I'm currently deciding what way to build my Iphone/Android app. I just need to know how to open the iPhone/Android phone camera using HTML5/Javascript etc or whether it can even be done outside of building a native app?
I'm not sure what tool you're using, but here's the phonegap answer: http://docs.phonegap.com/phonegap_camera_camera.md.html
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I've created an android app that uses WebView, through Eclipse, to display a website and navigate through it. However, now I've been assigned with creating the same app for the iPhone/iPad.
Is there any way to implement something as simple as a WebView for the iPhone while programming it through Flash Builder? (First time developing for Apple products...)
Any help will be much appreciated!
Thanks
With Adobe Air 3 you can publish apps for iOS. Making a UIWebView in objective-c (cocoa) and then load an external flash app (or site) won't work, since iOS devices don't allow flash embedded objects
Create app with NewDigitalTimes Free Apps Creator based on Adobe Air technology. This immediately gives all the functionality for push-notifications, analytics and advertising. Else you can use animation in app. Customize the showing Web site in the native iOS application with specifying the link.
I have a grails application using jquery mobile. I am hoping to find some way to access the camera on the devices. I thought about using flash to grab the webcam but that obviously wont work on Apple devices.
Does anyone know of a way to do it and keep it all browser based? I am hoping that there is a plugin somewhere or maybe html5 has some magic in there that supports it.
I have researched this quite a bit (although about six months ago) and there is no API in the Mobile Safari browser for accessing a device's camera.
You have to have a native application for this type of functionality. For instance PhoneGap lets you use a device's camera: http://docs.phonegap.com/en/1.4.1/phonegap_media_capture_capture.md.html#Capture
Anyone know of any flash equivalent software for the iPhone. Need to do some simple masking, animation...
As others have said, you can use AIR, but I'm guessing you want this to run in the browser, not as some native app. That is, you want something you can put on a web page, not distribute as an application through the App Store.
If that is the case, try Wallaby: http://labs.adobe.com/technologies/wallaby/
Wallaby can export certain Flash features to HTML5, which can be rendered in mobile Safari.
Hope that helps.
Depending on your exact needs (eg. if you want to work with timeline animations) then using the iOS packager part of AIR is a good option. For most uses however I would consider the performance of Flash iOS apps to be sub-par.
A development tool that is fairly similar to Flash programming-wise is Corona SDK:
http://www.anscamobile.com/corona/
Checkout Adobe's AIR. Its a run time that runs on the iPhone. You write in their flash language and then same code can run on iOS and Android.
Can I successfully do iPhone/iPad web development (not native apps) on Windows, and without having an iPhone/iPad device?
I.e. work like PSD-to-iPhone-optimized XHTML/CSS layout.
I’m interested to learn about and make iPhone/iPad optimized websites. Any tips? How different will it be from desktop? What’s different other than the smaller screen?
From experience I will say the only true way to test for the iPad is to test on an iPad. I have been developing a site in html5 specifically for an iPad and we initially used the iPhone to test. The drag function we had implemented with jQuery had worked almost perfectly on the iPhone but after the client had tested on the iPad they came back to us and said the function did not work period and they were correct.
I guess this could change depending on what type of development you are doing. From experience I would say either A. Make some trips to the apple store B. Make friends with iPad owner C. Buy and iPad
yes for an ipohne emulator... try MobiOne.
It's a good application to test the pages in iphone like environment.
http://www.genuitec.com/mobile/
I don’t think you can really do iPhone/iPad development successfully without an iPhone/iPad at all, whether on Windows, Mac or Commodore 64.
If you’re serious about iPhone/iPad development, how could you not try your software out yourself on the devices it’s going to run on? Your clients are going to want code that works on the iPhone/iPad. You need an iPhone/iPad to check that it works.
if your developing a web app then i think you can use this: http://ipadpeek.com/
The answer is: Yes you can absolutely do iPhone and iPad website development on a Windows PC.
However, you really should/must test the result on an actual iPhone/iPod Touch/iPad. Especially if you are integrating in any way with special device features like the dialing feature of the phone. (Yes you can have phone numbers in a webpage trigger dialing when you tap on them.)
However, you can do the bulk of the development on Windows, testing the WebApp in Safari or Chrome, which are the most fully compliant HTML5 WebKit based browsers out there.
Also highly recommend using an HTML5 touch framework like jQuery Mobile or Sencha Touch. This will go a long way to ensuring that your WebApp is optimized for the screen size and touch gestures of the mobile devices.
Remember that you can't deploy a pure WebApp to the app store, only download it from a website. You'll need a native wrapper like PhoneGap for that. And to compile a PhoneGap wrapped WebApp you'll need XCode on a Mac.
But there's a lot of power in adding your WebApp to the home screen on iOS. No native code involved and you get a full screen webapp with a home screen icon, loading image and no browser toolbars. Highly recommended.
For instance, could a web app access the mic on an iPhone and transmit voice back to a server?
Or is it possible to build Safari extensions for the iPhone that can operate transparently on a web page? For instance, is it possible to build an extension that removed ads from Google result pages for the iPhone, without the user clicking any buttons to activate the ad-removal functionality?
You pretty much hit the main limitations.
You have no access to hardware that's not supported by HTML5 (geolocation is, but things such as acceleration and audio/video recording are not).
You can't build Safari extensions for the iPhone at this time, you can only use JavaScript like usual.
Some frameworks like PhoneGap make attempts to provide more hardware features via a native app container, but it appears Apple is trying to prevent those apps from going on the App Store, to some extent.