your device and do the right thing when it comes to running many operations at once.

Data driven view iOS app

I am new to objective-c/cocoa programming. I am making an application which is to constantly sync with a server and keep its view updated.
Now in a nutshell, heres what I thought of: Initiate an NSTimer to trigger every second or two, contact the server, if there is a change, update the view. Is this a good way of doing it?
I have read elsewhere that you can have a thread running in the background which monitors the changes and updates the view. I never worked with threads before and I know they can be quite troublesome and you need a good amount of experience with memory management to get most out of them.
I have one month to get this application done. What do you guys recommend? Just use an NSTimer and do it the way I though of...or learn multithreading and get it done that way (but keep in mind my time frame).
Thanks!
I think using separate thread in this case would be too much. You need to use threads when there is some task that runs for considerable amount of time and can freeze your app for some time.
In your case do this:
Create timer and call some method (say update) every N seconds.
in update send asynchronous request to server and check for any changes.
download data using NSURLConnection delegate and parse. Note: if there is probability that you can receive a huge amount of data from server and its processing can take much time (for example parsing of 2Mb of XML data) then you do need to perform that is a separate thread.
update all listeners (appropriate view controllers for example) with processed data.
continue polling using timer.
Think about requirements. The most relevant questions, IMO, are :
does your application have to get new data while running in background?
does your application need to be responsive, that is, not sluggish when it's fetching new data?
I guess the answer to the first question is probably no. If you are updating a view depending on the data, it's only required to fetch the data when the view is visible. You cannot guarantee always fetching data in background anyway, because iOS can always just kill your application. Anyway, in your application's perspective, multithreading is not relevant to this question. Because either you are updating only in foreground or also in background, your application need no more than one thread.
Multithreading is relevant rather to the second question. If your application has to remain responsive while fetching data, then you will have to run your fetching code on a detached thread. What's more important here is, the update on the user interface (like views) must happen on the main thread again.
Learning multithreading in general is something indeed, but iOS SDK provides a lot of help. Learning how to use operation queue (I guess that's the easiest to learn, but not necessarily the easiest to use) wouldn't take many days. In a month period, you can definitely finish the job.
Again, however, think clearly why you would need multithreading.

Online play possibilities for iPhone game?

How would you guys go about creating online play capabilities for an iPhone game? Obviously, one could poll the server every so often, but is this realistic given the capabilities of the device? Assume you're polling the server every second or two and retrieving 100 bytes of data... Is it possible to retrieve the data in the background while gameplay continues or is it going to be held up by the server poll?
Thanks in advance,
BCH
You need to make a multithreaded application. Then you can have a background thread polling the server (or better, making asynchronous requests on it.
Have a look at the NSOperation and NSOperationQueue classes. You'll make each background task be represented by an instance of an NSOperation class. This class takes care of starting the operations, making sure that they are run in the appropriate order, and accounting for any priorities that you set.
The most common way to use NSOperation is to write a custom subclass and override the method, main. The main method gets called to perform the operation when the NSOperationQueue schedules it to run.
If you don't want the overhead of subclassing, take a look at the NSInvocationOperation class. This is a concrete subclass of NSOperation that makes it easy to attach an operation to an existing method. NSInvocationOperation objects can be added to an NSOperationQueue (just like NSOperations), so that you get multi-threading without having to subclass.
You can do asynchromous requests. But you are asking a really, really hard question here. Just want to make sure you know that.
Take a look at the WiTap example (in xcode do a full text search for witap). It uses NSStreams to get asynchronous behavior without you having to resort to managing your own threads or poll.
Use OpenFeint.. It allows you to develop Over the internet worldwide non real time turn based multiplayer games easily..
I'm not sure if GameCenter now supports similar functions.